Paradox Studio Thread

Favorite Paradox Game?


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The World of Darkness stuff? You might want to check the general thread for info. I never really followed their stuff too closely (outside of VtM: Bloodlines and the one time I got invited to a LARP), but the consensus seems to be pretty grim when it comes to the new Werewolf stuff coming out under Paradox. I think they got folded after a 5e Vampire book wrote that the gays getting murdered in Chechnya was secretly a vampire media cover-up.
Unironically based TBH. Though not so based for news to ignore Chechnya mostly after that.
 
Were those the Soviet dev diaries in No Steps Back? I want to check that one out.

Victoria 3 exciting but them making it anonline socialist's idea of how an economy works meant I passed on it.

Crusader Kings 3 is just boring. They spent too much time on 3d models of shit like the throne room instead of actual gameplay.

Actually, it was a dev diary for the upcoming DLC.

It's a post focusing on the alt-history path of Norway. Half of it sounds like the Adventures of Trotsky in Norway. A few quotes:

"If your senpai Stalin noticed you, there will be plenty of improvements to your industrial base, manpower and a close collaboration with the Soviet Union, and even help them invade Finland."

"If instead, you decided to go with uncle trotskij, as I said before, you’ll get an extra advisor and general, and that will put you behind the wheel of your very own communist faction, the Norintern with the focus ‘The Permanentest Revolution’. That’s what it’s actually called, and nobody has complained about it so I guess the name is final? Defend Finland, bring the war to Stalin, Sweden, Norway and even Hitler, bringing about a new, Trotskyist world order."

In contrast to this glorious revolution, we have the other alt-history paths:

" This should put you on the right footing to start your fascist campaign, have fun making the world a worse place!"

As opposed to communism which made it a great place I guess.

"Now onto the last branch: The monarchist branch. For some reason a lot of people who want nordic focus trees also want a monarchist path, I can understand why, but I still think they’re wrong. I still made a monarchist path for Norway, whose king was reluctant to become their king, and even when he took over, by all accounts had no intention of becoming anything more than a figurehead."

The whole thing begs to the question of why they got someone who hates monarchist paths to design the monarchist path of a country that many expected to have some sort of crazy Viking king path.

I guess he riled up enough of the players that he had to issue an apology where he admits that Stalin and Trotsky were "assholes at best."

All in all, I had a few laughs from this minor drama.
 
Whats really funny about the day night cycle dlc is that they got the sun rising from the wrong fucking direction srsly:
View attachment 5317577
Classic fucking Paradox, charging 5 bucks for feature that doesn't work, that wasn't really needed anyways.
And today's scritpture reading is from the book Paradox Chapter 1 verse 2:
Then Wiz said, “Let there be light,” and there was light. And Wiz saw that the light was good enough.
Except that it is no longer good enough.
Lol.

I recently gave ck3 another try and I was quickly reminded why I loathe that game.
Ugly ui with trash notification system.
Endless meme event spam.
AI creating random cultures every 10 minutes.
Some highlights I saw in my campaign.
Russo-hungarian
Ethiopio-Romanian
Syrio-Irish
 
Rebellions in Stellaris are such bullshit with how the rebel empire pulls an entire fleet that's stronger than your empire's out of their ass when they have nothing but a single system and two half-genocided pops.
Imagine Star Wars ending because the rebellion suddenly materializes their own Death Star out of thin air at the last possible moment.
🎩🎩🎩
 
Rebellions in Stellaris are such bullshit with how the rebel empire pulls an entire fleet that's stronger than your empire's out of their ass when they have nothing but a single system and two half-genocided pops.
Imagine Star Wars ending because the rebellion suddenly materializes their own Death Star out of thin air at the last possible moment.
🎩🎩🎩
That would probably explain why I keep seeing so many splinter states popping up all over the galaxy in AI empires. At one point I had a defensive pact with one empire, and the sheer amount of rebellions in his/his vassals lands prevented me from removing the pact for about 50 years. I don't know if I've just gotten lucky or if it's the type of empires I'm playing, but I haven't had a rebellion come to fruition on my own planets yet.
 
