Sony hate thread

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Can people just admit VR shit is a fad? Nobody in their right mind prefers standing up from their chair/sofa and moving their hands and feet around like a retard for 2 hours instead of just sitting down comfortably, picking up a controller/mouse and gaming. People may try it once or twice, but that's it.
It has nothing I consider a "must-play" game. There's plenty of neat VR games but I've never once saw one and said "wow I really want to play that". I think that's the problem, and Nintendo could be the one to change that, if they ever jump back into VR.
 
Can people just admit VR shit is a fad? Nobody in their right mind prefers standing up from their chair/sofa and moving their hands and feet around like a retard for 2 hours instead of just sitting down comfortably, picking up a controller/mouse and gaming. People may try it once or twice, but that's it.
It is not a fad, but it will not overtake gaming. It is going to have the same legacy as motion controls, where everyone claims fad, but it is 2023, 17 years past the Wii and games still use it. VR is the logical progression of some genres while an absolute nightmare for others and will probably carve out a nice niche of simulator/fps titles.
 
I will literally and unironically shell out whatever it costs to buy a PS VR headset just for the Trails into Reverie beach scenes assuming the DLC is included in the localization.

 
They should sell bags of sand so when you play VR Waifu 9000 you can have an immersive experience.
 
It is not a fad, but it will not overtake gaming. It is going to have the same legacy as motion controls, where everyone claims fad, but it is 2023, 17 years past the Wii and games still use it. VR is the logical progression of some genres while an absolute nightmare for others and will probably carve out a nice niche of simulator/fps titles.
Very few new games do, and they’re almost entirely relegated to Switch, because motion is built into the controllers. VR demands an entire thing strapped to your head, and that’s just too much to ask for a lot of people.
 
You would essentially have to look at everything you are grabbing.
ironically, that's what most people do. but even if they're not stuff like that gets tracked via gyro and interpolation - it doesn't really matter where exactly you press the button behind your shoulder or on your hip, just that you do and the game reacts accordingly.

don't get me wrong, I'm certainly no fan of outside-in tracking since it adds a retarded layer of image processing on top, not to mention the potential security issues, but lot of the problems from the early days have been figured out by now or get worked around - also one of the reasons I'll forever shit on gabe since he could've pushed lightroom a bit more and made it the standard or go to solution people want, especially since it's more work to convince normies to set shit up, getting them to use an HMD is already annoying enough. also lead to games focusing on the quest with their hand tracking or index' knuckles, which means they're an absolute bitch to play anywhere else since you will smash your controllers together constantly.

How is this VR? It looks like a mouse 3D adventure game.

What VR headsets recommended for PC these days? I saw there was a VR Halo 3 and that looks cool. Would be nice if I could play it sitting in a chair. I'm not big on waggle but VR seems an interesting experience.
it is - but in actual 3d, meaning you can look around stuff and have a little mouse do things. VR was never able to be sword art online, mainly an enhancement for certain applications that profit from a proper third dimension, that's why anyone going MUH FAD already missed the point since that extends beyond kids toys video games.

since the boom imploded your only options are valve index, getting zucc'd or reverb G2 (WMR, so no linux support). you could probably also get your hands on some used stuff, but you never know how it has been (miss)handled. there's some stuff like pimax or pico, which all come with their own drawbacks (for example the pico is standalone like the quest, so you're potentially paying for shit you don't need, and made by bytedance, who runs tiktok).
if you really just want to check it out look for a used WMR like lenovo explorer or odyssey, shouldn't be that expensive these days and they were common enough to still get your hands on replacement parts somewhere if necessary.

ironically PSVR was also a great option if you had a ps4 pro, you could get it for the same price as the entry WMR sets with much less of a hassle and you could even keep using your dualshock since the light bar was made for tracking (not even PC can do that without hacks). PSVR2 could be great, but it's way more expensive and since it's limited to console has access to a way smaller library, and only the stuff sony allows. it also had one of the best VR exclusives (before disney shat the bed and squadrons tried way too hard);

I will literally and unironically shell out whatever it costs to buy a PS VR headset just for the Trails into Reverie beach scenes assuming the DLC is included in the localization.

https://youtube.com/watch?v=mGpEaNJIR0Y
koikatsu and custom maid have a VR mode, just saying...
 
