Path of Exile

I saw some of the footage of him gaming and reddit post or not. Yeah, he definitely had someone boost that account he plays like an absolute fucktard.
-opens inventory and picks up one item at a tine individually mouse dragging it over to the inventory.
-Ignoring high value currency drops.
-Calling gear bad because of the level when it has near perfect rolls.
-not using mana potions and basic attacking npcs without realizing it.
Holy shit it was bad.
I refuse to believe anyone in the upper echelon can get that far in hardcore playing like that.
I like how that dumbass Elon can just plow through Diablo 4 like it's nothing, but with Path of Exile 2 he had to hire some pajeet or chink intern to play for him. Speaks volumes of each game.
 
I like how that dumbass Elon can just plow through Diablo 4 like it's nothing, but with Path of Exile 2 he had to hire some pajeet or chink intern to play for him. Speaks volumes of each game.
He could e paid for d4 as well. The game is just might be that brain dead that no one could tell that he was clueless
 
He could e paid for d4 as well. The game is just might be that brain dead that no one could tell that he was clueless
D4 can't have more than 200k active players. That's easy to imagine it slipping through the cracks.
PoE2 has 3.5 million a lot more eyes on it than D4 for a lot of good reasons.
So his shit is gonna stand out a lot more. Absolutely believe it that he probably was doing the same thing there.
Its embarrassing because people relate a lot more to the guy getting murdered in act 1 for 5 hours straight at the final boss than the guy who has some of the best items in game and goes 'well its only level 54'.
 
Pretty happy with the announcement and interview, feels refreshing to have GGG address playing feedback on a timescale shorter than one 4 months league. It seems a lot of the current frustrations are due to a mix of the endgame being rushed and under tested and GGG intentionally discarding some previously used design choices to have a fresh slate and see if they can come up with new solutions. Early Access being used as a testing ground.

I played PoE quite a bit albeit quite casually, on and off since Bestiary league. I usually found a build I like online for the class I want to play, played through the story, and did a couple maps and by that point I was bored and quit. [...] It's so involved, by the time I actually got to maps I've used up any and all willpower to continue playing.
I get how you feel but I think you're missing out on the character power and monster density one can achieve by pushing up map tiers and juicing up league mechanics. Maybe try a boss killer build, pushing up Shaper and Elder maps is quite fun and by the time you find yourself in T16 you can almost contend with pinnacles bosses, after which you'll be almost able to clear T17s.
For your choice of playing SSF you should check out small size private leagues, it would let you try new unique enabled builds without having the hamster wheel pressure of the economy.

For PoE 2 I'm sure you'll have a blast with the campaign, but you're better off waiting the free full release so that you get to enjoy the finished campaign.

Anyone had any real success with a Mercenary that doesn't use grenades?
Gemling stats stacker is quite fun but expensive, and likely due for a nerf.
Witch Hunter seems quite good in general, explode on death effect, built-in Cull and pretty nice Decimating Strike. You can double the cull with Myris Uxor helmet and add 25% with a passive tree node. That would let you insta-kill any normal monster below 66% hp and any rare monster below 22% hp, which would be good on any build. I would probably do it with bows or spells to try to have quick attacks and large coverage. Bows being closer on the passive tree.

He could [hav]e paid for d4 as well. The game is just might be that brain dead that no one could tell that he was clueless
Pretty sure people were pointing out his entire gear was BiS with perf affixes perf rolls and obviously bought even in D4.
 
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I like how that dumbass Elon can just plow through Diablo 4 like it's nothing, but with Path of Exile 2 he had to hire some pajeet or chink intern to play for him. Speaks volumes of each game.
POE2 doesn't have a smart loot system, and assumes you'll be playing the market for gear. Not really a shock when people literally buy shit.

Speaking of, the lack of precursor tablets is shitting up my Atlas. Got about half a dozen towers that are simply stood there doing nothing. I really, really hate progress being so dependent on random drops.
 
GGG did it, they managed to make a game that repeats all of PoE1's mistakes (half of current melee bad; armor comparatively bad; crafting bad; even more disparity between classes in endgame; laughable readability of environmental hazards; everything is like Heist; the "one-shot or be one-shot" glass cannon meta is still in-vogue because the tradeoffs of prioritizing "tank" are still too costly and inadequate, incentivizing the same zoomy gameplay GGG always claims to hate; 6-links a rare, frustrating, build-limiting investment) and now we're probably gonna lose PoE1 updates over it, the game in which most of this has been addressed.

