One possible final treat or FUCK KONAMI I can give you folks is the true Silent Hill followup we never got by Team Silent, they listened to fan feedback and were working on Shadows, presumably reusing a rejected SH3 script for SH5 and likely more if they weren't shitcanned by Konami. This sounds INFINITELY more original and cool compared to what we ended up with in 2006-2012 and now.
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This is without exageration what they needed to do following 4, in my opinion. Even today, i believe there's an audience just waiting for something similar to this "Scary Daytime" concept they mention.
Reminds me of what they did with 3's opening and 4's first half when youre inside your apartment; You're in the middle of the day, everyone around you is going on through their daily, but
something isn't checking out. And i'm not talking about internet shit ala "Someone keeps staring at you, SMILING!!!", but that sort of subtle thing like when you first take control of Heather in the women's restroom, and its implied that someone else is using one of the stalls, but they never come out, or even answer more than once.
It's not a jumpscare, it's not exactly meant to be scary by itself, but it's offputting enough for your brain to find it unsettling. Helps a lot that the setting itself looks wonderfully eerie with the harsh sunset illuminating the place.
Seriously, i dont wanna come across as dick sucking Team Silent too much, but art direction like this *had* to have more than five minutes of thought put into it. They couldve easily just turn the lights off and have some bulb flickering on and off like many horror hacks do.
While i'm sperging about lights here's another shot from SH3
This room *sickens* me. It looks disgusting. I would rather be anywhere else but there. And i fucking love it.
I could go on and on, but im starting to ramble here. TLDR: This Silent Hill: Shadows project was the best way to follow up a franchise that had already reached it's peak.