Last edited:
gf gifting a PS5.png

Sony offered an explanation for the PS5's high HW sales.
It's being used by japanese girls nationwide to build muscle and impress their crushes.
The age of muscle girls is now
 

Attachments

  • PS5 unit is the heaviest.png
    PS5 unit is the heaviest.png
    279.8 KB · Views: 39
There needs to be a bonk rating on this website, haha.
Mark it autistic. It's just sad.
ironically, that's what most people do. but even if they're not stuff like that gets tracked via gyro and interpolation - it doesn't really matter where exactly you press the button behind your shoulder or on your hip, just that you do and the game reacts accordingly.

don't get me wrong, I'm certainly no fan of outside-in tracking since it adds a retarded layer of image processing on top, not to mention the potential security issues, but lot of the problems from the early days have been figured out by now or get worked around - also one of the reasons I'll forever shit on gabe since he could've pushed lightroom a bit more and made it the standard or go to solution people want, especially since it's more work to convince normies to set shit up, getting them to use an HMD is already annoying enough. also lead to games focusing on the quest with their hand tracking or index' knuckles, which means they're an absolute bitch to play anywhere else since you will smash your controllers together constantly.


it is - but in actual 3d, meaning you can look around stuff and have a little mouse do things. VR was never able to be sword art online, mainly an enhancement for certain applications that profit from a proper third dimension, that's why anyone going MUH FAD already missed the point since that extends beyond kids toys video games.

since the boom imploded your only options are valve index, getting zucc'd or reverb G2 (WMR, so no linux support). you could probably also get your hands on some used stuff, but you never know how it has been (miss)handled. there's some stuff like pimax or pico, which all come with their own drawbacks (for example the pico is standalone like the quest, so you're potentially paying for shit you don't need, and made by bytedance, who runs tiktok).
if you really just want to check it out look for a used WMR like lenovo explorer or odyssey, shouldn't be that expensive these days and they were common enough to still get your hands on replacement parts somewhere if necessary.

ironically PSVR was also a great option if you had a ps4 pro, you could get it for the same price as the entry WMR sets with much less of a hassle and you could even keep using your dualshock since the light bar was made for tracking (not even PC can do that without hacks). PSVR2 could be great, but it's way more expensive and since it's limited to console has access to a way smaller library, and only the stuff sony allows. it also had one of the best VR exclusives (before disney shat the bed and squadrons tried way too hard);
https://youtube.com/watch?v=6Rm8sbstvr4

koikatsu and custom maid have a VR mode, just saying...
VR seems best if it's used to put you inside something rather than making you the central movement. Steel battalion (I know they did a bad kinect version) would have been ideal for this. Instead of horror walking sims make Triple A racing, mecha, tank or flight sims and you would find an audience. To me the problem with VR was everything I saw was basically a mobile game and never used the platform to do anything the Wii couldn't.
 
Can people just admit VR shit is a fad? Nobody in their right mind prefers standing up from their chair/sofa and moving their hands and feet around like a retard for 2 hours instead of just sitting down comfortably, picking up a controller/mouse and gaming. People may try it once or twice, but that's it.
It might be a fad, but I've had more fun playing VR shit than any of the over cinematic garbage produced by AAA gaming in the past 5 years.

That's why I don't want Sony anywhere fucking near it. They're going to kill whatever fun there was with their bullshit game design philosophy.
 
I just read the dumbest fucking article imaginable. I had to see it, now you have to as well. Sony Ponies are so desperate for relevancy over Microsoft buying Activision they want Sony to buy Xbox. LOL.

Lol, Sony can't afford the 60 billion dollar anchor that is Xbox, it would bankrupt them.

Edit: It's a hypothetical from the unlikely future where the AB deal doesn't go through, lol.
 
i pity the zoomers and the generation after who will grow up with console gaming. i still remember when i saw super smash bros melee on the gamecube for the first time and the graphical upgrades from the N64 version of smash, was insane. they will never experience the graphical growth in games the way those who were born in the 80s and 90s.
 
i pity the zoomers and the generation after who will grow up with console gaming. i still remember when i saw super smash bros melee on the gamecube for the first time and the graphical upgrades from the N64 version of smash, was insane. they will never experience the graphical growth in games the way those who were born in the 80s and 90s.
wdym? can't you see all the fawning over ray tracing? don't even get me started on 16K 120fps, omigosh it's sooo goood frfr no cap.
 
