Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I say that just throw away any notion of sense in any Resident Evil game. The logic just breaks down when you try to piece things together.

I mean, in Resident Evil 2, the official notes state that the entrance and exits all throughout Raccoon City was sealed off starting September 24-25, which destroys the idea on why a delivery truck has to go to Raccoon City and how Leon and Claire basically evaded a block-off by the US military to enter Raccoon City.
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Then the remake of RE2 basically invalidates Rita Philipps discovery of a new route that is under the statue.

Then don't start me with RE3's contradiction that Jill entered the police station a few hours before Leon/Claire did, and you can find Marvin's corpse.
 
Just got done watching a play though of Resident Evil 3: Nemesis for the PS1. I got to say despite the chunky graphics, the game play and Nemesis being a unforgiving boss made it feel like I was watching a scary movie. Great setting, scary monster and an even more badass boss who you can't get rid of; no matter how many bullets you put into him!
 
Someone noticed that last night RE2 had another achievment added. There's going to be a note left by Jill somewhere in the game (police station probably) to help link the games together. Someone was also blatantly lying and saying there was going to be a directors cut update as well, but it sounds like complete horseshit.
 
I say that just throw away any notion of sense in any Resident Evil game. The logic just breaks down when you try to piece things together.

I mean, in Resident Evil 2, the official notes state that the entrance and exits all throughout Raccoon City was sealed off starting September 24-25, which destroys the idea on why a delivery truck has to go to Raccoon City and how Leon and Claire basically evaded a block-off by the US military to enter Raccoon City.
View attachment 1045951
Then the remake of RE2 basically invalidates Rita Philipps discovery of a new route that is under the statue.

Then don't start me with RE3's contradiction that Jill entered the police station a few hours before Leon/Claire did, and you can find Marvin's corpse.

IIRC, Marvin isn't dead when you see him in RE3, he's simply unconscious and Jill even makes a comment about it if you check up on him.

The original versions of RE2 and RE3 implied that Leon and Claire were able to slip into Raccoon City because the day they entered the city was the same day that the military was starting to relax their quarantine so they could nuke the city and some of the roads were starting to open up. The remake sort of throws this for a curveball with the trucker and the cop in the gas station.

Rita's discovery of the route under the statue was in Outbreak, and those games were a lot like Dead Aim in that while they were not explicitly non-canon (unlike Gaiden or the second Gun Survivor game) they were also not confirmed to be canon either. At least until RE7 makes a mention of one of the Outbreak characters in a file somewhere.

IIRC, there were a lot of potential story lines that were set up in RE3 and Code Veronica that were completely fucked up by RE4 and everything that came afterwards. The fall of Umbrella was mostly off-screen until Umbrella Chronicles and the flashback parts of RE5, and IIRC, it was implied that HUNK and Nicholai were both going to return as potential antagonist roles in the later games since RE3's epilogues confirmed 4th Survivor was canon and Survivor confirmed that Nicholai survived Raccoon City.

Also, is it just me or does Resident Evil 7 feel like it wasn't supposed to be a Resident Evil game when they started to work on it? The whole game feels completely different and unconnected to the rest of the franchise for the most part and even Chris's appearance in the final scene felt tacked on.

Honestly, it feels like RE7 started out as an original game but Capcom decided to attach it to the Resident Evil IP partway through development to make sure it could sell.
 
Also, is it just me or does Resident Evil 7 feel like it wasn't supposed to be a Resident Evil game when they started to work on it? The whole game feels completely different and unconnected to the rest of the franchise for the most part and even Chris's appearance in the final scene felt tacked on.

That was by design. Capcom wanted to do a more grounded, horror based game, and felt that characters like Chris "punches boulders for exercise" Redfield had become too larger than life and experienced in viral outbreaks to sell that idea, so they specifically went with a (mostly) unrelated situation with entirely new characters to compensate. The didn't dial the insanity back up till the DLC.
 
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Someone noticed that last night RE2 had another achievment added. There's going to be a note left by Jill somewhere in the game (police station probably) to help link the games together. Someone was also blatantly lying and saying there was going to be a directors cut update as well, but it sounds like complete horseshit.
God, I would kill for a Director's Cut update with an Extreme Battle mode and new story content.
 
I say that just throw away any notion of sense in any Resident Evil game. The logic just breaks down when you try to piece things together.

