Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Finally finished Resident Evil 9. Steam claims it took me 18 hours to beat it which sounds high (game clock had me at 10 hours). Anyway it felt like a solid 8/10. I really enjoyed both gameplay styles. It's just a really fun game I hope they're able to add substantial content with the DLC. Also it was weird to me that Leon doesn't kill Gideon with a Rocket Launcher since this game is heavy fanservice, I get the gun Requiem but still the Rocket Launcher is how the classic RE Bosses died.

I now have the urge to go back to the RE4 Remake, apparently the Seperate Ways DLC was actually really good and I never even played it. I'll pick that up when Capcom does their next Steam Sale.
 
I am deeply upset and very angry you have offended me.

They have a lot of walking sims. I don't know many modern horror FPS unless you consider those the same thing. And having RE on the cover is like having SH, people buy the brand even if it's bad. This game was very hyped up despite Capcom having gone to shit again

I mean they did try to appeal to the FPS horror crowd with their early demo. Smart choice since they saw that streamers and yt gamers were switching to indie FPS horror in the 2010s.

No. I think RE6 is the only bad mainline RE. Why not get the emulator out and try them all?

I have read some gaming forum, reddit and youtube posts. I have also seen let's plays.

The preferences appear to be all over the place:

-There are people who hate Resident Evil 4, 5 and 6 due to deviating into action gameplay rather than horror. There are also some people who only like Resident Evil 4 and/or 5, but hate the rest of the franchise.

-There are the purists who think the series should have stopped after Resident Evil 3. There are also people who hate the puzzle solving and limited ammo of the Resident Evil 1, 2 and 3.

-There are people who find Resident Evil 7 overrated, and Resident Evil 8 underrated.

-There are plenty of gamers who find Resident Evil 6 surprisingly fun to play, especially in coop.

-There are people now complaining about Resident Evil 9 since it has two different types of gameplay rather than their favorite style.

-There are also smaller fanbases for the games outside of the mainline series. This includes Outbreak 1-2 and Dead Aim. Heck, I just found out about on rail shooters such as The Darkside Chronicles and The Umbrella Chronicles. Not everyone is going to excel at resource management.


Wonder why they didn't bother to give a modern follow-up to the Outbreak games? I am also surprised that there are people who hate the action RE games, despite action and/or shooters being the most preferred video game genres.
 
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I mean they did try to appeal to the FPS horror crowd with their early demo. Smart choice since they saw that streamers and yt gamers were switching to indie FPS horror in the 2010s.



I have read some gaming forum, reddit and youtube posts. I have also seen let's plays.

The preferences appear to be all over the place:

-There are people who hate Resident Evil 4, 5 and 6 due to deviating into action gameplay rather than horror. There are also some people who only like Resident Evil 4 and/or 5, but hate the rest of the franchise.

-There are the purists who think the series should have stopped after Resident Evil 3. There are also people who hate the puzzle solving and limited ammo of the Resident Evil 1, 2 and 3.

-There are people who find Resident Evil 7 overrated, and Resident Evil 8 underrated.

-There are plenty of gamers who find Resident Evil 6 surprisingly fun to play, especially in coop.

-There are people now complaining about Resident Evil 9 since it has two different types of gameplay rather than their favorite style.

-There are also smaller fanbases for the games outside of the mainline series. This includes Outbreak 1-2 and Dead Aim. Heck, I just found out about on rail shooters such as The Darkside Chronicles and The Umbrella Chronicles


Wonder why they didn't bother to give a modern follow-up to the Outbreak games? I am also surprised that there are people who hate the action RE games, despite action and/or shooters being the most preferred video game genres.
I'm in a weird position myself. I loved watching my older brother play Resident Evil 2 as a kid, and I loved reading on the lore, I was much more interested in the lore than actual gameplay.
When I actually began playing them myself I realized:
I don't like fixed camera angles
I don't like tank mechanics
And puzzles make up a lot of the identity Resident Evil has so taking out the puzzles would be like taking the guns out of GTA.

I understand it's sacrilege to a lot of people but I thought original RE4 was overrated. Still interesting story and characters, but gameplay wise I wasn't into it. I did really enjoy RE5 even with the tank mechanics and Sheva was pretty useful because I made her be my ammo caddy for most of the game. But I hope they just remake all the games. I think you can have an action game and still make it scary.
 
I'm in a weird position myself. I loved watching my older brother play Resident Evil 2 as a kid, and I loved reading on the lore, I was much more interested in the lore than actual gameplay.
When I actually began playing them myself I realized:
I don't like fixed camera angles
I don't like tank mechanics
And puzzles make up a lot of the identity Resident Evil has so taking out the puzzles would be like taking the guns out of GTA.

I understand it's sacrilege to a lot of people but I thought original RE4 was overrated. Still interesting story and characters, but gameplay wise I wasn't into it. I did really enjoy RE5 even with the tank mechanics and Sheva was pretty useful because I made her be my ammo caddy for most of the game. But I hope they just remake all the games. I think you can have an action game and still make it scary.

