Two Dollars
kiwifarms.net
- Joined
- Jan 6, 2022
True, I hate when new technology is used as a crutch and not something that would mitigate an existing issue. The same thing is happening with the Switch 2 and its game key cards; on paper, it’s an interesting and innovative alternative to the “download code in a box” issue of the Switch 1, but most third parties are using it to bypass paying for an expensive 64GB cartridge (what the hell was Nintendo thinking locking it at one size?!). And because they no longer have to worry about fitting their game on a smaller cartridge, they don’t bother with efficient file sizes, so players have to spend more on buying their own storage even for games they would download anyway.You are preaching to the choir, but I'm not going to bury my head in the sand and pretend these issues aren't becoming endemic in the PC space were game developers are shipping titles with the use of frame generation and AI upscaling in mind just to hit the target performance metrics. This is not about "good" or "bad" games, this is about a trend that is becoming the default for all games.
For example, Doom: The Dark Ages requires a Raytracing capable GPUs because there is no option to turn it off, and knowing how demanding is RT, they are funneling people into using upscaling just to hit playable framerates. I hope they release a future update that makes RT optional (or someone figures out how to mod it off) but the fact the game shipped without that option is a symptom of how they are pushing this stuff onto players whether we like it or not.
You can feel the seething throughout this article.