wtfNeedSignUp
kiwifarms.net
- Joined
- Dec 17, 2019
So my idea how could Omori have been a good game:
1. Don't focus on Sunny and Omori (who is a complete plot hole) and instead have all the party share the dreamscape. Each chapter would have a different main character of the four and it would focus on their life issues. That way the entire cast has a point and depth (the dream world being an idealized past).
2. Make the town itself face a crisis that has the four banding together and solving it, using verbal communication rather than physical force for battles. Remove the edgelord twist.
3. Have the ending feature the characters accept that the past had flaws they scrubbed away (not ridiculously so, for example make mary a normal kid rather than a saint), make them decide to let it die and focus on their future. Even a literal fight between the modern party and the past party.
4. Make battles 2x faster. Remove the weapon triangle and instead make emotions massively more complex. Every skill should change the emotion for you or the enemy.
1. Don't focus on Sunny and Omori (who is a complete plot hole) and instead have all the party share the dreamscape. Each chapter would have a different main character of the four and it would focus on their life issues. That way the entire cast has a point and depth (the dream world being an idealized past).
2. Make the town itself face a crisis that has the four banding together and solving it, using verbal communication rather than physical force for battles. Remove the edgelord twist.
3. Have the ending feature the characters accept that the past had flaws they scrubbed away (not ridiculously so, for example make mary a normal kid rather than a saint), make them decide to let it die and focus on their future. Even a literal fight between the modern party and the past party.
4. Make battles 2x faster. Remove the weapon triangle and instead make emotions massively more complex. Every skill should change the emotion for you or the enemy.
