Overwatch

Wait a minute. OW2 is basically OW1 with revised graphics and PvE. So this "sequel" is going free to play? My guess is that the PvE will be a separate cost OR they will try to monetize the PvE somehow.

I see this as Blizzard trying to compete with Apex Legends and Fortnite as they're free to play.

What about the people that paid full price for OW? Where's their compensation? What's even the point of the 2 moniker if it's practically the same game?
 
lol they made Overwatch 2 Free to Play

It comes out Oct 4th and STILL won't give the PvE Missions a release date.
Meanwhile, Overwatch is getting a second beta come June 28th

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Wait a minute. OW2 is basically OW1 with revised graphics and PvE. So this "sequel" is going free to play? My guess is that the PvE will be a separate cost OR they will try to monetize the PvE somehow.

I see this as Blizzard trying to compete with Apex Legends and Fortnite as they're free to play.

What about the people that paid full price for OW? Where's their compensation? What's even the point of the 2 moniker if it's practically the same game?

I think PvE is likely canned and reused as future Uprising events. Those who paid for overwatch get 2 shitty purple (epic) skins.
 
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Wait a minute. OW2 is basically OW1 with revised graphics and PvE. So this "sequel" is going free to play? My guess is that the PvE will be a separate cost OR they will try to monetize the PvE somehow.
I think the agreed upon rumour was that they were taking to Free-to-Play because there’s literally no one interested in this abortion of a sequel. Like, there’s no reason any of this justified a sequel.

That said, if it actually stays F2P, I might try it just for the lulz. It’s basically the same game, I’m just morbidly curious how much more it’s gone to shit since I gave up on the Original.
 
Wait a minute. OW2 is basically OW1 with revised graphics and PvE. So this "sequel" is going free to play? My guess is that the PvE will be a separate cost OR they will try to monetize the PvE somehow.

I see this as Blizzard trying to compete with Apex Legends and Fortnite as they're free to play.

What about the people that paid full price for OW? Where's their compensation? What's even the point of the 2 moniker if it's practically the same game?
Most likely only the PvP modes will be F2P and they'll paywall the PvE content promised as a sales point.

But Blizzard being Blizzard expect no PvE content in favor of remixing old skins and reselling them or worse, paywalling them behind a Battle Pass.
 
Whos the target demographic for OW2 anyway?
OW1 players have voiced their discontent with the changes, like how the entire support role got jackshit to show for other than nerfs, and half the tanks became unviable because they were designed around having a second tank.

Like, shit man, even pro players arent touching your shit game, and the few who do probably do it out of obligation.
 
Man so I have clocked an autistic amount of time on Ow but the game in its ow1 state was a fucking joke. So for example I have about 500 hours on Mercy alone. This is before they took away her rez. As a designer, your intention is to create an experience where it's fun but as you play more hours on a character, you perfect them. NOT FUCKING OVERWATCH! The poster child of Stockholm syndrome and failure. I actually don't know what their fucking staff do, do they legit just go around raping women because nothing is shown.
Ok, so this is in 2 segments my argument of how utterly piss poor this "A" grade team is.

The reason why this is ftp is a few reasons
  1. Blizzard's rep is subterranean at this point and they think a free carrot of a dead game can trigger some member berries. It won't people are done with Blizzard.
  2. They have to, Fortnite, Apex and Warzone and others are all free regularly pumping out content for free and killing it. Fortnite Chapter 3 has been pretty fun and a no build mode was a very welcome version.
  3. Shareholders, Shareholders are prepping to run and Blizzard cannot risk that. It would destroy them and they would be cannibalized. Their projects are nothing now, Wow is theorized to have only a million players if that, and the classic games are cemeteries.
  4. Some good press and deflection from Immortal and Diablo 4 looking shit.
So how behind is Overwatch hint = very
  • No merge with console versions, meaning all progress across is pointless and forces people to play one version and not any.
  • No cross-play that is decent.
  • No realized idea, the game is somewhat senseless. It cannot be a MOBA because it lacks the complexities and it cannot be a shooter because it's small maps but gameplay style forces creativity from being a shooter (e.g. like Val or COD or CSGO
  • No longevity, battle passes promote MAUs but give reward to play. It creates a happy medium + free money and very minimal developer time.
  • Not enough maps or game modes, it's been 6 years and 5 of that have been in a development time along with 3 years prior. Absolutely no fucking excuse. They promised new game modes at Blizzcon of the OW1 reveal FFS. IT TOOK THEM 7 YEARS TO ADD A PUSH MODE FFS.
The new hero Sorjorn is literally Soldier 76 with a different ult and a dash instead of a sprint. They have already said they are going to be balancing and reworking characters. WHEN FUCKING EVERYONE SAID STOP!!! Like how can you not listen to that much feedback people said the following
  • Less Shields - they remove the tank role but it does not fix the problem it makes tanks pointless because everyone is hyper-mobile.
  • Less CC - they just are reworking CC, they are taking Moira's teleport and giving her orb of disharmony but calling it weaken. Gratz Moira is dead now.
  • Make support matter - they pretty much removed support and made them off dps.
  • Less Qs - we'll see as everyone is playing dps.
  • Better game modes - they added push and raped team composition bravo.
  • Decent matchmaking - I can guarantee matchmaking is now fixed
  • Promised a PvE mode - they have blatantly not done any of it, so what have they done in 4 years.
  • Less homogenized as so many heroes play the same - No
So after 4 years we have
1 game mode that is just the same as another one.
1 hero that plays like another
4 maps apparently that aren't opposite day/night cycles.

