Sony hate thread

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Shuhei is a world-class troll. He was passed over for CEO for playstation, his games were cancelled by Hulst, he was critical of the direction that Playstation were going in.

He has, with some class and charm, slagged Playstation off for, what I believe was a "jump or you're pushed" moment. He was old school Playstation and the new managers like Hulst and Druckman want people like Yoshida gone.

This is him saying "Fuck playstation, make your games expensive as fuck so I can watch your company burn".

I imagine this is Shuhei getting revenge for Hulst shit kicking his ideas to the curb. Honestly, we need more Japanese devs calling out their American counterparts. Sony could have several, I mean SEVERAL hits on their hands if they weren't so hell bent on "cinematic walking simulators" and chasing trends fifteen years too late by the time the trend has worn its shelf life.
 
I mean SEVERAL hits on their hands if they weren't so hell bent on "cinematic walking simulators" and chasing trends fifteen years too late by the time the trend has worn its shelf life.
I honestly think Sony is, as the kids would say, cooked.

Even if there was the will to change direction among the C-suite, it would still take them years, and billions of dollars, to pivot from making three cinematic slops each console generation and shitting out live-service stillbirths by the dozen.

Granted, they could try the Microsoft approach and buy their own stable of indie and AA developers to expedite things, but this would also probably blow up in their faces as their own bureaucracy would go outs of its way to sabotage these projects, just like Bungie and Druckmann have been doing for years.

All I can see in the future for both Sony and Microsoft is a slow motion train crash. That being said, Microsoft at least can honestly say the losses they suffer with their gaming division are mere pocket change. Can Sony claim the same?
 
I've been seeing a lot of negative opinions on this board about how N64 or GameCube were uncool growing up, but at least in my experience as a kid everyone owned a PS1 or PS2 and played the popular games on it, but as a result that meant that if you were one the few who owned a N64 or GameCube you were the kid whose house everyone would go to play the 4 player party games like Smash Bros. and Mario Kart and Gauntlet Legends.
My friend group in 97-99 had n64s because Goldeneye and THQ wrestling games were the shit.
 
Movies are biting it, as they should, so who knows how much Sony is hurting in that realm, these fucks always cook their books. And to this day the only games they "have" that I want to play remain Bloodborne and only Bloodborne (and the PS4 emulator is preparing to fix that issue for me). When I think back to it, even the PS3 only really had things like MGS4, Resistance, and Warhawk as exclusives that interested me. Everything else was multiplat and/or on Steam.

At one point I had a PS3, 360, Wii, and 3DS, and there were enough good exclusives around back then to warrant it in my eyes. But slowly I stopped seeing things I was interested in, I had less time on my hands, and I started learning about PC master race emulation. Even when I started making more money than I ever had before there wasn't anything "exclusive" that couldn't just be bought on Steam. Even now with much more time on my hands, I can't rationalize getting a Microshaft or Soyny console anymore. And for all my love of Nintendo I don't own any of their consoles now besides the Switch, and after the recent game price Kikery I won't be getting a Switch 2.

I can (and do) emulate pretty much every single console now, and what remains can simply be bought on Steam using the exact same PC, it's "too good" of a bargain. Like a console war faggot I used to get mad at people who said "PC master race", but seeing as how present content is either dried up or outright cancerous, I had no choice but to delve into the past. I have to say, the past is just better than now.
 
I honestly think Sony is, as the kids would say, cooked.

Even if there was the will to change direction among the C-suite, it would still take them years, and billions of dollars, to pivot from making three cinematic slops each console generation and shitting out live-service stillbirths by the dozen.

Granted, they could try the Microsoft approach and buy their own stable of indie and AA developers to expedite things, but this would also probably blow up in their faces as their own bureaucracy would go outs of its way to sabotage these projects, just like Bungie and Druckmann have been doing for years.

All I can see in the future for both Sony and Microsoft is a slow motion train crash. That being said, Microsoft at least can honestly say the losses they suffer with their gaming division are mere pocket change. Can Sony claim the same?

