Resident Evil 4 Remake - Ashley is now an Instagram Thot

Tragically the trailer seems to heavily reference the 2005 game, this has got to be one of the bigger missed opportunities in gaming history to not finish 3.5 as even big time RE4 fans would admit it's all pretty been there, done that after over 9000 re-releases, right?

But we don't know what they might change up, they might try to connect Salazar and Umbrella in some way, in fact I bet there will be an attempt to tie the story in more with the rest of the series instead of essentially having nothing to do it.

But I almost feel like that's not a good idea, trying to "grandfather in" other story elements might be awkward, I wonder if they should either remake 4 or reuse 3.5 instead of trying to do both.

I wish I could get on the RE4 love train as much as most people, I did love it back in 2005, but imo while the village part of the game is great, I feel like once it gets to the castle and especially the island there's a dip in quality and overall it doesn't hold up great, people have a fond attachment because of how ground breaking it was for 2005, but I think if people gave it a clearer eyed look they realize that it is overrated.

For one thing it really struck me playing all the mainline games back to back last year how bullshit it is that 4 side steps the story that was being built up, now some gamers don't care about story but man, you set for multiple games a showdown with Umbrella that just never really happens?

I will not tolerate slander towards the castle. The island I can leave or take, but I still love the castle. Except for the giant Salazar statue, that was probably too cheesy.

Anyway, at this stage referencing the original is a given. We'll see what gets changed. The way I see it there's 2 possibilities: either the change in tone is due to some misguided attempt at modernizing to be taken "seriously" or they're actually gonna take inspiration from the 3.5 prototype.

Obviously I hope it's the latter, but given how retarded gamedevs can be I can't rule out the former. But still, Capcom has been doing pretty good lately (RE3 remake notwithstanding) so I'll be cautiously optimistic.
 
I was surprised to have disliked the castle part as much as I did, normally I'm all about gothic castles in games, but the castle in RE4 bored me last time I played it.

I think the issue is by that point you've fought so many Ganado the repetition starts to set in, despite the differences in cultists versus villagers, there's also the issue with how generally linear it is, you don't "explore" it as much as you do say the Spencer mansion, mostly you travel through on a straight path and blast endless waves of Ganados, it feels like wallpaper than you're "really" in a castle.

Compare it to say Devil May Cry for giving you more of a feeling of exploring a castle.

I think playing all the classic games back to back, getting in that groove and then shifting to the radical change of RE4, it all really stood out to me, RE4 is not really what I'm looking for with a RE game, even the more recent games do a better job than having you blast hundreds of Ganados, pure cannon fodder enemies is really antithetical to what RE is supposed to be all about.
 
well, it's already a guaranteed bestseller, nu-Jill stans are on suicide watch :lit: #RIP

edit: I want a bigger Ada campaign and daddy Wesker for Mercenaries

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Beginning of 4: umbrella is dead tf? How you gonna just gloss over that
Umbrella being taken down by the US refusing to do business with them and their stock price crashing is probably the most realistic scenario all things considered.

Umbrella still probably should have had some bigger influence in RE 4 though, even if it was something as simple as Saddler being former Umbrella.
 
Umbrella being taken down by the US refusing to do business with them and their stock price crashing is probably the most realistic scenario all things considered.

Umbrella still probably should have had some bigger influence in RE 4 though, even if it was something as simple as Saddler being former Umbrella.
The thing is, Umbrella was more than just a corporation, Spencer had plans of world domination, it doesn't make sense that he wouldn't have had some sort of plan B and would be someone worth devoting a whole game to take down, instead they side step it completely in 4 and he's a pretty throwaway character in 5, it's made all the more worse that they were creating a loose trilogy of games revolving around the founders of Umbrella, the first was CV, the second was 0 and 4 was supposed to be the third.

The way CV deep dives into the history of the Ashford family was fascinating, but they were meant to be the lowest rung on the ladder, you're telling me a game delving into Spencer's whole family history is not worth doing? This is the guy that is the whole story reason why any of this is happening in the first place, who was he and where did he come from? Instead everything is kept very vague and throwaway, I just don't get it.

The series forever lost something when it bungled the handling of the Umbrella storyline like it did, because not only were we left hanging in a bad way, the series went off in a bunch of different directions and things got too complicated lore wise, it was much better when everything revolved around Umbrella instead of a bunch of different groups and organizations, RE4 Remake was an opportunity to correct this but I guess Capcom doesn't want to stray too far into alternate timelines and shit.

The series got better but it's still past it's peak, 7 and 8 took the approach of keeping everything vague and mysterious, what I hope is that Capcom will eventually be able to tie everything together more neatly, but they keep kicking the can down the road, I was pretty disappointed how few reveals there were in 8 with regards to the wider lore.

But at any rate, they seem to be pointing towards there being a bigger picture beyond Umbrella, Miranda definitely seems like she has some ties to this and they could easily retcon Salazar into having ties as well, who knows what the future holds.
 
The series forever lost something when it bungled the handling of the Umbrella storyline like it did, because not only were we left hanging in a bad way, the series went off in a bunch of different directions and things got too complicated lore wise, it was much better when everything revolved around Umbrella instead of a bunch of different groups and organizations, RE4 Remake was an opportunity to correct this but I guess Capcom doesn't want to stray too far into alternate timelines and shit.
Where they really dropped the ball is with revalations/the CGI movies/RE6.
In the first games they could still bullshit that what hapened in racoon was something that got out of hand and needed to be bombed beyong saying it's because of zombies.
Now that Revalations has the same happen in public on an artificial island nation, the movies have them happen in even bigger nations and RE6 taking things up globaly, it just lost the sense of scale to make things scary.
Now the series has to make smaller scale outbreaks to dial it back and what making it hard to still find places where people do not know this shit happened and is real.