I'd rather go back to when consoles were using RF coaxial units/cables on CRTs instead of this autistic pixel/frame count on TVs the size of multiplexs that will burn the back of your eyeballs
Top quality CRTs impress me because they were never very common, and SD content of all kinds really shines. 8k displays can't really make your content look any better than whatever resolution it was made for, and they can certainly make it look worse if the built-in scaler sucks. A lot of TV still airs at 720p, tons of movies never got HD rereleases, and game consoles, well, you're still not even guaranteed a consistent 1080p.

If TV technology ended at 1080p, and manufacturers started focusing on HDR instead, I think we'd be a lot better off.
 
VR seems best if it's used to put you inside something rather than making you the central movement. Steel battalion (I know they did a bad kinect version) would have been ideal for this. Instead of horror walking sims make Triple A racing, mecha, tank or flight sims and you would find an audience. To me the problem with VR was everything I saw was basically a mobile game and never used the platform to do anything the Wii couldn't.
you'd think so, but that can make it worse. ever tried reading something in a driving car? same thing. there are ways around it, for example in the star wars video you can see they never roll the x-wing much, so the horizon is mostly stable. that's not always the solution tho, jumping while not changing rotation at all can fuck you really up. otoh you also got a stable fix point, which improves orientation. TLDR: it's complicated.

for example I'm certainly no lightweight when it comes to VR, but this made even me queasy:

the walking sims work better because they're usually (really) slow, and feel more natural. also atmosphere works really well in VR since it puts your right "in" the game, as silly as it sounds.

It might be a fad, but I've had more fun playing VR shit than any of the over cinematic garbage produced by AAA gaming in the past 5 years.

That's why I don't want Sony anywhere fucking near it. They're going to kill whatever fun there was with their bullshit game design philosophy.
to be fair, the PSVR1 is a really solid piece of hardware, sadly condemned to die since it's chained to playstation and now replaced. sony was also one of the few who actually put money into VR games all the way back in 2016 when all you got was shovelware and short proof-of-concepts. even alyx didn't come out till 2020, long after the hype was dead.
given the timeline that was before it became a californian company in 2016 tho, so going by that to predict PSVR2 would be foolish.

their movie games can also work really well in VR (again, this was all the way back in 2016):
which reminds me I should play blood & truth at some point...

Top quality CRTs impress me because they were never very common, and SD content of all kinds really shines. 8k displays can't really make your content look any better than whatever resolution it was made for, and they can certainly make it look worse if the built-in scaler sucks. A lot of TV still airs at 720p, tons of movies never got HD rereleases, and game consoles, well, you're still not even guaranteed a consistent 1080p.

If TV technology ended at 1080p, and manufacturers started focusing on HDR instead, I think we'd be a lot better off.
that's only an issue for fixed resolution pixel graphics, scaling those was always a bitch. 3d itself usually scales up pretty well, just look at emulation. besides the simpler geometry and less clutter most people couldn't tell which generation it belongs to.
 
that's only an issue for fixed resolution pixel graphics, scaling those was always a bitch. 3d itself usually scales up pretty well, just look at emulation. besides the simpler geometry and less clutter most people couldn't tell which generation it belongs to.
Bad scalers can add input lag and artifacts even with integer scaling. Emulators can scale 3D graphics well because they're designed to adjust vectors to whatever resolution you want. Media with fixed resolutions, like DVDs and old game systems, do not do that.
 
So I was playing some Resident Evil 3 on PS5 today and I noticed that Sony added a really useless new feature for the controller. The PS5 controller has a backlit glow that changes color when you play RE games to show your health: e.g. green for good, yellow for caution, red for almost dead etc. The glow is a fine feature on it's own and all but it's a pretty useless feature since no one actually looks at their fucking controller when they're playing the game.

Also the Sony Ponies keep sperging on about the controller's "haptic feedback" that reacts differently depending on the situation but I honestly never noticed a difference between any other vibrating controller...
 
Back
Top Bottom