Sony hate thread

Like always, it’s okay when Sony does it. Gotta break out that “fanboys rant when a competitor does something but rave when Sony does it” chart.
It's not even ranting when a competitor does it in this case, it's ranting about the most retarded speculation that a competitor might be doing it, while at absolute best, being completely silent when sony openly admits that they're doing it.
 
It's a given that AI will find its way into the most fetid, bloated and overwrought category of entertainment, as AAA games have demonstrated; cost-savings that is in production terms, they're still going to charge their $80+ while pocketing the extra from a reduced overhead, shipping, packaging, etc.
That is to say if whatever abomination they make proves worthy of purchase. Marketeers have a poor record ideating and developing intellectual properties.
 
It's a given that AI will find its way into the most fetid, bloated and overwrought category of entertainment, as AAA games have demonstrated; cost-savings that is in production terms, they're still going to charge their $80+ while pocketing the extra from a reduced overhead, shipping, packaging, etc.
That is to say if whatever abomination they make proves worthy of purchase. Marketeers have a poor record ideating and developing intellectual properties.

I have mixed feelings on using AI for game development. On one hand, I have no issues with small single-digit teams using AI generated images for placeholder art, or using AI generated speech with a robot voice for small bits of narration. It frees up resources for the developers to more properly flesh out core gameplay mechanics and features to get the game functional. AI assets can be replaced later once everything is solid, or when developers come into more capital to have the ability to do so.

On the other hand, it's definitely an issue when a company that frequently develops with studios that range from hundreds to even thousands of employees do it. They DO have the available capital and access to any artistic talent they would need. There isn't a need to use AI generated imagery or voice work when you have a budget that rivals the GDP of some small countries. The whole story with Bungie ripping off an artist's work for Marathon and their current ongoing lawsuit over plagiarism from Destiny 2's Red War content chaps my ass because these companies can easily afford to pay these artists and authors for their works. Instead, they just blatantly lift it and put out cushy PR statements to absolve themselves of blame, then it gets swept under the rug and forgotten about.

Imagine if the shoe was on the other foot. If you or I created a property with an intent to profit and diirectly copied Bungie's work, do you think I could just release an "oopsies" statement on social media and then turn around and sell it anyways? Fuuuuuuuuck no, I would have the most Jewish of lawyers crawling up my ass in a heartbeat. It's bullshit that these big companies get to blatantly get away with this shit with no reproccusions.

When I started this post I wasn't mad and now I am. I'm tired of watching good things happen to bad people while bad things happen to good people. Gimme my hat, it's on the rack.
 
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Literally the only time people talked about Marathon was talking about them stealing art
and only days afterward sony are all gung ho on using AI art?
They're going to end up being the court precedent for AI art one way or another, aren't they?
 
Hah! So they saw that (admittedly impressive) demo of an "AI" generating a Quake-like game in realtime and decided "hey! We can commercialize that"? I can't fuckin' wait for Skynet to begin its conquest of humanity by suing Sony for copyright infringement.
My guess is they took one look at their dangerhiar employees and their output and concluded an AI could do the job better, faster and cheaper.
 
Got an email from Sony, they're ending the Playstation Stars Loyalty Plan after 3 years.

What the fuck was the Playstation Stars Loyalty Plan? Like, did I miss a memo, or was this just poorly advertised?
Digital trophies, which were DEFINITELY not the remnant of a scrapped nft project from before ugly monkey jpegs crashed in price, don't even DARE suggest that it was that.
 
My guess is they took one look at their dangerhiar employees and their output and concluded an AI could do the job better, faster and cheaper.
Heh probably, yeah. They own Zenimax and iD Software now though, don't they? I'm not sure I want iD revisiting Quake right now given how far away from Doom they've gotten with Doom Dark Ages or whatever the new one's called.
 
Heh probably, yeah. They own Zenimax and iD Software now though, don't they? I'm not sure I want iD revisiting Quake right now given how far away from Doom they've gotten with Doom Dark Ages or whatever the new one's called.
Sony, not microsoft, though it wouldn't surprise me.
 
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Some Sony lulz:

Space Marine 2: Crafted edition is skipping PS5

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Speculation that Sony are having a State of Play in June has been quashed, as it is rumoured to be pushed back to September because Sony have no games to show. They're handing the market to Nintendo.



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The Game Business - Ampere: Of the 3M Players for Doom the Dark Age: Over 2M on Xbox & Xbox Game Pass, ~500K on PS5 and the Rest on PC & PC Game Pass​

Doom sold like shit on PS5. For all of the laughing about low sales on PC, the PS5 couldn't even beat it with this game.



Bungie moral in freefall, Marathon may get delayed, another win by Hulst.

  • The public explanation for the art theft, one ex-employee taking things in 2020, is the same one being given internally at Bungie among the rank and file.

