Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I was joking about the journo thing, but survival peaked at RE2? ...Are you sure about that?

If you ask my favorite survival horror game? That's one thing. Probably Demento/Haunting Ground. But if you asked me what is peak Survival Horror? That's going to change my answers entirely.

Take Resident Evil or Silent Hill as examples. Both games saw their 4th installments be huge leaps in combat quality and mechanical competency over their previous games. And while RE4 might be my favorite RE, SH4 is certainly not my favorite Silent Hill. SH1 is my favorite, but just by most measures, Silent Hill 4 is the most realized.

As iconic as the Police Station in RE2 is, I would struggle to sell it as the peak of the genre to myself. It's the start of the genre being coherent. Before RE2 you had what? An RE1 that probably would've been forgotten on it's own? Alone in the Dark and Clocktower? Sweet Home? The genre barely had gotten started.

You don't like Fatal Frame 2, or Siren? Signalis? (Honestly a fuckin incredibly game, one of the best Survival Horrors just on gameplay alone. In fact if someone wanted to argue that it's technically superior to a lot of these older games, that's not an unreasonable argument.)
Peaked in terms of popularity for the era. RE4 was a 6 year gap between mainline titles and it was appearing on a generation or 2 more advance hardware. That is a big gap and a huge step up from the PS1.

Lumping all of it into survival horror makes it a mess to discuss. When I say survival horror in this context I mean the pre rendered, 3d character models. Stretching to Silent Hill and Code V. Not the action games we saw on later machines. RE4 is not the same genre as RE3. Like RE7 isn't the same either. One of the complaints I'm seeing about 9 is it can't pick a genre.

Many of the survivel horror classics you list weren't on people's radars. Clocktower, sweet home and Siren were barely paid attention to. They're retcons brought on by more exposure through youtubers.
 
Wonderful 101 combines drawing from okami with mechanics from viewtiful joe, bayonetta, dmc and even metal gear rising to create what is still the most comprehensive action game ever made.
slowly putting this together myself as I was playing it on my WiiU was mind blowing to me.
a spiritual successor leaves the door open for new and old ideas to make something you'd never think could work.
Remake 2 and 7 are the only good modern capcom games. The rest are just pure slop
it's clear we've been in the stagnation period since 7. things I've had problems with modern RE games like un-skippable walky-talky sections, reliance on member berries, no mercenaries/extra shit mode at release, DSP approved puzzles, YELLOW PAINT, are still shit I see today with not enough people calling that stuff out.

the overall impressions I'm getting from RE9 is how I felt about Batman origins, that one quote comes to mind:
"Batman games are like pizza even when they’re not very good, they’re still pretty good" and that fits nicely for modern RE.
only now you're paying more for even less content.
 
the overall impressions I'm getting from RE9 is how I felt about Batman origins, that one quote comes to mind:
"Batman games are like pizza even when they’re not very good, they’re still pretty good" and that fits nicely for modern RE.
only now you're paying more for even less content.
Batman did at least learn to end instead of making the same AC combat but worse. TPS has been the default game style since the PS3/360 days. And now they all look identical.

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These games look the same to me. If you told me it was the same game I'd believe you. And we've even lost mechanics, because we used to have cover systems, dodge mechanics.

But we still keep quick time events.. Who enjoys mashing the A button to escape a grab? Even when you turn it to hold instead (which is just wasting your time) it still makes you mash for some things. I miss when games had you push the button once and it just happened. If people are too retarded not to push the button, don't punish me with a second delay to register my input.
 
Helania confirmed 👌
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😂


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. They just showed a shit post while confirming the next dlc
 
Check out the reviews for the Dreamcast edition. It's hitting 70s-mid 80s. Which for an RE title at the time was very low.
That post is so full of shit it’s not even funny.

The Dreamcast port came out about a year later, was criticized for blurry backgrounds.

Re3 was a lot better than 2, in every way aside from being way too much of an action game. 2 was way too linear and the A/B scenarios were dull. Nemesis was incredible and tinkering with ammunition creation mechanic was lots of fun.

The dodge mechanic was brilliant, people figured how to beat the entire game with a knife precisely for the reason it worked. Get a grip.

Oh, and Ff8 graphics were awful, dude, let alone that joke called Syphon Filter..
 
