Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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That is why double battles for competitive are a good idea, with them, you can get a little more complexity and need to better strategyze both your and your enemy options.
Okay than why are the mainline games mostly single battles and its not like singles formats lack competitive depth don't know why they cant run both huge communities exist online just for the singles format TPC doesn't support.
 
Okay than why are the mainline games mostly single battles and its not like singles formats lack competitive depth don't know why they cant run both huge communities exist online just for the singles format TPC doesn't support.
The biggest reason official tournaments don't use 6v6 Singles like is popular on Showdown is that it takes too long. Too many Pokemon to knock out, and too many viable stall strategies. 4v4 Doubles keeps things breezy, which tournament organizers like. And since that means Game Freak balances everything around Doubles when thinking about competitive play, that feedback loops into keeping things Doubles since Singles has been getting more and more retardedly unbalanced with each generation.

Personally, I don't really like Singles either for single-player campaigns since the lack of complexity combined with intentionally easy difficulty makes things braindead, nor for 6v6 competitive since the format seems to encourage degenerate strategies (whether hyper-offensive sort, the 500 turn defensive sort, or Baton Pass bullshit sort). I only like Singles when it's Stadium format - bring 6, team view, pick 3 to try and counter which 3 you predict your opponent will pick, play 3v3.
 
don't know why they cant run both huge communities exist online just for the singles format TPC doesn't support.
I say this as someone who primarily plays smogon singles: competitive singles just doesn't balance or play well without a lot of changes to the game, especially ever since GameFreak started making mons and mechanics with doubles in mind.
The option to double target one slot and/or redirect moves while another mon attacks does a lot to mitigate the oppression of mons that would otherwise be so over-centralizing that the metagame warps around using and answering a particular mon and suffocating room for creativity and fun in teambuilding which doubles/VGC has in spades.

Plus, it seems GameFreak has their hands more than full trying to maintain their current setup with a single format, I don't know if they could handle the extra logistics of running parallel brackets or alternating format tournaments.
 
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Sungrand is the last person I will listen to and acknowledge when it comes to gaming. The guy is a lolcow.
Wait; why? I only saw a few of his videos without actually subscribing to his channel. I did not know.

This guy is a mentally unstable cow, why would anyone actually recommend him?
Blame YouTube, which keeps recommending me a lot of the latest version of Pokémon vs Digimon:
He actually compares Digimon Story: Time Stranger to Pokémon Scarlet and Violet, but gives a good all-around review of Time Stranger all the same.
This one was made before the release of both Time Stranger and Z-A. I ended up wi this feeling of someone who kept getting cucked or cuckqueaned before slowly accepting tha thons marriage will never work out, hence the solution is leaving thons partner to the bull or cuckcake then dating someo new.
Though th is also before the release of Z-A, he focuses more on why Pokémon fans in general are moving towards Time Stranger. The general idea is that, after the mainline Pokémon games keep downgrading themselves, Time Stranger is an objective upgrade of the Pokémon games.
This review is mainly an in-depth review of Time Stranger while making allusions to Pokémon in general.
This review is actually more critical of Time Stranger, mainly how the quality of life improvements could make the game too easy and how the production values have some flaws.
He mainly focuses on how the fans of both games have been reacting to the games.

I shall pause here with a call-back to the one who did nature-based animations. He actually managed to mod them in the actual Sword and Shield games.
 
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The biggest reason official tournaments don't use 6v6 Singles like is popular on Showdown is that it takes too long.
I like watching PvP battles in Darkest dungeon, they are incredibly complex, holding different strategies, everything, RNG included often plays a critical part and even the smallest misplay can cost you the battle, they are engaging, but also every duel do takes a shiton of time to resolve.
Its not uncommon to see a 30 minutes long duel...
I shall pause here with a call-back to the one who did nature-based animations. He actually managed to mod them in the actual Sword and Shield games.
Game freak will never do it.
Even if they cared about their own games will never do it for the sole reason that they have to maintain the iconic image of their precious and easily markettable pokemons and if, let's say Gengar doesn't have his menacing glare and grin 24/7, its not gengar for them anymore.

Also, can I say that I absolutely despise the Rotom pokedex? I don't know why, it just triggers me like a tranny when you don't worship him like the goddess of lust he self-deluded himself to think he is.
 
