Saints Row thread

I'm still trying to wrap my head around the student loan plot point. Starting a murderous street gang that kills innocent people over student loans is way more evil and psychopathic than anything the original "problematic" Saints from the OG games did.

You know what game did that type of setup better?

Borderlands The Pre-sequel with Timothy Lawrence (aka, Jack's Doppelganger)

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The hook for Timothy's backstory was that he was extremely average in comparison with everyone else.

He was just a random college student wanting to pay his loans. Thats it, not much else to him, being an average joe and all.

The absurdity came from how "average and grounded" his backstory was in comparison to the usual high stakes epicness insanity of the borderlands universe. Besides, Timothy was fun to play as and his dialogue reflects that down to earth-ness to him.

I think it also helped that he was a DLC Vault Hunter instead of the only one, he truly felt like an "alternative" to the main experience with the regular vanilla ones.

In the new one, they are playing this straight, as if to say "urgh, #relatable, right?!"

TPS draws attention to it over how absurdly "normal" Timothy is, with Saints Row, its played straight like its this amazing idea.
 
Why does saints look like gender studies graduates in Saints Row Reboot?
Did they think people wouldn't object to emasculatation and censoring "Problematic elements"?
Who do they think will be the player base? Broke college hipster trannies?
 
I picked up 4 on a whim. It's definitely fun, but I have to ask, did the idea of "balancing difficulty over playtime" ever occur to the developers? You unlock the ability to call the "Void" vehicle to you at any time stupid early and it works way too well in just about any combat encounter except Wardens (which are a joke regardless). Then you got locations like the towers where you can tell it was supposed to be a platforming challenge, but fuck that, you got the Void right at the start, free xp.

The Activities are fun but aside from the time trials, getting gold's is just a matter of RNG or exploiting how poorly implemented the scoring mechanic is (i.e. Frauds and just ragdolling down a long stretch of oncoming traffic for an easy chain). Having super powers does make things fun, but it's more of a novelty because it really does make it feel like you're given God Mode almost immediately making everything feel incredibly trivial from then. It feels like you're supposed to self-impose rules to have any kind of challenge. When I imagine what a game journalists idea of difficulty should be, I guess you can say it would be something like this.

A better analogy: It feels like starting a file in Minecraft survival, and then 5 minutes later it just permanently locks you into creative mode.
 
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You know what game did that type of setup better?

Borderlands The Pre-sequel with Timothy Lawrence (aka, Jack's Doppelganger)

hqdefault.jpg


The hook for Timothy's backstory was that he was extremely average in comparison with everyone else.

He was just a random college student wanting to pay his loans. Thats it, not much else to him, being an average joe and all.

The absurdity came from how "average and grounded" his backstory was in comparison to the usual high stakes epicness insanity of the borderlands universe. Besides, Timothy was fun to play as and his dialogue reflects that down to earth-ness to him.

I think it also helped that he was a DLC Vault Hunter instead of the only one, he truly felt like an "alternative" to the main experience with the regular vanilla ones.

In the new one, they are playing this straight, as if to say "urgh, #relatable, right?!"

TPS draws attention to it over how absurdly "normal" Timothy is, with Saints Row, its played straight like its this amazing idea.
Timothy was absolutely my favorite character in the game, if not the entire series, because of how people likely bought the DLC and expecting "Jack" to be his badass awesome self from BL2, but he turned out to be the most milquetoast character in the game, literally the antithesis of everything Jack embodied. Also, though he was scared out of his wits most of the time, he still manned up and took down everything in front of him, and became more confident and badass in his own way. The part near the end where Jack (well on his way to insanity) tells you to kill a defenseless soldier, if you decide not to do it, Timothy will tell Jack "I'm not you, Jack" in a seething tone of voice that shows how far Timothy developed as his own character after letting himself be bossed around for the whole game. That was one of my favorite moments in the game, seeing Timothy stand up to Jack like that after getting zero respect from him.

Back on topic, that driving section definitely looked pretty SR3, except in an emptier biome. If you've driven in one desert, you've driven in them all. I'm already expecting to write a eulogy for this series, which was one of my favorites from the first to the third. Never played 4 or GOOH, and if this shapes up like it's looking like it's going to, I won't be playing this one either.
 
Why even bother paying those loans when they're going to break so many laws? If they're willing to engage in murder, drug running, prostitution (fat chance that's in the game after going out of their way to sanitize returning businesses), and racketeering, they're not going to care about paying off the college that scammed them (hell, they'd probably just buy the whole thing and make the professors pay them off for "protection").