The Dreamcast port came out about a year later, was criticized for blurry backgrounds.
notice the bit I quoted talked specifically about it being too samey as the last 2. In an era with mass innovation.
The dodge mechanic was brilliant, people figured how to beat the entire game with a knife precisely for the reason it worked. Get a grip.
The dodge mechanic barely worked for most people. Speed running autists breaking the game is not the average player.
Oh, and Ff8 graphics were awful, dude, let alone that joke called Syphon Filter..
FF8's FMVs were ground breaking for the time and cinematic games built around FMVs were becoming popular. JRPGs were another tent pole of the PS1 era and Final fantasy's graphics were a big part of them.

Syphon filter was a fully 3D action game. You weren't stuck walking around small boxes or L shaped areas with a JPG behind it. The game was popular and it was an evolution of 3D games that left RE's static gameplay look outdated. Silent Hill and Code Veronica both changed up the camera system and innovated while RE3 didn't. Dino Crisis had innovated the static camera at Capcom as well. But RE3 didn't.

Sorry I posted evidence of my claims. It's easy to find old magazine reviews and they all praise the game as being good, but too samey and too action focused. With not enough changes in the most innovative era of game design ever.
 
That post is so full of shit it’s not even funny.

The Dreamcast port came out about a year later, was criticized for blurry backgrounds.

Re3 was a lot better than 2, in every way aside from being way too much of an action game. 2 was way too linear and the A/B scenarios were dull. Nemesis was incredible and tinkering with ammunition creation mechanic was lots of fun.

The dodge mechanic was brilliant, people figured how to beat the entire game with a knife precisely for the reason it worked. Get a grip.

Oh, and Ff8 graphics were awful, dude, let alone that joke called Syphon Filter..
People that bitch about the original dodge mechanic are just big mad it wasn't tard proof and it couldn't be spammed. I do agree 3 is the best of the trilogy and my favorite of the series. Although the overall best I'll still hand to remake for very different reasons.
 
notice the bit I quoted talked specifically about it being too samey as the last 2. In an era with mass innovation
Fair, point me to the score being 7/8 because of that. I see a ‘journalist’ mentioning it, alongside the fact that it’s a lazy port from an ancient console.

he dodge mechanic barely worked for most people. Speed running autists breaking the game is not the average player
I was able to master it in a week as a kid, it wasn’t rocket science really, a clever addition to the game.

FF8's FMVs were ground breaking for the time and cinematic games built around FMVs were becoming popular.
An exaggeration but anyway, why are you comparing what’s essentially a point and click adventure with screen swirlings with an action game? Late to the party started by Beneath the Steel Sky btw.

Syphon filter was a fully 3D action game. You weren't stuck walking around small boxes or L shaped areas with a JPG behind it. The game was popular and it was an evolution of 3D games
Okay, this bit is the most problematic out of everything from your post.

For one, ps1 3d graphics peaked with Tomb Raider 2, everything that came after was just more polished texture assets/art styles/ coloured polygons blended with a texture or smaller levels (Soul Reaver). Syphon Filter looked dated even for 1997, it had pathetic controls and innovated in precisely nothing . There is a dev interview on the internet where they say the whole game was put together randomly and it’s a pony miracle that workef.

they all praise the game as being good, but too samey and too action focused. With not enough changes in the most innovative era of game design eve
See I even agree with that in a way, Dino Crisis was obv better, but the way I would’ve put it is that Re3 was the last great old school Re, after which enough was enough.
 
my thoughts linger regarding the new RE games gunplay, and I would like to say that the focus shot mechanic is a mistake.

it was fine with REmake2, since both Leon and Claire are still new and would be using standard issue, but with REmake4 and 9, there's no reason why Leon starts with a standard handgun instead of even have a holo sight or a laser sight on his handgun.

having focus shot slows down the games pace. even in RE2, once Claire got the JMB, the normal zombies killings was much faster. the handgun grouping is so bad without the laser sight/holo. I think this is why their testing of coop with 9 was scrapped because they're testing it with the focus shot system. RE games specially with coop should ditch this system, because it is getting old.

also my pet peeve is the Wickification of Leon. he reloads his handguns Wick style flicking and Leon keeps press-checking even if he doesnt need to. I am ok with the reloading his shotgun with the putting the stock on the shoulder style, since it actually originated in shooting competitions and not a viable style of reloading in a battlefield, but hey Leon is fighting zombies not other humans
 
my thoughts linger regarding the new RE games gunplay, and I would like to say that the focus shot mechanic is a mistake.
Pretty sure 4 and 9 don't have focus shots. The aim steadies but you don't do more damage like in 2/3. You shouldn't be waiting for the dot.
 
