Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Does anyone have any experience with Cemu? I acquired a DLC for a game I already have. But the folder is just a bunch of files with sequential hex numbers ("00000000, 00000001 ... 0000000a" etc.) and a file called tmd.0. Does anyone know how to install this in Cemu?
I know you typed this 2 months ago but I don't see a response and it just so happens I stayed up way too late last night dicking around with Cemu for the first time. I'm getting all games, patches, and DLC via USB Helper which is set to unpack directly into my Cemu games directory. It all ends up in separate folders like this:

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Within Cemu, I go to File, then Install game title, update, or DLC

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Each of the folders for the patch and DLC content contain a few sub folders. You'll want the one named "meta" which contains an .xml file also called "meta"

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Open the .xml file and Cemu will patch the game. The values under "version" and "DLC" will change/populate to show you've done it correctly.

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As someone that's never used a soldering iron before, it's fucking amazing the magic you can do to make these electronics work better.
Soldering is less magic and more just gluing things together with electrically conductive glue. With name brand equipment its also very easy. The problem is people buy solder from China that doesn't conduct the way it should, so you get inconsistent results when paying 5 dollars more for a good name brand solder (kester) makes it so easy. A decent temperature controlled iron means you don't overcook anything accidently, then you just heat up the parts and the solder does the rest. If it doesn't work the first time you either didn't heat both parts with the iron or it wicked heat away because it's got a lot of mass to it, so you just keep heating it up and the surface tension of the solder does the rest. Surface mount stuff is a lot smaller but the principles are the same and some of the larger surface mount stuff is the same size as through hole components just with no sticking it through the board and dealing with all that.
 
Anyone here get the Retro Fighters Defender? I don't have a good PS3 controller so thought I might grab one.
Have one that I use for PS1/2. Really like it though I wish it took AA batteries. These cheap battery packs they use are gonna last a few years then be toast. Yeah yeah you can replace them with some effort but AAs will be around forever. I do have to say, the D Pad is not perfect, was playing Brave Fencer Musashi on PS1 and had to switch to a OEM PS1 controller for the final stretch due to some missed inputs. Switched back the Brook adapter and to my Dual Shock 4s for classic PS1/2 games. On PS3 your not going to be using the Dpad a ton so it would be good for that.
 
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heard =/= using.
neither RetroArch or Mame are that bad, despite how much reddit and resetera like to scream otherwise. At least, neither of those are giving me issues so far.

If you can get your hands on it, you should try to mod a PSVita.
I still hope someone would make a PS1 emulator or something on it, mostly because of the dual sticks.
Also try to mod a 3DS if you can get one, the "new 3ds/ new 2ds" are good for SNES games and are generally more powerful.
Late on the reply, but I have more context. Mainly use a PSP for easy output to a CRT, as seen on My Life in Gaming. Unless one is doing output, the New 3DS or Vita are better options and running PS1 through the PSP mode with Adrenaline actually runs them in the PS Vita native emulator. So you can enjoy Ape Escape on the go through Adrenaline.

I recently grabbed a Steam Deck, and it's a fantastic emulator device. 4k PS2 and Gamecube on a portable, HD 3DS and PSP emulation, and I even got PS3 running even though it wasn't as rock steady fast as PS2/GC. Plus it has the filtering options that a PC has, such as interframe blending, for nice looking Gameboy games. Probably too expensive if you're looking for a dedicated emulator device, plus the 3DS, PSP/Vita, and Analogue Pocket are more portable. But as an added extra use for it, it's great.
 
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and I even got PS3 running even though it wasn't as rock steady fast
Speaking of which, I remember a video showing Yuzu, the switch emulator running decently on the Steam Deck.
I also remember another video which had to be shut down because highly intelligent articles from Kotaku and Gamesradar were being written. Well, I know about nintendo and PC not really going along, and the trailer was a funny goof, but the articles are still making it sound like the entirety of Valve Software is behind the Yuzu emulator.
https://github.com/flathub/org.yuzu_emu.yuzu/issues/570 lol
Off topic, but why is kotaku still around? I remember rumors about whatever parent company owning it bleeding money because of it.
 
Anyone have any recommendations on retroarch filters for old consoles like the NES and SNES? I'm using CRT-easymode right now on a raspberri pi and it looks pretty swell. Is there anything better that I can run on weak hardware?
 
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Anyone have any recommendations on retroarch filters for old consoles like the NES and SNES? I'm using CRT-easymode right now on a raspberri pi and it looks pretty swell. Is there anything better that I can run on weak hardware?
The NTSC and S-Video filters are good for the SNES and Genesis because they do a good job with dithering effects (used for transparency like with waterfalls in Sonic games and getting extra colors and shading like the pre-level screen in Earthworm Jim). Normal scanline and CRT filters leave the pixels unblended. You could probably also append a filter like mdapt or gdapt to one of the CRT ones.

Lately I've been playing with Mega Bezels and a few presets but you mentioned weak hardware so you'll have to see what works. But here's a link from the libretro forums, and a vid of someone talking about the "Death to Pixels" presets:

https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512

 
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The NTSC and S-Video filters are good for the SNES and Genesis because they do a good job with dithering effects (used for transparency like with waterfalls in Sonic games and getting extra colors and shading like the pre-level screen in Earthworm Jim). Normal scanline and CRT filters leave the pixels unblended. You could probably also append a filter like mdapt or gdapt to one of the CRT ones.

Lately I've been playing with Mega Bezels and a few presets but you mentioned weak hardware so you'll have to see what works. But here's a link from the libretro forums, and a vid of someone talking about the "Death to Pixels" presets:

https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512

That's gorgeous. I think that'll make my pi explode but I'll try it on a PC.
 
