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Lazy developers don't want to animate them and code their movement over walls and ceilings.what is it with modern/remake games and not including fucking spiders?
it can't be because of arachnafobia, it's a frikin' horror game, you are supposed to be scared!
I lost interest in the sewer of Remake 2. Just slowly stopped playing until one day, I just deleted the game from my PS4. Maybe i’ll try my hand at it again or buy it cheap on Steam.I really wish I could love the game. The RPD section is solid, even though I think there should be more zombies or other enemies in it. It's a reoccurring problem I think the game has. There's hardly anything in the small boring lab. Only two Lickers? And it's not even the advanced version? Did we really need several Ivys over them?
The sewers aren't completely awful but the fact we have this nonsense sinkhole and the cable car is right next to the turn table is so irritating. The game really falls apart immediately upon leaving the RPD.I lost interest in the sewer of Remake 2. Just slowly stopped playing until one day, I just deleted the game from my PS4. Maybe i’ll try my hand at it again or buy it cheap on Steam.
Funny how i was able to complete Remake 3 without any problem yet stopped playing Remake 2.
Capcom probably took their time with RPD because that is what everyone remembers and wanted to sell the game on memberberries.The sewers aren't completely awful but the fact we have this nonsense sinkhole and the cable car is right next to the turn table is so irritating. The game really falls apart immediately upon leaving the RPD.
That's pretty much the only change in B route, and they're both upgrades to the normal ones.It also bugs me in the "B" scenario that you're kinda forced to use the new pistol for both characters.
They are. And Claire using the SAA is fine, but I prefer the VP70 with Leon. But the 1911 is higher power. Just not as fun imo.That's pretty much the only change in B route, and they're both upgrades to the normal ones.
There's been studies that most people play a game an hour and stop. That would be just the RPD then.Capcom probably took their time with RPD because that is what everyone remembers and wanted to sell the game on memberberries.
I get about as far as the first zombie you encounter after the subway section, kill it with the knife, then turn it off.Funny how i was able to complete Remake 3 without any problem yet stopped playing Remake 2.
I tried really hard to find some semblance of enjoyment in that piece of shit and it's no where to be found. It's just fucked up from every direction.I get about as far as the first zombie you encounter after the subway section, kill it with the knife, then turn it off.
Then I demand my friend remove it from his computer and get a refund.
it's because you can finish 3make in less then 3 hours even if you are not very fast.Funny how i was able to complete Remake 3 without any problem yet stopped playing Remake 2.
A full price game is somehow shorter than an expansion pack back in the day. Sad.it's because you can finish 3make in less then 3 hours even if you are not very fast.
I would have still disliked it but felt way less pissed off if 3make had been sold as a $20 expansion for REmake2 than what we got. It's wildly incompetent and a step back in every way from the original and its predecessor. Incredible.A full price game is somehow shorter than an expansion pack back in the day. Sad.
Nemesis being my favorite game of the series, I took it especially offensive in every way possible.I would have still disliked it but felt way less pissed off if 3make had been sold as a $20 expansion for REmake2 than what we got. It's wildly incompetent and a step back in every way from the original and its predecessor. Incredible.
A full price game is somehow shorter than an expansion pack back in the day. Sad.
I would have still disliked it but felt way less pissed off if 3make had been sold as a $20 expansion for REmake2 than what we got. It's wildly incompetent and a step back in every way from the original and its predecessor. Incredible.
I tried it again after a few years several months ago. I got to NEST 2 (lol) and deleted it. It's still shocking to me how phoned in it was. They claimed it took three years to make IIRC... yeah no... you got a team together and slapped it together in under a year from 2make's release.I always found a tad unfair to call the original RE3 an expansion pack for RE2 since it has a lot that makes it stand out but I legit know in my heart that this is what RE3make is to the second one. They removed so many locations, bosses, monsters and guns from the game and dont get me started on the complete ruination of Nemesis with the meh redesign and the fucking were-xeno transformation.
RE3 really sold you how fucked and dying Raccoon City was, almost like the city had zombified too. They showed you various locations while the remake was like, "eh, you get a clocktower cameo, its all I can do."
What makes me wonder what happened or what went on behind the scenes is that (correct me if I'm wrong) the zombie damage system is different too. I think I recall trying to kneecap zombies to stagger them and either it didn't proc compared to REmake2 or didn't feel the same? The physics and damage on them was definitely nerfed/not implemented properly either which blows my mind since... it's right there... just copy and paste the fucking code bro what the fuck.I tried it again after a few years several months ago. I got to NEST 2 (lol) and deleted it. It's still shocking to me how phoned in it was. They claimed it took three years to make IIRC... yeah no... you got a team together and slapped it together in under a year from 2make's release.
Oh shit I forgot about that. Yeah the head explosions aren't present (at least off the top of my head, I just remember the gore mechanics were heavily toned down). I give 2make shit but the gore was fantastic. And many of the zombies operate on stuttering frame rates when there's a lot of them. The only time I noticed that was in the prison basement in 2make when they all come out of the cells after the fuse puzzle.What makes me wonder what happened or what went on behind the scenes is that (correct me if I'm wrong) the zombie damage system is different too. I think I recall trying to kneecap zombies to stagger them and either it didn't proc compared to REmake2 or didn't feel the same? The physics and damage on them was definitely nerfed/not implemented properly either which blows my mind since... it's right there... just copy and paste the fucking code bro what the fuck.
The game starts off pretty decently as far as I'm concerned and then shits the bed right after the cavalcade of cutscenes and QTEs end because you realise quickly, oh... oh no this is it. This is all we're getting.
It always stuns me that they couldn't think up a better name than 'NESTS 2'. They should of called it 'Trash Factory' or 'The Dump', it would of fit better....NEST 2 (lol)...
What makes me wonder what happened or what went on behind the scenes is that (correct me if I'm wrong) the zombie damage system is different too.
Yeah, the physics for damaging zombies was altered to have less depth. Limb damage and gradual dismemberment are now gone. Head explosions are present, but will only happen with critical hits, which were also altered. Handgun-type weapons have a higher chance of scoring a decapitation than shotguns, despite that making zero sense. It's possible to get zero head explosions with a shotgun in an entire playthrough.Oh shit I forgot about that. Yeah the head explosions aren't present (at least off the top of my head, I just remember the gore mechanics were heavily toned down). I give 2make shit but the gore was fantastic.