Gravityqueen4life
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- May 29, 2019
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From a competitive stand point it could work and begin to encourage players to rely heavily more on coordination and communication between them. As well as staying alive during the match,unlike 6v6, if a team get put into a 5v6 they can still push on and hold down a point to stall the enemy team while giving the player respawning more time to travel from spawn to the fight. While a 5v4 is instant punishment all because they got the med pick on you.View attachment 3063183
so the sign up for the overwatch 2 beta is up
i still think making it 5vs5 is a mistake.
I'm pretty sure they said she'd be damage but correct me if I am wrong on that.I'm glad her design is completely generic. You can't even tell what her character would do. Probably a tank because "muh strong black woman" and they do not have a Tank of Color unless you count Winston. It's clear the real talent has fled the game. Sigma and Baptiste were shit designs as well. Echo was something they had left over from concept art. OW2 will be more fun as a trainwreck than actually playing it. All their stupid attempts to add "adventure" content to this game just seem like Blizzard not knowing what a team FPS is so they're trying out things that would work in Diablo or Warcraft.
Didn't you know? She's bringing POC and marginalized groups to the attention of gamers! That's her contribution to the meta!People are getting tired of all the woke identity politics BS that coming out of ActiBlizz and all western developers in general. But of course it is the """gaming""" media journos hyping the "Yass Kween Slay" nonsense about Soujourn. It is all about race and gender and nothing about the gameplay elements this character will bring to the meta.
I swear, a lot gamers seeking a hero shooter devoid of such ideological propaganda might just migrate to Gundam Evolution because the cast is entirely composed of robots.
Design fault in Overwatch.if SonicXAmyLover2008 isn't pulling his weight he'll probably be met with alot of verbal abuse for refusing to even pick another class to try and help with the team.
Nothing more fun than the retarded ways you can stall or steal back a point. I'm sure my win/loss rate with "Mei saves the day" plays is exactly 50/50 but I laughed my ass off each and every time. Busan is a dogshit map though. Enormous points making most of the ults useless, retarded sightlines making Widow even more OP, and confusing cul-de-sac designs to top it off.KOTH is goat
Legitimately just fix this by giving each player a self heal on a timer that they can also toss to a teammate. Then just balance around a limited number of heals. The idea of a "healer class" only came about because MMOs were based onLike a healer isn't fun to play
Something Something Male Gaze is my best guess.Why do black women characters in video games and comics always look like grumpy, mean bruisers? Why can’t they look like Beyoncé or Janet Jackson?
That's not exclusive to the portrayal of black women, It is an endemic trend because of woke ideological reasons, main one being classical beauty standards and femininity are offensive to trannies hence why most modern portrayal of women in Western games look like ugly mutants.Why do black women characters in video games and comics always look like grumpy, mean bruisers? Why can’t they look like Beyoncé or Janet Jackson?
the problem isn't the mass rez, but that there's no counter to it. it's like putting a char into the game that can snipe through walls from spawn - how would you combat this, where is the balance? and that was always the biggest issue, you can get away with stealing shit wholesale if you know what to do with it and make it fit, but again, this is blizzard which couldn't do that when they were on top. the current f-tier devs will fuck the game even harder.Nothing more fun than the retarded ways you can stall or steal back a point. I'm sure my win/loss rate with "Mei saves the day" plays is exactly 50/50 but I laughed my ass off each and every time. Busan is a dogshit map though. Enormous points making most of the ults useless, retarded sightlines making Widow even more OP, and confusing cul-de-sac designs to top it off.
Legitimately just fix this by giving each player a self heal on a timer that they can also toss to a teammate. Then just balance around a limited number of heals. The idea of a "healer class" only came about because MMOs were based ondumb and gayancient tabletop rules that don't apply to a team FPS game and probably shouldn't even apply to MMOs. For the women and sissies who want to play a non-combat class in a non-combat game, do something with shields. Brigitte's design is the one post-launch decision I completely loved. She should've been a launch character.
Sperging even more on the MMO mindset, would mass rez have ruined the game for a solid [however long it was] if an MMO designer hadn't been in charge of Overwatch? There's no reason for Mercy to exist and even less reason for mass rez to exist, but that's the mentality MMO players have. Kaplan wanted mass rez in Overwatch because he would've loved the mechanic in EverQuest. The single worst thing in an MMO is a raid wipe but in Overwatch you're losing 5-15 minutes not 5-15 hours. I don't even like the single rez they changed it to because I have no way to refuse it. It was annoying as fuck when I realized I needed to change heroes to counter but here comes Mercy to slap that rez button.
or, you know battleborn or gigantic, which were all better games than overwatch, but didn't have the marketing and waifu factor, which is all that matters. worse, it attracts the same kind of player WoW does who aren't MMO material but still want to play the same game "everybody else plays and everyone is talking about".The shittiest thing is Overwatch has mostly great character design and could easily be a top-tier game under competent leadership. The competition is dumb shit like Fortnite and Apex Legends. But it'll never happen at Blizzard. We just need the TF2 hat whales to die off so we can get a TF3.
or, you know battleborn or gigantic, which were all better games than overwatch, but didn't have the marketing and waifu factor, which is all that matters. worse, it attracts the same kind of player WoW does who aren't MMO material but still want to play the same game "everybody else plays and everyone is talking about".
the "market" doesn't want a good game, people want a popular game that looks nice and is braindead enough every mouthbreather can play it.
Overwatch Clone Nr 348 and Overwatch Clone Nr 351 died because they came too early and didn't offer anything new. Most of them assumed they'd release this game nobody knew/cared about and then people would just ditch Overwatch for no reason and move onto them. The only reason Paladins survived was because it was poor people Overwatch. Out of those, only Gigantic offered something different; a weird combination between MOBA and hero shooter. If they would have released in the past 3 months, a lot of people would migrate from Overwatch to them.or, you know battleborn or gigantic, which were all better games than overwatch, but didn't have the marketing and waifu factor, which is all that matters. worse, it attracts the same kind of player WoW does who aren't MMO material but still want to play the same game "everybody else plays and everyone is talking about".
the "market" doesn't want a good game, people want a popular game that looks nice and is braindead enough every mouthbreather can play it.
battleborn was a fps moba, gigantic was third person moba in the vein of paragon. overwatch is literally brink 2.0 (same lopsided balance, same chokepoint maps, and brink wasn't based around pressing Q to win) with waifus trying to be team fortress 2.Overwatch Clone Nr 348 and Overwatch Clone Nr 351 died because they came too early and didn't offer anything new. Most of them assumed they'd release this game nobody knew/cared about and then people would just ditch Overwatch for no reason and move onto them. The only reason Paladins survived was because it was poor people Overwatch. Out of those, only Gigantic offered something different; a weird combination between MOBA and hero shooter. If they would have released in the past 3 months, a lot of people would migrate from Overwatch to them.
same as destiny and overwatch then?Most of them died because they wanted to go for the games-as-a-service/permanently online model.
But they all pretty much tried to be the next 'Overwatch Killer' I guess and tried to steal Overwatch's audience to follow a trend.battleborn was a fps moba, gigantic was third person moba in the vein of paragon. overwatch is literally brink 2.0 (same lopsided balance, same chokepoint maps, and brink wasn't based around pressing Q to win) with waifus trying to be team fortress 2.
Oh you mean the two games that are being necro-kept alive by Activision?same as destiny and overwatch then?
Oh you mean the two games that are being necro-kept alive by Activision?