PS3, Vita, And PSP Stores To Be Permanently Closed In A Few Months - fuck game preservation lol - Sony

They've released Ghosts of Tsushima and Demon's Souls remake since then. During the PS3 era they went though 3 CEOs for Playstation.
The PS5 will probably still be worth getting eventually and I’m sure Sony will still put out some good games, I’m just saying it could be a repeat of the PS3 era where they were not at they’re best.

You can kiss Naughty Dog goodbye as one of their Crown Jewels though unless Druckyboy is shown the door, but Uncharted 4 felt like a good enough send off to the developer.
 
The PS5 will probably still be worth getting eventually and I’m sure Sony will still put out some good games, I’m just saying it could be a repeat of the PS3 era where they were not at they’re best.

You can kiss Naughty Dog goodbye as one of their Crown Jewels though unless Druckyboy is shown the door, but Uncharted 4 felt like a good enough send off to the developer.
Personally I stopped giving a crap about Naughty Dog ever since Uncharted. Uncharted 2 was the only one in the series I liked and uncharted 1 was beyond primitive in it's gameplay even though it was a launch title, it was kill X amount of bad guys so door could open and you could move on. Like Doom allowed you to rush past guys and grab a key to open stuff. Hell Golden Eye gave you more freedom. Even looking at OG Tomb Raider itself it gave the player more freedom.

Their next game is supposedly a multiplayer shooter so I already know I'm skipping that one. I never want always online game bullshit.
 
Personally I stopped giving a crap about Naughty Dog ever since Uncharted. Uncharted 2 was the only one in the series I liked and uncharted 1 was beyond primitive in it's gameplay even though it was a launch title, it was kill X amount of bad guys so door could open and you could move on. Like Doom allowed you to rush past guys and grab a key to open stuff. Hell Golden Eye gave you more freedom. Even looking at OG Tomb Raider itself it gave the player more freedom.

Their next game is supposedly a multiplayer shooter so I already know I'm skipping that one. I never want always online game bullshit.
Uncharted was not a launch title, it came out a year after the PS3 first did.

The original Uncharted is literally as generic a third person cover shooter as one can possibly get, it's true, but at the time that style was newer at the time, so it's a little more forgivable when taken in context of 2007, in fact in it's own way it was fresh at the time because the only other game that really did that TPS style was Gears of War, Uncharted was the first to use real world guns in that TPS style and not Gears' weird alternate universe chainsaw gun type weaponry (putting aside the precursor of Kill Switch on the PS2)

Today though yeah the shooting of Uncharted 1 is as generic as it gets, but what Uncharted 1 did great at the time and it still holds up pretty good today is it had a great sense of style with some nice, colorful backgrounds, fun puzzles to solve and likable, well done characters (Sully is pretty much one of my all time favorite video game side characters)

2 though was of course a huge improvement in every way, but 1 was not at all a bad start, 3 is a mixed bag, but 4 is great save for the character of Nadine (and Lost Legacy is good too)

And of course I'll go to bat for the original Last of Us as a great game, but then Druckyboy drove everyone else out and ruined everything about Naughty Dog, one of the all time great devs ever, ruined by just one man.

But hey, they had a great 20 year run, from Crash Bandicoot in 1996 to Uncharted 4 in 2016 with Lost Legacy as a nice little post script in 2017 (yes, I know Crash wasn't their first game, I'm just saying 1996 to 2016 was their peak)
 
Uncharted was not a launch title, it came out a year after the PS3 first did.

The original Uncharted is literally as generic a third person cover shooter as one can possibly get, it's true, but at the time that style was newer at the time, so it's a little more forgivable when taken in context of 2007, in fact in it's own way it was fresh at the time because the only other game that really did that TPS style was Gears of War, Uncharted was the first to use real world guns in that TPS style and not Gears' weird alternate universe chainsaw gun type weaponry (putting aside the precursor of Kill Switch on the PS2)

Today though yeah the shooting of Uncharted 1 is as generic as it gets, but what Uncharted 1 did great at the time and it still holds up pretty good today is it had a great sense of style with some nice, colorful backgrounds, fun puzzles to solve and likable, well done characters (Sully is pretty much one of my all time favorite video game side characters)

2 though was of course a huge improvement in every way, but 1 was not at all a bad start, 3 is a mixed bag, but 4 is great save for the character of Nadine (and Lost Legacy is good too)

And of course I'll go to bat for the original Last of Us as a great game, but then Druckyboy drove everyone else out and ruined everything about Naughty Dog, one of the all time great devs ever, ruined by just one man.

