- Joined
- Feb 13, 2020
Tinto Talks has returned and today's is in Multiplayer:
- Previously the AI ran on the host's PC only, this was complex and EU5 is too complex for that, so now the AI runs synced across all players.
- When a player goes out of sync you have the same options as before, resync, ignore, continue without player, or end game. Hotjoining is also present.
- Host can set the file transfer speed for mp and the max amount of ticks that a player can lag behind before the game is auto paused
- Host decides game rules
- Missions are disabled by default for mp, I guess they're a gamerule
- There is an mp gamerule that hides some ledger info, making it harder to know your enemies stats
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