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Reactions: MrB
I don't know if I've just gotten lucky or if it's the type of empires I'm playing, but I haven't had a rebellion come to fruition on my own planets yet.
I'm playing egalitarian xenophobe slavers so I can't enable resettlement if I want to keep my factions happy for unity. Makes it real annoying having to fly around my empire playing whack a mole with all these space niggers chimping out constantly.
 
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Reactions: Mango Cobra
I'm playing egalitarian xenophobe slavers so I can't enable resettlement if I want to keep my factions happy for unity. Makes it real annoying having to fly around my empire playing whack a mole with all these space niggers chimping out constantly.
Wiz ruined Stellaris on the way out, guy was an absolute faggot who, despite getting his start as modder, he was of the opinion that any mods that go against "his vision" were a personal affront.
 
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¹
I think wiz was a goon, too. Which would explain his shit attitude, shit work ethic, and shit output. Truly, even the most exceptional goons are all failsons of the highest order.
I'm not surprised at all.
Sounds like all modders I know of. Bunch of piss baby faggots all of them.
The only good modding community is the Morrowind Modding Community.
 
Rebellions in Stellaris are such bullshit with how the rebel empire pulls an entire fleet that's stronger than your empire's out of their ass when they have nothing but a single system and two half-genocided pops.
Imagine Star Wars ending because the rebellion suddenly materializes their own Death Star out of thin air at the last possible moment.
🎩🎩🎩
I do wish the rebellion mechanic was more fleshed out, and based on actual internal issues in your empire. Like factions that have interests in various production, that in turn can determine the amount and variety of forces your rebels get. Say that you keep ignoring a faction of industrialists that are pissed that you are using slaves and not their robot workers; and they are on a planet with a shipyard that produces and houses fleets of frigates and destroyers. So as a result your enemy spawns with lots of robotic ground forces, and lots of nimble fleets.

It would definitely add more depth to the shallow puddle that is all of paradox's Stellaris mechanics.
 
I do wish the rebellion mechanic was more fleshed out, and based on actual internal issues in your empire. Like factions that have interests in various production, that in turn can determine the amount and variety of forces your rebels get. Say that you keep ignoring a faction of industrialists that are pissed that you are using slaves and not their robot workers; and they are on a planet with a shipyard that produces and houses fleets of frigates and destroyers. So as a result your enemy spawns with lots of robotic ground forces, and lots of nimble fleets.

It would definitely add more depth to the shallow puddle that is all of paradox's Stellaris mechanics.
Anything that adds depth and detail to the inner workings of your empire and how it functions/how the people in it live would be a god-send for both people wanting more interesting mechanics and people wanting more ways to RP during the game. But that's harder than just writing more events for anomalies/excavations/situations, so good fucking luck.
 
Anything that adds depth and detail to the inner workings of your empire and how it functions/how the people in it live would be a god-send for both people wanting more interesting mechanics and people wanting more ways to RP during the game. But that's harder than just writing more events for anomalies/excavations/situations, so good fucking luck.
I think a lot of Stellaris's lack of depth problems, are due to paradox not really bothering to simulate an economy properly. Since you can tie a lot into a decently simmed economy model. Why is this sector of space pissed off? Because that's where you turned all the planets into mining worlds; and no one there gets educated or sees any benefits. Why do factions form inside your empire? Because the way you have built your fortress worlds, means that the military; and religious pops are all intermixing and like each other more than they do the skilled worker pops.

A lot can be done by fleshing out the economic management first; and then using that to hang more of the in depth features on. But as you say, paradox takes the path of least resistance, always.
 
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¹

I'm not surprised at all.

