Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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I don't know what's terrifying about nemesis tentacle head spamming with or without shop items, it's just more dodge spam than inferno final nemesis fight.

Now what was marginally scary (and a whole lot of fun except the boss fights) was taking out the hot dogger and the combat manual and doing a knife only run. I got it done in 3 hours on standard.
 
The lack of an alternate campaign really hurt replayability if only to spice things up a little bit because in the end you were always following the same exact linear path from start to finish. The new random spawn locations helped a little bit but by that point I'd already ran through the game thrice (first run on hardcore, then 1-herb and no box runs on standard and assisted) so I just ended up cheesing it with the rocket launcher. I'd give the game (minus Project Res since I haven't touched that at all) a 7 or 7.5 but definitely only at a much lower price than 50-60 bucks. It could really help if they copied what they did with RE2 and put out free DLC which could elevate it only in this case hopefully even more of it though with assets already tied up in PR anything more than what we got with 2make seems unlikely.

Ideally CVmake will be more like 2 was and they'll have the brains not to try and do anything with any of the others. 4 is about as perfect as games can get and god only knows how the fuck 5 or 6 would work and 1 or 0 would just be going backwards which wouldn't make sense.
 
So RE2 was great and RE3 was a letdown? That's unfortunate.
What annoys me is that so many people are defending 3make by saying "well the original 3 wasn't as good as 2 so I guess it makes sense" like a fucking remake is supposed to be bad.
 
What annoys me is that so many people are defending 3make by saying "well the original 3 wasn't as good as 2 so I guess it makes sense" like a fucking remake is supposed to be bad.
Those people are what we call Stupid. They don't wish for a game to be good, and are willing to eat anything a dev spews at them.
 
The lack of an alternate campaign really hurt replayability if only to spice things up a little bit because in the end you were always following the same exact linear path from start to finish. The new random spawn locations helped a little bit but by that point I'd already ran through the game thrice (first run on hardcore, then 1-herb and no box runs on standard and assisted) so I just ended up cheesing it with the rocket launcher. I'd give the game (minus Project Res since I haven't touched that at all) a 7 or 7.5 but definitely only at a much lower price than 50-60 bucks. It could really help if they copied what they did with RE2 and put out free DLC which could elevate it only in this case hopefully even more of it though with assets already tied up in PR anything more than what we got with 2make seems unlikely.

Ideally CVmake will be more like 2 was and they'll have the brains not to try and do anything with any of the others. 4 is about as perfect as games can get and god only knows how the fuck 5 or 6 would work and 1 or 0 would just be going backwards which wouldn't make sense.

All I can think of is a serious thematic rework of the original game in the REVII first person less action style, and even then I think it'd be a mistake. REmake is hard to top with in the limitations of the first game.
 
What will be in store for RE4? The Wii edition has been the first game in the series i played from start to finish (they nailed the controls on there). Will they fix the mexican accents?
 
So RE2 was great and RE3 was a letdown? That's unfortunate.

I actually liked the RE3 remake, but I'll admit it wasn't as good as the remake of RE2.

RE3 remake would've been better as a single-player story DLC for RE2 in all honesty and you could have The Mercenaries added along with it to compliment Ghost Survivors and The 4th Survivor/Tofu Survivor.

Honestly, the new RE3 feels more like a story mode DLC for the RE2 remake with its brevity and I would not be surprised if it was originally planned as one before they made it a separate game to bundle with Resistance. The game's main flaw is its short length, probably because they wanted to focus on the goddamn multiplayer mode.

Maybe we might luck out and get a Mercenaries DLC and maybe Resistance can be used to test the RE Engine for online play in other endeavors like a proper version of Outbreak or something, but I doubt it.

The only other RE game I really want to see remade is Code Veronica (with a Survivor remake as a story DLC)

That being said, I would be fine with a second RE1 remake on the RE Engine as part of some 30th Anniversary celebration as long as they didn't shorten it and kept it single-player only.

What will be in store for RE4? The Wii edition has been the first game in the series i played from start to finish (they nailed the controls on there). Will they fix the mexican accents?

Call me crazy, but I think Capcom might be doing these radically altered remakes of RE2 and RE3 along with RE7 and RE8 to serve as a soft reboot of the series. While RE4 itself was a good game, it also heralded the start of the franchise's lowest point so I doubt they will remake RE4. At most, we may get a Code Veronica remake after RE8 is released.
 
