Sony hate thread

Schizo theory: Bungie is still loyal to MS and has been playing the long game to sabotage Sony from the inside.
If that's the case, Rare could be doing the same to being shadowloyal to Nintendo and playing the same long game to sabotage Microsoft.
Studios need to make money. If their parent companies suffer, the studios will foot the bill.

Then what Sony-focused developer will Nintendo buy who will screw them over to complete the cycle?
They already got a lot of the a lot of the Japan Studio guys. Maybe they could get the Astro-bot team?
 
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I don't know which is funnier, if the 8 games bungie told them to cancel were actually worse, or if bungie had them cancel the only ones with a chance to be good.
They cancelled the good ones so Marathon and Destiny had no competition. If Bungie were loyal to Sony, they would have released Destiny 1 and 2 on PSVR2 and swept up the VR industry. That they didn't, means Bungie aren't loyal and Sony are retarded for not immediately releasing Killzone VR, followed by a Killzone VR looter shooter, paid for Apex Legends VR, PUBG VR and Day-z VR, just to spite Bungie.
 
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The funniest thing about the bungie acquisition is that sony essentially paid them $3.6 billion to hire them as fucking consultants for all the live service slop they had in the pipeline, and they came back and told the higher ups that concord was one of their top chances at a success. I don't know which is funnier, if the 8 games bungie told them to cancel were actually worse, or if bungie had them cancel the only ones with a chance to be good.
Probably Monsters is ex-bungie people who trained other ex-bungie people in Firewalk to make concord
Team LFG is also ex-bungie people and bungie surely said their slop is a sure bet too

It';s all incestuous nepotism, shuffling the same incompetent fuckwits around from company to company
 
they dont like the idea of having to appeal to a target audience

It's not that they don't like the idea of appealing to a target audience. It's that as long as the audience is of the right MIND and correct. These people literally HATE the kids (who are now in their mid 30s and early 40s) who made the franchises what they were, and actually spent money. They sabotage anything good to "pwn the chuds", but will bend over backwards to appeal to a "modern audience" (that actually doesn't exist). The built in audience is just the audience, and these nepotistic, incompetent retards are busy trying to appeal to Youtubers that take pictures and selfies with their mouths open like a faggot.
 

Extremely unlikely that Sony would do a PS2 Classic. The most popular games well known for the PS2 likely have licensing issues due to music and cars that would balloon in cost to even distribute the PS2 Classic. I don't think Sony does emulation well yet.
The ps1 classic was a disaster and an absolute embarrassment, though they own just enough ps2 games to likely make one less of an embarrassment. It would be $150+ at least. They won't do this until they need to sell 5 million of them and count them as brand new ps2 sales when the switch catches up to the previous bullshit number though.
 
More people need to come to grips with the undeniable fact that ps1 and ps2 were good in spite of sony, not because of them.
I'll give them credit for the PS1 - by all accounts I've heard, it was far more developer-friendly than its competitors in terms of hardware, support, and licensing. But the PS2 was an over-complex, over-hyped clusterfuck that succeeded on overwhelming market inertia rather than its merits.

Everybody talks about the hubris of the PS3, but Sony was already plenty high on its own farts by the late 90s. The PS3 is just when it finally caught up with them.
 
I'll give them credit for the PS1 - by all accounts I've heard, it was far more developer-friendly than its competitors in terms of hardware, support, and licensing. But the PS2 was an over-complex, over-hyped clusterfuck that succeeded on overwhelming market inertia rather than its merits.

Everybody talks about the hubris of the PS3, but Sony was already plenty high on its own farts by the late 90s. The PS3 is just when it finally caught up with them.
Nah, the PS3's failure is entirely up to general developer incompetence. Despite working on/with Macs with PowerPC CPUs in them for nearly a decade, suddenly a game console with a dual-core PPC with dedicated vector units and a GPU with directly-tied shared memory drops in their lap and they can't work with it?

Sony certainly overestimated the skill and knowledge of existing developers and their willingness to learn when they brewed up the PS3, but I wouldn't call it "hubris" like most people do. They just (mistakenly) figured they were working with engineers by the time the PS3 was ready, not code monkeys.
 

Extremely unlikely that Sony would do a PS2 Classic. The most popular games well known for the PS2 likely have licensing issues due to music and cars that would balloon in cost to even distribute the PS2 Classic. I don't think Sony does emulation well yet.

The funniest bit of trivia about the PS1 Classic is that someone figured out that the SNES Classic when modded could run PS1 games better than Sony's official offering.