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I've talked about it before, but I've played the Gen 3 and 5 games with hacks that make all the battles Doubles or Triples, and it makes the games way more engaging since you're almost never in situations where you can just mindlessly tap A to one-shot everything with your strongest attack. BW and B2W2 with all Triple battles and the boss fights buffed a little (mainly just giving them held items and giving B2W2 bosses their Challenge Mode teams) actually feel like normal JRPGs and not "Pokemon" like how it almost feels like its own genre. I imagine Gen 4 games would benefit as well, but it's harder hack them for this (if you set regular opponents in the DS games to Doubles when they're not supposed to then it'll crash the game because it tries to load dialogue for a Doubles partner that doesn't exist). They really should have made Doubles the default starting with RS instead of being so scared of any increase in complexity scaring kids off.

The Gen 6 games are fucked though. All the changes to the EXP system means the games shower you in EXP unless you go out of your way to turn off the EXP Share (it's on by default after all), never use Pokemon Amie, and skip most of the optional trainer battles. It's like GF wanted to make sure the games would be easy even if you did the bare minimum needed to complete them, so doing anything more than that causes the difficulty to drop off a cliff into nothing before the game is even half done.
Triple Battles online was the most fun I've ever had in a Pokemon game, ever! And that's saying a lot because I've been with this series since R/B/Y. I spent most of my time in the Ubers section with a team of legendaries in ORAS (Primal Groundon, Lugia, Yvelta, Zekrom, Giritina Origin, Palkia). Sometimes I would swap one of the legendaries for something else. Before that, I never really had a reason to use Legendaries in general outside of maybe speeding through a campaign if I just wanted to get through the story in single play.

I have no idea why GF constantly removes really fun features and pretend they don't exist in the next games they release. If anything, removing stuff is a sure sign where you can tell a company is failing.
 
Okay than why are the mainline games mostly single battles and its not like singles formats lack competitive depth don't know why they cant run both huge communities exist online just for the singles format TPC doesn't support.
Scarlet and Violet second dlc was pretty much getting people used to double battles, every trainer fight in the indigo disk was a double battle and the npc were fairly difficult if you didnt know how double battles go since the npcs had actual synergies
 
I decided to start a new game and Tourmaline seemed alright, then I started and holy shit what a bugged mess that crashed every time. Until a fixed version is released, I won't play it.

Then I decided to play Vega. What I got so far is that the story is a "sequel" to RSE, set in Hoenn but in a lazy way where the story is almost the same with the same beats and just changing the characters like Wallace and Steven being leaders of the evil team and successors in gym leaders. But holy shit the Pokemon in this game looks really great. But since it mix fakemon and pokemon, I am in the third gym and my team is ass so far:
-Astignite
-Staravia
-Aurostice

And this hack seems so old that it is third genwithout the special split, so Staravia is kinda weird. I didn't had the opportunity to get more fakemons yet that I liked the design so even though they seem nice, I didn't encounter them yet.

1000047609.png
 
I enjoyed Pokemon Vega (though, to my embarrassment, I must admit I never finished because I stepped away from it for a few months, and couldn't figure out how to progress from that point in the game when I returned).

The only other hack with fakemon I've played is Pisces, and I would definitely give Vega the win in terms of fakemon design. The biggest difference is that the Vega pokemon's types are much easier to intuit and remember than Pisces' fakemons. The Vega fakemon also look a little more at home next to realmons.

Pisces is better in basically every other respect, but I felt like I couldn't play more than a few minutes without opening a web browser in Pisces because I could practically never look at a fakemon and know what types it had, and it really detracted from an otherwise excellent experience.
 
I commented in this thread that I was playing Royal Sapphire, however I dropped it not because the game was badly made but some decisions really ruins the game.

This game seems to be fully anti-grinding instance, however it absolutely doesn't prepare you to accommodate these choices.

You can see in the shop that all best items are dirty cheap and less rare items aren't even present like potions, super potions, max potions and so on.