Call me crazy, but I think Capcom might be doing these radically altered remakes of RE2 and RE3 along with RE7 and RE8 to serve as a soft reboot of the series. While RE4 itself was a good game, it also heralded the start of the franchise's lowest point so I doubt they will remake RE4. At most, we may get a Code Veronica remake after RE8 is released.
You have it completely backwards. CV was a wet fart that critics said was fine, but got shat on for the stupid plot, derivative gameplay, cutscenes and Steve Burnside looking like Leo Dicaprio before the face changed in the X port and RE4 was a genre defining instant classic that everyone loved. They'll remake the first game for the second time and RE4 before they'll touch CV. The only thing RE4 is heralded as is rejuvinating the series and it becoming more popular than ever. (Unless you were on forums with like 30 die hards fawning over hookman RE4.)

A lot of your sentiment isn't based on how things were, but rather early '10s era revisionism of classic RE/pre-4 RE. CV sucked, REmake and 0 got looked over due to GC, and the PS2 spinoffs like Outbreak were shit. CV was to old style RE what RE6 was to TPS RE. (That's also the period that made people completely ignore that RE1-3 were always schlocky and action focused to begin with. And terribly unscary if you are over the age of 4.)

Also RE2&3's remakes are both TPSs . Capcpom explicitly thinks TPS=popular, aka RE4-6, they're not considered the lowest point of anything barring 6 for critical reception. The remakes were 'radically altered' to be more like them. Some of Remake 2's cutscenes are shot for shot identical with cutscenes in Leon's campaign from 6.
 
You have it completely backwards. CV was a wet fart that critics said was fine, but got shat on for the stupid plot, derivative gameplay, cutscenes and Steve Burnside looking like Leo Dicaprio before the face changed in the X port and RE4 was a genre defining instant classic that everyone loved. They'll remake the first game for the second time and RE4 before they'll touch CV. The only thing RE4 is heralded as is rejuvinating the series and it becoming more popular than ever. (Unless you were on forums with like 30 die hards fawning over hookman RE4.)

A lot of your sentiment isn't based on how things were, but rather early '10s era revisionism of classic RE/pre-4 RE. CV sucked, REmake and 0 got looked over due to GC, and the PS2 spinoffs like Outbreak were shit. CV was to old style RE what RE6 was to TPS RE. (That's also the period that made people completely ignore that RE1-3 were always schlocky and action focused to begin with. And terribly unscary if you are over the age of 4.)

Also RE2&3's remakes are both TPSs . Capcpom explicitly thinks TPS=popular, aka RE4-6, they're not considered the lowest point of anything barring 6 for critical reception. The remakes were 'radically altered' to be more like them. Some of Remake 2's cutscenes are shot for shot identical with cutscenes in Leon's campaign from 6.

I've been an RE fan since 1997, back when I was still a little kid. I know the difference between nostalgic revisionism and the truth.

RE4's third-person gameplay was innovative, and the RE2 and RE3 remakes incorporated that because it was a step up from the tank controls of the 90's. Just because the RE2 and RE3 remakes have the TPS gameplay first displayed in RE4, that alone doesn't mean that Capcom wants to bring their post-RE4/pre-RE7 low point back.

While RE4 is still beloved to this day like it was in 2005, it's the only game from the "Action Era" of the franchise that really still holds up for most people unless you count the Revelations games as part of that era too.

RE5 is not as well-liked like it was in 2009 and is more divisive due to co-op play and what happened with Wesker, and RE6 was hated even back then. If anything, the excesses of Resident Evil 6 was what made Capcom realize they needed to return to their horror roots in the long run.

We're not even going to get into the universally maligned spin-offs like Umbrella Corps or Operation Raccoon City.

Nobody I knew thought Code Veronica sucked as a game. At most, they thought it was decent but not as good as RE2 or RE3. Really, most of the hate CV got was just from people not liking Steve Burnside as a character. There's also another reason why CV is more likely to get a remake than RE4, and your argument about RE4's third-person gameplay actually supports it in a way.

CV is the last of the tank controls "Classic RE" games (not counting Zero or the first remake) and it also has one of the biggest plot shifts in the RE franchise with the return of Wesker. Between RE4 being more recent and already having TPS gameplay and Code Veronica bringing in Wesker, they'd be more likely to do a remake of Code Veronica than of RE4.