A PS2 Classic would be a waste of time and I know Sony would fuck it up so they better not even try. Besides, PS2 emulation has advanced to such a degree that essentially %99.67 of all games are playable in PCSX2 with a small handful of titles still giving problems. Loading this emulator to a variety of compatible chipsets has become child's play, anyone who is interested on playing PS2 games without original hardware, already is doing so.

These are the only games that won't work properly on PCSX2:

pcsx2problemgames.webp


The only thing that is stopping the experience from being perfect is that controllers with pressure sensitive d-pad and face buttons like the DualShock 2 aren't very common so games that use that features are harder to play without that type of input.
 
The ps1 classic was a disaster and an absolute embarrassment
The PS1 Classic was great… for emulation of everything weaker than PS1, and after GameStop dropped the price to less than $30. People even ported some other open-source games to it like Half-Life.
The funniest bit of trivia about the PS1 Classic is that someone figured out that the SNES Classic when modded could run PS1 games better than Sony's official offering.
The Classic/Mini systems all had basically the exact same hardware, except the PS1 Classic had more RAM. You could even convert an NES Classic to an SNES Classic and vice-versa if you really wanted to.
 

Extremely unlikely that Sony would do a PS2 Classic. The most popular games well known for the PS2 likely have licensing issues due to music and cars that would balloon in cost to even distribute the PS2 Classic. I don't think Sony does emulation well yet.
Also does Sony really want to make a PS2 Classic? When Jim Ryan was the CEO he pretty much said: "why do you want to play old games?".
 
I will also point something out: Making a PS2 classic that will satisfy everyone is impossible. The average person does not emulate. Everyone who had a PS2 can tell you that their library was different than any other's by at least 75% unless you only played sports games or something. Unless the console comes out with 100 games, no one will see it and tell themselves "Yep, this is worth it". If it has only 20 or even 40 games, chances are, the games I want to play or play again are not going to be there.
 
It can emulate PS3 and PS4, anything can emulate PS2 or Gamecube
My Deck can emulate everything except for half of the PS3 titles stuck at "ingame" (GoW 3/Ascension, Infamous, Killzone, etc) in the RPCS3 Compatibility list, everything in the "playable" section runs completely fine.
1747746638993.webp

Mind you, I can't even run the "ingame" games properly even with my 13600k and my 4070 but it doesn't matter, the multiplats that are stuck at ingame in RPCS3 can run without issues in Xenia on a Steam Deck.
Only some end-of-life Switch games like Tears of the Kingdom (still a mess on PC even with Yuzu and a shitload of speedhacks) and the PS3 titles that already mentioned are the only kind of games that you won't be able to emulate, oh and you can beat Bloodborne on this thing because the PS4 is far easier to emulate than the PS3. I fucking love portable devices.
 
Nah, the PS3's failure is entirely up to general developer incompetence. Despite working on/with Macs with PowerPC CPUs in them for nearly a decade, suddenly a game console with a dual-core PPC with dedicated vector units and a GPU with directly-tied shared memory drops in their lap and they can't work with it?

Sony certainly overestimated the skill and knowledge of existing developers and their willingness to learn when they brewed up the PS3, but I wouldn't call it "hubris" like most people do. They just (mistakenly) figured they were working with engineers by the time the PS3 was ready, not code monkeys.
The ps3 was intentionally obtuse to develop for, out of the sheer hubris of assuming they'd be the default console just like ps2 was, for the sole purpose of making porting to and from the ps3 difficult in the hope that developers would just make a ps3 version and not bother porting it to xbox or pc.
 
Also does Sony really want to make a PS2 Classic? When Jim Ryan was the CEO he pretty much said: "why do you want to play old games?".
Right before announcing a new ultra super mega premium PS+ tier that has old games
Old games are terrible and nobody wants them when you talk about making consoles actually backward compatible so people can play their old games they already own
But they're a premium highly desirable item worth lots when it comes to selling them to you again
 
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I'm sure this will get AT LEAST as much traction as the speculation that mario kart used ai, the "evidence" for that being... having a cartoony, stylized, and unrealistic artstyle. Right?
Like always, it’s okay when Sony does it. Gotta break out that “fanboys rant when a competitor does something but rave when Sony does it” chart.
 
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I'm sure this will get AT LEAST as much traction as the speculation that mario kart used ai, the "evidence" for that being... having a cartoony, stylized, and unrealistic artstyle. Right?
Hah! So they saw that (admittedly impressive) demo of an "AI" generating a Quake-like game in realtime and decided "hey! We can commercialize that"? I can't fuckin' wait for Skynet to begin its conquest of humanity by suing Sony for copyright infringement.

What could possibly go wrong? :story:
 
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