Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

2022-08-21 11.02.51 www.youtube.com 7594f2271e8e.png

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I miss 4KIDS, they knew how to cycle through puns with ease.
 
I like that the ghost crown is literally the Ghost of Marowak from all those years ago, that's a nice touch.

I wonder if terastal is experimenting with the idea of accessorizing pokemon? I mean, the way the crown works is functionally an accessory attach point.

So apparently Cyclizar (the obvious pre-evo or equivalent to Korai and Mirai) is the mount of normal trainers in the region, so i guess it's like a Kubfu thing.

Re: the Eeveelutions debate, I've always thought an interesting way to handle it would be to have a regional variant of Eevee, and have it's evolutions be all clear derivatives of the originals. So, for example, Sylveon's ribbons and bows grow out of control and wrap all around the body, making for a ghost-type mummy variant.

I've literally, not even once, in my entire life, heard someone even suggest that Eeveelutions are special types only as a design rule, and it seems particularly silly considering that one was physical aligned right from the start and eevee's base stats trend physical, making me think of the tortured chinese zodiac fire types connection that is totally real and definitely not people reading far too much into decisions made years apart... but somehow even more illusionary...

But on the extremely tenuous retroactive decision that they have been designing it that way, you could do a regional variant and have that be all the originally physical types, and you wouldn't even have to insist "well it's not actually a special aligned type in the game because it didn't exist then but Fairy totally lines up with special in my crackpot theory".
 
With the 2022 World Championships in the books, here are the winners from each division:

Juniors: Kosaku Miyamoto (JP)
Seniors: Yasuharu Shimizu (JP)
Masters: Eduardo Cunha (PT)

Juniors: Rikuto Ohashi (JP)
Seniors: Liam Haliburton (US)
Masters: Ondřej Škubal (CZ)

Seniors: Fruitprime
Masters: Shadowcat (NA)

Seniors: MEWeedle (CH)
Masters: DancingRob (GE)

BLVKHVND (NA)

Congrats to all of them!

It was also announced that next year's World Championships will be held in Yokohama, Japan, and will be the first World Championship event to be held in Japan.
 
With the 2022 World Championships in the books, here are the winners from each division:

Juniors: Kosaku Miyamoto (JP)
Seniors: Yasuharu Shimizu (JP)
Masters: Eduardo Cunha (PT)

Juniors: Rikuto Ohashi (JP)
Seniors: Liam Haliburton (US)
Masters: Ondřej Škubal (CZ)

Seniors: Fruitprime
Masters: Shadowcat (NA)

Seniors: MEWeedle (CH)
Masters: DancingRob (GE)

BLVKHVND (NA)

Congrats to all of them!

It was also announced that next year's World Championships will be held in Yokohama, Japan, and will be the first World Championship event to be held in Japan.
Quick Attack wins junior division now people complain speed stat is broken.
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Get good scrubs.
 
Stat hyperspecialization in general has gotten worse as the generations have progressed. Look at the start distribution of the starters during gen one or gen two versus gen eight.
I don't see it.
For comparison, here's Charizard's stats:
Screenshot_20220822-102757_dataDex.jpg

And here's Cinderace's stats:
Screenshot_20220822-102857_dataDex.jpg

The difference between the two of them is not that glaring (in fact Charizard has slightly a higher BST). Charizard is more well-rounded offensively and defensively, while Cinderace sacrifices some of Defense, Sp. Defense and Sp. Attack in order to hit harder and move faster.

Charizard is an all-rounder and Cinderace is more of a glass cannon.
 
I’m behind on the times, but I decided to pick up the Mystery Dungeon remake they released a couple of years back.

I didn’t know until just a little while ago that Red Rescue Team got remade. Since I lost the original GBA game years ago, I decided to see if this game would at least have the same elements that made me love the original. I liked the story in the original, so I won’t spoil much for those who have never played the original or this one.

Maybe it’s because my expectations were low, but I’ve been impressed with this remake so far. It feels like a love letter to the original GBA title, and improved on a lot of things.

For a better idea of how much of a glow up it is, let’s compare a few locations of GBA vs Switch.

Silent Chasm:

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Lapis Cave:

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Frosty Forest:

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The artists, developers and programmers didn’t have to go this far but they did. This isn’t to bash the GBA graphics, mind you, as they looked fine for the hardware.

I get the feeling this may have had a longer production cycle, which gave the development team more time to make the game look as presentable as possible.

I’m only halfway through the story at the moment, been doing as many requests in a row as I can just to try to get to higher badge rankings quicker.