I mean, in Resident Evil 2, the official notes state that the entrance and exits all throughout Raccoon City was sealed off starting September 24-25, which destroys the idea on why a delivery truck has to go to Raccoon City and how Leon and Claire basically evaded a block-off by the US military to enter Raccoon City.
View attachment 1045951
Then the remake of RE2 basically invalidates Rita Philipps discovery of a new route that is under the statue.

Then don't start me with RE3's contradiction that Jill entered the police station a few hours before Leon/Claire did, and you can find Marvin's corpse.


Jill finds Marvin and when you examine its says he has been fatally wounded implying he is dead. I've read that was a translation error and supposed to say "he is badly wounded and beyond hope" or something like that. That does seem a little callous and out of character for Jill to not even bother helping him in any way though. I imagine considering how much more of Marvin there was in Remake 2 they might add some new interactions with him as Jill.

I always had this idea in my head in RE 1 it was Chris's scenario that happened and since Barry doesn't show up it just meant that he keep running pass the mansion all the way back to the city.

My idea is the original games are canon but you can still have the stuff added in the remakes that doesn't flat out contradict the originals if you want. I also like to believe the Outbreak games are mostly canon but embellished tales of the survivors like the mission description narration implies. I was happy enough just seeing Remake 2 reference Rita and the tunnel.


I do wonder how R3make will handle the multiple versions of events that happen as you play.
 
I know they aren't strictly canon but one of the comic books had a pretty funny way of explaining the continuity. The gathering stars members are discussing what happened in the mansion and as Chris is talking about his continuity, like saving Jill from the lab near the end etc, Jill's sat there disputing it all in her own mind. I'm pretty sure that when she finally mentions that he's wrong, he just ignores her and continues talking. Always thought that was a pretty funny way of dealing with the continutity.
The later games certainly dealt with the two perspectives to one story thing much better. Especially the A, B scenario in 2. I'm in the minority as well, but I loved the 2 player aspect of 0 as well.
I quite enjoyed 0 as well, even if as previously mentioned it makes no sense when you try to fit it into the RE1 Canon. Another thing you just have to accept is somehow Raccoon City was overrun with no one from the outside knowing. Even if the military had apparently blockaded it, wouldn't explain how Clare and Leon were able to drive in completely unaware.

0 is by far the most underrated game in the series.

It's also one of the greatest looking games of all time, with graphics topping even REmake (no small feat) and it looked utterly insane back in 2002.
 
Just got done watching a play though of Resident Evil 3: Nemesis for the PS1. I got to say despite the chunky graphics, the game play and Nemesis being a unforgiving boss made it feel like I was watching a scary movie. Great setting, scary monster and an even more badass boss who you can't get rid of; no matter how many bullets you put into him!
Too bad the game is really short and the scripted Nemesis fights aren't as tense after the first time around. Other than that I really enjoyed the extra modes that you unlocked. That one alleyway that was full of Nemesis clones was absolutely horrifying, as was in the main story with him just kinda wandering around randomly. Lots of fun times shitting myself over running into him accidentally in the same camera angle(some of the areas in the game had no BG music and my copy must've been bugged, as Nemesis has BG music that always plays when he's in the same area as you)
 
Are those real guns?
No, these are Tokyo Marui airsoft guns. Usually released as limited edition for whenever a new Biohazard release.
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From Right to left:
RE7: Albert Wesker's Samurai Edge, RERev2: Barry's Samurai Edge, RE1 Remake: Wesker's Samurai Edge, RE20th anniversary Standard Samurai Edge.

As for the Samurai Edge themselves, they're kinda shitty as a handgun, they don't quite feels as nice to hold compare to other handguns. But for a Resident Evil afficionado, its a cool thing to have. Tokyo Marui release the Deagle handgun for the release of RE2 Remake. I do expect another release of Samurai Edge for the release of RE3 Remake.

PS. My first airsoft was FAMAS because of MGS1. I believe they also made E&I guns for the release of Devil May Cry
 
Just got done watching a play though of Resident Evil 3: Nemesis for the PS1. I got to say despite the chunky graphics, the game play and Nemesis being a unforgiving boss made it feel like I was watching a scary movie. Great setting, scary monster and an even more badass boss who you can't get rid of; no matter how many bullets you put into him!
3 is the only game I never played, purely because by the time it came out I wasn't really into PS1 anymore, and I know this is a stupid reason but I was miffed it was only on 1 disc, after the magnum opus that was RE2.
 