But hey, they had a great 20 year run, from Crash Bandicoot in 1996 to Uncharted 4 in 2016 with Lost Legacy as a nice little post script in 2017 (yes, I know Crash wasn't their first game, I'm just saying 1996 to 2016 was their peak)
I dunno I played 1-3 and it just felt so restrictive, especially compared to the Jak games that gave you much more freedom. I honestly liked the Tomb Raider reboots better because they gave you more time to explore the surrounding world and in a game about lost civilizations spending quiet time just searching and looking for stuff felt more appropriate than just shooting constantly all the time.

He definitely did hijack TLOU2, it's just a large departure while also being a rewrite that it's almost the video game equivalent to Go Set A Watchmen.
 
Apparently some developers weren't told ahead of time that Sony were closing the stores so some are rushing to get the games out on time or outright cancelling.

(I'd take this with a grain of salt since there doesn't seem to be much proof but it's worth pointing out.)
https://twitter.com/PSLifeStyle/status/1376923801007493120
Here's some more developers coming out of the woodwork talking about this.
Some going so far as to actively praise/envy Microsoft's recent preservation efforts in hindsight.
(A)
One of them is also just straight-up releasing a port as a challenge for themselves after it started as a joke in-office.
 
I like how sony dick riders come out in defence of this bullshit. "It saves sony money!" and "Not a lot of people use the ps4/psp/vita stores it so it makes sense". Yeah keep saying that until the day comes where your favirote games is no longer legally available digitally and costs hundreds to buy physically. Darn it! Better hope they do a remaster!
 
Here's some more developers coming out of the woodwork talking about this.
Some going so far as to actively praise/envy Microsoft's recent preservation efforts in hindsight.
(A)
One of them is also just straight-up releasing a port as a challenge for themselves after it started as a joke in-office.
They're taking a lot of heat over this article in particular. I follow Colin Moriarty's shit and his company literally just got a dev kit from Sony. When the rumors started popping up he asked them about it and got no response. They literally just dropped this on them with no prior warning. Pretty scummy behavior TBH. Guess they really don't give a shit about devs unless they're making cinematic third person action games.

I like how sony dick riders come out in defence of this bullshit. "It saves sony money!" and "Not a lot of people use the ps4/psp/vita stores it so it makes sense". Yeah keep saying that until the day comes where your favirote games is no longer legally available digitally and costs hundreds to buy physically. Darn it! Better hope they do a remaster!
The defense force over Sony's lack of BC has always been obnoxious as fuck. I think it stings them a lot because they know it's one of the biggest areas MS has them beat in. They say "No one would use it anyway!" but then soy-face over niche shit like PSVR and PS Now - two things I'd gladly sacrifice if it meant getting proper BC.
 
Yeah keep saying that until the day comes where your favirote games is no longer legally available digitally and costs hundreds to buy physically. Darn it! Better hope they do a remaster!
This isn't a threat this is a way of life for 90% of the systems out there, especially Neo Geo
They're taking a lot of heat over this article in particular. I follow Colin Moriarty's shit and his company literally just got a dev kit from Sony. When the rumors started popping up he asked them about it and got no response. They literally just dropped this on them with no prior warning. Pretty scummy behavior TBH. Guess they really don't give a shit about devs unless they're making cinematic third person action games.


The defense force over Sony's lack of BC has always been obnoxious as fuck. I think it stings them a lot because they know it's one of the biggest areas MS has them beat in. They say "No one would use it anyway!" but then soy-face over niche shit like PSVR and PS Now - two things I'd gladly sacrifice if it meant getting proper BC.
I really wouldn't be glorifying Microsoft's backwards compatibility, for one thing the OG xbox support is real limited, the second thing is that it's online server reliant for the backwards compatibility to work, the third thing is if you've ever dealt with Microsoft in the PC realm you know their posturing is bullshit. This is the same company who tried their damnedest to get rid of Windows 7.

At this point what's bothering me is that both the fucking PS5 and Xbox Series X are still MIA everywhere because of chip shortages, so we're stuck in a fucking runway taxi and can't get an actual console war started.
 