Sony would have to get rid of Neil Cuckman, Hulst and several others who don't understand the medium in which they're trying to profit off of. That's the main issue Sony (as well as Microsoft) have. Several individuals don't understand gaming. They wanted to get into writing movies (which is why you see so many bullshit "cinematic" experiences), but couldn't do that, so they'll pivot into gaming. When they fail, it's not because they're incompetent retards, but because you're a racist or something.
 
Movies are biting it, as they should, so who knows how much Sony is hurting in that realm, these fucks always cook their books. And to this day the only games they "have" that I want to play remain Bloodborne and only Bloodborne (and the PS4 emulator is preparing to fix that issue for me). When I think back to it, even the PS3 only really had things like MGS4, Resistance, and Warhawk as exclusives that interested me. Everything else was multiplat and/or on Steam.

At one point I had a PS3, 360, Wii, and 3DS, and there were enough good exclusives around back then to warrant it in my eyes. But slowly I stopped seeing things I was interested in, I had less time on my hands, and I started learning about PC master race emulation. Even when I started making more money than I ever had before there wasn't anything "exclusive" that couldn't just be bought on Steam. Even now with much more time on my hands, I can't rationalize getting a Microshaft or Soyny console anymore. And for all my love of Nintendo I don't own any of their consoles now besides the Switch, and after the recent game price Kikery I won't be getting a Switch 2.

I can (and do) emulate pretty much every single console now, and what remains can simply be bought on Steam using the exact same PC, it's "too good" of a bargain. Like a console war faggot I used to get mad at people who said "PC master race", but seeing as how present content is either dried up or outright cancerous, I had no choice but to delve into the past. I have to say, the past is just better than now.
It’s amazing that something as portable as a Steamdeck can emulate anything up to PS2 and gamecube. Can’t speak to Xbox since i’ve never tinkered with Xenia.
 
It’s amazing that something as portable as a Steamdeck can emulate anything up to PS2 and gamecube. Can’t speak to Xbox since i’ve never tinkered with Xenia.
If it can emulate PS2 and Gamecube games then it can do Xbox games too. If you do have emulation issues with an Xbox game it's going to be more Xemu's fault than the hardware's. Xemu's come a long way, but it still needs work and you're much more likely run into games with emulation issues than on PCSX2 or Dolphin.

btw Xemu is the og Xbox emulator, Xenia is the 360 emulator.
 
It can emulate PS3 and PS4, anything can emulate PS2 or Gamecube
As far as I know, there's still nothing that will emulate some PS2 games (Sly Cooper 2 comes to mind) at full speed. As soon as you get past hardware circa-2000 and stop being able to just brute force performance with overwhelming clock speed, emulation becomes very dependent on the title being emulated.
 
Granted, they could try the Microsoft approach and buy their own stable of indie and AA developers to expedite things, but this would also probably blow up in their faces as their own bureaucracy would go outs of its way to sabotage these projects, just like Bungie and Druckmann have been doing for years.

All I can see in the future for both Sony and Microsoft is a slow motion train crash. That being said, Microsoft at least can honestly say the losses they suffer with their gaming division are mere pocket change. Can Sony claim the same?
thats the big problem many people at these studios at Sony are so far up their own ass they dont give a shit about what fans want and solely design a game based off their individual preferences, they dont like the idea of having to appeal to a target audience, at least not a singular one, Microsoft is also in a pickle but in a lesser one, they purchased enough studios to just make games for them and they are seemingly releasing stuff on a semi-regular basis when that would have not been the case at all 10 years ago, a lot of Microsoft's problems revolves around no one wanting their hardware,I think that they would have gone full PC by now if not for some people being unable to afford gaming PCs,
PC, it's "too good" of a bargain.
agreed, despite the bigger initial asking price PC just wins in every other department, you arent paying a cancerous subscription to access most of its functionality either
 
MAU, I swear, is a term used by big equity plants to lie to investors. It means nothing unless you have an active, paying subscriber base. Sony's pursuit of this is confusing because, at this point, none of their games can measure MAUs in a positive light. Also, using the figures to show investors with single-player titles is just stupid post-release because single-player titles are self-contained.