Even then, that's assuming Capcom makes another remake at all after RE8.
 
I've been an RE fan since 1997, back when I was still a little kid. I know the difference between nostalgic revisionism and the truth.

RE4's third-person gameplay was innovative, and the RE2 and RE3 remakes incorporated that because it was a step up from the tank controls of the 90's. Just because the RE2 and RE3 remakes have the TPS gameplay first displayed in RE4, that alone doesn't mean that Capcom wants to bring their post-RE4/pre-RE7 low point back.

While RE4 is still beloved to this day like it was in 2005, it's the only game from the "Action Era" of the franchise that really still holds up for most people unless you count the Revelations games as part of that era too.

RE5 is not as well-liked like it was in 2009 and is more divisive due to co-op play and what happened with Wesker, and RE6 was hated even back then. If anything, the excesses of Resident Evil 6 was what made Capcom realize they needed to return to their horror roots in the long run.

We're not even going to get into the universally maligned spin-offs like Umbrella Corps or Operation Raccoon City.

Nobody I knew thought Code Veronica sucked as a game. At most, they thought it was decent but not as good as RE2 or RE3. Really, most of the hate CV got was just from people not liking Steve Burnside as a character. There's also another reason why CV is more likely to get a remake than RE4, and your argument about RE4's third-person gameplay actually supports it in a way.

CV is the last of the tank controls "Classic RE" games (not counting Zero or the first remake) and it also has one of the biggest plot shifts in the RE franchise with the return of Wesker. Between RE4 being more recent and already having TPS gameplay and Code Veronica bringing in Wesker, they'd be more likely to do a remake of Code Veronica than of RE4.

Even then, that's assuming Capcom makes another remake at all after RE8.
And I'm telling you that you calling that period 'low point' is revisionism. That was the highest selling period of RE ever, as far as Capcom was concerned it was a series high. RE5&6 have 11+ million sales each across all versions. You don't need to tell me 5 or 6 is faulty and/or shit, I know and agree with you, but the 'need' to return to their 'horror roots' to make up for 6 is a complete fanboy interpretation of reality.

Likewise the 'in my circle' style argument for CV, it was mocked relentlessly. Wesker coming back, with super powers and shit, doing stupid fucking backflips. Steve was a meme, but CV got a lot the same arguments you heard against every RE game that came out after it, how it was stupid movie shit and not grounded (as if the series ever was). RE4 got away with ridiculous shit because it was tongue in cheek and self aware, among other things.

But the big difference is that CV was actually a mediocre seller and legitimately considered a low point by Capcom. That's why I'm telling you, as stupid as it sounds, 4 is more likely to get remade. I'm not saying that as a real potential possibility, I'm saying that CV's relative stature is that low, and thus the likelyhood of it getting remade is that much less than even a needless remake of 4. They'll just remake the first game again, and that will be it for remakes.
 
And I'm telling you that you calling that period 'low point' is revisionism. That was the highest selling period of RE ever, as far as Capcom was concerned it was a series high. RE5&6 have 11+ million sales each across all versions. You don't need to tell me 5 or 6 is faulty and/or shit, I know and agree with you, but the 'need' to return to their 'horror roots' to make up for 6 is a complete fanboy interpretation of reality.

If Capcom really felt the way you described, they wouldn't have dialed back the action and upped the horror in subsequent releases. In fact, Capcom considered RE6 a sales disappointment, because, despite it being the second best selling game in the series and setting sales records for the company, it still sold below expectations because they spent so much money on it:

Resident Evil 6 Was A Disappointment In Terms Of Sales
 
If Capcom really felt the way you described, they wouldn't have dialed back the action and upped the horror in subsequent releases. In fact, Capcom considered RE6 a sales disappointment, because, despite it being the second best selling game in the series and setting sales records for the company, it still sold below expectations because they spent so much money on it:

Resident Evil 6 Was A Disappointment In Terms Of Sales
Yeah and so was 7, fucker. Except it didn't get those wonderful headlines. 6's sales projection adjustments were fun back then. Your link isn't even accurate, sales projection was adjusted to 6 million in launch window from 7 million. It started at either 8 or 7.5, down to 7 before capping at 6. (Maybe 6.5?)