Anyone have any recommendations on retroarch filters for old consoles like the NES and SNES? I'm using CRT-easymode right now on a raspberri pi and it looks pretty swell. Is there anything better that I can run on weak hardware?
Honestly the easiest CRT aesthetic on a Pi is probably a real CRT if that's available locally. Even a no name CRT over composite looks fine. I don't see the Pi being able to push out more than basic scanlines. It's still outputting a digital image so it probably won't fix the stuff like Sonic waterfalls, but the Pi does look pretty nice at 240p with RetroPi installed. I'd test Sonic for you, but mine is on the fritz at the moment.
 
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I'd like to get a CRT but they're expensive and bulky. I missed the time to buy a nice PVM but I think there will be some pretty decent OLED screens in the next few years that'll be fine with the right filter setup.

I've been messing around with some romhacks to try to spice up some of the old classics. Most are unfiltered garbage, but there are a few that either update older games in an amazing way else add new content that's fun and balanced.

Super Mario: Around The World 2 is pretty great so far. Definitely challenging but the new music and tile-sets beats playing through the original tired levels again.
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Tetris - Rosy Retrospection adds modern Tetris gameplay (holding, instant drop, etc.) to the original gameboy game. Very well done. If you have one of those cheap 30$ retro handhelds, this is a classic for hiding in the stall at work.
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Super Metroid Ascent changes Super Metroid into sort of a puzzle game where each room has a unique challenge you have to complete with metroid mechanics and physics. Probably my favorite.
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If anyone knows anything else that stands out from the absolute tidal wave of rom hacking sewage, please share. There's some real gems from the fruits of autism.
 
because how the gamecube (and wii) are structured, as well as how the emulator, nintendo cannot do anything with C&D or anything of the sorts. At least, that's what I heard
Nintendo can't do anything because emulators have been ruled to be legal by the courts. This was decided back in 1999 when Sony tried to take down a playstation 1 emulator and lost the case. They have no legal grounds to issue a cease and desist unless they're providing proprietary files like a BIOS.
 
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Nintendo can't do anything because emulators have been ruled to be legal by the courts. This was decided back in 1999 when Sony tried to take down a playstation 1 emulator and lost the case. They have no legal grounds to issue a cease and desist unless they're providing propriety files like a BIOS.
That's right. Though, a bunch of internal Wii documents and source code leaked a few years ago, so Nintendo could go after Dolphin if they suspected they're not doing 100% clean room engineering. That's unlikely, though.
 
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Nintendo could go after Dolphin if they suspected they're not doing 100% clean room engineering
Dolphin is 100% FOSS, if nintendo wanted to go after them, they'd need to show that what they are doing is somehow against the copyright laws, and can't do it based on a suspicion, because the whole source is all on github. as well as the documentations.
It's more likely that someone would win a cause against nintendo for their obvious use of shit dumps on the nintendo switch's emulators (especially on the n64)
 
Nintendo can't do anything because emulators have been ruled to be legal by the courts. This was decided back in 1999 when Sony tried to take down a playstation 1 emulator and lost the case. They have no legal grounds to issue a cease and desist unless they're providing proprietary files like a BIOS.
They did scare the shit out of some devs a long time ago, the most famous ones were RealityMan and Epsilon of UltraHLE fame. They ditched the project soon after that.
It was pretty cool to be able to play Ocarina of Time in 1024x768 just a couple of months after it released on the N64. I even had a joypad that (accidentally) matched up really well with the N64 controller.
 
If anyone knows anything else that stands out from the absolute tidal wave of rom hacking sewage, please share. There's some real gems from the fruits of autism.
if you're looking for more super metroid, Subversion is easily the best one i've played. the map design is very unique and there's a ton of cool custom ASM stuff; i believe it was made by the devs of the SMART romhacking tool mostly to show off what it can do. there's even prime-style data logs and a hint system for if you get lost
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another one i liked a lot is Ancient Chozo. it's less of a full romhack and more of a reimagining of the original game. it's got great visuals, a few new shortcuts, a new minor area, and some neat new mechanics: bombs basically work like speed booster. horizontal bomb jumps will send you flying across a room and even break through speed blocks, and if you vertical bomb jump and then unmorph while holding left or right you'll get a speed charge that you can store for a shinespark. it's kind of broken but it's fun so who really cares
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Mario's Mystery Meat is a bizarre comedy hack of mario world that's based around vinesauce lore and jokes, but you can still get a lot of enjoyment out of it even if you don't understand all the references. a ton of custom stuff, at times you'll wonder if you're even still playing mario world.
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i could do a whole list on kaizo mario world hacks but i know that's not exactly everyone's cup of tea so i'll keep it to one that i really enjoyed: The Joy of Kaizo. you play as a cute sprite of bob ross and every level is based on one of his paintings. it's a bit silly but it's fun and very well made. note that although it's rated expert difficulty, there is an option for a beginner and moderate difficulty as well so anyone should be able to beat the devil out of it with enough patience or save states if you're a casual
unfortunately the mario hacking community is extremely pozzed (smwcentral is literally run by trannies) so i think the creator of this one was banned for being too based
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How autistic are you all with storing games? I go back and forth on it, but I think I’ve settled on keeping full romsets on an external drive in case I need them, while my actual devices have only my favorites. It feels a lot more satisfying looking through a list of 100 NES games that I know I like than a list of 3000 roms where 80%+ of them are crap. Though it makes updating rom hacks more tedious since I like to keep them up to date but don’t like having to keep all my separate devices in parity.

I also don’t like how modern games are split up so that you have to install add-ons through the emulator menu, so I use Cemu to merge each Wii U game with its update and DLC into a single WUA file, and Switch Army Knife to do the same thing for Switch games.
 
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