The only good modding community is the Morrowind Modding Community.
I would say Mount and Blade:Warband, but only about 10% of the mods are actually good and they have the advantage of a game whose basic mechanics can be mapped onto almost any fantasy or historical setting.
Truly amazing that they added autism and gay adoptions to the medieval strategy game. This is the direction I have always wanted the game to go in.
Literally allowing you to play as a gay mafia that reproduces by grooming children, great job Swedes!
 
  • Agree
Reactions: byuuWasTaken
Literally allowing you to play as a gay mafia that reproduces by grooming children, great job Swedes!
Wait, what? I'm a Paradox dilettante, Stellaris is the only game of theirs I play, and while Stellaris has nihilist materialists that commit mass suicide via brain-copying, that's small potatoes compared to something that (comparatively) grounded.

I wish Paradox wasn't full of lazy fucks, the day Stellaris gets internal politics and ruler deviancy (including homosexuality and the trans agenda) I can finally play as a Spiritualist with some emotional grounding in my empire's convictions... hating robots, I just can't feel it personally.
 
  • Agree
Reactions: Mr.Miyagi
I think wiz was a goon, too. Which would explain his shit attitude, shit work ethic, and shit output. Truly, even the most exceptional goons are all failsons of the highest order.
Was he the muzzie who made sure Mohammed didn't have a portrait in CK2?
 
I wish Paradox wasn't full of lazy fucks, the day Stellaris gets internal politics and ruler deviancy (including homosexuality and the trans agenda) I can finally play as a Spiritualist with some emotional grounding in my empire's convictions... hating robots, I just can't feel it personally.
Galactic Paragons felt like a small step in the right direction, with leaders now being more than just mostly interchangeable fodder, and shaping how they have an effect across your whole empire or are just dedicated to their single job. I think the random rolls for traits is worse than something like Endless Space 2, where your heroes level up and you put points in a tree, with some traits just being totally worthless most of the time (Wow, +8 energy credits!). Honestly, them cribbing more from ES2 wouldn't be the worst thing, I like how the politics system works there, with political parties giving access to unique laws, getting new laws the more they come into power. Stuff like both empire actions and system actions influencing pop's political ideology is also nice. Stellaris does that a little bit (Live on a planet with a robot? More likely to shift materialist), but it's very limited, because it all just gets funneled into the factions system, which hasn't been touched in ages.

The whole faction system just being a checklist of what edicts/laws you have set should be totally overhauled. Give me some Tropico or Victoria shit, with pops forming groups on planets, those groups spreading into sectors and making demands. Have factions with similar Ethics but disagreements about certain laws/issues that fight one another for prominence but make a coalition when it's beneficial. Have federations and hegemonies cause shake-ups in governance, rather than slowly drift pops in one direction or the other on a single axis. You've got a whole genre to draw from, but Paradox wants to go for "Dude, Death Star! 'I am the senate!'"
 
The whole faction system just being a checklist of what edicts/laws you have set should be totally overhauled. Give me some Tropico or Victoria shit, with pops forming groups on planets, those groups spreading into sectors and making demands. Have factions with similar Ethics but disagreements about certain laws/issues that fight one another for prominence but make a coalition when it's beneficial. Have federations and hegemonies cause shake-ups in governance, rather than slowly drift pops in one direction or the other on a single axis. You've got a whole genre to draw from, but Paradox wants to go for "Dude, Death Star! 'I am the senate!'"
This is the company that's too lazy to make the sun rise the right direction. I wouldn't expect too much from them.
 
>Paradox trying to do a mysterious week long series of teasers for an unannounced project before the big reveal next week
>3 days in and autists already figured out the developer and the name of the project

How the fuck did they expect things to go given the average fan of PDX games lel
 
>Paradox trying to do a mysterious week long series of teasers for an unannounced project before the big reveal next week
>3 days in and autists already figured out the developer and the name of the project

How the fuck did they expect things to go given the average fan of PDX games lel
Living under a rock, who's the dev and what's the project?
 
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