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Not a big loss. PS3 has a whopping 1 game (Demons Souls) that's worth a shit. PSvita even less somehow unless you really loved Freedom Wars for some reason. The "every other console" curse is real, only it really seems to only take effect after the second console. NES and SNES were great, N64 was dissapointing. PS1 and PS2 were great, PS3 was a shitfest. OG Xbox and 360 were great, Xbone is a disaster. Hopefully Sony stops being retarded, but if the PS3 is any indication it'll take them some time. Also stop bleeding your Japanese talent Sony, Microsoft has more respected Japanese talent on board now with Mikami than you do since Japan studio is bleeding from the neck. To quote a certain Pissed Photographic Amusement Afficianado "WHAT ARE YOU THINKING?"
 
Not a big loss. PS3 has a whopping 1 game (Demons Souls) that's worth a shit. PSvita even less somehow unless you really loved Freedom Wars for some reason. The "every other console" curse is real, only it really seems to only take effect after the second console. NES and SNES were great, N64 was dissapointing. PS1 and PS2 were great, PS3 was a shitfest. OG Xbox and 360 were great, Xbone is a disaster. Hopefully Sony stops being retarded, but if the PS3 is any indication it'll take them some time. Also stop bleeding your Japanese talent Sony, Microsoft has more respected Japanese talent on board now with Mikami than you do since Japan studio is bleeding from the neck. To quote a certain Pissed Photographic Amusement Afficianado "WHAT ARE YOU THINKING?"
If I may ACKSHULLY, the talent that left formed their own smaller companies to work with Playstation themselves.

The Gravity Rush character designer leaving doesn't mean he will never work with sony again especially since they have nearly all control of all Japanese anime exports at this point.

The US Playstation headquarters also got a bunch of SCEJ people onboard as of a few weeks ago.

People are going to want to look into the main CEO Kenichiro Yoshida, Jim Ryan isn't a fucking Kathleen kennnedy he's a mindless proxy. He at this point is just doing what the main HQ wants. Yoshida is big at wanting to tie different aspects of the company together. He wanted Studio Japan closed because the japanese were buying the western games more than the Japanese games. So with the anime acquisitions he saw no need to keep Studio japan around and contracted other studios to make licensed japanese games that will sell more in japan and abroad. Yoshida was also the one who wanted censorship guidelines so the brand image wouldn't be hurt by the karens/larger mainstream media and he could get into china without needing to partner with Tencent like Nintendo did.


He's very much into posturing and micro managing as you can see by the title and date of the article. Jim Ryan was made CEO of playstation because he won't make noise or argue with the main headquarters.
 
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If I may ACKSHULLY, the talent that left formed their own smaller companies to work with Playstation themselves.

The Gravity Rush character designer leaving doesn't mean he will never work with sony again especially since they have nearly all control of all Japanese anime exports at this point.

The US Playstation headquarters also got a bunch of SCEJ people onboard as of a few weeks ago.
That is true, however it's still losing talent that may do more than just direct or make art for games. Higher up talents can have a knock on effect of boosting everyone else at a studio in terms of quality and creativity. For example when Itagaki left Team Ninja look at what happened to be DOA and Ninja Gaiden. It's not neccessarily that it means the death of a company when people leave, but higher up people leaving one after another signals something is up to me. Bungie may still be making games for Xbox but Marty being fired, Joe Staten quitting after being fucked over, and Jamie Griessemer leaving all made me realize Bungie is fucked up and their games have suffered as a result. The same thing seems to be happening at Sony. Japan Studio is probably going to be chained to Astro for eternity now, which is a problem. I can pretty much guess what almost ever next first party Sony game is from each studio now except smaller ones. SSM is making another God Of War, Naughty Dog is probably gonna make TLOU3, Guerilla is making Horizon 2 and some shooter probably, Suckerpunch is definitely making GoT2, etc. That's not a problem for Sonys bottom line really but for people like me it makes me not interested. Japan Studio helped quell that problem in earlier gens but that doesn't seem like it'll be the case going forward. Them seemingly not giving a shit about their past doesn't paint a bright picture in my mind.

Edit:Apparently Gavin Moore, the director of the Demons Souls remake just left Japan Studios as well. This might be slightly off topic but is related to my point. You don't have talent bleed this severe unless something is fucked up or you're running a call center. He also directed Pupeteer for PS3 which I heard was good.
 
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Edit:Apparently Gavin Moore, the director of the Demons Souls remake just left Japan Studios as well. This might be slightly off topic but is related to my point. You don't have talent bleed this severe unless something is fucked up or you're running a call center. He also directed Pupeteer for PS3 which I heard was good.
They closed Japan studio and are converting the remains into everything based around VR. So all the non-VR people are leaving.