Really, the more times I peek in at PoE2 drama the more frightful it all looks. Shame GGG wasted so much great art and animation design and great control scheme implementation on what is otherwise a mechanical regression by the point you reach post-campaign.

"It's still in beta" you haven't known GGG as long as I have, if they're still fucking this up in a whole new game after claiming they were going in an entirely different direction and presenting things as if they were addressing the very problems they failed to address, they are chronically malicious or incompetent. There's no point in hoping for real understanding of their failure, just grudging improvement over the next 10 years as they keep drip-feeding QoL to keep addicts crawling back.
 
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Trial of Sekmha, immediately get hit by energy shield removal and a 40% damage nerf.

Chaos Trial, immediately ganked by a DOT I can't see under combat, and it rips through 1.5k HP and 2k ES before I can react.

Go to Map a bit, immediately splatter by a purple flower that homes in on me and can't be physically out-ran or dodged through.

Back to 0 exp. Beginning to wonder if this game's lack of respect for my time is worth the effort.
 
Trial of Sekmha, immediately get hit by energy shield removal and a 40% damage nerf.

Chaos Trial, immediately ganked by a DOT I can't see under combat, and it rips through 1.5k HP and 2k ES before I can react.

Go to Map a bit, immediately splatter by a purple flower that homes in on me and can't be physically out-ran or dodged through.

Back to 0 exp. Beginning to wonder if this game's lack of respect for my time is worth the effort.
Kinda feeling the same
Im level 86 and t15 maps kicking my ass
So naturaly i need to upgrade gear
But i don't have orbs to do so
I havent found a single fortress so i just feel kinda stuck.
And aparantly warrior is a worst class atm so i dont know.
I don't want to grind exalts (havent even saw a single divine).
So Idk. Ill either wait till they fix armor or make a second character so grinding doesnt feel like a total waste of time
 
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I got lucky and found a a greater essence, so I converted it to ~60 exalts before they become more common due to the awaited patch.

I finally started trading to upgrade my gear, after spending ~100 exalts and getting acrobatics my character is doing fine.
I’m level 77 and still working my way up to T15s, so I’m gonna enjoy things while they last.
I still need to cap resistances, so back to saving all my currencies.
 
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Kinda feeling the same
Im level 86 and t15 maps kicking my ass
So naturaly i need to upgrade gear
But i don't have orbs to do so
I havent found a single fortress so i just feel kinda stuck.
I don't want to grind exalts (havent even saw a single divine
This is exactly what killed the first game for me. I didn't have the gear to farm decently, but neither did I have the orbs to buy from other players. It was a shitty feeling and I fear this is going to keep happening with the new leagues.

I lobed playing through the campaign, but man endgame is such a jarring slog.
 
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Some kiwis playing under their forum moniker detected in the general chat lol

I agree with the penalty on death being too harsh. You lose so much progress it always feels like a sucker punch, especially with all the bullshit stagger one shot mechanics all over the place.
 
Have run a few maps on the new patch, liking it so far. Just a bit more monster density makes the large maps feel far more rewarding.
 
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The Atlas passive tree feels like it does fuck all. Maybe I'm just too salty. I'm on tier 7 maps is all since ive moved on, but after taking essence nodes ive still only seen maybe 3 essence mobs.

Poe1 atlas passive tree is the best thing they've ever done for poe1 and it really does feel like shaping your endgame. Poe2 atlas passive tree may as well not exist. 3% boost to fuck all drop rates may as well not matter and it's insanely boring. Not to mention how SLOW you earn these passive points. They do much less then poe1 atlas points and you earn them much slower. What the hell were they thinking.

I'm enjoying rerolling characters and the campaign progression more then end game.
 
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I have a bunch of time off suddenly, so the last few days I've been doing another "see what the fuck happens" run.
I seem to have recreated NuDoom combat with the Merc.
It seems retardedly powerful.

