Pathfinder: Kingmaker - From Tabletop to Desktop

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Tyranny is fun but very obviously rushed and incomplete (incidentally, Chris Avellone alleges that Obsidian redirected money and other resources given for Tyranny to use on Pillars of Eternity 1). The conquest mini-game prologue was a great idea and chapter one is terrific, but then it starts to fall apart in chapter two followed by a disappointing final chapter.

PoE 1 I thought was mostly boring. The White March expansion is terrific, however. PoE 2: Deadfire was gorgeous looking and had really great gameplay mechanics and itemization but was let down by the writing, and it also felt weirdly truncated (the decision to make it fully voiced came down mid development, which is what I've always blamed for how weirdly abbreviated a lot of the game feels).
 
PoE 2: Deadfire was gorgeous looking and had really great gameplay mechanics and itemization but was let down by the writing, and it also felt weirdly truncated (the decision to make it fully voiced came down mid development, which is what I've always blamed for how weirdly abbreviated a lot of the game feels).
Avellone being the sperg he is, refused to market or call it a pirate game despite having no answer to what Deadfire actually was about
 
Avellone being the sperg he is, refused to market or call it a pirate game despite having no answer to what Deadfire actually was about
Avellone was gone by the time PoE2 was completed. You're probably thinking of Josh Sawyer.

I think Avellone's biggest contribution to Deadfire was the first draft of the blue furry companion.
 
Avellone was gone by the time PoE2 was completed. You're probably thinking of Josh Sawyer.

I think Avellone's biggest contribution to Deadfire was the first draft of the blue furry companion.
Yeah, you are right, it was Sawyer. I confused the two
 
Kingmaker, to me, was a masterpiece. It had its weak spots but it was a nice cozy fairy tale. Rather than saving the universe or ascending to godhood you're just a hero who becomes the King. Its a simple premise and works for almost any character you might make. It has a great variety of villains from standard D&D monster hordes, to invading barbarians, a cool cyclops empire, Irovetti who was a total chad, to faeries which you don't see very often.

The game's overall theme about "curses" being these kinds of internalized misfortunes that shape you was very cool.

They blew their load in unveiling Nyrissa too soon, but the plot had some good twists and turns, and the whole ending where you redeem her with the power of love felt nice.

I thought it was a stronger entry than Wrath of the Righteous which was just bland demon hordes, and mythic powers that made most mechanical choices irreevent.
 
Kingmaker, to me, was a masterpiece. It had its weak spots but it was a nice cozy fairy tale. Rather than saving the universe or ascending to godhood you're just a hero who becomes the King. Its a simple premise and works for almost any character you might make. It has a great variety of villains from standard D&D monster hordes, to invading barbarians, a cool cyclops empire, Irovetti who was a total chad, to faeries which you don't see very often.

The game's overall theme about "curses" being these kinds of internalized misfortunes that shape you was very cool.

They blew their load in unveiling Nyrissa too soon, but the plot had some good twists and turns, and the whole ending where you redeem her with the power of love felt nice.

I thought it was a stronger entry than Wrath of the Righteous which was just bland demon hordes, and mythic powers that made most mechanical choices irreevent.
I agree, I found the lower stakes high fantasy of Kingmaker much more engaging and interesting than the high stakes demonic apocalypse of WOTR. Particularly I find much more visually interesting the forests, ruins and swamps of Kingmaker vs WOTR demon wastes
 
The Final Pathfinder WOTR DLC has been announced.


A Dance of Masks is the sixth and final premium DLC for Pathfinder: Wrath of the Righteous in Season Pass 2, one last love letter to the Knight Commander and their loyal companions. Gather all your companions and travel back to where it all started – the city of Kenabres, destroyed and now risen from the ashes. Visit a festival, celebrate your victories, socialize with friends and loved ones, watch the fireworks… And thwart the plans of villains trying to spoil the fun! - A new adventure will take you back to Kenabres and beyond: to a new enemy's stronghold - Personal events for every companion — you’ve seen them fight, now watch them have a day off - A new romantic event with every romanceable companion - An otherworldly arena where you can test your might against some truly mythic enemies - 11 new character archetypes, a new weapon and the ability to switch your grip on the weapon from one-handed to two-handed - Fully voiced dialogues

What are you guys hopes for this? Me personally I'm not really sold on the whole romance stuff but I like the sound of the new archetypes.
 