They just opened up a different studio for Jade Raymond called Haven and it's expected that many are going to wind up there.

 
They closed Japan studio and are converting the remains into everything based around VR. So all the non-VR people are leaving.
That's really dumb since VR isn't going to catch on until it becomes much less cumbersome, has less wires, and doesn't cause headaches/nechaches for alot of people. Also really dumb to have your Japanese studio focus on something that requires a decent amount of space from my knowledge. Especially considering Japanese houses have pretty small spaces that make even big PCs a problem. I honestly don't know what they're thinking. Nintendos whole thing has been largely Japanese games that people anywhere could enjoy. Xboxs appeal has been all over the place from being a pseudo Dreamcast successor, to being based around multiplayer, to whatever the fuck the Xbone was supposed to be. Sonys appeal has always been a healthy mix of Western and Japanese games. Seems like a really stupid strategy to me unless they're about to buy Square or something, which honestly wouldn't mean much to anyone not interested in Final Fantasy or Dragon Quest.
 
I like how sony dick riders come out in defence of this bullshit. "It saves sony money!" and "Not a lot of people use the ps4/psp/vita stores it so it makes sense". Yeah keep saying that until the day comes where your favirote games is no longer legally available digitally and costs hundreds to buy physically. Darn it! Better hope they do a remaster!
Ironically enough, I'm far more annoyed at the idiots going around "you can pirate everything for those platforms anyway" despite that's far from the truth, even assuming some are saying that sentence as a hyperbole. Sony definitively shut down the legacy PSN webstore for good and no longer can be browsed through the alternate links, meaning the old PSDLE exploit is no more possible to get the pkg download links necessary for sharing (the other part was to launch the legally bought PSN contents on the PS3 or Vita to obtain a fake license key generated by a homebrew plugin). Like I said earlier, there are many PSN contents still missing on NoPayStation.

Although there is a fc2 japanese blog I've read that may have found a new exploit, through a proxy server, for the matter of pkg links. So I guess not everything is doomed, yet.

Everything has it's pros and cons, at least with digital games you don't have to sometimes pay almost a thousand dollars for a physical copy after 10/15 years.

A network being shut down, a game being so expensive you'd have to be rich to be able to afford it, what's really the difference? Inaccessible to most is inaccessible to most.

What people need to do is keep working on emulators because in the long term that's the only way games are going to be able to be played by future generations, that's true of both digital and physical releases, in 50 years it's not going to make any difference, it's going to come down to digital files and emulators anyway.
Definitively agree on that one. Especially when the vast majority of modern games need updates & patches to fix bugs and add more contents, or even the whole fucking dilemma of DLCs. More often than not, the base content on the disc or cartridge is barebones

I had physicals (mainly japanese imports) on the Vita because digital itself was a pain in the ass pre-CFW with the proprietary memory cards and the limited storage they had, and I recall there was somewhere around 12GB (probably more) worth of updates despite using said physicals. I suppose the good thing out of this was that I could redeem a bunch of first-print dlc vouchers from my physical goods and share them on NPS but still.

I can't recommend Dungeon Travelers 2 for the Vita enough. It's a dungeon crawler with an actual meta game and great boobs.
It was a whole different game compared to the original PSP release, and there is also Dungeon Travelers To Heart spinoff and the sequel 2-2 if you can read moonrunes
 
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That's really dumb since VR isn't going to catch on until it becomes much less cumbersome, has less wires, and doesn't cause headaches/nechaches for alot of people. Also really dumb to have your Japanese studio focus on something that requires a decent amount of space from my knowledge. Especially considering Japanese houses have pretty small spaces that make even big PCs a problem. I honestly don't know what they're thinking. Nintendos whole thing has been largely Japanese games that people anywhere could enjoy. Xboxs appeal has been all over the place from being a pseudo Dreamcast successor, to being based around multiplayer, to whatever the fuck the Xbone was supposed to be. Sonys appeal has always been a healthy mix of Western and Japanese games. Seems like a really stupid strategy to me unless they're about to buy Square or something, which honestly wouldn't mean much to anyone not interested in Final Fantasy or Dragon Quest.
There's a bunch of rumored stuff with the new generation of VR that it may not need all the spatial calibration bullshit. But the fact is it's fucking annoying to wear a headset for hours on end. it's the same problem I had with motion controls, short term use is fine. But If you want to play something like Dragon Quest or Elder scrolls you can be gaming for like 10 hours at a time and it just gets uncomfortable and annoying. They're only work well for so few genres and everything else just doesn't benefit.
 
