Sony hate thread

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MS and Sony are in a death spiral from a console manufacturer's standpoint. Their games are too expensive to keep them exclusive to underperforming systems and the consoles cannot perform without exclusives. The easy way to fix this would be to make cheaper, faster to make, stylised games that do not need top graphics to render. They will not do this because that would defeat the reason to upgrade. Another, far harder, solution would be to fire at all cylinders. Tell every studio to start making games. Hell, use money to create more studios. Hire more people. Expensive as fuck but it the only other way to fix this. They will not do this either because they are filled with talentless DEI hires that either chased away the good devs or frightened them into silence. So yeah, effectively a death spiral.
Any non DEI developer these days is going to focus on the PC first.
 
"Why are PC players so upset about PSN requirements? Why are you so upset about making a new account?"
_tLRv-.gif
 
The easy way to fix this would be to make cheaper, faster to make, stylised games that do not need top graphics to render. They will not do this because that would defeat the reason to upgrade.
So why does anyone want a Switch 2 exactly?

The thing I don't get is that each generation is not just supposed to bring more graphics but make development easier. Raytracing is supposed to make it so developers don't need to think about lighting and shading other than an artistic standpoint for example. And yet we seem to get nothing out of that other than further bloated software projects.
 
isn't going to magically get fixed just because there are nips in charge instead of burgers. Especially nowadays when Japanese game development is so focused on low-spec hardware like the switch, mobile, and steam deck.
Playstation, as it exists now, is a dead-end. Unless they meaningfully unseat the Switch and handheld PC space
Which is why the nips should be in charge. Devs use the hardware they get and japanese devs have made it clear that they don't give a shit about power. Sony has to offer them low cost, affordable hardware, because that's what the customers want.

Sony releasing powerful hardware, which is what the burgers want, will sink them.
 
So why does anyone want a Switch 2 exactly?

The thing I don't get is that each generation is not just supposed to bring more graphics but make development easier. Raytracing is supposed to make it so developers don't need to think about lighting and shading other than an artistic standpoint for example. And yet we seem to get nothing out of that other than further bloated software projects.
If you use a good tool you do not know how to use and end up making a mess, it is not the too's fault but yours.

Also, the Switch 2 is a more significant improvement over the Switch than the PS5 is over PS4. The Switch 2 had room to improve.
 
The thing I don't get is that each generation is not just supposed to bring more graphics but make development easier. Raytracing is supposed to make it so developers don't need to think about lighting and shading other than an artistic standpoint for example. And yet we seem to get nothing out of that other than further bloated software projects.
IIRC the issue with raytracing right now is that hardware for raytracing is not ubiquitous enough so studios have to sink resources into fallback raster modes anyway. And having to do a weird mix of standard raster with raytracing fucks up the performance as well.

Games built purely with raytracing from the ground up tend to perform quite well and are cheap to make. In like 10 years it'll be worth it once you can get 4090-tier RT performance for like $50 but right now we're in a painful middle-period just like when GPUs started getting hardware T&L but you also had games having to account for the voodoo diehards.

Which is why the nips should be in charge. Devs use the hardware they get and japanese devs have made it clear that they don't give a shit about power. Sony has to offer them low cost, affordable hardware, because that's what the customers want.

Sony releasing powerful hardware, which is what the burgers want, will sink them.
Sony is not going to turn this around by going after low-end hardware because Nintendo and the PC platform have that entire segment wrapped up already. There's not really a move for Sony to make.
 
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>Anonymous making gay and retarded threats online
>PSN network is down due to a privacy breach
>The current-gen PlayStation console is still trying to break even


Who knew Father Time would surprise drop a re-run of 2011 on all of us? Unfortunately for Sony, there is no happy ending on the horizon, only an unskippable cutscene of them falling into a cultural abyss. Never to be heard from again.
 