This creates a game that you literally have no problem in just spaming items and even more: the enemy does it too
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But it doesn't stop here, this may seem simple since it you can choose to use however you want, but they also gave rare candies free of charge. I used rare candies to level up to lvl 15 but then there wasn't a level cap implemented, so after the first gym, as I fought against other pokemon and trainers and got to the next city I was already overleveled. One decision in the first gym affected me later since they didn't acomodate the players possible choices

But the decision that made me drop was this:

Basically every move had the accuracy buffed. So moves that were 80 went to 100, moves that were 95 went for 100. And this completely breaks the pacing of the game. Because right now, the full restore and items aren't an option, they are required items to advance the story. You keep fighting a stall battle where you either kill the enemy or he full restores it, then you keep trying to kill him until he full restores again.

But enemies with sleep/paralyzes just takes the cake in a bad balancing way that pisses me off. A stall battle that begs for items to be used and you lose all the gameplay decisions to use high power moves that can miss and stall battles that can happen from time to time to EVERY TIME.
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These choices to "balance" the game absolutely ruins it. I remember playing a Platinum hack named Azure Platinum that I loved every single story and anime section included, however I hated the gameplay so damn much since it was basically lvl 100 trading 1hk0s every time and the battle would be decided by whoever attacks first.

I absolutely hated playing that game.

I enjoyed Pokemon Vega (though, to my embarrassment, I must admit I never finished because I stepped away from it for a few months, and couldn't figure out how to progress from that point in the game when I returned).

The only other hack with fakemon I've played is Pisces, and I would definitely give Vega the win in terms of fakemon design. The biggest difference is that the Vega pokemon's types are much easier to intuit and remember than Pisces' fakemons. The Vega fakemon also look a little more at home next to realmons.

Pisces is better in basically every other respect, but I felt like I couldn't play more than a few minutes without opening a web browser in Pisces because I could practically never look at a fakemon and know what types it had, and it really detracted from an otherwise excellent experience.
I tried Pisces but never finished, the designs were kinda lame but I really liked the map, what bothers me is that there already exists ways to showcase what pokemon types are during the battle in GBA.

In pisces the only way you can know the types is if you go to your PC and see the page itself, the Pokedex doesn't show any info about it
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Now lets see Unbound:

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You get indicators of your and his type

You also gets indicators of strength in effective moves + stab options
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You also gets the types in the pokedex
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In two different sections
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And Unbound isn't even the best Pokedex information that I've seen. That is still Emerald Seaglass with all information you could wanted.
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When your game has original pokemon designs, you have to make clear, but the only thing they added were some flowers in the hud.
 
Guess that type!
For people who haven't played Pisces, the best way to communicate its unclear typing is probably to challenge them to guess it, so here we go:

snelfrend.webp
BUG. You catch it by fishing, and you first see it being used by fishermen. (Maybe this is just me, but when I think BUG, I think segmented bodies like arthropods, which is kind of the opposite of slimy cephalopods, but whatever.

fluffrear.webp
NORMAL. Personally looks very FAIRY to me.

lepucyte.webp
FAIRY/GHOST. The first real challenge in this quiz. Its pre-evolution is a droplet of water, and is also FAIRY/GHOST. I honestly can't figure out the logic for this one at all.

slickslice.webp
GRASS/GHOST.

stolyce.webp
ICE/GROUND. That's right, they gave the GROUND type to a fucking BIRD. And they spelled "ice" with a Y in the name just to make it that little bit more confusing.

Cattowyrm.webp
DRAGON. I guess the "wyrm" in the name kind of suggests that it's a dragon, but it looks more like a bug to me.

Purgatival.webp
FIRE/FAIRY. This design is just generally kind of hard to read, but the head says "electric", and nothing about this says "fairy" to me.

Jaramera.webp
POISON/DARK. The design says neither to me. I guess it's supposed to evoke Drapion, but the design on its own really doesn't work for me. Also, as I'm making this quiz, I'm realizing that these names are really, really unmemorable. "Jaramera" sounds like a random collection of sounds to me; not a single syllable in this name seems to mean anything.

Lottabats.webp
ICE/FLYING. One of the rare mons with a sensical name. Its other form is a pile of bats laying on the ground, and this form is a big thing that's literally walking on the ground in its sprite.

snotloud.webp
POISON. I thought eggplants were plants, but I guess not. Though if you interpret it as a drip of snot, the gray thing on the top stops making sense entirely. Also kind of cringe for "snot" to be in a pokemon name to me.

