DC had the same problem that the Saturn, or the Amstrad Plus! range, had.
In the Saturn's case yes, thou it wasn't so much design to compete with the previous hardware, more so it was still designed to be a 2D-Powerhouse and by 1994 the Industry was just quickly moving towards 3D.
The Dreamcast did what Sega wanted it to do perfectly and that was to finally fulfill the original promise under which Sega started to produce consoles in the first place: ''Bring the Arcade Home'' since the Naomi, Sega's main arcade-hardware after the Model 3 was more or less just a DC.
It was strong enough, you can't look at Sonic or Shenmue and conclude it was weak. Weaker, sure, but the power difference wasn't insurmountable.
I think videos will better illustrate what I mean:
Soul Calibur 1 vs 2
Dead or Alive 2 vs 3 (Released 1 Year later)
Metropolis Street Racer vs Project Gotham Racing (Released 1 Year later, MSR 30 FPS vs PGR 60 FPS)
Sega GT, Le Mans 24 Hours and F355 Challenge vs Gran Turismo 3
Can't find a video but just compare how Headhunter looks vs Metal Gear Solid 2.
I think people forget just how old the DC was by the time the Gamecube/Xbox were released.
The DC was originally released in November 1998, the PS 2 was released 1,5 years later in March 2000 and both the Gamecube and Xbox were released about
3 Years later in September and November of 2001
Its not really surprising just how much more powerful they were especially since unlike the PS2 with its special hardware design, the DC was designed to be cheap and easy to use and because of that used components that even in 1998 weren't really cutting edge.
The whole defining consoles by generations is dumb anyways and the DC is another good example why.
There were examples of even bigger differences in power where the weaker system thrashed the stronger competition, like Wii or DS.
The Wii is a special example since it was sold entirely on the back of its gimmick, motion control.
Similarly the DS touchscreen manged to also drawn in a lot of casuals, don't forget how successful gimmick games like Brain Age originally were. Outside of that Nintendo had the big exclusive IPs like Pokemon to drawn in the regular gamers.
Sega outside of Sonic, which compared to Mario or Pokemon is still small fries, never managed to create really big/lasting IPs.
TL;DR - With every port of Sonic Adventure, the "more powerful" systems had to use work-arounds to get things to work and look right, but they are by no means perfect and even have game-breaking flaws to them.
No, the people handling the port just did a bad job. The Sonic Adventure 2 Port runs perfectly fine, the Sonic Adventure 1 port was just a bad port. For another example, don't forget that the Gamecube Port of PSO supported 4 player-splitscreen because the consoles was just that much stronger. The DC has no Splittscreen at all.
That's just a retarded narrative pushed by ModernVintageGamer and his reddit goons.
ModernVintageGamer has nothing to do with that narrative.
The real problem is that there were hardly any interesting games on it and most of them were 2D shit or didn't take advantage of the new hardware capabilities like the cancelled half life port tried to.
Sega did create games that pushed the DC to its limit like Shenmue 1 and 2, Phantasy Star Online and Jet Set Radio the real Problem was that Sega alone couldn't carry the DC and outside of Resident Evil Code Veronica and Soul Calibur there were barley any big publishers/developers creating AAA-Games for the DC.
That and next generation consoles coming out right after and we all know how prolific the PS2/Xbox library was.
Funnily enough it was the Hype for the PS 2 not its library that killed the DC, thou if the DC had lived longer the PS 2 library would have done it. The DC was discontinued on 31.01.2001. At that point in the time the PS 2 didn't have any outstanding exclusives yet. The Xbox is basically irrelevant since it was only released in November 2001.
If you compare the 2000 Lineup of the PS 2 against the DC, the DC Is actually the clear winner, thou its king of unfair since the PS 2 launched in March of 2000 while the DC had been released 1,5 Years earlier in November 1998.
Playstation 2:
- Ridge Racer 5
- Tekken Tag Tournament
- The Bouncer (Yes, its sucks but it was one of the first big/hyped up games for the PS2)
- Driving Emotion Type-S (Same as with The Bouncer)
- Midnight Club: Street Racing
- Dead or Alive 2 (Also on Dreamcast, as good on the Dreamcast as on Playstation 2 espacially visually)
- Time Splitter
- Dynasty Warrior 2
Dreamcast:
- Shenmue (in Japan on 29.12.1999 thou)
- Resident Evil: Code Veronica
- Grandia 2
- Skies of Arcadia
- Crazy Taxi
- Jet Set/Grind Radio
- Phantasy Star Online
- Rayman 2 (Also on N64, PS1 but the DC has both massively improved Graphics as well as better gameplay/level design)
- Virtua Tennis
- Samba de Amigo
- Space Channel 5
- Metropolis Street Racer
- Sega GT
- Sega Marine Fishing
- Dead or Alive 2 (Also on PS 2, as good on the DC as on PS 2 especially visually)
- Marvel vs Capcom 2
- Quake 3 Arena