Paradox Studio Thread

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Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
Said that he's considering Holland, Ireland, or the Papal States for his first one.

@Null post your campaign pics here nigga.
Untitled.webpae.webp
Allies: France, Bohemia, Denmark
Vassals: Hainat (purple france), Luneberg, Munich (being annexed).

econ.webpideas.webpestate.webp

I did not form Hannover because I want Cologne's -10% AE, but I do want their ideas. I am thinking of keeping Hannover ideas over German ones. I am stacking land fire damage received modifiers, and will get Divine next, which is why I start as Cologne. Before I form Hannover I will probably switch to Monarchy. I failed my last run by switching to Hannover too early last game, losing the great diplomatic government reforms theocracies have, and the -10% AE.

In late game I want Poland as a subject and the Ottomans eradicated.
 
View attachment 7340807View attachment 7340813
Allies: France, Bohemia, Denmark
Vassals: Hainat (purple france), Luneberg, Munich (being annexed).

View attachment 7340814View attachment 7340815View attachment 7340817

I did not form Hannover because I want Cologne's -10% AE, but I do want their ideas. I am thinking of keeping Hannover ideas over German ones. I am stacking land fire damage received modifiers, and will get Divine next, which is why I start as Cologne. Before I form Hannover I will probably switch to Monarchy. I failed my last run by switching to Hannover too early last game, losing the great diplomatic government reforms theocracies have, and the -10% AE.

In late game I want Poland as a subject and the Ottomans eradicated.
Very cool, however...
>Offensive instead of quantity
NGMI
Also missing a trick by not culture flipping Dutch to form Theocratic Netherlands.
I like the borders but you also need to start bullying pooland before they metastasize across the entire steppe.
 
View attachment 7341116

the protestant league fired and Bohemia is giving me all of germany in the peace deals holy fuggg
Are you playing with any major mods or mostly vanilla? I prefer to play with stuff like Europa expanded and a handful of flavor mods, development expanded because fuck manually dev'ing the entire world, responsible warfare to lower army sizes because they're unrealistic as fuck.
 
I kept cologne ideas for the AE which is more important than literally anything else.
AE is only a number, it can't hurt you (as long as you don't dip below-50 for too long).
econ can't really support it.
That's why you go quantity-economic to goods produce maxxx to make ducats another number to not worry about, along with Monastic Breweries (you have been gov reofrm maxxxing right?) you should be rolling in enough grainducats to pay for over forcelimit easily.
Income is a real bottleneck but once you crack the code of goods produced > all it becomes meaningless, gotta stack those modifiers for quadratic income.
 
It ultimately comes down to whether the fundamental mechanics are good or not, and I don't give them a good chance on that. In terms of games released by PDX with successful base mechanics, the Clausewitz Engine is currently 4/13;

✅ - EU 3
❌ - EU Rome
✅ - HoI 3
✅ - Vicky 2
❌ - Sengoku
✅ - CK 2
❌ - MotE
❌ - EU 4
❌ - Stellaris
❌ - HoI 4
❌ - Imperator
❌ - CK 3
❌ - Vicky 3

In terms of success, certainly there are negative launches that improved above, but you still have to contend with the fact that the majority of the games, and every single one since March of the Eagles, has been fundamentally broken and attempted to band-aid a solution together.
Mark my words, the release will be a cock-up, maybe not a complete disaster but they will bungle it, badly.
You are (most likely) correct - they've not had a successful release since HoI4, and have had not had a feature complete day-one release since CK2. Even EU4 released pretty poorly with a lot of uneasiness over Mana and so on. The latest releases going back to Imperator have all been abject failures in that they were gigantic steps back and 2/3 are literally dead.

The likelihood, just going off the above, is that this is a stinker that has a chance to get better with age.

I'm hopeful it isn't a stinker, and the releases of information to date show that this may be an actual curated release for the first time in Paradox's history, so there's a real chance it's a bona fide success, but their track record is fucking abysmal.
 
  • Agree
Reactions: Mound Dweller
>Offensive instead of quantity
Tbh, being a try-hard micro-er, I stopped using Quantity much these days in my campaigns as aggressively controlling 200k troops in every European war I wage is mentally taxing. Only times I use it at this point is if I need to meet an arbitrary fielded troops number, like to flip from Timurids to Gurkhan I did recently for 100k.
 
View attachment 7340807View attachment 7340813
Allies: France, Bohemia, Denmark
Vassals: Hainat (purple france), Luneberg, Munich (being annexed).