ETA: Oh wait, the gray thing is a nose, isn't it? Whatever, still harder to interpret than it should be.

It's ten questions, and I'd be interested to know your score. (Mine would have been 0.)
 
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I have no idea why GF constantly removes really fun features and pretend they don't exist in the next games they release. If anything, removing stuff is a sure sign where you can tell a company is failing.

Sadly, most games have proven that even if you mass purge features from a newer version, people will still buy it based on the brand name alone. The Sims 4 is another huge example of this, as it was shocking how barebones the base game was on launch.

I'm gonna quote myself to show how many features weren't in that game on launch:

The Sims comes to mind as a big example of that, as The Sims 4 had MANY features removed from past Sims games on launch. Here's a list of features (I think, and there's probably more) that were in the previous base Sims games at one point, but were not in TS4 on launch:
  • Swimming Pools
  • Toddlers
  • Open World*
  • Terrain Editing
  • Family Trees
  • Ownable cars*
  • Home telephones*
  • Newspapers*
  • Pool tables*
  • Custom neighborhoods/worlds*
  • Social Worker* (Neglected babies and children simply go poof in a bright light, to be "whisked away to safety")
  • Police*
  • Burglars*
  • Repairman
  • Carpools for work* (when your Sim goes to work in TS4, they just walk to the sidewalk and disappear.)
  • Basketball hoop
  • Train set*
  • Pinball machine*
  • Ghosts
  • Diaper changing station
  • Military, Business, and Athlete career tracks
  • Firefighters
  • Create-a-Style* (Create-a-Style in TS4 is only available for pets.)
  • Toaster ovens
  • Laptops
  • Repo-men
  • Memories
  • Bicycles
  • Buffet tables
  • Dishwashers
  • Food processors*
  • Hot tubs
  • Lounge chairs
  • Swing sets
  • Trash compactors
  • Zodiac signs*
  • Basements
  • Carriable babies (Babies were changed to objects in TS4, as how they were in TS1. The infant stage was added recently, which has gameplay of both TS2/3 babies and toddlers, sort of)
  • Carriable teddy bear* (the stuffed animals in TS4 are giant, and cannot be carried)
  • Cutscenes*
  • Rabbit holes (a term used for buildings in TS3, where Sims go to for Work/School/certain places)
  • Toilet stalls
Features in * still have not been added back into The Sims 4, as of this writing. Note also that the list would be longer, if EP items were also included.

And know how Pokémon fans are, they would definitely buy a new game even if it had as many missing features as TS4's base game.
 
Let me guess, all features that eventually returned as paid DLC?

In the case of The Sims 4, some of (but not all) of those features returned either as paid DLCs or "Game Updates", i.e. the Live Service route of withholding features to add them later on in Seasonal (not weather) patches. And in most of those cases, the re-added features were still lackluster compared to past Sims games, i.e. how they implemented Burglars this year as part of The Sims's 25th Anniversary.

Speaking of, how bad do you think Pokémon's 30th Anniversary is going to be like? Magic The Gathering's said 30th Anniversary was a shitshow, topped off with WotC trying to sell PROXY $1000 packs of the original Alpha/Beta/Unlimited set, so you can't even USE those cards in sanctioned play. I also didn't pay attention to Pokémon's 25th anniversary, but it was already marred because of Dexit and COVID still being a "thing".
 
Finished ZA a couple nights ago, the main story, ofc - somewhat enjoyable and disappointing.

The battle system was fun at first but then you start to notice the glaring flaws where if you're moving your trainer to position yourself and issue out certain attacks, your Pokemon may get stuck on something (bench, structure, etc) for about 7 seconds before actually attacking as they are trying to make it to the point adjacent from where your trainer is standing so your Pokemon will be vulnerable to about two attacks from your opponent.

Somehow, the catching mechanic is nerfed and easy to lose Pokeballs by misinputs which I don't recall being that much of an issue if at all in Legends Arceus.

While the idea of taking place all in Lumiose City was interesting, it falls short as the most there is to do is enter wild zones and take on some side missions that range from neat to pointless. Really, the organization (name escapes me now) should have hired the player character to take some trips around certain parts of Kalos via train to survey some parts of the wild throughout the region while visiting some of the towns and points of interest so we could learn more or just see what people have been up to over the last 5 years. And the end game should have players visiting the Battle Maison to haven an opportunity to battle some of the Kalos gym leaders and perhaps some cameos of other important trainers from the past games.