It shows their lack of reading the temperature of the room. Ubisoft tried this and failed to the point of near bankruptcy. Microsoft can easily do it too as game pass is their USP, as are titles like WOW.
 
solely design a game based off their individual preferences
Which wouldn't be an issue, since many of the most popular games out there were made based solely on the specific preferences of the developer(s). There's nothing wrong with such an approach as long as it resonates with audiences. As an example, the developer of Stardew Valley became a multimillionaire overnight simply because his vision of a Harvest Moon game hit close to what the rest of the fanbase wanted.

I think the issue with Sony's approach to game development is the worst of both worlds. On the one hand many of their games are designed by committee, and the committee is apparently staffed with mouthbreathers, so you get boring, politically correct slop like Spider-Man or Concord.

On the other hand their "auteurs" are freaks whose individualistic tastes not only fail to resonate with a wider audience, but actively repulse them.

Say what you want about Kojima and his quirks, but at least people are always going to be interested to see what he'll make next. On the other hand Druckmann is just met with derision and scorn because everyone sees him for what he is, a neurotic, seething Jewish goblin that wants to subject the gentiles to his sexual frustrations/fetishes and hatred.

Which, again, wouldn't be an issue if these weren't the three to four exclusive games, costing as much as Hollywood blockbuster, that Sony needs to sell well, and more importantly, make people want to buy their console for.

they are seemingly releasing stuff on a semi-regular basis when that would have not been the case at all 10 years ago, a lot of Microsoft's problems revolves around no one wanting their hardware,I think that they would have gone full PC by now if not for some people being unable to afford gaming PCs
They do release lots of games, but it's obvious most of their studios are severely mismanaged and rudderless, constantly missing deadlines and underdelivering. I think id is pretty much the only studio of theirs that shows any degree of professionalism and passion.

Let's not forget that Microsoft have allowed 343 to utterly destroy Halo over the span of a decade. 343 made it abundantly clear they are shitlids, that they hate Halo, the Halo fanbase, guns and violence, yet none of these very public statements were interpreted as a clear warning by MS.

And yes, nobody is buying their consoles because most of the games they have on offer are shit. Neither them nor Sony have yet managed to come up with a few killer exclusives that would make people want to buy their dogshit consoles.
 
Microsoft is also in a pickle but in a lesser one, they purchased enough studios to just make games for them and they are seemingly releasing stuff on a semi-regular basis when that would have not been the case at all 10 years ago, a lot of Microsoft's problems revolves around no one wanting their hardware,I think that they would have gone full PC by now if not for some people being unable to afford gaming PCs,
The problem with Microsoft is their corporate structure that gets nothing done except pozzing the crap out of every studio they have acquired.
There's also some weird shit behind the scenes, like with the new Perfect Dark game that is made by 2 studios because the game director somehow needed the help of another studio that he was formerly in charge of.
 
The problem with Microsoft is their corporate structure that gets nothing done except pozzing the crap out of every studio they have acquired.
There's also some weird shit behind the scenes
thats true, its the same thing with any other corporation now, Bungie is another example, wasting all the money Sony gave them on developing an extraction shooter no one wanted,im not even sure the executives even care if a game fails
 
thats true, its the same thing with any other corporation now, Bungie is another example, wasting all the money Sony gave them on developing an extraction shooter no one wanted,im not even sure the executives even care if a game fails
The funniest thing about the bungie acquisition is that sony essentially paid them $3.6 billion to hire them as fucking consultants for all the live service slop they had in the pipeline, and they came back and told the higher ups that concord was one of their top chances at a success. I don't know which is funnier, if the 8 games bungie told them to cancel were actually worse, or if bungie had them cancel the only ones with a chance to be good.
 
The funniest thing about the bungie acquisition is that sony essentially paid them $3.6 billion to hire them as fucking consultants for all the live service slop they had in the pipeline, and they came back and told the higher ups that concord was one of their top chances at a success. I don't know which is funnier, if the 8 games bungie told them to cancel were actually worse, or if bungie had them cancel the only ones with a chance to be good.
Schizo theory: Bungie is still loyal to MS and has been playing the long game to sabotage Sony from the inside.
 
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