View attachment 7340814View attachment 7340815View attachment 7340817

I did not form Hannover because I want Cologne's -10% AE, but I do want their ideas. I am thinking of keeping Hannover ideas over German ones. I am stacking land fire damage received modifiers, and will get Divine next, which is why I start as Cologne. Before I form Hannover I will probably switch to Monarchy. I failed my last run by switching to Hannover too early last game, losing the great diplomatic government reforms theocracies have, and the -10% AE.

In late game I want Poland as a subject and the Ottomans eradicated.
What map mod are you using? that is crisp
 
View attachment 7341116

the protestant league fired and Bohemia is giving me all of germany in the peace deals holy fuggg
If you get far enough east, you can flip to Prussia and get their ideas. It's unique in that it can be formed even if you've already formed a German regional, so you're not losing out if you pull the switch on Hanover. Though that depends if you plan to stay Catholic or not.

I know the space marine shit is a meme, but the AE tradition and the army buffs make it good for mopping up Germany rapidly without being raped to death by a coalition
 
I'm not going to take the time to make screennshots.

CK2 = 787.4 hours
EU4 = 500 hours
HOI4 = 106.7 hours
Imperator Rome = 25 minutes
Victoria II = 77 hours
Stellaris = 117.6 hours

At least some of that time is actually reading the maps. Just going over them in detail.
One thing you will notice is that I spent way less time in V2 than the others. This is mostly because I found V2 really dated in some important respects. CK2 is just much more fun and unique. HOI4 I often found bland, and I think that time is 100% in Kaiserreich. Stellaris is a shitty game and every second in it was a waste that I subjected myself too just out of this idiotic fanboy thinking that I would eventually like it and a feeling of completeness (because it's Paradox, you play it).

TLDR I liked CK2 and EU4 (some vanilla, some MEIOU and Taxes) and kind of stopped playing V2 when those came along.


Old World is completely fucked up for me because it has this shitty glitch where it won't actually close. I have to restart the whole computer to relaunch it. So it's run up into the 300s territory from me letting it sit there for days on end before I actually want to play it (it's not really using any computer resources in the meanwhile) and have to launch it. I have a problem with it where the game has a bug that it won't let me play the Hittites I paid for and I haven't figured out how to actually fix that.

I'll tell you other strategy:

TOTAL WAR LIKES
15 hr in The Great War: Western Front (this isn't saying much, jury is still out on quality)
22 hr in Steel Division 2 (brilliant game; hard to really rack up time in this, as it's just 30-ish minute matches with no campaign, it's a very easy game to sit down, play a match, and then actually get up and go do something productive)
10 hr in Terra Invicta (wanted to love it, but it's too demanding of a game)
20 hr in Atilla (also demanding and difficult)
64 hr in Empire (little of that was actually deep into a campaign, more a lot of restarting, getting aggravated, crapping out; my Sweden campaign, up to 1750-ish, is my furthest thus far)
16 hr in Napoleon (I don't like it)
19 hr in Rome 2 (I like it)
57 hr in Shogun 2 (I like it a lot)
5 hr in Wargame: Red Dragon (fuck this, I bought Steel Division 2 specifically hoping it would be comprehensible)

CLASSIC RTS
128 hr in Age of Empires II
93 hr in Company of Heroes II (GOAT game)
(Missing numbers for Cossacks 2)
2 hr in Cossacks 3 (boring trash)
9 hr in Empires of the Undergrowth (it's more than a little shallow, its subject matter limits it)
246 hr in Rise of Nations
4 hr in Stronghold Crusader (learning curve)


BOARD GAMES
41 hr in Axis and Allies 1942
106 hr in Ozymandias (the chad 4X fast-casual game)
33 hr in Twilight Struggle


OTHER
58 hr in Anno 1800 (very good game)
3 hr in DEFCON (hard to wrap head around)
10 hr in Interplanetary (wanted to love it, but it's tedious to play)
15 hr in Mount and Blade: Warband (mostly Viking Conquest, hard learning curve but worth it, very engaging when I boot it up)
2 hr in Mount and Blade: With Fire and Sword (just never really started it)
16 hr in Civilization VI (ultimately didn't like it)
16 hr in Surviving Mars (great game, just difficult, kind of lost my attention but I mean to go back)
2 hr in Tlatoani (demo, fucked around a bit, forgot it)

If I had Tropico 4 or Age of Empires III on Steam, those numbers would be very high. Age of Empires III, my gut feeling is that if I put 250-ish hours into Rise of Nations in college, then I must have put maybe 500 to a 1000 into Age of Empires III in childhood?
 
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