Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
So, just me or is strange that the devs made so Pol Pot wont be relevant because hes "le funni" ditactor, but kept Nguema whos basically blackface Pot? Like even the like 9 unironical supporters of Pot say that "eer, Nguema did the same thing but no one says hes a CIA pawn"
 
From the Rt56 devs.
caption.gif
 
Red Dusk feels a bit underwhelming. You have this big war of China and Korea so early on (hyped up to be on the scale of ww3) and then its over within like a month because Nato can only send volunteers not actually intervene.

Edit: Played a bit further and my opinion hasnt really changed. Soviets invaded eastern europe and nuke every country and no response to that by the us
 
Last edited:
  • Like
Reactions: winderson_silva
Red Dusk feels a bit underwhelming. You have this big war of China and Korea so early on (hyped up to be on the scale of ww3) and then its over within like a month because Nato can only send volunteers not actually intervene.

Edit: Played a bit further and my opinion hasnt really changed. Soviets invaded eastern europe and nuke every country and no response to that by the us
I once played and invaded Eastern Europe, got an event saying NATO was intervening, the issue was that i conquered them so fast that NATO couldn't do anything at all. I Also do wish Nukes had a bit more weight to them, both in regards to Diplomatic ramifications, acquiring them and of course when you actually use them, but thats also sadly due to the limited nature of Nukes with HOI4 at the moment.
The Great Asian war is weird for me, i haven't seen China win it a single time, they flood all their units into Korea and manage to get overrun pretty quickly, Longest i've seen it go on for was probably 3 or 4 months.

America's stuff i found to be a bit boring, but granted, the Devs themselves stated that America is a bit barebones and they'll be getting a lot more content in the next major update, i did think the Afghanistan stuff and the whole proxy war mechanic was interesting though, supporting Apartheid South Africa results in you having to manage a suspicion meter whilst trying to give enough aid for South Africa to actually be able to fight the ANC.

Also Best Steam comment so far:
1724734998471.png
 
My initial impression of Red Dusk has been positive. I appreciate that it tries to balance TNO's visual novel/minigames system with war and conquest. I played Communist Yugoslavia and had a good time, hoping more content gets added soon.
Same. I played as hardliner Soviet Union, and there's a good pacing with the events (even if I would argue that there's a bit too many in the initial tree) and the usual army-building from vanilla, as well as options to actually use said large army, because as the hardliners you can go to war aganist both NATO and China, and neither of them are pushovers. With a more dynamic economic interface (something similar to what CWIC does mixed with the TNO GDP metrics could be good), a more Windows XP-inspired UI, and a a diplomacy focus tree for the soviets, it could become a great mod. Hope that they manage to implement all the content before HOI5 releases (or that modding in HOI5 is not so radically different from modding in HOI4 that they manage to recycle some of the code)
 
Same. I played as hardliner Soviet Union, and there's a good pacing with the events (even if I would argue that there's a bit too many in the initial tree) and the usual army-building from vanilla, as well as options to actually use said large army, because as the hardliners you can go to war aganist both NATO and China, and neither of them are pushovers. With a more dynamic economic interface (something similar to what CWIC does mixed with the TNO GDP metrics could be good), a more Windows XP-inspired UI, and a a diplomacy focus tree for the soviets, it could become a great mod. Hope that they manage to implement all the content before HOI5 releases (or that modding in HOI5 is not so radically different from modding in HOI4 that they manage to recycle some of the code)
Pretty sure it's still gonna be a long while before HOI 5 as Paradox still needs to put out EU V before that
 
Pretty sure it's still gonna be a long while before HOI 5 as Paradox still needs to put out EU V before that
Seeing how long modern HOI4 modding takes, I wouldn't be so sure. I'd say that 2028 is more or less the year when HOI5 will released. They swear that Project Caesar isn't exactly EUV, and even if that's true it will be EUIV's replacement either way, and that game seems to be developing rapidly. There's also the fact that HOI4 is more than 8-years-old, and I can't see a game so unoptimized as HOI4 lasting 8 more years
 
Seeing how long modern HOI4 modding takes, I wouldn't be so sure. I'd say that 2028 is more or less the year when HOI5 will released. They swear that Project Caesar isn't exactly EUV, and even if that's true it will be EUIV's replacement either way, and that game seems to be developing rapidly. There's also the fact that HOI4 is more than 8-years-old, and I can't see a game so unoptimized as HOI4 lasting 8 more years
EU4 got ten years before Project Caesar was announced and Stellaris, which has probably had the most optimization issues (and improvements) of any PDX game is in its seventh year and still going strong. As long as Paradox has countries to make focus trees for I expect them to keep milking HOI4 for everything they can.
 