  • Sony and Bungie legal are now sorting through this and there is unlikely to be any much new information as all of this continues to unfold. It is not clear how long an "audit" will take of the assets to remove or find any more plagiarism, as it's an expansive enough process to have Bungie not even show any footage at all in its recent livestream.

  • Morale is in "free-fall" across all departments, and "the vibes have never been worse." Everyone has the same concerns about what happens to Bungie as a studio if Marathon bombs, which is something they absolutely cannot afford.

  • There are not even hints or jokes about a delay from the September release date internally. With that said, it is entirely possible, if not likely, those conversations are happening privately between higher-up Sony and Bungie leadership. It's unclear what the plan is to launch the game in a "now actively hostile environment" just a few months from now, or how to turn that around.




I've saved the best to last:

He has, with some class and charm, slagged Playstation off for, what I believe was a "jump or you're pushed" moment. He was old school Playstation and the new managers like Hulst and Druckman want people like Yoshida gone.

Turns out, we were right. Sony have treated the old management like shit, according to none other than Shuhei himself.

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Absolute shitshow at Sony at the moment. When Ghost flops and Marathon doesn't move consoles, the cope about GTA 6 selling 1000 million consoles will intensify beyond believe. Basically, Playstation success is hinging on GTA 6.

A gaming crash never looked so certain.
 
Aren't you forgetting something? What about Fairgame$?

Please don't laugh, I am being very serious.

Jade Gaymond left the sinking ship.

Probably not be associated with the FIFTH game that got cancelled because she was involved.
Pushed back to 2026 or whatever.

It’s always fascinating to me that Sony has like 20 game studios, and over the span of like 5 years they managed to put out maybe 4 games including Concord?
 
Doom sold like shit on PS5.
That didnt come as a shock when they release a physical game with only 85mb on the blu-ray disc, and try sell it for $80, that in its self is insulting, Its well known that Playstation players are the bastion of physical media, and when they try to do this shit, they will just wait for a digital sale.
 
It’s always fascinating to me that Sony has like 20 game studios, and over the span of like 5 years they managed to put out maybe 4 games including Concord?
Incompetence at every level of the corporate chain, much like Microsoft, and pretty much everyone else in the industry.

It now takes them a whole console generation, or more, to release a single game, which costs as much as a Hollywood blockbuster, requires a gargantuan team numbering in the hundreds, sometimes reaching four digits, and yet somehow still having less content and polish than games made a decade ago.
 
Incompetence at every level of the corporate chain, much like Microsoft, and pretty much everyone else in the industry.

It now takes them a whole console generation, or more, to release a single game, which costs as much as a Hollywood blockbuster, requires a gargantuan team numbering in the hundreds, sometimes reaching four digits, and yet somehow still having less content and polish than games made a decade ago.

But hey!

At least they received $50 million in ESG money but lost $100 million.

Someone good with math tell me if they made a profit.
 
Got an email from Sony, they're ending the Playstation Stars Loyalty Plan after 3 years.

What the fuck was the Playstation Stars Loyalty Plan? Like, did I miss a memo, or was this just poorly advertised?
You already got a partial answer, but as far as I'm aware it was mostly tied to their psn app which is probably why nobody seems to know what the fuck it was.

It had an extremely basic bitch points reward program tied to it. Gay digital trophy shit for your "profile" was part of what you could use points for, but you could also get 5/10 bucks psn credit for X amount. 100 points per $10 spent or something iirc, so it was like 250/500 bucks to get enough points for 5/10 bucks psn credit. Which ain't really shit but at least it was something if you were already spending I guess. Assumedly they figured that was "too generous" when they could just give you nothing at all.
It had a few random games you could select as rewards too but they weren't generally anything new or important. They were also always set up to be equal to whatever its normal cost in the store was. As such you could wait for said game to go on sale and exchange the points for psn credit and have leftovers for more psn wallet funds instead.

Wouldn't be shocked if they retool parts of it to try and pump up that users online focus. Make a launcher for PC ports, add some lame profile/trophy stuff based on points or logins, link your accounts to get "exclusive" profile shit from your console games, weapons/skins, blah blah. Stuff they already tried but failed. But because Sony is retarded they'll probably figure that the launcher is what will tidy the idea up and make it work. And bonus, they get those sweet sweet daily user numbers they want to hype up.
 
Aren't you forgetting something? What about Fairgame$?

Please don't laugh, I am being very serious.
Concord 2 will be launching on PS6 as a flagship exclusive (also available on PS5, PC and Switch 2).
That didnt come as a shock when they release a physical game with only 85mb on the blu-ray disc, and try sell it for $80, that in its self is insulting, Its well known that Playstation players are the bastion of physical media, and when they try to do this shit, they will just wait for a digital sale.
Niggercattle not buying AAA niggercattle game. I'm shocked in all honesty.
This isn't even SM2, it's a remaster of the older title. It's a cash grab.
A cash grab not landing on the niggercattlestation 5 isn't a win. I'm guessing people are saving their pennies for Switch 2.
 
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