3 is the only game I never played, purely because by the time it came out I wasn't really into PS1 anymore, and I know this is a stupid reason but I was miffed it was only on 1 disc, after the magnum opus that was RE2.
You're missing out! I haven't played it in years but the last time I did was a fun joyride. Going through the game remember what my friend's dad did when he played and beat the game. Rumor is there's going to be a remake soon. Don't know how true that is. If Resident Evil 2 looked good remade then R3 will look great too.
 
3 is the only game I never played, purely because by the time it came out I wasn't really into PS1 anymore, and I know this is a stupid reason but I was miffed it was only on 1 disc, after the magnum opus that was RE2.
RE3 was most likely kept to 1 Disc because it was originally a spin-off that was going to be the last RE game for the PS1 before the next-gen consoles came out. For consistency it was labeled as RE3.
 
IIRC, there were a lot of potential story lines that were set up in RE3 and Code Veronica that were completely fucked up by RE4 and everything that came afterwards.
Thats because 4 is what ruined and killed the Resident Evil series, but because it was such a good action game that printed money no one would say it. When 4 came out I hated it because of how much it shit all over the previous games. After awhile I came to appreciate 4 and 5, just not as canon RE's. 4 should have been handled like Devil May Cry was when that was going to be an RE game IMO.

The tank controls and cheesy dialogue combined with interesting puzzles were always my favorite part of the series. "Cradle to Grave" is still my favorite series puzzle and I absolutly hat most of the changes made in REmake. The RE 2 remake does a much better job, though I think Mr X should have just been in scenario B and not mainlined. They were clearly projecting nemesis and now i feel nemesis will be cheapened because he will feel more like a rehash.
 
Resident Evil has a very interesting history.

RE1 itself was supposed to be a remake of the old classic Famicom horror game Sweet Home. Some of the discarded ideas were 1st person view, and co-op. And I think every one and their mother knows about the history of RE2.

After RE2 however, Capcom was at a loss on where to take the series, since it has a city setting. So, they tried many things, one is a camera that follows the player, and put dinosaurs, but it became too different, so it was developed to its own game as Dino Crisis. Then, they tried to set it in feudal Japan, with zombies and samurai, it became too different, so it became Onimusha. Unfortunately, they stopped developing on it, it was supposed to be released for PS1, but was put back in the back-burner to be eventually worked on and was released for PS2


I believe that they were making 3 back then and was supposed to be a bigger blockbuster than RE2, when Sony announced PS2, and so RE3 prototype was scrapped completely. But the executives thought that 1999 without a RE on playstation will kill RE, so they put Mikami on RE3, and the Kamiya on supposed to be RE4. If I can recall correctly, Mikami almost quit because of this, since the project time has to be shortened. And if I can recall correctly, to finish it on time, it was made with some recycled assets from 2.

Now, Kamiya on 4 was dead on set on using Leon and set on a castle setting. Unfortunately, I believe it was using a bit of the code that was used on Onimusha. It had a bug that kept enemies floating. it made the game too actiony and was developed to its own thing, which became Devil May Cry (now you can't unsee Dante as Leon)

Well, there are more interesting tidbits here and there, like RE 0's sound bits are taken directly from the N64 version and many more, but that is a story for another day
 
I say that just throw away any notion of sense in any Resident Evil game. The logic just breaks down when you try to piece things together.

I mean, in Resident Evil 2, the official notes state that the entrance and exits all throughout Raccoon City was sealed off starting September 24-25, which destroys the idea on why a delivery truck has to go to Raccoon City and how Leon and Claire basically evaded a block-off by the US military to enter Raccoon City.
View attachment 1045951
Then the remake of RE2 basically invalidates Rita Philipps discovery of a new route that is under the statue.

Then don't start me with RE3's contradiction that Jill entered the police station a few hours before Leon/Claire did, and you can find Marvin's corpse.
(Sperging ahead, I hold that I may be totally wrong as well!)
To be fair Leon and Claire entered *after* the breakdown in the original (canon), so most of the infrastructures had broken down. As far as RE3, iirc it’s seen as taking place both before, during, and after RE2 (I believe during Jill’s time where she’s “out” is when RE2 happens). It was also never supposed to be a full game, it was like a standalone dlc before dlc was really a thing. That’s why they’re so similar and yet seemingly incongruent.

I 100% could be wrong, it’s been literal decades since I’ve played anything besides the remakes and Code Veronica X (itself a remaster), and a lot of my memory comes from Josh Ryuk’s “TIHYDP: Lets Teach” series with DSPs content. I highly recommend you watch it, even if you’re not a fan of TIHYDP as he is quite knowledgeable on lore and is open to speculation and correction.
 
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