What are you guys hopes for this? Me personally I'm not really sold on the whole romance stuff but I like the sound of the new archetypes.
At least they finally realized that players want more features and content for the main campaign instead of Parallel/Side campaigns. But holy shit, even more archetypes, if you have the Last Sarkorian, the Lord of Nothing and this you will have a hard time even navigating the class options.

Also I don't think the theme fits or is proper for the campaign. You are fighting a war against an apocalyptic force of demons with Kenabres have been devastated by said apocalyptic force and all of a sudden you and the citizens of Kenabres have time and desire for a Merry and romantic festival during all of this?
 
It takes place in Act V, where most players will probably have already cleared the map of the various demon armies and you've defeated most of the major antagonists. But, yeah, I do think it'd make much more sense as an epilogue, which could also help remedy the kinda shitty ending slides. There's also another major update coming alongside the DLC; I wonder what that'll have in it. Definitely looking forward to finally replaying it with all the DLC content and updates.
 
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It takes place in Act V, where most players will probably have already cleared the map of the various demon armies and you've defeated most of the major antagonists. But, yeah, I do think it'd make much more sense as an epilogue, which could also help remedy the kinda shitty ending slides. There's also another major update coming alongside the DLC; I wonder what that'll have in it. Definitely looking forward to finally replaying it with all the DLC content and updates.
They likely chose Act 5 so that the late game mythic paths can finally have proper content and story development before the showdown in the Threshold. Of course this wouldn't be needed if whoever had the idea of reserving certain mythical paths to the late game only would have been beaten on the head everytime they suggested it.
 
They likely chose Act 5 so that the late game mythic paths can finally have proper content and story development before the showdown in the Threshold. Of course this wouldn't be needed if whoever had the idea of reserving certain mythical paths to the late game only would have been beaten on the head everytime they suggested it.
iirc, most of those shitty late game mythic paths were stretch goals during the Kickstarter. They're content that really should've been cut but couldn't be because they already promised them and took money for them. Definitely a stupid move on their end.
 
iirc, most of those shitty late game mythic paths were stretch goals during the Kickstarter. They're content that really should've been cut but couldn't be because they already promised them and took money for them. Definitely a stupid move on their end.
Yes, I should have clarified. Whoever thought it was a good idea to let some of the most interesting mystic path as stretch goals/later additions.
I mean you chose the millennial writing quirk abomination that is trickster to be a main mythic path instead of the dragon and literal walking swarming mythics? What were they thinking?
 
Vague promise about extra late game mythic path content on the Reddit thread for the DLC.
reddit user said:
Would there be any new content for the more lackluster mythic paths like Devil and Dragon?
Owlcat Community Liaison said:
Let's just say there will be something interesting in the patch that comes alongside with the DLC.

Also lots of talk from the liaison about how the DLC is fully voiced and the reaction to it will help decide if they voice everything in future games for now on. Personally, I think it's a retarded idea. I've always preferred the Baldur's Gate II way of sprinkling in voiced lines to give characters extra personality or for big, important story events. There's no way they continue to make games the size of Kingmaker and Wrath if they have to dedicate a ton of the budget towards voice acting.
 
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I have plans to finally get to Pathfinder: Kingmaker here soon, do the good people here have a recommendation for starting difficulty? About the only real experience I have with these kinds of games here lately is about 300 hours in Baldur's Gate 1, and 200 of those were on normal before I finally stepped up to core. I ask because a lot of people online from what I've searched seem to be really torn on what they'd recommend.
 
I have plans to finally get to Pathfinder: Kingmaker here soon, do the good people here have a recommendation for starting difficulty? About the only real experience I have with these kinds of games here lately is about 300 hours in Baldur's Gate 1, and 200 of those were on normal before I finally stepped up to core. I ask because a lot of people online from what I've searched seem to be really torn on what they'd recommend.
Go normal for you first run to test the waters also put Kingdom manager on easy or effortless. Kingdom management is a fun aspect of the game only when it isn't being a pain in the ass and fucking over the actual adventuring as such making it easier greatly improves the game experience in the later chapters
 
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I’m hoping that some of the late game mythic paths get more content. Devil and Gold Dragon especially feel lacking (never played Swarm so no idea how that is but probably bare bones as well)

As for what they’ve told us, I’m sure the comparison has already been made, but feels very Mass Effect citadel here. I like Wrath of the Righteous, warts and all, and probably will buy this just to have the “complete “ game, but for a final send off DLC this feels very ho-hum.
 
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In A Dance of Masks DLC, you will meet not only old friends, but also new characters. What goals does the mysterious Razmir pursue, and what does the king-god want from the Commander?

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The villain has been announced
 
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