I'm starting to properly take advantage of Weapon Set Passives on this character, and I've set up all my Skill hotkeys so SHIFT acts as a modifier that turns my crossbow attacks into melee attacks. Fragmentation Rounds does fucktons of Stun, throw a Rolling Slam in there any time it's Ancestral, and Boneshatter is this great uppercut finisher that causes these cascading Stun explosions all through crowds. Bosses can be pretty much permanently armor-broken as long as you remember to get out an AP nailshot every few seconds. It was a glorious feeling Heavy Stunning bosses and, while they're taking extra damage from their stagger, magdumping every ammo type and finishing off with a triple shotgun burst back when I was using the Dyad crossbow (different build now in Act 3, as you can tell below).
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Need to go a bit harder into Fire damage passives. Can't wait till I can afford to get that Weapon Master ascendency skill from Witchhunter and go insanely hard into this dualclass melee/firearm build.
EDIT: Also probably swap out the Explosive Rounds/Explosive Grenade later for something else, I barely use them.
 
I’ve had some more good luck with a perfect jewellers orb dropping.
I converted it to ~260 exalts, fixed up my resistances and added some rarity % to my gear.
I have ~100 left, which I’ll save until I hit a wall with DPS.
I’m closing in on T15s so I’m sure a big spike is coming, but maybe I’ve overdone it with gear and will be fine.
 
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Welp..... After finally finishing Act 3 getting tired of this shit when it turned out Ketzuli was not the Final Boss of Act 3, I can say my desire to play the game is thoroughly gone until PoE2 actually hits 1.0. The dynamic playstyles, the ability to multiclass freely, and the ability to have fun with the game are being overwhelmed late in Act 3 by the sweatiness of it and how fucking badly balanced/arguably buggy shit is getting.

Mektul the Forgemaster is unkillable for my character, even with what seems to be high end gear for my level and even if I respec my character into doing Elemental damage so I can exploit his lack of Cold resistance. I've seen people saying to just go away and come back massively overlevelled.... which in my mind is a massive red flag: That's not a solution, that's a workaround to shit balance. This optional boss with unimportant loot (literally useless in my case, if it's just a Rank 10 Uncut Gem like I've read) is so fucking broken that people are struggling to fight him coming back with Cruel Difficulty characters on Normal Difficulty.

The Trials of Chaos seem equally.... not doable? I don't get how I'm supposed to possibly get to the end when I'm stacking multiple debuffs of which any individual one makes the run not feasible, let alone stacking '-40% Damage Dealt' and 'Kills don't restore flask charges' AND ''Take 1% more damage per second, stacks to 50%'. I'm seeming similar complaints from people that they're coming back to Normal Diff Trials at Lv70+ and are still totally unable to do them, even when they aren't getting a run that forces them to fight a specific bird boss that also seems like he's potentially not killable (does a nearly/instant-kill AoE tornado that can't be avoided).

Ketzuli, the boss above the Ziggurat Sun, has a nearly-instant-death beam that I died to about 5 times before I even understood what he was doing, because the assets of the attack wouldn't load in so I didn't know what the fuck was going on.

I get that PoE2 is trying to appeal to the hardcores above everyone else, which is why Endgame Atlas content is in the early access. I'm not that kind of player. I actually like enjoying myself. And I'm rapidly not enjoying myself even now while the game is 'still fun', let alone when I get to the mindless endgame grind of milling through tens of thousands of monsters to try roll items with slightly higher values on their modifiers.

I'm getting the impression PoE2 wants to be balanced within a gnat's eyelash of what is mathematically, theoretically possible within the game's formula and ruleset, which is a design style that has made me completely resent the Elden Ring DLC and the Doom Eternal DLCs too, despite the base games being two of my favourite games ever.

Not really looking for advice or builds, just venting. It frustrates me that every time I get into one of these aRPGs, they end up leaning into the shit I don't like, making grinding for levels or for gear with meta stats a requirement. Or, like with my Diablo II Summonmancer, I get a stupid amount of time into the game only to discover the way I want to play is not actually viable at all, so the only way I can play and beat the game is to do shit I don't find fun.

EDIT: Plus, they had just introduced Time Travel into the plot as I exited the game, and now I'm concerned the story I was actually quite invested in is going to turn into fucking nonsense full of plotholes.
 
I get that PoE2 is trying to appeal to the hardcores above everyone else
Lol quite the opposite actually, it's more casual friendly than PoE1. That's not only my opinion, but the generally agreed upon consensus amongst old players and new players alike.
Mektul the Forgemaster is unkillable for my character
It's a DPS check, you either have shitty gear or shitty build (or both). You wanted to experiment with a build, go for it, good for you, but don't expect to steamroll all content, this is not Diablo IV. This boss can be tricky with melee but that's all; although I don't understand why the fuck would anyone play melee in a genre where it sucked for the last 30 years (we all know how bad melee/warrior was in Diablo 1).
 
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