Silent Hill

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Here's a pretty spot-on critique some limey did of >Just< the original trailer from 2022. The gaming audience Isn't Supposed To Know at the outset that James has issues... but what do we see? We go from a mysterious and ethereal intro in the original, to one where James is panicked and sweating, washing his hands in a sink like he's just done something horrible... They essentially killed any nuance within the first 5 seconds of the trailer.
View attachment 5738741View attachment 5738778
I argued with some retard on YouTube where he said the remake is better because it has better graphics… but it doesn’t matter what graphics you have, you can’t ever get this scene right in a remake. The atmosphere and mystery of the original could never be captured with modern graphics. The modern gamer only sees shallow aspects of a video game like “oooh pretty graphics”.
 
Here's a pretty spot-on critique some limey did of >Just< the original trailer from 2022. The gaming audience Isn't Supposed To Know at the outset that James has issues... but what do we see? We go from a mysterious and ethereal intro in the original, to one where James is panicked and sweating, washing his hands in a sink like he's just done something horrible... They essentially killed any nuance within the first 5 seconds of the trailer.
View attachment 5738741View attachment 5738778
That's just ridiculous. Are people really that dumbed down these days that subtlety and nuance is lost on them? SH2's intro was fine because you just assume James is simply washing his face. It doesn't spoil the ending from the onset.
 
  • Like
Reactions: Brain Problems
The graphics? Still good to this day, and lower poly resolutions make shit even scarier.

It's actually incredible how well the graphics in SH2 and 3 hold up. It's like they've barely aged a day. I recently got a 65" TV and plugged my PS2 into it, and the games still don't look like shit.

SH1 and its dithering hold up great too - As you say, the low poly resolution makes the terror more real, even though I've finished the game hundreds of times.
 
That's just ridiculous. Are people really that dumbed down these days that subtlety and nuance is lost on them? SH2's intro was fine because you just assume James is simply washing his face. It doesn't spoil the ending from the onset.
The idea of remastering and remaking a game for a newer generation is redundant that they give George Lucas a run for his money. SH1-3 were fine the way they are
 
Put simply... I don't care about trauma. I'm not a fucking therapist. And the minute I realize all that's going on is that the character I'm playing as seriously needs to take their meds, I zone out.
I like to refer to this as "Indie Trauma". In older games and other forms of fiction trauma is a tool that can be used for a multitude of different reasons, the trick was to use it in a way that made the audience more invested in the story you're trying to tell without them noticing. But modern writing has a really bad habit of just presenting ideas as they are and try to force a reaction from their audience in an attempt to be relatable. It's basic bitch pandering.
 
I like to refer to this as "Indie Trauma". In older games and other forms of fiction trauma is a tool that can be used for a multitude of different reasons, the trick was to use it in a way that made the audience more invested in the story you're trying to tell without them noticing. But modern writing has a really bad habit of just presenting ideas as they are and try to force a reaction from their audience in an attempt to be relatable. It's basic bitch pandering.
This kind of shit has been going on for awhile and isn't just indie games. Heck even TV writing nowadays will often just have characters describe their personalities and outright state what their story arcs are gonna be.

And then redditors wonder why people like me prefer older works.
 
If I remember right the reason why the HD collection was so garbage was because Konami didn’t hold on to any of the data (maybe assets works better?) and just dumped off what they managed to find to a studio that was also retarded. It seems to be a problem over in Japan. Like all the shit for one of the final fantasies was all in a shoebox somewhere. Not sure why they wouldn’t just grab a disc of the finished game and work backwards but I also know nothing about game making.
I'm fairly certain they based it on the code for the old PC/windows port, which was a port done by a western company way back in the day. That seems to have been a trend, when the FF8 remaster happened I predicted it would be done with the code from the PC port that Eidos did, and it was. I've never looked at the MGS collections but it wouldn't surprise me if they were based on the Windows ports as well because that was the only source code they had. Because it makes sense to save PC code bases.
Games used to be treated as kiddy stuff, so trashing made sense cause "why would anyone need it".
Console games in the past didn't get constant re-releases on new systems and every new generation was different and incompatible with the old one so the old assets and source code were basically trash. That seems to be the Japanese reason from what I've figured out.
 
If I remember right the reason why the HD collection was so garbage was because Konami didn’t hold on to any of the data (maybe assets works better?) and just dumped off what they managed to find to a studio that was also retarded. It seems to be a problem over in Japan. Like all the shit for one of the final fantasies was all in a shoebox somewhere. Not sure why they wouldn’t just grab a disc of the finished game and work backwards but I also know nothing about game making.
You have interviews of bluepoint explaining how they reverse engineered the games for their ports. They would take the actual retail disc to make sure it wasn't some altered patch or something. Hijinx also was making the game for just xbox 360 originally and the ps3 version was announced last second.
 
  • Informative
Reactions: Brain Problems
I've never looked at the MGS collections but it wouldn't surprise me if they were based on the Windows ports as well because that was the only source code they had.
It's actually even lazier than that. In the newest collection, MGS1 is just a Playstation ROM in an emulator that's significantly worse and feature-poor compared to emulators freely available online. I believe MGS2 is the PC port, but without the fan patch that made it a tolerable experience.
 
It's actually incredible how well the graphics in SH2 and 3 hold up. It's like they've barely aged a day. I recently got a 65" TV and plugged my PS2 into it, and the games still don't look like shit.
Moreso than the graphics, if you simply observe the >>detail<< in each room of SH2/3 it's incredible for the PS2 era. Every room you go in has unique carpets, wallpaper, furniture etc., the scummy bathrooms have unique broken floor tiles and grime in every corner, each room is packed with stuff.

Then look at SH Downpour (which came out a decade later) - where multiple "clusters" of rooms can be found lazily copy/pasted all throughout the town.
 
MGS1 is just a Playstation ROM
That's exactly what they did with the original HD collection on ps3 not sure why people want anything else. Do you really trust Konami to tinker with such an important piece of gaming history? At least in this state any new players are getting the genuine experience rather than them thinking its bad because of some new porting issue and thinking its a flaw of being an old game.

Whenever people talk about how much of a buggy broken mess sonic adventure 1 is they're always talking about about the "director's cut" because that's the only version they played but not only did the original dreamcast version not have these bugs it was also a much better looking game. This example is old so we have years of people saying these things out of ignorance.

But how about the DMC HD collection which has many issues and many many more issues on the pc version. These are fine for returning veterans but if this is our archive for players to see what these old games were like then they're not going to be as impressed by them. Again, an emulator is preferred.
 
There are a lot of decent PS1 HD emulators you can still find
 
Back