Overwatch

We've got an A&N thread about this "Diversity Space Tool" here:
I have many posts there that further elaborate on this outrageous endeavor and how it came to be.

In particular, there was a 2017 GDC presentation about this thing by a couple of its creators, as well as a short summary paper by the MIT contributors.
http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2019_paper_378.pdf

This was not created by Blizzard directly, but rather by King, a different Activision subsidiary best known for Candy Crush. It was originally stated to be tested on Call of Duty: Vanguard and Overwatch 2 with positive feedback from those teams, but to what extent it's seriously being used as a development tool is unclear, especially now that Activision-Blizzard is in damage control mode over this. Furthermore, it is explicitly state that this endeavor started in roughly 2016 to appease Anita Sarkeesian.

Since people here were wondering, this is what the 0-score "norm" is, stated to be based on either "action games developed in the Western world" or "first-person shooters". Characters are apparently presumed to be the norm unless the contrary is made explicit, especially when it comes to sexual orientation.
View attachment 3284555
That’s exactly what I expected “0” on the diversity chart to be.
 
Hey, what do you know — Null would make a pretty good Overwatch character.

null-overwatch.png
 
Only if Nulls ultimate is the Keemstar dono and a little graphic appears on every players screen..your own team included of the doggo
 
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Its been that way since season 3, I was hoping during season 2 they'd make a good change in regards to how ranking and other shit worked at the time but it never went that way. They stuck with the same shit system for how ever many seasons now.
It's quite frustrating, TBH. Competitive play goes against the foundation of Overwatch, especially with the toxicity.

On the upside, I'm enjoying the winter brawls except the Freeze Thaw elimination. Some heroes break that mode.
 
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lol they made Overwatch 2 Free to Play

It comes out Oct 4th and STILL won't give the PvE Missions a release date.

The public reception of the Beta must have been far worse than Blizzard expected for them to decide to go F2P, there was no indication that this was the plan all along.

Two for two, Sojourn and Junker Queen look like disgusting dykes. No more feminine looking characters is the company's policy moving forward. This is the Ma'Am-azon in the Diablo II Remaster all over again.
 
Is the new character white or not? I googled and there's art that shows her as white but all the announce art seems to have her with darker skin. Did they really recolor her just to have more "diverse" characters?
Junker Queen (the new hero and the first image) is basically Mad Maggie (second image) from Apex Legends, who came out February-ish.

i1655065724584188.jpegi1655065906213488.jpeg
 
I'd have assumed they're the same character at a glance just in slightly different costumes. Even has the weird side-cut pompadour in the same color.
They really must not like all the rule34. This is where Apex, a number of Overwatch streamers and ex-pros who like the game, is the "GIGACHAD". Here's Loba's design and the reasoning for it.Loba_selection_screen.jpeg2022-06-12 16.46.07 www.world-today-news.com fffa9ce5f361.png

thicc-bowlofoatmeal.gif
As you can see, yes, she's thicker than a bowl of oatmeal.
 
The public reception of the Beta must have been far worse than Blizzard expected for them to decide to go F2P, there was no indication that this was the plan all along.

Two for two, Sojourn and Junker Queen look like disgusting dykes. No more feminine looking characters is the company's policy moving forward. This is the Ma'Am-azon in the Diablo II Remaster all over again.
It's more likely part of Blizzard's strategy to try and generate some buzz with Overwatch 2 without having to finish it, and to get the MP part of OW2 into esports money making mode ASAP. They can't keep the hype train running for another ~3 years with just singleplayer content to tease.

They actually wound up doing the same thing with Starcraft 2, they released Multiplayer and 1/3rd of the story (Terran) instead of releasing an entire finished product so they could get SC2 out there for the esports money. SC2 I think took another 4-6 years from "release" to be finished and they charged for every installment.
 
It's more likely part of Blizzard's strategy to try and generate some buzz with Overwatch 2 without having to finish it, and to get the MP part of OW2 into esports money making mode ASAP. They can't keep the hype train running for another ~3 years with just singleplayer content to tease.

They actually wound up doing the same thing with Starcraft 2, they released Multiplayer and 1/3rd of the story (Terran) instead of releasing an entire finished product so they could get SC2 out there for the esports money. SC2 I think took another 4-6 years from "release" to be finished and they charged for every installment.

I see them making the game F2P more as an act of desperation rather than some well thought out strategy. The circumstances surrounding Blizzard nowadays are far different from when the company released Starcraft 2. Back then SC2 was one of the most awaited and desired sequel to one of the most successful RTS games ever made. Meanwhile nobody was asking for OW2 and the beta showed that there was no reason for this to have been instead an update to the original game.

In all honesty I think they know most people have moved on to play other similar games and going F2P is the only way they'll be able to get the player numbers necessary to sustain the game but even then I think it is going to be too little too late. The sentiment surrounding OW2 ranges from apathy to disdain so it might end up fizzling out and languishing into irrelevancy far sooner than Blizzard may expect.

Blizzard's fall from grace from a company that could do no wrong to yet another greedy money grubbing subsidiary of Activision is well cemented in players' minds. I really don't think OW is even sustainable as an esport, the OWL was one of the most astroturfed things I've ever seen and that was back when Blizzard was dumping truckloads of money into it, nowadays because of the scandals they lost all their sponsors. There is not a genuine grassroots esport push like it was during the SC1 days, not even SC2 was able to match the success of its predecessor.

IMHO a lot of players' views of Blizzard has been soured to such an extend that there is no willingness to give them any further chances.

When the most relevant piece of pop culture that has come out of Blizzard in recent years is: "Don't you guys have phones?!" ( my predictive text literally autocompleted that phrase! ) should tell you were Blizzard priorities reside.
 
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I see them making the game F2P more as an act of desperation rather than some well thought out strategy. The circumstances surrounding Blizzard nowadays are far different from when the company released Starcraft 2. Back then SC2 was one of the most awaited and desired sequel to one of the most successful RTS games ever made. Meanwhile nobody was asking for OW2 and the beta showed that there was no reason for this to have been instead an update to the original game.

In all honesty I think they know most people have moved on to play other similar games and going F2P is the only way they'll be able to get the player numbers necessary to sustain the game but even then I think it is going to be too little too late. The sentiment surrounding OW2 ranges from apathy to disdain so it might end up fizzling out and languishing into irrelevancy far sooner than Blizzard may expect.

Blizzard's fall from grace from a company that could do no wrong to yet another greedy money grubbing subsidiary of Activision is well cemented in players' minds. I really don't think OW is even sustainable as an esport, the OWL was one of the most astroturfed things I've ever seen and that was back when Blizzard was dumping truckloads of money into it, nowadays because of the scandals they lost all their sponsors. There is not a genuine grassroots esport push like it was during the SC1 days, not even SC2 was able to match the success of its predecessor.

IMHO a lot of players' views of Blizzard has been soured to such an extend that there is no willingness to give them any further chances.

When the most relevant piece of pop culture that has come out of Blizzard in recent years is: "Don't you guys have phones?!" ( my predictive text literally autocompleted that phrase! ) should tell you were Blizzard priorities reside.
SC2's beta was very similarly negative as the game was not very different than SC1 was (a small handful of different units, some UI changes, etc) and a lot of players were left feeling like "This is what 9 years of SC1 updating gets?"

Blizzard was mediocre before being grabbed by Activision.
 
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