Wow-what a ride
 
Blizzard was mediocre before being grabbed by Activision.

I would have to disagree with that statement. Prior to their acquisition the quality and relevance of their work was as unrivaled as it was genre defining (all the Warcraft RTS games, Diablo 1-2, the original StarCraft and the massive juggernaut that was WOW were games that inspired countless other), The Blizzard from the 1990's and 2000's was a paragon of PC game development. It was right after their purchase by Activision in 2008 that they started to decline.

The combination of greedy corporate mandates and veteran talent leaving/being fired from the company turned it into the mediocre entity it is now. Add to that years of infiltration by woke activists who through nepotism have made sure to hire more people for their ideological alignment and not for their talent, so now Blizzard is filled with diversity hires larping as game developers and the result is that all the company's output is nothing but shit.

I'm sure there is still highly competent, talented and overworked people inside the company keeping it running but with no power nor voice to change anything because there is a bunch of HR dangerhairs "Diversity and Inclusion" officers making six figure salaries by reminding everyone how problematic, misogynistic and (insert prefix)phobic was everything that Blizzard made in the past.
 
The combination of greedy corporate mandates and veteran talent leaving/being fired from the company turned it into the mediocre entity it is now.
And what did that veteran talent do after they left? They didn't form another Blizzard. Let's face it, sometimes talent just ages out of the industry. If Blizzard hadn't been acquired the games would've started to suck anyway, just at a slower pace.
 
I would have to disagree with that statement. Prior to their acquisition the quality and relevance of their work was as unrivaled as it was genre defining (all the Warcraft RTS games, Diablo 1-2, the original StarCraft and the massive juggernaut that was WOW were games that inspired countless other), The Blizzard from the 1990's and 2000's was a paragon of PC game development. It was right after their purchase by Activision in 2008 that they started to decline.

The combination of greedy corporate mandates and veteran talent leaving/being fired from the company turned it into the mediocre entity it is now. Add to that years of infiltration by woke activists who through nepotism have made sure to hire more people for their ideological alignment and not for their talent, so now Blizzard is filled with diversity hires larping as game developers and the result is that all the company's output is nothing but shit.

I'm sure there is still highly competent, talented and overworked people inside the company keeping it running but with no power nor voice to change anything because there is a bunch of HR dangerhairs "Diversity and Inclusion" officers making six figure salaries by reminding everyone how problematic, misogynistic and (insert prefix)phobic was everything that Blizzard made in the past.
Blizzard took from 1998 to 2010 to release 33% of Starcraft 2.
Blizzard took from 2000 to 2012 to release Diablo 3, which was a complete steaming pile of shit.
World of Warcraft (2004) was popular, but certainly not genre defining - it cribbed a huge amount from the games before it and just repackaged it (Everquest most notably). It was also hobbled together and didn't really fully "come together" until WOTLK.

There's nothing that Activision could have done in 2008 to fix Blizzard's extremely poor release schedule/quality of games from 2000 to 2008, before they were bought. It was almost a full decade of mediocrity held together by World of Warcraft subscriptions. Activision seems to be the one cracking the whip at Blizzard making them actually release shit (D3 in it's current state, SC2's episodic release, Overwatch from Titan) but Blizzard can only blame themselves for being so awful.

They did have a "golden age", but that ended pretty swiftly in 2003 and existed mostly in the 90s. Even Diablo 2 had to lean on an expansion at the time.
 
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