Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

looks like an indirect sequel to Pokemon conquest to me so far.
They did apparently try to do a "Nobunga's ambition arc" during gen 5 that no one bought.
I bought Pokémon Conquest and finished it twice. They definitely should've expanded on the concept a little more, or at the very least release a HD version for the 3DS with more Pokêmon.
 
I bought Pokémon Conquest and finished it twice. They definitely should've expanded on the concept a little more, or at the very least release a HD version for the 3DS with more Pokêmon.

That is precisely the reason why no one bought it.

Its not that it was a shit game. Pokemon Ranger showed that isometric perspective with a twist could be fun with the free manaphy egg that could be unlocked and transfered to your Gen 4 game and also lay eggs and give you a Phione (A second legendary that no one talks about like Victini, number 494 that was the only true "DLC" pokemon for Gen 4 as it was not in the base games and needed to be downloaded at a physical location, that got even less notice than Genesect.

Conquest was on the same engine and had even less pokemon to choose from than Ranger from what I remember, and that game was sparse with about 50 in total in shadows of almia.

Overall, There was less than the standard national dex of around 150 pokemon, so it was very limited and why not just go play the actual games which were the same price that had all the pokemon at the time?

Future spinoffs like Trozei and pokemon Rumble learned from this and is why those spinoffs are still around and profitable with all the current pokemon in each installment. Yes there was a Rumble phone game.
 
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How would you suggest fixing/streamlining/modernizing the combat in Pokemon games?
Ability to customise the battle screen menu. Let you bring what you want to the front screen so its one tap.
Likewise, ability to tag options to single button press like Persona 5. The goal isnt to remove things from the combat, instead to streamline it. To that end, maybe even make the health bars and status changes play alongside the next attacks animation to limit the waiting around and make the fights more dynamic
 
Something like how the Final Fantasy 7 Remake pulled it off would be interesting. A mashup of real time and turn based so it's not just mindless grinding. I get the feeling that's where the open world Arceus game is heading.
they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.
 
they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.
Wouldn't Pokemon technically be an ATB game, just with the timer hidden and the mode set to "wait" rather than "active"?
 
Wouldn't Pokemon technically be an ATB game, just with the timer hidden and the mode set to "wait" rather than "active"?
Not really. In each turn, all Pokémon get one potential action, speed determines the order of those actions in the turn. If it was an ATB system, they would have differences in their rate of learning speed so it’s be possible for one Pokémon to make two actions before another can move, without using any priority enhancers or having a speed tie.
 
they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.
I don’t think mainline Pokémon can afford to radically shake up the core game mechanics. The fundamental battle system has stayed more or less identical since Gen 1. Even something as major as the physical/special split only really shakes up the meta, it doesn’t fundamentally change how the game is played.

Personally I’d love to see them experiment with different kinds of battle systems, and the spinoff games are a great opportunity for them to try new things. Hopefully they take it.
 
I don’t think mainline Pokémon can afford to radically shake up the core game mechanics. The fundamental battle system has stayed more or less identical since Gen 1. Even something as major as the physical/special split only really shakes up the meta, it doesn’t fundamentally change how the game is played.

Personally I’d love to see them experiment with different kinds of battle systems, and the spinoff games are a great opportunity for them to try new things. Hopefully they take it.
Yet they still wont explain what the difference is between physical and special moves and elaborate on what the fuck STAB damage is.

Dont worry though. ASS WIPING? They got you covered in especially 99% of Japanese video game tutorials. Hell they even made toilets that do it for you with a jet of water. :story:

 
Indigo League is still a fun watch, but there's a reason the "pity badges" are always noted as a negative, because half of them were interrupted matches of which he was either winning, or he was losing, but he did something heroic to impress the gym leader to give him the badge anyway (and he would actually protest this). Sabrina's gym is an egregious one, too, though he didn't speak out about that one.
Bitch turned his friends into dolls and almost did the same to him. I defy you to find the nigga that would complain after what fucking Sabrina put him through. Erica was a bitch too. Banning challengers just because they're fucking 10 and lack tact...get that outta here!
 
I think Pokemon should stay turn based for the main series. I play the games to see what they do new with the mechanics each generation and how the meta shapes up. And as much as I hate Dexit in single player, it still made a meta where Butterfree had a short run being viable in VGC and I do find that fun.

That said, they could absolutely overhaul the presentation of the battles. I've been playing Yakuza Like a Dragon recently and despite being turned based the battles are extremely dynamic with characters moving around constantly and creating a cinematic fight in the background. You also get action commands ala Paper Mario and situations where character positioning matters for AOE attacks. While that'd be terrible in Pokemon PvP, it'd be fine to add that to single player similar to how they added the affection bonuses in in-game battles only. I'd even accept a smaller Pokedex for this overhaul, at least that would justify it.
 