There is no grit in games anymore, everything looks too clean
Also you need to take the CRT screen into account, that also made some stuff work in ways that modern displays can't replicate

IIRC the issue with raytracing right now is that hardware for raytracing is not ubiquitous enough so studios have to sink resources into fallback raster modes anyway. And having to do a weird mix of standard raster with raytracing fucks up the performance as well.
A bit of a PL but I've been involved in gamedev on the break between gen 6 and gen 7. It was always the same shtick "oh THIS magic technology will make game development cheaper!". Motherfucker this has NEVER been the case. In fact each generation surged the cost geometrically, EVERY FUCKING TIME. This is why most games are UE5 asset flips nowadays, because it takes a fucking army of people to make a dragon. PS1? One person in a day, sculpt a model, paint it, make a dozen bones, done.
PS2 - okay, more polys, maybe an environment map, more bones, but still fundamentally the same maybe 2-3 days.
PS3? Can't just paint it, now it's at least 3 separate textures, LODs, shitton of bones that requires a separate animator to work with the 3D artist just to make that not look like shit. This now takes a month
PS4? Baby, we're HDR land which means all those texture maps better be in linear space so that it doesn't look like utter shit, LODs are automated, meaning it looks like dogshit but it doesn't matter because the game barely runs at 30fps so nobody sees the animation anyway.
PS5? Fuck it, just buy the asset from the le ultrascan store. And throw in blur blur and more blur because every goddamn effect is now screenspace and aliases to fucking hell and back. Better not forget le raytracing so that the MCs ass (also bought from an asset store) reflects of a (blurred and aliased) puddle. The model doesn't have LODs because le nanite will fix it (no it won't). Still runs below 30FPS and in sub-native resolution but that's okay because you blurred your rendertarget 3 times already
Oh btw this is why your games now weight at a 100+GB. It's not the "le uncompressed audio". Hope you're enjoying the linear-space quixel scanned blades of grass (never mind the fucking blur on everything)

Fuck Tim Sweeney, fuck Unreal Engine, it's all fucking trash

So why does anyone want a Switch 2 exactly?

Because it's the last mobile platform to have physical releases
 
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IIRC the issue with raytracing right now is that hardware for raytracing is not ubiquitous enough so studios have to sink resources into fallback raster modes anyway. And having to do a weird mix of standard raster with raytracing fucks up the performance as well.

Games built purely with raytracing from the ground up tend to perform quite well and are cheap to make. In like 10 years it'll be worth it once you can get 4090-tier RT performance for like $50 but right now we're in a painful middle-period just like when GPUs started getting hardware T&L but you also had games having to account for the voodoo diehards.


Sony is not going to turn this around by going after low-end hardware because Nintendo and the PC platform have that entire segment wrapped up already. There's not really a move for Sony to make.
We're finally seeing RT only games and there is still much crying.

Either make a console that when you plug in the game it plays the game or play on PC, it's clear the gimped PC Model doesn't work.
 
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RT is a pointless meme that should be saved for the 'crysis' level of games where a supercomputer is needed to play it.
The removal of exclusivity and the idea that 'anyone should be able to play anything, anywhere' has led to the current state of the industry.

The PS5 is as powerful as a console needs to be for the next decade. Reigning in the retarded spec-wars on a console should be priority.
 
RT is a pointless meme that should be saved for the 'crysis' level of games where a supercomputer is needed to play it.
The removal of exclusivity and the idea that 'anyone should be able to play anything, anywhere' has led to the current state of the industry.

The PS5 is as powerful as a console needs to be for the next decade. Reigning in the retarded spec-wars on a console should be priority.
On the contrary, I think the “anything should be playable anywhere” mentality, combined with handheld PCs and the Switch, should be a clear indicator to reign in the spec wars. Steam Deck and Switch 2 should be the level of power that devs target, then their games will ideally be playable anywhere while still looking good.
 
On the contrary, I think the “anything should be playable anywhere” mentality, combined with handheld PCs and the Switch, should be a clear indicator to reign in the spec wars. Steam Deck and Switch 2 should be the level of power that devs target, then their games will ideally be playable anywhere while still looking good.
Aye that's what I meant but I worded it retardedly. The market wants good games and doesn't - and never has, given a fuck about power.
That the PS5PRO launched and bombed should be a warning shot to Sony to not make the PS6 an £800 gaming PC-in-a-box.