I feel like RE7 is overrated, but I might replay it just cause I am curious about finishing up the franchise. I never could get ino FPS horror games, especially with the addition of resource management. I have also grown up on various action, platform and fighting games. So i am neutral on the horror factor.
 
I finished RE Requiem. Everyone I know is saying it is the best Resident Evil game ever. It's highly reviewed on Steam. I don't get it. The entire game felt poorly paced and full of cheap fan service. They should've had Leon and Grace's stories separate, but they chose to have you play as both of them in one very annoying campaign. As soon as things got interesting with Grace or I was enjoying Leon's combat, it would switch to the other character, AND HOLY FUCK is the writing bad. This might be the worst writing in a RE game. I uninstalled immediately after finishing it.
 
RE9 has really brought out the pitch forks in the RE community. Everyone is clashing on all sides. RE7 fans don't like Leon stuff. RE4 fans don't like Grace stuff. New fags are happy it's a new Triple A third person shooter. Old fags are upset it's all nostalgia. It's a complete shit show where no one seems happy with the direction the games went except tourists wanting more modern slop.
I'm fine with both re4 and re7 playstyles. The problem is they tried to do both. You try to please everyone, you please no one.
 
I enjoy the Resident Evil games and their differing gameplay styles.

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Wonder why they didn't bother to give a modern follow-up to the Outbreak games? I am also surprised that there are people who hate the action RE games, despite action and/or shooters being the most preferred video game genres.
They did. RE3 came packaged with a multiplayer RE game that flopped. No one wanted to play it and they gave up on the entire idea. Then we got a death match RE which was very bad and flopped. Capcoms experiments with multiplayer RE haven't gone well. This game needed an outbreak remake to set up Grace but didn't get it.
I feel like RE7 is overrated, but I might replay it just cause I am curious about finishing up the franchise. I never could get ino FPS horror games, especially with the addition of resource management. I have also grown up on various action, platform and fighting games. So i am neutral on the horror factor.
RE7 can be overrated and a good game. But the general opinion is RE7 is great until the ship and then it's pacing is ruined and the game goes on too long. No one says it's perfect except retards.
As soon as things got interesting with Grace or I was enjoying Leon's combat, it would switch to the other character,
Very much my problem with it. They set up a boss fight for Grace, The Girl has Emily and you have to go into what you assume is her lair. And then it's Leon fighting Chunk. They knew they had set up a boss fight, then back out of The Girl and throw in Leon instead.
 
-There are people who hate Resident Evil 4, 5 and 6 due to deviating into action gameplay rather than horror. There are also some people who only like Resident Evil 4 and/or 5, but hate the rest of the franchise.
4-6 and revelations 1/2 (and mercenaries 3d) all follow a hybrid shooter/action model that hasn't really ever been replicated well. The idea behind these is that you use guns to hit specific spots on enemies to cause hitstun and then go in for a melee attack. The whole combat system of these focuses around stun states and the different attacks they open up for crowd control options. It's kinda like godhand with guns which makes sense, after Shinji Mikami directed re4 he then directed godhand. I love all these games, they're great. The real answer to the only bad resident evil game is 0, but its been long enough that I should probably give it another shot.

I always found it funny that dead space started as system shock 3 and then completely changed course to be "re4 in space" but lacks the fundamental core mechanic of melee to incentivize you to stay in close range because all you do in that game is snipe enemies across rooms with a 1 shot kill cutter. Meaning the dead space devs saw re4 as nothing but a generic third person shooter.
-There are the purists who think the series should have stopped after Resident Evil 3. There are also people who hate the puzzle solving and limited ammo of the Resident Evil 1, 2 and 3.
1-3 dont even really have puzzles. cv has a couple. The remakes have real, but easy puzzles. Re4 has more "puzzles" than 1-3 combined, again very easy ones. I think people misremember them or confuse them for Silent Hill which had really good puzzles.

1 has a single optional puzzle to avoid a boss fight

2 has a non-puzzle where you move bookshelves to match a diagram

3 has no puzzles unless you count a fountain interaction
 
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4-6 and revelations 1/2 (and mercenaries 3d) all follow a hybrid shooter/action model that hasn't really ever been replicated well. The idea behind these is that you use guns to hit specific spots on enemies to cause hitstun and then go in for a melee attack.
Did you even play 9? You shoot the head or legs to get a stun. I played RE9 the same way I played through RE4 on the gamecube. I shot the legs and used melee for free damage as Leon and Grace.
1-3 dont even really have puzzles.
You're retarded.
has a single optional puzzle to avoid a boss fight

2 has a non-puzzle where you move bookshelves to match a diagram

3 has no puzzles unless you count a fountain interaction
If you ignore all the puzzles the games don't have puzzles.

You've selectively or retardedly missed out the puzzles like the painting room.
 