There's a bunch of rumored stuff with the new generation of VR that it may not need all the spatial calibration bullshit. But the fact is it's fucking annoying to wear a headset for hours on end. it's the same problem I had with motion controls, short term use is fine. But If you want to play something like Dragon Quest or Elder scrolls you can be gaming for like 10 hours at a time and it just gets uncomfortable and annoying. They're only work well for so few genres and everything else just doesn't benefit.
As someone who can't even wear headphones without getting a headache I agree. I don't see the point of it right now. It reminds me of when both Sony and Nintendo were splitting their resources between console and portables. I'm sure some of the engineers working on VR stuff could have been better used keeping the PS3/Vita store up to date, or at least working on backwards compatability for the PS5 so it's not as much of a worry. Fuck sake the new Xboxes play more PS1 and PS2 games than the PS5.
 
As someone who can't even wear headphones without getting a headache I agree. I don't see the point of it right now. It reminds me of when both Sony and Nintendo were splitting their resources between console and portables. I'm sure some of the engineers working on VR stuff could have been better used keeping the PS3/Vita store up to date, or at least working on backwards compatability for the PS5 so it's not as much of a worry. Fuck sake the new Xboxes play more PS1 and PS2 games than the PS5.
Xbox also plays more n64 games than the Switch.

There's not a big enough demand for full backwards compatibility for the real old shit. OG Xbox has 39 titles and while 360 has a few hundred it's not close to a complete library. It has to be marketable enough for the average person to care and not just a vocal minority. It's also not true backwards compatibility because it can't read the discs and just starts a digital download.

PS5 backwards compatibility is fine for the PS4 and it may happen for the PS1 and PS2, but PS3 is a real black sheep from a hardware standpoint like that shit is real touch and go. A few of the Vita's exclusive titles were already ported over to PS4 like Gravity Rush. So my guess is that we're going to get a few remasters to fill out the release schedule.

The fact is though nothing for the next gen can really get off the fucking ground until the hardware is easily found in the store. The general consensus overall is that nobody is currently winning. Nintendo has a bare bones release schedule for 2021 and if they're planning on making Breath of the Wild 2 a Switch Upgrade exclusive that's going to really depend in what hardware the new switch is sporting because the chip shortages are expected to last until 2022. Many feel that all 3 companies are somehow acting arrogant in some fashion. It's generally a weird period and there hasn't really been anything like it before.
 
I really wouldn't be glorifying Microsoft's backwards compatibility, for one thing the OG xbox support is real limited, the second thing is that it's online server reliant for the backwards compatibility to work, the third thing is if you've ever dealt with Microsoft in the PC realm you know their posturing is bullshit. This is the same company who tried their damnedest to get rid of Windows 7.
And yet it's still better than the literal nothing Sony is doing. Like I said before, it's not perfect, but the stuff they've been doing with it is impressive, especially when you factor in all the enhancements they've been giving to some of the older games. It does suck that the program is reliant on digital downloads but it is what it is I guess, though with how much MS has been leaning on the whole thing I doubt they'd cut it off anytime soon. And as far as the limited library goes, they've mentioned a few times they're going to be looking into adding more in the future, though of course licensing and technical problems will prevent some games from going through.

I'm just glad they actually seem to give a fuck about it at all, unlike Sony and Nintendo who as of right now seem outright hostile to people who want to play their legacy games.
 
I'm just glad they actually seem to give a fuck about it at all, unlike Sony and Nintendo who as of right now seem outright hostile to people who want to play their legacy games.
Nintendo isn't hostile to it, they just want you to pay 60 dollars for one.

The one thing with backwards compatibility is that it will require the hardware to be tied down to something going forward and force a standardization. That itself can have pros and cons the longer it goes on. You could wind up putting yourself in a corner from a hardware design perspective if you have to consider 5 or 6 generations of machines. The OG Xbox and the PS3 were not standardized which is why they have so little support. They come from an era where they were both very unique hardware-wise, The PS1 and PS2 probably have the most chances at seeing actual re-releases, despite being earlier machines. They were much more simple to make stuff for compared to the later machines. If the PS3 ran on something else other than a cell processor it might have had a different fate and maybe the PS4 would have been able to run more games from it natively. But the internals are just very incompatible with modern set-ups.

The Xbox had to make choices on what to cut as well, the Series X doesn't support anything Kinect related.
 
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