Pretty sure 4 and 9 don't have focus shots. The aim steadies but you don't do more damage like in 2/3. You shouldn't be waiting for the dot.
not the damage because of the focus shot per se, but the grouping of the shots. it is really bad. I have noticed so many times, that handgun shot miss the head even if its in crosshair but not in focus shot. its kinda fixed by going 1st person but Leon segments are shit in 1st person, it is using that weird targeting from REmake2 that you can actually miss magnum shot even if the laser is pointing at the target but weirdly miss if you are too near the target
 
having focus shot slows down the games pace. even in RE2, once Claire got the JMB, the normal zombies killings was much faster. the handgun grouping is so bad without the laser sight/holo.
By the time you get the JMB you're mostly done with the RPD anyway and are just moments away from getting the SLS reinforced frame. Never felt like the shot grouping / accuracy was much of a problem, as much as it was the zombies being able to tank an absurd amount of shots before going down.
Pretty sure 4 and 9 don't have focus shots. The aim steadies but you don't do more damage like in 2/3. You shouldn't be waiting for the dot.
Felt like the shots were doing more damage in 9 when focused. Might be wrong, but I doubt they'd bother putting it in if it did literally nothing.
 
not the damage because of the focus shot per se, but the grouping of the shots. it is really bad. I have noticed so many times, that handgun shot miss the head even if its in crosshair but not in focus shot. its kinda fixed by going 1st person but Leon segments are shit in 1st person, it is using that weird targeting from REmake2 that you can actually miss magnum shot even if the laser is pointing at the target but weirdly miss if you are too near the target
The removal of the laser is still baffling to me. Re4 had a revolutionary solution to fix the disonance between character and perspective in third person games. Games like mgsv solve it by having a dynamic crosshair that changes if something blocks the shot.

Far too many games either dont tell you at all or just cheat by making sure the shot always lands on the crosshair allowing you to shoot through walls.

RE4make having the laser as an attachment and most guns not even being allowed to use it is silly.
Felt like the shots were doing more damage in 9 when focused. Might be wrong, but I doubt they'd bother putting it in if it did literally nothing.
It's standard accuracy bloom its really common in games.
 
hot take: i enjoyed silent hill f more that what i have played of re9 so far

I don't feel like there's enough functional difference between them to shit on one in particular, but 3 is my favorite of the original trilogy so maybe I'm biased.
if campcon had any artistic integrity left they should have made 2-3 as a single game they way it should have been.
 
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See I even agree with that in a way, Dino Crisis was obv better, but the way I would’ve put it is that Re3 was the last great old school Re, after which enough was enough.
RE3 isn't a bad game, it was just stagnant and the market was looking for some innovation was my point.

Requiems DLC will be another joke DLC. It will be a Leon dating sim with Chris as an option because Capcom USA love faggotry.

I am tempted to replay the entire RE series. I was looking through my steam library and 10 years ago I played 3 hours of Operation racoon city... Do I dare to beat every game? (Not including ports to other systems). How many games would it even be now?
 
Been watching this guy in my PSN friend group struggle through Requiem on casual. It's a sight to behold watching somebody in their early 20s have a hard time with the game. He's blowing all of his points with Leon on ammo (instead of buying better guns/upgrades), he misses his shots half the time and gets lost despite all the yellow tape everywhere and a map to tard wrangle him. He even left on the obnoxious tutorial messages and still died multiple times in that section with the glass floor due to his own stupidity. It's at least amusing watching him sperg out anytime I laugh at his failure. He's also jumpscared himself multiple times because he keeps skipping cutscenes despite not having viewed them yet so he was taken off guard when Mr. X appeared.

This guy also nearly died to the Sorrow in Delta because he ran through the game killing a couple hundred soldiers. I didn't know you could fuck it up that badly. He also thought the game was too short and I had to remind him he skipped all of the cutscenes.
And now we know why RE4R has yellow paint everywhere, lmfao
Average RE player, everyone!
Legit surprised about how rough they went with the death scenes in 9. I dont think they quite reach the grime of 4 or the almost comically violent levels of Dead Space, but Im impressed. I realise it might be a weird thing to notice but Im big on horror movies and games so its something I kinda "like to see", so to say, in a "how far they went with this?" kind of thing. Going from RE4 to 5, the toning down was very noticeable to me
Didn't RE6 also have comically violent death scenes? I remember that was one of the few good things about it, and there is plenty of QTEs to fail too.
 
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