Here's the shockingly bad thing about /tg/'s new medical. I'm not against removing cloning, nor am I against wounds as a concept. The problem is that healing someone now takes forever and no one knows what to do.
I have worked an innumerable number of hours in medbay as CMO and as chemist. I know the plumbing system better than anyone else and I can speedrun a setup that presses Oxandrolone / Salbutamol / Salicylic Acid pills in under 15 minutes, satisfying medical needs for the entire round. One of those pills and you would go from supercrit to full health. Plumbing is what made chemistry fun to do.
Then wounds got added and now chemistry is fucking useless. You cannot mend flesh wounds with chemicals but you can surgically repair someone to full health - it just takes 5 minutes per person. The genius trannies added organ damage from death, so a dead body starts to decay, but that just makes it take even longer to fully heal a person as you must now SLOWLY replace all their fucking insides with cybernetics too. There are things chemists can do to help but I have literally never seen a game where the chemicals to stop organ damage and increase operation speed are actually applied.
Further, to stop organ decay and unintended damage during surgery, most people choose to operate on stasis beds. Problem with that: Stasis beds have a negative speed modifier and stop chemical processes. This is good when you want to stop someone dying from toxin damage, but it also completely eradicates the need for chemistry because even if I make my medical pills, they do not process while the patient is receiving help.
Oldest system: Put in cryotube or clone. Boring.
Old system: Make magic patch press, put magic patch on hardsuit, dead guy is full HP in 30 seconds. If they're already dead, do enough surgery to bring them back first.
New system: Drag to medbay, strip naked (or suffer penalties), strap to stasis bed (or their organs decay), fix to full hp, try to rez but their heart already died, replace most their organs, and they're limping out of medbay with several problems that got overlooked 10 minutes later.
It's just so annoying, so pointless, so anti-fun, and I firmly believe this is why /tg/ is losing a ton of players. It's because when you die, you are a ghost and you are bored. You want to come back. If your respawn timer is 10 fucking minutes, why even bother? The number of people I see who disconnect mid-surgery while being revived is way higher now than it was before. You never saw it before.