racing games - no not racist games you fucking ni

If you want an alternative, the only thing that comes close to being an arcade racer is Need For Slop or kiddie shit like Mario Kart. Where did all the variety go?
trends changed. masses didnt want the racist game they wanted cool military game or movie disguised as video game game
 
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Call me old fashioned, but Gran Turismo 3 was the peak of the genre. It had more cars, tracks and features than previous games but wasn't completely bloated with them like the future games would be. It was a perfect game to play if you wanted a more realistic sim where you have to buy your vehicles or just an arcade experience where you can drive right off the bat.
Speaking of which, can I just say that I hate how every single racing game nowdays is some sort of "ultra realistic driving sim" with micro transactions and time reversal?
Personally I hate how the simcade genre is now trying to push to turn it into a competitive esport. I enjoyed the original GT games because it was just a comfy game where you could watch yourself build up from being an amateur racer driving Miatas and Civics to racing with LMP cars.
 
Personally I hate how the simcade genre is now trying to push to turn it into a competitive esport. I enjoyed the original GT games because it was just a comfy game where you could watch yourself build up from being an amateur racer driving Miatas and Civics to racing with LMP cars.

The Crew games, despite them being arcade racing games, also have a competitive part to them in the Summit events, where only the top few % of participants will get the top rewards, which include exclusive cars. And I don't remember if they make those said exclusive cars obtainable in other ways afterwards.

Forza Horizon 4 had a ranked racing mode too, which was removed in 5. Although to be fair, the only top reward that you can get from it is a Grandmaster's Hat, which is completely minor, compared to locking cars behind the said Summit events in The Crew.

One other thing that is more and more annoying about racing games, is the bigger emphasis on Photo Modes, to the point that it feels like development time working on that, takes away from other features. The recent Gran Turismo games are the biggest offenders, with the Scapes feature feeling like that PD could make an open-world driving/racing game, with all of the time spent on making Scapes backgrounds. And one of the Forza Horizon 5 updates allow you to take photos with your Player Character outside of the car, which again feels like an odd feature.
 
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I hope Turn 10 will revert their decision to lock the framerate at 60fps for the multiplayer.
Personally I hate how the simcade genre is now trying to push to turn it into a competitive esport.
I agree. Esports is cancer and it is not a sport.
 
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I downloaded MX Unleashed on my Xbox Juan because I found out it was backwards compatible and I remember playing it on my OG Xbox with a modded hard drive, and played it over the weekend. God fucking damn that game is hard as shit. I probably restarted races in the career mode like almost a thousand times. I don’t know at all what I’m doing wrong to make me fucking fail all the time. It feels like the AI knows all the perfect positions and executes them well, especially over dirt humps and hills. I just gave up at the last 2 races and used the cheat code to 100% the game and unlock all the content. The Freestyle challenges were pretty easy, though. I don’t remember the game being as difficult as I remember, but maybe me not fucking playing it that much compared to other racing games. Also, College Kids is the worst fucking song on the entire soundtrack. Song pisses me off every time I hear it so it distracts me and I fucking lose.

Burnout 3, Test Drive: Eve of Destruction and Hotwheels: Stunt Track Challenge are still the best racing games of all time, in my opinion. Nothing has topped those.
 
I'm taking a break from Forza to try another racing series: GRID. I'm playin the first reboot on Xbox One. Is it a simulation or arcade stock car racing? It's too early to say, but it feels easy to oversteer during races.
 
I'm taking a break from Forza to try another racing series: GRID. I'm playin the first reboot on Xbox One. Is it a simulation or arcade stock car racing? It's too early to say, but it feels easy to oversteer during races.
I can recommend some underrated good racing games from the late-90s and 2000s.
 
I can recommend some underrated good racing games from the late-90s and 2000s.
I don't have any older consoles, but sure. Racing games aren't my choice of genre (I can't drive well.) Tell me this, how does slowing down BEFORE a turn help when driving?
 
I don't have any older consoles, but sure. Racing games aren't my choice of genre (I can't drive well.) Tell me this, how does slowing down BEFORE a turn help when driving?
In a race, it helps with high speed turns with minimal understeer without sudden & drastic loss of speed, alongside chances of wheelspin, it's a bit less cool looking & complex than just power-sliding or drifting through every turn, but the payoff is very worth it.

The trick is to slow down JUST enough that you're fast but in control (aka, no understeer & wheelspin). That said, you also need to manage the speed well enough, you can gain a good boost after the turn, with only half, or even less than half, if you're skilled enough the speed sacrificed for the turn.

One more thing, if you do it as close as you can to the turn, without losing the speed & control, that also plays a drastic role in this technique. You can also combine it with the basic curb turn technique which is basically just about how you don't turn too wide at a turn, when you're just beside an opponent car, but try to stick as close to the curb of the turn as possible, cause the opponent will try to overtake you from between the opening between you & the curb that your wide turn gives them.

There's some other complex nuances too, like how every game has a different mechanics so this depends on their handling of their vehicles, or how this changes terrain to terrain, or how the cars & their higher levels also up the ante on you skill levels etc. But the gist of the technique remains the same, no matter the track, or the car/bike/truck.

It's actually a real life technique that legendary British F1 racer Jim Clark used &, in a way, even invented this technique. However, he almost never lost any speed at all, he took turns in almost the same speed as he drove.

Hell, this is actually a daily driving trick too, I use this all the time, but the speed at that time never goes past the fluctuation of 20-80 mph at best & the turns are forgiving unlike a race track.
 