But I guess this is what fan games and ROM hacks are for.

By the way, I think the museum is great even though it focuses heavily on two parts of Kalos and an exhibit of Hisui. I found it funny that there were a lot of paintings of several power plants which was constantly discussed regarding what is at the power plant in Pokemon X/Y. I think GF is fully aware of that discourse and almost mockingly so.
 
Somehow, the catching mechanic is nerfed and easy to lose Pokeballs by misinputs which I don't recall being that much of an issue if at all in Legends Arceus.
Thankfully there is an NPC outside of Pokemon Centers who will give you every missed ball back. I'm surprised they even bothered thinking of that.
 
Ladies and gentlemen, I regret to inform you that WolfeyVGC, AKA Wolfe "Mr. Competitive Pokemon" Glicke, has come out as The Raped in a new 30 minute video.


Aw son of a bitch you sniped me while I was uploading the archive.


To summarize:
  • Wolfe Glick / WolfeyVGC, the most well known world champion competitive Pokemon player (and probably competitive Pokemon player in general) turned content creator, is announcing that he does not intend to attend future in-person tournaments for at least the next four months due to, among other reasons, fans groping him while posing for pictures (3:30) and tagging Wolfe on twitter with thirst comments about what sex acts they'd like to do with him (19:30).
  • This is very notable as the Pokemon World Championship is an in-person event and Wolfe makes a large edited video telling the story of his experience at this tournament each year.
  • Wolfe is getting off of social media, and instead will be hiring a manager to run his accounts so he doesn't have to interact with horny internet freaks.
  • Wolfe will continue to make non-tournament Pokemon content (e.g. "What is the best X type Pokemon?") and presumably online tournament content in the future even if he never attends an in-person tournament again.
All joking aside, this seems like a very solid response on his end. Here's hoping his changes make for a grope-free career.
At 4:04 he says he considers being groped low on his list of grievances compared to other issues at the tournaments.

Is he so based he cares more about the balancing than being groped because it only happens at every other tournament instead of all the time?
 
I have no idea why GF constantly removes really fun features and pretend they don't exist in the next games they release. If anything, removing stuff is a sure sign where you can tell a company is failing.
Because bringing features back without developing on them or supporting them enough to be as interesting as they were when they were in their proof of concept stages is unsatisfying and potentially difficult to balance. Unless it's a feature that integrates into existing systems and doesn't need to be supported (think numbers tweaks, changes to existing functionality, quality of life) there's usually a good reason something wouldn't show up in later games.
Triple battles have a good answer as to why they were cut in Sun and Moon. They chugged the frame rate XY and ORAS while not really existing outside of cafes. Doubles were already not utilized as much as they should have been and triples were not as mechanically interesting as they needed to be to justify keeping them around if the games were already struggling to render them. Sun and Moon got rid of them because they weren't possible on the targeted hardware (OG 3DS, not limiting them to n3DS) while also keeping trainer models on the field. If the visual feature they cared more about wouldn't work with a feature that was already underutilized and not at an acceptable frame rate why port them forward?
Generational gimmicks are more of a multiplayer balancing issue and rotating them out is perfectly fine. Only two of the four generational gimmicks have been worth keeping around. Megas because they act as functionally new pokemon and tera because the feature is so elegant and adds a lot to team building and competitive, and some people would say tera also needs to go. Dynamax and Z moves were total failures so seeing them go away is so much better than keeping them around just because someone may have liked them. It's a lot like TCGs rotating blocks out. Design baggage gets thrown out and whatever works can always be kept around.
 
Thankfully there is an NPC outside of Pokemon Centers who will give you every missed ball back. I'm surprised they even bothered thinking of that.
I think they were aware of how easy it was so that was the "fix" lol

Especially for those who spent a lot of time playing SV and used ZR to release their Pokemon to battle or follow.
 
Doubles were already not utilized as much as they should have been and triples were not as mechanically interesting as they needed to be to justify keeping them around if the games were already struggling to render them.
To make Triple battles work and be worth it, you'd need to rebalance stats and moves to be worth it.
But at that point, you'd be re-making a better combat system.
 
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