I hope Valve drop a Steambox variant that is capped at 1080p, costs £299 to buy and doesn't have pay-to-play online. I want to see Sony get sunk by the very company that the shills laugh at.
 
Any non DEI developer these days is going to focus on the PC first.
They have little choice (unless you count Nintendo). The current AAA environment demands live services and bleeding edge graphics. Neither is sustainable. Live services are a bloody market where few survive and even fewer make the money promised. And considering the unwillingness to make appealing character designs that the west has developed, it is like they are trying to fight Floyd Mayweather Jr in a boxing match with your arms behind your back and an axe wound on your head. And most indies do not have the budget for great graphics so they will go for the PC and Nintendo markets as they are more open to old gen graphic fidelity.

On the contrary, I think the “anything should be playable anywhere” mentality, combined with handheld PCs and the Switch, should be a clear indicator to reign in the spec wars. Steam Deck and Switch 2 should be the level of power that devs target, then their games will ideally be playable anywhere while still looking good.
Huh. That could stuck the high-specs GPU's progress.
I like it.
Aye that's what I meant but I worded it retardedly. The market wants good games and doesn't - and never has, given a fuck about power.
That the PS5PRO launched and bombed should be a warning shot to Sony to not make the PS6 an £800 gaming PC-in-a-box.

I hope Valve drop a Steambox variant that is capped at 1080p, costs £299 to buy and doesn't have pay-to-play online. I want to see Sony get sunk by the very company that the shills laugh at.
But then Sony and MS will not be able to show off their "state-of-the-art" machines. Can't have that. They would have to compete on the gameplay department. They lack quality and quantity when it comes to software which is why they try to train their audience to howl when graphic specs are mentioned.
 
But then Sony and MS will not be able to show off their "state-of-the-art" machines. Can't have that. They would have to compete on the gameplay department. They lack quality and quantity when it comes to software which is why they try to train their audience to howl when graphic specs are mentioned.
Graphic specs are the new list warzz because there aren't enough exclusives on either platform to even write a list. You're right in what you say.

Memba when mid-powered consoles produced some extraordinary graphics through talent and ability? I memba.
 
Memba when mid-powered consoles produced some extraordinary graphics through talent and ability?
I remember when I could code an infinite particle system on th VU1 and make it run in full 60fps, completely lit and sorted
I remember when it didn't matter that the GSX didn't have cubemaps or multitexturing because memory access was free and I was able to write over the same pixel hundreds of times and implement that shit in software
I remember when Factor 5 could push the GameCube to display more polys on screen than possible in the spec sheet
I remember Uedas team do HDR on the PS2 a decade before HDR was a thing and actually using it as a game mechanic, and in 60fps

But most importantly I remember how we built tech to match the gameplay because that was the most important shit, not the "asset pipeline"
 
Memba when mid-powered consoles produced some extraordinary graphics through talent and ability? I memba.
When Sony announced the PS2 in Japan in 1999, one of the demos they were showing off showcased the PS2's particle capabilities. Jon Burton from Traveler's Tales recreated that very same demo on a PS1. It's not an FMV, it's running natively and in real time.

This kind of ingenuity is completely dead and nowhere to be found, and yes, the graphics capabilities of today's systems are mostly to blame along with how expensive and big gaming has become and the ever increasing appetite of braindead normie zombies
 
This kind of ingenuity is completely dead and nowhere to be found, and yes, the graphics capabilities of today's systems are mostly to blame along with how expensive and big gaming has become and the ever increasing appetite of braindead normie zombies
All these graphics capabilities and yet nearly every modern AAA game is look-alike UE5 slop with little to no attention to detail or any resemblance of art direction. Not even indie games are safe from this, with many titles using Shitty Unity and having the same cookie cutter "artstyles" (pixel art, cutesy minimalism, with a side of retro 3D).

...it's all so unoriginal and soulless.
 
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