There is just no going back on this without pretending shit like this never happened.
 
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Tragically the trailer seems to heavily reference the 2005 game, this has got to be one of the bigger missed opportunities in gaming history to not finish 3.5 as even big time RE4 fans would admit it's all pretty been there, done that after over 9000 re-releases, right?

But we don't know what they might change up, they might try to connect Salazar and Umbrella in some way, in fact I bet there will be an attempt to tie the story in more with the rest of the series instead of essentially having nothing to do it.

But I almost feel like that's not a good idea, trying to "grandfather in" other story elements might be awkward, I wonder if they should either remake 4 or reuse 3.5 instead of trying to do both.

I wish I could get on the RE4 love train as much as most people, I did love it back in 2005, but imo while the village part of the game is great, I feel like once it gets to the castle and especially the island there's a dip in quality and overall it doesn't hold up great, people have a fond attachment because of how ground breaking it was for 2005, but I think if people gave it a clearer eyed look they realize that it is overrated.

For one thing it really struck me playing all the mainline games back to back last year how bullshit it is that 4 side steps the story that was being built up, now some gamers don't care about story but man, you set for multiple games a showdown with Umbrella that just never really happens?
I'll have to respectfully disagree with you there, Dom. I skipped out on RE4 back during the Gamecube days, and didn't play it until I decided to try the Switch port in early 2020 during lockdown. I had no nostalgic connection to the game, and I was blown away by how great it is. The game holds up very well, and it quickly made its way onto my list of favorite games.
 
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Man I just wanna play RE4 VR with out a Quest 2.

I just don't think Capcom has the magic anymore. They had one last trick with RE7, but RE2 remake and RE3 remake were mixed bags, 3 was dogshit, and both games feel so...western
RE2 was well done, RE3 should of remained a DLC for 2 instead of released on it's own with a Dead by Daylight knock off.
 
I don't understand the complaints that the remake won't be campy. I'd rather RE4R try to do its own thing than fail to recreate a perfectly-pitched level of goofiness. OG RE4 was lightning in a bottle -- don't even bother trying to recapture it
 
Man I just wanna play RE4 VR with out a Quest 2.


RE2 was well done, RE3 should of remained a DLC for 2 instead of released on it's own with a Dead by Daylight knock off.
RE2 was half trash. Too much cut content, too much streamlined approach to the game, poor setting redesigns that all kind of look the same (The underground lab) and awful redone story that was unnecessary and generic choices, no real scenario B, and too many stupid changes to characters.

Making William Birkin a screaming baby, Annette Birkin a guilt ridden whiner, Ada an obvious fake FBI agent, and having Sherry ask if Claire and Leon would adopt her at the end of the story was really cringe inducing.

I wish these dumbfucks at Capcom followed the REmake 2002 formula for their game. They took the whole game and expanded it further(minus the characters having any real character growth) and put out a classic as a result. There were too many changes to the games story, too many design choices I didn't like to RE2R, and the only real randomization in the game is Mr.,X. I would have thought they would have learned from the original RE3 that you can put in small changes, such as enemy placement based on certain gameplay choices and that little things like that change the experience a little bit every gameplay session.

They used the excuse that they designed the game for the speedrunning community and I gotta call bullshit on that. Speedrunners are people good enough at games that they can cope with just about anything you throw at them. Just my 2 grains though. :/
 
I just replayed the original RE4 last year and was not very impressed, the opening chunk of the game is legendary and there was a initial wave of nostalgia, but overall I think it's easily one of the most overrated games, impressive for 2005, doesn't hold up super well today.
I'm mostly in agreement here. Once you get past the initial village sections and go to the castle the game is on a slow downward spiral. The Castle mostly holds up until the latter half, and then the island is mostly boring. That being said, I don't really want them to cut these sections, just alter them to be more interesting.
To me I always viewed Leon being campy as him coping with a stressful situation. All alone in the middle of Spain trying to rescue the President's daughter, and there's this mutant cult of parasite-infested weirdos who keep getting in his way. You too would make bad jokes to blow off some steam.)
I could maybe buy this explanation if it was played more like he was stressed, but it seems pretty clear to me that Leon is meant to be THE COOLEST dude who is completely unfazed by everything he encounters.
But we don't know what they might change up, they might try to connect Salazar and Umbrella in some way, in fact I bet there will be an attempt to tie the story in more with the rest of the series instead of essentially having nothing to do it.

But I almost feel like that's not a good idea, trying to "grandfather in" other story elements might be awkward, I wonder if they should either remake 4 or reuse 3.5 instead of trying to do both.
I bet there will be more story surrounding iconic enemies and locations, maybe some expansion on Ashley sections. I don't know for sure though, the remake devs so far are more keen on cutting content than they are expanding things.
 
Where they really dropped the ball is with revalations/the CGI movies/RE6.
In the first games they could still bullshit that what hapened in racoon was something that got out of hand and needed to be bombed beyong saying it's because of zombies.
Now that Revalations has the same happen in public on an artificial island nation, the movies have them happen in even bigger nations and RE6 taking things up globaly, it just lost the sense of scale to make things scary.
Now the series has to make smaller scale outbreaks to dial it back and what making it hard to still find places where people do not know this shit happened and is real.

There is just no going back on this without pretending shit like this never happened.
TBF, the UN being completely useless and only bothering to establish token task forces to actually deal with these problems is realistic.
 
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