Overall, this has so far surpassed my expectations. I remember there being quite a bit of postgame content in the original.
 
Juniors: Rikuto Ohashi (JP)
Seniors: Liam Haliburton (US)
Masters: Ondřej Škubal (CZ)
I decided to give the final Masers division match another watch and it's not as cut-and-dry as I had originally thought, here’s what I observed.
The match is technically a mirror match but it really shows how some builds can be better with just a few simple card swaps.

Both decks had their Arceus VSTAR/Flying Pikachu VMAX/Hisuian Decidueye VSTAR core (the last third of which is new to me, but I can see it working as a counter for other Arceus/Pika decks) but I can see that, after watching the video over again and checking LimitlessTCG‘s tournament results on Worlds, one evo line of supporting Pokémon may have made a difference in the match. Daichi was running a 2-2 Thunderous Awakening Jolteon line for support whilst Ondřej was running a 2-2 Industrious Incisors Bibarel line. Jolteon’s Ability negates the Abilities on Water-type Pokemon if it has a Memory Capsule attached to it so it’s an amazing counter for Drizzile’s and base set Inteleon’s Shady Dealings Ability (lets you search for 1-2 Trainer cards when you evolve into Drizzile or Inteleon from the hand), Rapid Strike Inteleon’s Quick Shooting (lets you put two damage counters on one of your opponent’s Pokémon), and Lumineon V’s Luminous Sign (lets you search your deck for a Supporter card and adds that card to your hand) if you’re facing a deck that runs those Pokémon. The big issue here is that Ondřej was only running one of those Pokémon (and it’s not the ones that can be recycled via Scoop Up Net) so that line was largely dead for Daichi.

One difference that between the two is their handling of Mew VMAX and Friends. I noticed is that Daichi had one in the form of Galarian Moltres V but Ondřej, as far as I could tell in the video, didn’t have anything other than the usual Path to the Peak Stadiums. That’s a bit dangerous considering that Mew VMAX was still present within the Masters division with André Chiasson getting 6th place with it. My guess is that Daichi viewed it as a credible threat that needed a proper counter while Ondřej felt that while the threat was there it just wasn’t enough to justify diverting resources and deck space for it.

One odd thing I noticed whilst watching the match and checking the tournament results is that neither final round player ran Cheren’s Care in their decks. It was a smart addition in AzulGG‘s NAIC-winning deck but after checking that final match it never really saw play during the round. I can only assume that competitors decided it was a card that, while it has its uses, is too situational and takes up deck space that could be used to add more suitable cards.

Overall the final round went well, the first battle was close but Ondřej was able to get the card he needed to win the match thanks to the draw support Bibarel provides with the second battle continuing that trend whist adding importance of a one-off Supporter search. Oh, and don’t forget the usual dose of luck via top-decking important cards like Boss’s Orders.

Daichi put up a good fight in the first battle and it was neck-to-neck while the second match was a little more one-sided due to a lucky Boss's Order draw. He did struggle due to choosing Ability-blocking over draw support but since he was able to reach the finals I'd still say it's just as viable.

Oh, and I've been seeing some people saying that the way Daichi drew cards when under the effects of Marnie is illegal. For the record that style of card-drawing is fine so long as you're making sure you're not taking a peek at any of the cards being put back onto your deck.
 
I don't see it.
For comparison, here's Charizard's stats:
View attachment 3633098

And here's Cinderace's stats:
View attachment 3633101

The difference between the two of them is not that glaring (in fact Charizard has slightly a higher BST). Charizard is more well-rounded offensively and defensively, while Cinderace sacrifices some of Defense, Sp. Defense and Sp. Attack in order to hit harder and move faster.

Charizard is an all-rounder and Cinderace is more of a glass cannon.
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  • Agree
Reactions: AnotherPleb
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I’m behind on the times, but I decided to pick up the Mystery Dungeon remake they released a couple of years back.

I didn’t know until just a little while ago that Red Rescue Team got remade. Since I lost the original GBA game years ago, I decided to see if this game would at least have the same elements that made me love the original. I liked the story in the original, so I won’t spoil much for those who have never played the original or this one.

Maybe it’s because my expectations were low, but I’ve been impressed with this remake so far. It feels like a love letter to the original GBA title, and improved on a lot of things.

For a better idea of how much of a glow up it is, let’s compare a few locations of GBA vs Switch.

Silent Chasm:

View attachment 3633248


View attachment 3633245

Lapis Cave:

View attachment 3633252

View attachment 3633257

Frosty Forest:

View attachment 3633268

View attachment 3633267

The artists, developers and programmers didn’t have to go this far but they did. This isn’t to bash the GBA graphics, mind you, as they looked fine for the hardware.

