- Joined
- Jan 17, 2019
Made it to the police station on Inferno and fuck me is it stressful, 1 save to get to the stars office
I just about shit myself in the sewer section, hahaha.
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Made it to the police station on Inferno and fuck me is it stressful, 1 save to get to the stars office
What annoys me is that so many people are defending 3make by saying "well the original 3 wasn't as good as 2 so I guess it makes sense" like a fucking remake is supposed to be bad.So RE2 was great and RE3 was a letdown? That's unfortunate.
Those people are what we call Stupid. They don't wish for a game to be good, and are willing to eat anything a dev spews at them.What annoys me is that so many people are defending 3make by saying "well the original 3 wasn't as good as 2 so I guess it makes sense" like a fucking remake is supposed to be bad.
The lack of an alternate campaign really hurt replayability if only to spice things up a little bit because in the end you were always following the same exact linear path from start to finish. The new random spawn locations helped a little bit but by that point I'd already ran through the game thrice (first run on hardcore, then 1-herb and no box runs on standard and assisted) so I just ended up cheesing it with the rocket launcher. I'd give the game (minus Project Res since I haven't touched that at all) a 7 or 7.5 but definitely only at a much lower price than 50-60 bucks. It could really help if they copied what they did with RE2 and put out free DLC which could elevate it only in this case hopefully even more of it though with assets already tied up in PR anything more than what we got with 2make seems unlikely.
Ideally CVmake will be more like 2 was and they'll have the brains not to try and do anything with any of the others. 4 is about as perfect as games can get and god only knows how the fuck 5 or 6 would work and 1 or 0 would just be going backwards which wouldn't make sense.
So RE2 was great and RE3 was a letdown? That's unfortunate.
What will be in store for RE4? The Wii edition has been the first game in the series i played from start to finish (they nailed the controls on there). Will they fix the mexican accents?
You have it completely backwards. CV was a wet fart that critics said was fine, but got shat on for the stupid plot, derivative gameplay, cutscenes and Steve Burnside looking like Leo Dicaprio before the face changed in the X port and RE4 was a genre defining instant classic that everyone loved. They'll remake the first game for the second time and RE4 before they'll touch CV. The only thing RE4 is heralded as is rejuvinating the series and it becoming more popular than ever. (Unless you were on forums with like 30 die hards fawning over hookman RE4.)Call me crazy, but I think Capcom might be doing these radically altered remakes of RE2 and RE3 along with RE7 and RE8 to serve as a soft reboot of the series. While RE4 itself was a good game, it also heralded the start of the franchise's lowest point so I doubt they will remake RE4. At most, we may get a Code Veronica remake after RE8 is released.
You have it completely backwards. CV was a wet fart that critics said was fine, but got shat on for the stupid plot, derivative gameplay, cutscenes and Steve Burnside looking like Leo Dicaprio before the face changed in the X port and RE4 was a genre defining instant classic that everyone loved. They'll remake the first game for the second time and RE4 before they'll touch CV. The only thing RE4 is heralded as is rejuvinating the series and it becoming more popular than ever. (Unless you were on forums with like 30 die hards fawning over hookman RE4.)
A lot of your sentiment isn't based on how things were, but rather early '10s era revisionism of classic RE/pre-4 RE. CV sucked, REmake and 0 got looked over due to GC, and the PS2 spinoffs like Outbreak were shit. CV was to old style RE what RE6 was to TPS RE. (That's also the period that made people completely ignore that RE1-3 were always schlocky and action focused to begin with. And terribly unscary if you are over the age of 4.)
Also RE2&3's remakes are both TPSs . Capcpom explicitly thinks TPS=popular, aka RE4-6, they're not considered the lowest point of anything barring 6 for critical reception. The remakes were 'radically altered' to be more like them. Some of Remake 2's cutscenes are shot for shot identical with cutscenes in Leon's campaign from 6.