You've selectively or retardedly missed out the puzzles like the painting room.
Ah yes I forgot one puzzle where you press buttons in order from baby to dead. My point is that these puzzles are very jeuvenile and don't tax your brain at all. Calling them puzzles is very generous.
Did you even play 9? You shoot the head or legs to get a stun. I played RE9 the same way I played through RE4 on the gamecube. I shot the legs and used melee for free damage as Leon and Grace.
Yeah but 9 is a downgrade from 4 and its only new innovation is enemy weapons being dropped which aside from the chainsaw works as a chain kill option where you get one guaranteed kill in the area of that kill. The other problem is that enemies will often die before getting stunned at all because its very inconsistent. You can shoot enemies in the head 6 times and they just never flinch. The biggest issue is that melee attacks have really small hitboxes and have that snap move assist that re4male had so its really hard to hit more than 1 enemy with a kick, which defeats the whole purpose. The reality is that re9 is like re4lite where as 4>5>6 all expand on the concept and add to the players moveset and 9 doesn't.

4 had head and leg where head was for sweeping attacks and leg was for single target attacks (suplex) or making space (back kick)

5 added arm shots and made them the sweeping attacks, head was for damage and leg was for knockdown, and also added back attacks, for team combos and single target kill moves (neck break/neck slit)

6 added a stamina bar and a 3 tier stun system where tier 1 flinch followed into a get off me move, tier 2 stun was a grapple that hit everyting around and tier 3 was a finisher called a coup de graçe. While also adding slide tackle, reversal attack (which had a different utility based on gender), running attack and a non contextual combo attack, a counter for most attacks and also a stamina system which charged faster when prone or on a wall where you had 5 blocks of stamina and it took 2-3 per enemy resulting in a very complex and interesting combat system. And the best part is that many enemy types had weapon specific crowd control finishers. Re9's only addition was done arguably better in 6.

revelations 1 even expanded these ideas by focusing on non-traditional weakpoints where headshots dealt more damage but did no stun and were harder to hit and arm shots were for stun for melee. Revelations 2 mixed both styles from 5 and rev 1 for a really diverse enemy roster.
 
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Ah yes I forgot one puzzle where ypu press buttons in order from baby to dead. My point is that these puzzles are very jeuvenile and don't tax your brain at all. Calling them puzzles is very generous.
Just because you don't like them doesn't stop them being puzzles.
The other problem is that enemies will often die before getting stunned at all because its very inconsistent. You can shoot enemies in the head 6 times and they just never flinch.
I'm convinced you didn't play these games. You just watched lets plays and read wikis. Inconsistency in weapon effectiveness has been around since RE4 original. The games auto balancing difficulty giving random results is 20 years old at this point.
 
I'm convinced you didn't play these games. You just watched lets plays and read wikis. Inconsistency in weapon effectiveness has been around since RE4 original. The games auto balancing difficulty giving random results is 20 years old at this point.
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Im convinced you're the blackest gorilla nigger that ever lived. This isn't even my totals I have 5 steam accounts.
 
Ever wondered if RE3R was more like the original?

Fans decided to fix Capcom’s fuck up, as it usually goes.


https://youtube.com/watch?v=MZ79noYLQ9Y
This is still early but it trying to keep things closer to the original, even with the hope of bringing the clock tower in time
Maybe one day we'll get a proper version of this game. Right as Capcom C&D's it from existence.
 
I feel like RE7 is overrated, but I might replay it just cause I am curious about finishing up the franchise. I never could get ino FPS horror games, especially with the addition of resource management. I have also grown up on various action, platform and fighting games. So i am neutral on the horror factor.
I don't know if I'd call RE7 "overrated" but maybe "overhyped" I might just be biased because I played 8 before 7 and 8 made me HATE Ethan. In fact the entire script was just awkward and lame. Maybe it was supposed to be on purpose to make it a campy cheesy old horror film to match the Dracula/Frankenstein/Creature of the Black Lagoon/etc. themes.
The worst set of lines I can remember is at when Heisenberg is taunting you over the intercom in his factory and the lines go something like:
HEISENBERG: I'll take Rose and use her powers to defeat Miranda
ETHAN: Take Rose? Ha! I'd like to see you try!

Like.. Ethan you dumb nigger you've already established they've taken her once and divided her little infant body into 4 different jars (there's no way that kids big ass head fit in those "flasks" btw). What the everloving fuck do you mean you'd "like to see them try"?

Anyway, again I'm probably a bit biased against 7 because of Ethan. It also doesn't help that 8/Shadows of Rose felt like Capcom ditched the regular Resident Evil style in lieu of a more fantasy style. I wouldn't call 8 a bad game on it's own, but I don't consider it a good Resident Evil game.
It's like slapping a Cadillac sticker on a Honda Accord. It's fine. But calling it a certain name makes you expect something else.
 
. I wouldn't call 8 a bad game on it's own, but I don't consider it a good Resident Evil game.
RE has really lost it's identity at this point. It doesn't even know what genre it is any more. The series desperately needs to do a fresh reboot and get rid of all the baggage. But Capcom won't because Leon and Chris sell. So instead of telling it's own small story away from all the wank, we'll get even more wank to sell to the fanboys like 9.
 
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