Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
I would go insane trying to figure out how to plug every console and being around that many screens.
This is way overboard imo. I'm planning to use a gcomp automatic 8:2 hooked up to a retrotink and call it a day.

It's amazing how many people are still playing PS2 and Dreamcast games online.
DreamcasticChannel often streams playing the Dreamcast online. Pretty cool to watch every now and then.
 
For any of you Vanillaware-heads out there, Princess Crown has finally been fully translated into English!
Apologies for the double post but apparently some guy not involved with the Princess Crown translation was taken from an old outdated fork of the translation repo and managed to get it working in a partially running state.

This post was taken from one of the people who are involved with the Princess Crown translation.
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See, THIS is what I enjoy about games back then. Developers had to think outside of the box in order to do more with the limitations they had. I love this shit.

It would be a cold day in hell if a developer now did something like this for anything game related.
My thoughts exactly, you head will explode when you hear what the same guys were doing on the god damn NES. Wizards.
For any of you Vanillaware-heads out there, Princess Crown has finally been fully translated into English!
Vanillaware's art never fails to make me get >The Big Iron<. Seeing it in sprite form is like seeing the prototype of something truly beautiful. The same beauty is still there, less honed sure, but the spirit and talented hands are still there making things look amazing.
 
Call me a deranged coomer or whatever, but if there’s one thing I miss from retro games that I don’t get from modern games, it’s the lewd-lite game. The game that’s primarily made to titillate without showing too much. Rumble Roses or Senran Kagura, for example. It feels like nowadays every game developer is either a neo-puritan or a degenerate when the only lewd games are outright porn.
Agreed 100%.

There's two opinions I have on it. First, it's not just lewd-lite/fanservice/ecchi/pinup elements, or whatever word you want to use. It's also genres as a whole. Racing is really bad for this. Everything is either a racing sim that is barely playable, or super arcadey kind of game like mario kart or ridge racer. The so called "sim-cade" or simple arcade racer is all but dead. The few that are left, like Need for Speed and GRID, are all shit.

Another thing with lewd-lite is fetishes, which makes it hard to do almost anything. I remember some mario game where when the trailer dropped, there was a bunch of comments going "Nintendo knew exactly what they doing" in relation to Peach transforming into an elephant. Any game with anthro characters will get branded as a furry game. So games like Banjo Kazooie or StarFox couldn't really be made now.
 
Any game with anthro characters will get branded as a furry game. So games like Banjo Kazooie or StarFox couldn't really be made now.
StarFox got a lot of shit for Krystal, which wasn't in the series until Adventures (64 was the only really good game in the series) and wasn't even supposed to be a Star Fox character to begin with due to the whole Dinosaur Planet thing. The other reason is unironic mascot games have fallen out of fashion (Star Fox wasn't a mascot platformer but born into the same age), so the reason you won't see a game like StarFox is no one makes unironic mascot games anymore, and the "retro-inspired indie game" scene is full of trannies and weirdos who will gladly take money to put furry OCs in.

And "they don't make those games anymore" is a big thing. Once a genre is dead, it pretty much stays that way and you only ever hear about it if they did something that would be considered unique, even for the genre it would be in. People were sick of live-action footage games in the 1990s yet years later Her Story was successful, because even for the genre it was unique. It didn't revitalize the genre. Likewise, Return of the Obra Dinn borrows heavily from slow-paced computer games with classic B&W Mac dithered graphics and note-taking, but it didn't mean that style of game become big again.
 
I've been playing Dot Hack Infection recently and I'm quickly starting to remember why I used a gameshark for it back when I was a kid. I love the story and characters, but holy shit the combat is ass.
 
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Apologies for the double post but apparently some guy not involved with the Princess Crown translation was taken from an old outdated fork of the translation repo and managed to get it working in a partially running state.

This post was taken from one of the people who are involved with the Princess Crown translation.
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He is basically just pissed that someone used his old, published as open source, work and now gets all the thank you's from the community instead of waiting another 10+ years for whenever he and his buddies decided to release their version of the translation.
 
I've been playing Dot Hack Infection recently and I'm quickly starting to remember why I used a gameshark for it back when I was a kid. I love the story and characters, but holy shit the combat is ass.
Imagine the whiplash from people who played G.U. first and then decide to give Infection a go.
 
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He is basically just pissed that someone used his old, published as open source, work and now gets all the thank you's from the community instead of waiting another 10+ years for whenever he and his buddies decided to release their version of the translation.
The bigger issue here in my book is how hacked together it is, but frankly that's better than nothing.
 
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Normally I pass on remasters but Croc and The Thing are looking great:

With Croc, they are using the original source code and updating it for modern platforms. My only gripes are that the brightness in daytime areas is too high (as well as some of the lighting effects like when you collect a Gobbo) and the textures look smeary, like they were AI upscaled. Thankfully there will be a Retro Mode that switches the game to original assets and that looks great. The framerate is buttery smooth too. They are also implementing true 3D analog movement and an updated camera, however you will still be able to use tank controls if you prefer.


The Thing remaster is by Nightdive. They are using that game's original source code as well but the finished product will probably run on Kex. I'm not sure if Kex is supposed to be a frontend for old game code or if it's designed to mimic it, but it looks faithful to the original. Developers of the original game also gave Nightdive high-resolution assets. Here's an interview with Nightdive devs. Visuals, framerate, and gameplay all look fantastic. Both games will be released on GOG, DRM-free, as well as all current consoles.

These are how remasters should be done, not UE4/Unity slop. I am actually excited for these to get released and hope there will be more remasters done this way in the future.
 
They are using that game's original source code as well but the finished product will probably run on Kex. I'm not sure if Kex is supposed to be a frontend for old game code or if it's designed to mimic it, but it looks faithful to the original.
KEX is more of a framework than an actual engine (even if it has Engine on it's name), the idea is to port the game to a single framework, and from there easily make builds for all the platforms, since KEX is already integrated to all the console SDKs and Steamworks, it can help with development but it has also led to inconsistencies and bugs with some of their ports (Blood FS, Blade Runner EE, Quake, and Doom 1+2).

The inconsistencies and bugs thing seems to be a rather common problem for remasters that are basically "running the old game inside a modern framework/engine", with GTA Definitive Edition being the most famous example, and the engine bloat that comes by developing like this goes without saying.
 
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