I don't even care that they went to college, I just think making student loans a motivation taints the series.
They may as well just blow up the Department of Education. Betcha that plot line will be mentioned once or twice, then forgotten about.
 
I picked up 4 on a whim. It's definitely fun, but I have to ask, did the idea of "balancing difficulty over playtime" ever occur to the developers? You unlock the ability to call the "Void" vehicle to you at any time stupid early and it works way too well in just about any combat encounter except Wardens (which are a joke regardless). Then you got locations like the towers where you can tell it was supposed to be a platforming challenge, but fuck that, you got the Void right at the start, free xp.

The Activities are fun but aside from the time trials, getting gold's is just a matter of RNG or exploiting how poorly implemented the scoring mechanic is (i.e. Frauds and just ragdolling down a long stretch of oncoming traffic for an easy chain). Having super powers does make things fun, but it's more of a novelty because it really does make it feel like you're given God Mode almost immediately making everything feel incredibly trivial from then. It feels like you're supposed to self-impose rules to have any kind of challenge. When I imagine what a game journalists idea of difficulty should be, I guess you can say it would be something like this.

A better analogy: It feels like starting a file in Minecraft survival, and then 5 minutes later it just permanently locks you into creative mode.

My suggestion? Play S.R 4 with a friend. I promise you it will be the best fun you two will have in a while. Yeah, it may be OP fun but with a friend, its such a clusterfuck that it is a joy to experience.
Timothy was absolutely my favorite character in the game, if not the entire series, because of how people likely bought the DLC and expecting "Jack" to be his badass awesome self from BL2, but he turned out to be the most milquetoast character in the game, literally the antithesis of everything Jack embodied. Also, though he was scared out of his wits most of the time, he still manned up and took down everything in front of him, and became more confident and badass in his own way. The part near the end where Jack (well on his way to insanity) tells you to kill a defenseless soldier, if you decide not to do it, Timothy will tell Jack "I'm not you, Jack" in a seething tone of voice that shows how far Timothy developed as his own character after letting himself be bossed around for the whole game. That was one of my favorite moments in the game, seeing Timothy stand up to Jack like that after getting zero respect from him.

Timothy is indeed an awesome character with a fun skill move (yeah, cool, talk to my holo-jacks...And Zane totally stole this gimmick). There are some gems of visual storytelling that we sadly lost a lot of in Borderlands 3, also Im glad he wasnt ruined like most of the previous VHs were in that game. But I digress.

Back on topic, that driving section definitely looked pretty SR3, except in an emptier biome. If you've driven in one desert, you've driven in them all. I'm already expecting to write a eulogy for this series, which was one of my favorites from the first to the third. Never played 4 or GOOH, and if this shapes up like it's looking like it's going to, I won't be playing this one either.

GTA SA "perfected" desert driving but I wouldnt exactly say that is a big accomplishment because designing a big sandy land of nothing isnt particularly hard (but SA had the smart idea of adding intriguing stuff hidden in it, like the body bags, the ghost town and the alien diner). So say that you got a gosh darn awesome desert area is the same as Super Mario games bragging about having a desert stage, there just isnt much to evolve there.

They may as well just blow up the Department of Education. Betcha that plot line will be mentioned once or twice, then forgotten about.

Im all for destroying the marxist educational establishment so of course they will never do it, instead blaming on some white conservative trump expy because writers nowadays cant write originality to save their lives.

Also Saints Row was never about that shit.
 
Back on topic, that driving section definitely looked pretty SR3, except in an emptier biome. If you've driven in one desert, you've driven in them all.
I am not liking the desert biome. It's an excuse to have empty space of no value. The city looks like a Mexican Stillport. Nothing memorable so far.
 

Along with eye color, gender and skin tone options, players can also add prosthetics to their version of The Boss. Art director Frank Marquart says, “We’ve achieved dreams. There were things that we really tried and we could not do on previous titles that we can now do in this game.” As players progress through the story, they’ll also unlock customization options for weapons and vehicles. It will be possible to personalize the gang, and also upgrade and decorate the Saints’ headquarters in various ways.

This almost sounds like The Sims
 
Why does saints look like gender studies graduates in Saints Row Reboot?
Did they think people wouldn't object to emasculatation and censoring "Problematic elements"?
Who do they think will be the player base? Broke college hipster trannies?

What you see is a company that is desperate to make a profit in a post humor society when their bread and butter was making shameless humourous entertainment.



This almost sounds like The Sims

Now they are going to have Activision or EA brag about how "military" their shooters are.

It just reeks of desperation. I feel like everyone there knows this game wont sell and probably just bracing for it.
 
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