I get the feeling this may have had a longer production cycle, which gave the development team more time to make the game look as presentable as possible.

I’m only halfway through the story at the moment, been doing as many requests in a row as I can just to try to get to higher badge rankings quicker.

Overall, this has so far surpassed my expectations. I remember there being quite a bit of postgame content in the original.
I dismissed that game without even looking at it. The art is really good, something I haven't said about Pokemon in a while.
 
  • Feels
Reactions: Kiwisee
I’m behind on the times, but I decided to pick up the Mystery Dungeon remake they released a couple of years back.

I didn’t know until just a little while ago that Red Rescue Team got remade. Since I lost the original GBA game years ago, I decided to see if this game would at least have the same elements that made me love the original. I liked the story in the original, so I won’t spoil much for those who have never played the original or this one.

Maybe it’s because my expectations were low, but I’ve been impressed with this remake so far. It feels like a love letter to the original GBA title, and improved on a lot of things.

For a better idea of how much of a glow up it is, let’s compare a few locations of GBA vs Switch.

Silent Chasm:

View attachment 3633248


View attachment 3633245

Lapis Cave:

View attachment 3633252

View attachment 3633257

Frosty Forest:

View attachment 3633268

View attachment 3633267

The artists, developers and programmers didn’t have to go this far but they did. This isn’t to bash the GBA graphics, mind you, as they looked fine for the hardware.

I get the feeling this may have had a longer production cycle, which gave the development team more time to make the game look as presentable as possible.

I’m only halfway through the story at the moment, been doing as many requests in a row as I can just to try to get to higher badge rankings quicker.

Overall, this has so far surpassed my expectations. I remember there being quite a bit of postgame content in the original.

It was also very telling, that the Mystery Dungeon remake is an example of what you should do (I think) when remaking a game, while BDSP is an example of what not to do. To think that MD DX added the QoL features in later MD games, i.e. Mega Evolutions, later-introduced evolutions (namely Sylveon), the Lucario-line being available, while BDSP didn't (since Sylveon is not in the game, along with anything in Gen V or later, and TMs are single-use items again), is just painful to see.
 
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Alright, nice try, but assuming you have a point, pseudos are a bad example, and it's really telling in what you didn't include.

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Pseudo's have had noticeably crazier stat peaks and troughs than dragapult, like Goodra's eye-watering 150 special defense and tyranitar and metagross's plodding 61 and 70 speed. Dragapult has a noticeably similar build to gen 3's Salamence, both being offensive and fast with good attacking stats. One leans more on the offense, while the other just relies on it's high speed at the start. Salamence is also a bit bulkier, allowing it to dragon dance to start setup if necessary.

It's very notable that you didn't pick kommo-o, which is neither offensively weighted nor wildly statted, and I can only assume that's because the presence of kommo-o makes your whole argument look shaky.

It's also worth noting that Dragonite's stats were not actually as balanced at design as they are now. When it was designed, special attack and defense were one stat, and most pokemon from that era only got to keep one. Dragonite had it levelled evenly so it's BST would go smoothly from 500 to 600 without issue.

Even in the ones you did pick, Dragapult's third best stat is it's Special Attack, which may be completely useless on a physical-only built. On the other hand, Garchomp's special attack is it's lowest stat. Garchomp's long been feared partially because it's the pseudo that "wastes" the least stats when going for a single-stat-of-attacks build. You could even argue Hydreigon having the most balanced stats of all of them (lowest peak, and highest trough) is a direct reaction to garchomp's power level.

This is a bad group to sample from because by their very nature they have tons of stats to spare. You can very easily take quite a bit from a fair few stats and reach your desired stat levels.
 
Stat distribution kinda sucked for the older mons, especially Gen 2 but I think a lot of older mons were hit hardest by the Ability Arms Race. With the powercreep (fuck Zacian) the older mons got screwed over by getting abilities when they were new and mostly meh. Hidden Abilities helped a little bit, like Multiscale Dragonite and Unaware Quagsire, but most haven't had any of the 3 slots adjusted since they were given them initially and they suffer for it.

Newer gens have introduced much stronger abilities and even early game Pokemon nowadays get good shit like Galewings (before nerf), Intimidate, Scrappy and Huge Power. And then the poor older mons like Pidgeot get stuck with Keen Eye, Tangled Feet and Big Pecks for it's HA.

TL:DR Pidgeot and other garbage need some of the love GF has for Zacian and Charizard sent it's way.
 
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