- Joined
- Jan 17, 2019
Man, I want to give the game a chance, but I've dropped the difficulty to Rookie due to all the spawn fuckery. If stealth was worth a damn that'd be one thing, but it isn't, so it's not.
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After uninstalling 2 I decided to finally take the dive and try GAMMA and it is utterly insane to me how much better it looks and runs. I have a very beefy GPU and I could just barely run 2 at 60 FPS while upscaling and even then the game was smeary as shit and had horrible stuttering. On the other end, GAMMA runs maxed out at 120 FPS native res and the game looks crisp as fuck with no temporal vaseline in sight. It's unreal (pun intended) to me what we lost in the insane race for graphical "fidelity". It seems to be okay to sacrifice absolutely everything if you can make a screenshot where the main character's ass hairs are rendered physically "correct".Stalker 2 being a complete mess has compelled me to actually give Shadow of Chernobyl a proper try, so far I can confidently say that Unreal 5 is a fucking cancerous game engine and any game made on it is bound to either be 150+ gigs or a horrible, blurry, unoptimized mess.
That's what I don't understand. I keep seeing fans of the previous games do damage control by memeing the bugs as "part of the game, lol". What was the point of switching from their in-house engine to Unreal if the game is buggy and the AI brain dead?You are a moron. The old games were janky pieces of shit that did unconventional and cool things which made them worth playing despite their problems. Stalker 2 is a shittily designed Far Cry clone with aSovietsorry I mean UKRANIAN reskin. I really can't stand your kind of attitude: "Why are you complaining? Old product also bad LOL welcome to teh zone!!!". Get some standards.
If you've never ever played Stalker before I would really recommend just playing the original Stalker: Shadow of Chernobyl with if any mod maybe the Zone Reclamation Project installed, which mostly contains bugfixes. The game is really good unmodded, albeit a bit different to what you might expect Stalker to be if you've only watched YouTube videos on the larger overhauls. Play on the highest difficulty because paradoxically it is much easier and more consistent. The guns (including yours) act like pea shooters otherwise.Do I need mods if I want to play the first game?
It's cope by people who are incapable of critical thought and who think that faults with a product they love reflect on them. Power to you if you enjoy the sequel, but why even join the discussion if all you are going to say is "well I think it's actually good that it is bad"? Like are you getting paid to say shit like that or what lol.I keep seeing fans of the previous games do damage control by memeing the bugs as "part of the game, lol"
So they can fool console tards into buying their game, knowing full well most fans will just pirate it on PC. Obviously you have to entire the console cattle with "gud graphix" or else they will start mooing and goo back to COD or NBA.Do I need mods if I want to play the first game?
That's what I don't understand. I keep seeing fans of the previous games do damage control by memeing the bugs as "part of the game, lol". What was the point of switching from their in-house engine to Unreal if the game is buggy and the AI brain dead?
Nah, it's 4k textures. That's true bloat. Every game should have OPTIONAL 4k textures pack, that download SEPARATELY from main game. Example - fallout 4. Without 4k but with all add-ons is 34 gigs. 4k textures add extra 40.Stalker 2 being a complete mess has compelled me to actually give Shadow of Chernobyl a proper try, so far I can confidently say that Unreal 5 is a fucking cancerous game engine and any game made on it is bound to either be 150+ gigs or a horrible, blurry, unoptimized mess.
Fucking fortnite lets you omit files to reduce download size, its ridiculous it isnt common practice to decide what you feel is essential for your gameplay.Nah, it's 4k textures. That's true bloat. Every game should have OPTIONAL 4k textures pack, that download SEPARATELY from main game. Example - fallout 4. Without 4k but with all add-ons is 34 gigs. 4k textures add extra 40.
There is a theory going around that this is intentional, to make sure you only play a few select games since you won't have space on your hard drive for anything more. COD has been ridiculous about this, being big enough lately that it could take an entire smaller hard drive all to itself.Fucking fortnite lets you omit files to reduce download size, its ridiculous it isnt common practice to decide what you feel is essential for your gameplay.
It's still there. Shitomaly and Gaymma fags are too busy copying guns from tarkov to worry about any of this shit tho. Gotta enjoy that tacticool gameplay of 2007 AI that slowly walks towards you when in the openi haven't touched xray shit in years but if i recall anomaly still has the janky ass half baked CoC squad system where instead of every squad being spawned and then given tasks by the AI director so its all controlled by scripting, there's a mish mash of hard coded ai behaviors on maps, hard coded named squads, and dynamic stalker squads that make any abstract development goal really difficult because there's three different ways the game does things and they didn't decide to stick with one
I don't really blame them for not trying to fix A-life more. Working with the X-ray engine and enjoying it is an exceptionally autistic trait.It's still there. Shitomaly and Gaymma fags are too busy copying guns from tarkov to worry about any of this shit tho. Gotta enjoy that tacticool gameplay of 2007 AI that slowly walks towards you when in the open![]()
the AI is a lot like the hl2 soldier AI, it's quite good for the environments the built, but it completely breaks down once you put it into situations it was never meant to be in or the node pathing is bunk - and the node pathing is extremely bunk on the maps that aren't from SHOC or COP.It's still there. Shitomaly and Gaymma fags are too busy copying guns from tarkov to worry about any of this shit tho. Gotta enjoy that tacticool gameplay of 2007 AI that slowly walks towards you when in the open![]()
I don't know, to me it was fine, made getting sawn-off from bandits and then upgrading to AKSU from army checkpoint more rewarding.So I remember playing Stalker 1 a few years after release and I hated the OG's shooting mechanics. You could line up a basic headshot and it would do nothing. Made the basic Makarov feel like total shit. I alleviated it by installing one of the "realistic gunplay" mods and I remember chatting about it online. A few real hardcore Stalker fans looked down upon me considered me a scrub I was essentially cheating.
Well I see Stalker 2 Markarov is way more in line with how I thought it should have been from the start. So suck it OG fanboys who see modding as cheating.
Single unit "loners" (Hardcoded like Barkeep and dynamic units)i haven't touched xray shit in years but if i recall anomaly still has the janky ass half baked CoC squad system where instead of every squad being spawned and then given tasks by the AI director so its all controlled by scripting, there's a mish mash of hard coded ai behaviors on maps, hard coded named squads, and dynamic stalker squads that make any abstract development goal really difficult because there's three different ways the game does things and they didn't decide to stick with one
Hey, at least they aren't stuck swapping weapons and firing RPGs point blank.People are angry that A-life 2 isn't real and the game just spawns enemies around you. I'm more annoyed by the combat AI just forgetting about the player in the middle of a firefight and walking away. It completely ruins my immersion every time, it's just so blatant that the game is broken.