If Remake 3 gets made, I would like it to have at least one of these:
1. Have the combat be more like refined Revelations 2 and the game should have more zombies on screen gunning for tasty Jill Sandwich. Jill is already experienced killing zombies from 1, so, she should have some better abilities to kill zombies than what Remake 2 have. Its not neccessary to be full Resident Evil 6, but at least make it more intense than 2.
2. Have Nemesis literally destroy the things in the background that blocks him from getting to you. Remake2 MrX was a little dumdum that you can get a little bit scared when you first face him, until you realize that a table was his weakness. It would be a really nice surprise if Nemesis destroys tables and stuff so you can't exploit the AI.
3. Bring back Mercenaries. I love the Mercenaries. In fact, I spent more time playing Mercenaries than the main story itself. And if they do, not that shitty Mercenaries from 6, I want the really tense shit from Mercenaries No Mercy mode from 5.
I would actually prefer if a RE3 remake was first person like Resident Evil 7, but put more enemies on screen at once. Since the original RE3 was one of the more open games in the RE series in terms of design and is the only one of the main numbered games to take place in the zombie filled streets of Raccoon City, rather than just some location within it (i.e. the police station, the lab, the mansion), then they should really make this feel like a zombie apocalypse. Dial the zombies' toughness back down to normal level, rather than making them nigh unkillable like the RE2 remake did, but increase their numbers, make them reactive to sound, make it so that the key is not to get overwhelmed or surrounded. Make so that the zombies are everywhere and they always show up in force and numbers. The streets are never safe, so neither are you.
Making the game first person and giving Jill the ability to actually run, ala Outlast, versus the light jog you could do in RE2 remake would allow them to make Nemesis as fast and dangerous as he was supposed to be. Truthfully, Nemesis didn't really work in the original RE3, because his speed and ability to attack you from a distance clashed with that game's clunky tank controls. He just didn't fit with that game's slower, more methodical style. Design this game around that, and they can let loose and make him the super fast, destructive opponent he was always meant to be. It would also help differentiate him from Mr. X, who they basically turned into Nemesis light.
Also, yeah it would be nice to play Mercenaries, especially a first person version.
I feel like making first person wouldnt feel fitting now we had REmake 2 in the over the shoulder style (it would be cool if they had a mode for it after you completed it tho).
Also they should make Nemesis feel like Mr X on fucking steroids, which is kind of what he was in the original, make sure that the same tricks wont work. Also make him increasingly more aggressive as the game goes on and you can see Nemesis getting increasingly "frustrated" with Jill getting away that he starts to hold back no more punches (so the more you are in the same area, the more brutal he will get), so you are left between either looking for supplies or leaving to not risk facing an extra
thicc pissed off Nemesis.
Also please...can we get a small scene of Nemesis and Birkin duking out? Nemesis wins but its obvious Birkin aint dead. It can be an easter egg, make use of the fact 2 and 3 happen almost at the same time.
Hopefully develop Carlos Oliveira better and his comrads too.
And yes, make this entry a biiiiiit more action like (not like RE 4 tho, just to remind us that Jill aint a newbie, she fought worse in the mansion until Nemesis pops in), also because people are used to previous remake so this would keep this fresh.
Also add some tragedy by having Jill try to save civilians and falling, showing the city truly has no salvation and that her old job as a STARS member is truly gone. Nemesis could be symbolic to the old horror of her STARS days chasing her, like a physical manifestation of PTSD.
Edit: I also imagined this little stab:
Carlos: do you like the Hive Girl movies?
Jill: First one was alright but each sequel just showed how she is unstoppable and no other characters mattered from the games.
Carlos: so you do know its based on video games!? You awww play video games?
Jill: lets just focus on getting out of here...
Yeah its a stab to the RE movies.