And I'm telling you that you calling that period 'low point' is revisionism. That was the highest selling period of RE ever, as far as Capcom was concerned it was a series high. RE5&6 have 11+ million sales each across all versions. You don't need to tell me 5 or 6 is faulty and/or shit, I know and agree with you, but the 'need' to return to their 'horror roots' to make up for 6 is a complete fanboy interpretation of reality.I've been an RE fan since 1997, back when I was still a little kid. I know the difference between nostalgic revisionism and the truth.
RE4's third-person gameplay was innovative, and the RE2 and RE3 remakes incorporated that because it was a step up from the tank controls of the 90's. Just because the RE2 and RE3 remakes have the TPS gameplay first displayed in RE4, that alone doesn't mean that Capcom wants to bring their post-RE4/pre-RE7 low point back.
While RE4 is still beloved to this day like it was in 2005, it's the only game from the "Action Era" of the franchise that really still holds up for most people unless you count the Revelations games as part of that era too.
RE5 is not as well-liked like it was in 2009 and is more divisive due to co-op play and what happened with Wesker, and RE6 was hated even back then. If anything, the excesses of Resident Evil 6 was what made Capcom realize they needed to return to their horror roots in the long run.
We're not even going to get into the universally maligned spin-offs like Umbrella Corps or Operation Raccoon City.
Nobody I knew thought Code Veronica sucked as a game. At most, they thought it was decent but not as good as RE2 or RE3. Really, most of the hate CV got was just from people not liking Steve Burnside as a character. There's also another reason why CV is more likely to get a remake than RE4, and your argument about RE4's third-person gameplay actually supports it in a way.
CV is the last of the tank controls "Classic RE" games (not counting Zero or the first remake) and it also has one of the biggest plot shifts in the RE franchise with the return of Wesker. Between RE4 being more recent and already having TPS gameplay and Code Veronica bringing in Wesker, they'd be more likely to do a remake of Code Veronica than of RE4.
Even then, that's assuming Capcom makes another remake at all after RE8.
And I'm telling you that you calling that period 'low point' is revisionism. That was the highest selling period of RE ever, as far as Capcom was concerned it was a series high. RE5&6 have 11+ million sales each across all versions. You don't need to tell me 5 or 6 is faulty and/or shit, I know and agree with you, but the 'need' to return to their 'horror roots' to make up for 6 is a complete fanboy interpretation of reality.
Yeah and so was 7, fucker. Except it didn't get those wonderful headlines. 6's sales projection adjustments were fun back then. Your link isn't even accurate, sales projection was adjusted to 6 million in launch window from 7 million. It started at either 8 or 7.5, down to 7 before capping at 6. (Maybe 6.5?)If Capcom really felt the way you described, they wouldn't have dialed back the action and upped the horror in subsequent releases. In fact, Capcom considered RE6 a sales disappointment, because, despite it being the second best selling game in the series and setting sales records for the company, it still sold below expectations because they spent so much money on it:
Resident Evil 6 Was A Disappointment In Terms Of Sales
The lack of an alternate campaign really hurt replayability if only to spice things up a little bit because in the end you were always following the same exact linear path from start to finish. The new random spawn locations helped a little bit but by that point I'd already ran through the game thrice (first run on hardcore, then 1-herb and no box runs on standard and assisted) so I just ended up cheesing it with the rocket launcher. I'd give the game (minus Project Res since I haven't touched that at all) a 7 or 7.5 but definitely only at a much lower price than 50-60 bucks. It could really help if they copied what they did with RE2 and put out free DLC which could elevate it only in this case hopefully even more of it though with assets already tied up in PR anything more than what we got with 2make seems unlikely.
Ideally CVmake will be more like 2 was and they'll have the brains not to try and do anything with any of the others. 4 is about as perfect as games can get and god only knows how the fuck 5 or 6 would work and 1 or 0 would just be going backwards which wouldn't make sense.
I gave up on Resistance, much to my frustration. So much potential but all the technical and balancing issues killed it.
I loved Friday the 13th because it was so unbalanced (probably helped the Jason's I played with never took it seriously) , but Resistance is just frustrating.
Oh boy can't wait for more cut content in the name of realism