EU4 got ten years before Project Caesar was announced and Stellaris, which has probably had the most optimization issues (and improvements) of any PDX game is in its seventh year and still going strong. As long as Paradox has countries to make focus trees for I expect them to keep milking HOI4 for everything they can.
The new HOI4 DLCs are getting worse and worse reviews, and there hasn't been any large patches recently either. The game is nowhere near its end, but its going throught slow period, that's for sure
 
I once played and invaded Eastern Europe, got an event saying NATO was intervening, the issue was that i conquered them so fast that NATO couldn't do anything at all. I Also do wish Nukes had a bit more weight to them, both in regards to Diplomatic ramifications, acquiring them and of course when you actually use them, but thats also sadly due to the limited nature of Nukes with HOI4 at the moment.
The Great Asian war is weird for me, i haven't seen China win it a single time, they flood all their units into Korea and manage to get overrun pretty quickly, Longest i've seen it go on for was probably 3 or 4 months.

America's stuff i found to be a bit boring, but granted, the Devs themselves stated that America is a bit barebones and they'll be getting a lot more content in the next major update, i did think the Afghanistan stuff and the whole proxy war mechanic was interesting though, supporting Apartheid South Africa results in you having to manage a suspicion meter whilst trying to give enough aid for South Africa to actually be able to fight the ANC.

Also Best Steam comment so far:
View attachment 6351873
I played the pat buchanan path in the mod and found it pretty unpolished, you can invade afghanistan and withdraw after defeating the talibans with just minus 1700 political power as a debuff
 
  • Like
Reactions: Resident Cheeser
Played as Ryzhkov USSR for my first game of Red Dusk and I definitely liked it. It does have some weird moments, though - I feel that the concept of Estonia, Latvia, Armenia and Azerbaijan being able to be taken over with "referendums" doesn't make a lot of sense. Feels like an arbitrary excuse to just take that land in a way that feels more "diplomatic" even though going against the "warmongering hardliners" should entail coming to terms with the fact that the USSR isn't as large, no? What's more, why would they let that slide? It is not like you can just walk up to an embassy, ask for a referendum and they'll grant it to you on the face of it. Even more, who would vote for it aside from Russian minorities? Probably the weakest part of my run, which was otherwise very fun.

The fact that you seemingly can't crash the USSR as Ryzhkov feels like a missed opportunity. Like a second coming of Gorbachev.

Also, you can apparently send volunteers everywhere so I managed to foil NATO's invasion of Afghanistan by sending in the VDV to help the Taliban. Also, the Ethiopia-Eritrea war *feels* bugged. I got my volunteers to take out Eritrea, and then the game acted as if Eritrea had won. Maybe it just took too long for Ethiopia to come out on top, but it definitely didn't feel like the mod was responding well to what actually went down in Eritrea. RD is definitely one of the better mod releases since TNO, imo.
 
Also, the Ethiopia-Eritrea war *feels* bugged. I got my volunteers to take out Eritrea, and then the game acted as if Eritrea had won. Maybe it just took too long for Ethiopia to come out on top, but it definitely didn't feel like the mod was responding well to what actually went down in Eritrea. RD is definitely one of the better mod releases since TNO, imo.
If Eritrea holds until the end of May, then they win by default. It is represented as a national spirit that Ethiopia has, it's called "spring campaign" or something like that
 
Dont that mod got Zyklon Ben as a possible unifier? Was looking the tv tropes page for it and they sure got a huge amount of literal whos
 
Back