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Hitting a turn with the perfect speed and line so you're coming out accelerating is one of the great joys in gaming and IRL driving. I'm looking forward to the new Forza might even get a wheel and peddle setup for it.
 
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Tell me this, how does slowing down BEFORE a turn help when driving?
You know, the car you're driving usually has 4 points of contact with the road surface beneath it, those are the tires. Tires have a limited amount of traction (== working contact), and if you exceed this limit, the tire will not grip to the road (== wheelspin). Accelerating as well as braking applies longitudinal force that the tires have to absorb. This means that their capacity for lateral traction (cornering) is reduced. During braking, this can result in snap oversteer (fishtailing). During accelerating, this can result in understeer.
 
It's actually a real life technique that legendary British F1 racer Jim Clark used &, in a way, even invented this technique. However, he almost never lost any speed at all, he took turns in almost the same speed as he drove.
Wait a minute, this guy won a race in a car with a screwed up gearbox driving 165 mph in the rain, while driving one-handed? With five minutes to spare? Holy crap, that's some impressive driving. I've seen people wipe out driving half that in a shower.

Accelerating as well as braking applies longitudinal force that the tires have to absorb. This means that their capacity for lateral traction (cornering) is reduced. During braking, this can result in snap oversteer (fishtailing). During accelerating, this can result in understeer.
So find a sweet spot to slow down before a turn so that the car can coast along a turn without losing momentum or control?
 
So find a sweet spot to slow down before a turn so that the car can coast along a turn without losing momentum or control?
In real life, obviously, tire wear and available driving aids (stability control, traction control, anti-lock braking systems, etc.) are relevant factors. Also, the kind of vehicle you use makes a difference, obviously a kart has different driving characteristics than a SUV or a purpose-built race car. Also, the surface matters. Sliding through dirt is much faster than slowing down and taking a corner without sliding. Other than that, it depends on the game you're playing. In the GRID series, you want to slow down a bit (to have a more manageable speed) and usually drift or powerslide through corners.
 
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In real life, obviously, tire wear and available driving aids (stability control, traction control, anti-lock braking systems, etc.) are relevant factors.
What do those do? In video game and IRL terms? I see those are usually on as assists in games. I assume ABS means that the front (or rear) axles of a car don't lock up when hard breaking.
 
I don't have any older consoles, but sure. Racing games aren't my choice of genre (I can't drive well.) Tell me this, how does slowing down BEFORE a turn help when driving?
Because you can't slow down WHILE you turn. Your momentum will make you overshoot, and the energy you use to brake can't be used to help you take a corner. Unless its an arcade game like Burnout and all you gotta do is tap your brake to drift around corners effortlessly without loosing speed. In real life though, and simulators, you gotta have the optimal speed for the turn before you go in.

What do those do? In video game and IRL terms? I see those are usually on as assists in games. I assume ABS means that the front (or rear) axles of a car don't lock up when hard breaking.
ABS prevents wheels from locking up during braking so you don't skid and can maintain traction. Electronic Stability Control (ECS) basically counteracts skidding by detecting and reducing the loss of traction, therefore helping the vehicle maintain stability. When an ECS detects a loss of steering control, it automatically applies the brakes to help steer the vehicle where the driver wants it to go. Traction control System (TCS) is (usually, though not necessarily) a secondary function of the ECS that's also designed to prevent a loss of traction, and activates when the throttle input, engine power, and torque transfer are mismatched to the road conditions. In race cars, for example, Traction control actually enhances racing performance by allowing the maximum amount of traction under acceleration without excess wheelspin.

In video game terms, these systems, when accounted for, function exactly the same, making driving easier, though, in the case of Forza, your potential prize payout was bigger if you turned these assists off.
 
What do those do? In video game and IRL terms? I see those are usually on as assists in games. I assume ABS means that the front (or rear) axles of a car don't lock up when hard breaking.
ABS: Brakes usually work by physically blocking the rotation of the wheel and absorbing the resulting energy. When you brake too hard, it is possible for the wheel to lock up in such a way that, instead of slowing down the rotation, the wheel is held in place, resulting in it skidding across the road surface. This causes damage to the rubber and also means that you're not braking effectively. If you want footage of this, I recommend watching Formula 1, as those cars do not have any such assists and it's not an uncommon occurrence to have drivers brake too hard, resulting in lots of smoke and them missing a corner. With really bad luck, you get big incidents in the first lap of the race when the tires aren't as warmed up and everyone is too bunched up together.
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Pictured here is a very infamous example at Baku (2021 Azerbaijan Grand Prix) in which, after a red flag restart of the race (standing start) with only 2 laps to go, Hamilton fucked up the brake balance settings on his Mercedes and went on to miss the first corner, turning what would have been a podium place into a 15th place finish (with 16 drivers on the grid at the time of the restart).
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ESC: In brief, because it is usually not relevant in motorsports, it's an active safety system that activates the brakes to help steer the vehicle in the right direction when turning a corner, braking sharply, or making sudden movements, to prevent the vehicle from skidding.

Traction control: Basically, another driving aid which detects when wheelspin is applied through acceleration - like, assume you're driving a rear wheel drive car and you accelerate really hard, so you end up putting too much stress on the rear tires, meaning that they stop gripping with the road, meaning that they will start spinning, and thus reducing your acceleration. Traction control detects this wheel slip and thus interrupts or reduces or limits the power output on the given axle to help get grip again. In real life, don't attempt to drift your car with traction control or stability control on, you will look extremely foolish.
 
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