Nobody talks about how RE7 (and SFV) caused Capcom to change how they count sales for their platinum list. To prop up their sales numbers, they made it so all updated releases, (if they're not a separate port project) of the same game (SFV Arcade and RE7 Gold) now count towards the same sku, to make them look better. Nonetheless, they called both 6 and 7 'financial successes' despite both not meeting expectations. Then RE went back to being a TPS. Big thunk.
 
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Finished the 3 remake last evening. Thoughts:

The game is shorter than it should be. Cutting stuff like the clocktower, water treatment, and park was a mistake and should have been kept in. So many puzzles are missing. It really feels that the colored gems and the railway power lines were last minute, "oh crap we didn't put any puzzles in" as well.

However, the expanded hospital section was actually pretty great. Especially with all the extra background letters/pamphlets.

I can totally see why they made Jill's classic outfit a skort instead of a normal miniskirt. Several times (especially during the air vent sequences) the camera is right on her ass and Capcom would have gotten hell if her panties had been visible. PC modders are already fixing this though.

Sound design isn't nearly as on point as the 2 remake. The wind and rain coming from outside really helped give the RPD that eerie feeling. Large stretches of 3 remake are basically without sound when there really should be more ambiance.

Really wish the alternative story paths from the original had carried over. Would have helped replayability.

The hard modes are actually hard. Inferno is going to be an insane bitch to beat. The larger zombie packs at the begining of the game actually feel like an overwhelming zombie hoard on a major city.

Overall 6.5/10. Could have been better but not outright terrible. Not worth the full 60 bones. (The multiplayer game is a complete joke) but 30-40 during a sale would be far more reasonable.
 
I gave up on Resistance, much to my frustration. So much potential but all the technical and balancing issues killed it.

I loved Friday the 13th because it was so unbalanced (probably helped the Jason's I played with never took it seriously) , but Resistance is just frustrating.
 
The lack of an alternate campaign really hurt replayability if only to spice things up a little bit because in the end you were always following the same exact linear path from start to finish. The new random spawn locations helped a little bit but by that point I'd already ran through the game thrice (first run on hardcore, then 1-herb and no box runs on standard and assisted) so I just ended up cheesing it with the rocket launcher. I'd give the game (minus Project Res since I haven't touched that at all) a 7 or 7.5 but definitely only at a much lower price than 50-60 bucks. It could really help if they copied what they did with RE2 and put out free DLC which could elevate it only in this case hopefully even more of it though with assets already tied up in PR anything more than what we got with 2make seems unlikely.

Ideally CVmake will be more like 2 was and they'll have the brains not to try and do anything with any of the others. 4 is about as perfect as games can get and god only knows how the fuck 5 or 6 would work and 1 or 0 would just be going backwards which wouldn't make sense.

Only DLC incoming is for Resistance.

I gave up on Resistance, much to my frustration. So much potential but all the technical and balancing issues killed it.

I loved Friday the 13th because it was so unbalanced (probably helped the Jason's I played with never took it seriously) , but Resistance is just frustrating.

All Asymmetric games are like that. Dead By Daylight would drive you insane with rage.
 
Resident Evil 4 remake announced but no fucking Code Veronica remake... (I love 4 but CV really could use the remake, not 4)

1586711902693.png

*except replace his head with William Ashford*

Hopefully a Code Veronica remake isnt out of the picture yet...

Edit: Oh yeah, my thoughts on REmake 3

It was good, not great like REmake 2
It felt like it needed more developtment time to compensate for the fact we dont have A/B scenarios(or 2nd runs) and yet they skipped huge sections of RE 3 like the clocktower (no, game, that fucking "cameo" from the clocktower doesnt count) and the cemetery was skipped. Also where the hell was the Gravedigger boss? The most iconic boss from 3 outside of Nemesis. Speaking about Mr N, I really liked him...tho I wished we had more of his humanoid form (the chases in the Demo were pants shitting inducing but the main game feel like it needed more of Nemesis randomly appearing in the enviroment). Jill never goes to the RPD for some reason, Brad dies a more noble death but not to Nemesis...lame. I wish we had seen more of Kendo and Marvin, the latter perhaps staying behind in the RPD when Jill and the other left because he knows he is a dying man.
oh and the biggest sin for me
No
motherfucking
Barry Burton coming to save the day like a motherfucking OG. Screw you game!
 

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