Junichi Masuda said:
Finding that balance every time is very difficult. But when you think about games, just like playing, for example, soccer and basketball, they're games that have been around for a very long time. The core gameplay of those -- the core of how you play basketball and soccer -- hasn't really changed. Over the years, there's regulation changes or rule changes to those games, but the core gameplay doesn't really change for those, and that's how we kind of feel about Pokémon as well.

When you have those slight regulation changes for soccer and basketball, you can kind of think of that as when we develop more moves for the Pokémon, or change those moves. And finding that balance is very difficult every time. But one thing we're maybe more focused on these days is defining more detail in those moves. Where it might've been a little bit more general or broad in the past, we get into the fine detail of Pokémon moves, I'd say, in the more modern games.
 
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Correct me if I'm wrong, but wasn't this already done in games? If not out right, I'm sure they had some NPCs explain this to you.
They do go over the difference between physical and special moves but its really out of the way to the point where it basically isn't and not explained much beyond "one requires a pokemon to physically hit, and the other is indirect or ranged attacks", just like the move deleter so most players will never know about it, but STAB was one of those hidden stats like that hidden trait mechanic in GEN 6 or 7. I never knew about until I stumbled upon it by chance on bulbapedia.

Even then its only randomly mentioned by 1 or 2 NPCs in casual conversation but not half as much detail as type advantages.
 
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Yet they still wont explain what the difference is between physical and special moves and elaborate on what the fuck STAB damage is.

Dont worry though. ASS WIPING? They got you covered in especially 99% of Japanese video game tutorials. Hell they even made toilets that do it for you with a jet of water. :story:

>no ass napkin technology

When did Japan become so backwards?
 
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Correct me if I'm wrong, but wasn't this already done in games? If not out right, I'm sure they had some NPCs explain this to you.
They do go over the difference between physical and special moves but its really out of the way to the point where it basically isn't and not explained much beyond "one requires a pokemon to physically hit, and the other is indirect or ranged attacks", just like the move deleter so most players will never know about it, but STAB was one of those hidden stats like that hidden trait mechanic in GEN 6 or 7. I never knew about until I stumbled upon it by chance on bulbapedia.

Even then its only randomly mentioned by 1 or 2 NPCs in casual conversation but not half as much detail as type advantages.
I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.
 
I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.
I would argue that knowing the exact numbers are unnecessary. If you're getting into competitive, then all you need to know is that there's a chance that an effect will be afflicted and that STAB moves do more damage than normal.

I don't see it as much of a detriment when there isn't much of a need for it. Especially with all the bones they've been throwing to the competitive scene recently to make it more accessible to newcomers (nature gummies as one example).
 
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I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.


Definitely. Long gone are the days of Diamond and Pearl where they explicitly explained WFC lobbies and GTS trading. Despite the NDS cards themselves never being compatible with most routers outside japan.

on the bright side you can transfer hacked pokemon into the newer games via migration. (fuck no I'm not paying for pokemon scam bank like they've very passive aggressively shilled for the last decade when butchering any alternative means of migrating Pokémon "from a faraway place and happened to meet by chance" if the pokemon is 3 or more Generations old due to some game data not crossing over at some point.)
 
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I would argue that knowing the exact numbers are unnecessary. If you're getting into competitive, then all you need to know is that there's a chance that an effect will be afflicted and that STAB moves do more damage than normal.

I don't see it as much of a detriment when there isn't much of a need for it. Especially with all the bones they've been throwing to the competitive scene recently to make it more accessible to newcomers (nature gummies as one example).
At a beginners level I agree, but at high levels people run damage calculations for KO percentages so they can tweak EVs down to exact points to make sure they can survive a specific attack from a specific Pokemon in a specific circumstance.

Knowing the exact percentage for something like STAB or Burn chance is barely scratching the surface comparably.
 
As much as I'd like to agree about physical/special split tutorial, and also how kids can be turboretards, as soon as I got a special attacking move in my first play through of pearl it clicked in my idiot child head that ooooohhhh that's what sp. atk on the stat screen is for since this is a special attack. It's at least that much intuitive for casuals.
 
Yeah, Game Freak could definitely do a lot more to explain how certain game mechanics actually work; even just the basic, non-battle-mechanic shit. Something that I really liked about B2W2 was being able to call Cheren and Prof. Juniper on the Xtransceiver to find out exactly how every single ability and evolutionary method worked. (I think that it's the only time in the games that we're told explicitly what effects abilities have outside of battle and which held items cause which Pokémon to evolve when traded.)

Damn, B2W2 were great. I miss the DS era. :(
 
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