Sony hate thread

Doom sold like shit on PS5. For all of the laughing about low sales on PC, the PS5 couldn't even beat it with this game.
I noticed a kind of sick desperation in the usual shill behavior on /v/ -- they're not even having any luck getting traction trolling there with "lol 3 million players so it's not a failure!" posts. Practically every thread I've seen that's attempted that is flooded with "show us the actual sales numbers, faggot" and it makes me so proud to see. There's some banter and pushback against that demand for proof, but it's fading and half-assed.

They're always waiting (hoping) for the next tortanic, but this latest Doom iteration doesn't seem to be doing too well overall financially. Hideous sales on PS5 aren't helping that either.
 
They're always waiting (hoping) for the next tortanic, but this latest Doom iteration doesn't seem to be doing too well overall financially. Hideous sales on PS5 aren't helping that either.
I was a massive Xbox fan, buying an OG xbox on launch and followed them until they fell off a cliff in 2010 and I stuck it out until the Xbone launched, then walked away.
I was on the forums back then, telling the xbox shills that what they're shilling for; Kinect, Mass-market audience, 3rd party games and no exclusives, would kill the brand. I was banned from many forums for hitting them with facts and sales figures.

The steps Microsoft took to ruin their brand, are exactly, and I mean exactly, the same steps Sony are taking, in the same order, with the same language. It can't be anything but purposeful destruction of a brand.

Microsoft started losing their top sales spot to the PS3 after Microsoft went retarded and all in on Kinect, gamergrrl and casuals. They changed their sales figures from sold to customer, to sold to stores, and sent as many xboxes as possible to as many warehouses as possible just to buff their number.
When that didn't work, they turned to MAU.

Think of the exclusives that Microsoft had, and how it has none left. Think of the big hitters that went to shit and became normiefag, casual, 3rd person walking marathons. Their games went from gritty, difficult and interesting, to Press A to win, feelz and journo-mode easiness.

I'm glad to see people pushing back against Sony, because on one of their fan forums, they argue black and blue, even against Sony's own reports and official data, that sold-in is the same as sold-through, even when Sony themselves differentiate between them and show where the split was for ps4 and ps5.

TL;DR - I'm glad Sony are getting raked over the coals. They deserve it for the bullshit they're pulling and I think they (Sony parent company) are purposefully killing Playstation off so that they can spin it off and sell it to a third party like they're doing with SonyMusic and SonyPictures.
 
They're always waiting (hoping) for the next tortanic, but this latest Doom iteration doesn't seem to be doing too well overall financially. Hideous sales on PS5 aren't helping that either.
I wanna look the men and women in the eyes and ask them why they bought a 700 dollar paperweight. Least my PS3 can play the original Demons Souls, MGS4, Resistance and God of War 3, what can the PS5 do?
 
they own just enough ps2 games to likely make one less of an embarrassment.
There's more good Sony developed/published PS2 games than most consoles have good games in total.

I wanna look the men and women in the eyes and ask them why they bought a 700 dollar paperweight. Least my PS3 can play the original Demons Souls, MGS4, Resistance and God of War 3, what can the PS5 do?
At this point Sony survives solely off fanboys, users stuck in their ecosystem, and the PC adverse. Astro Bot and Stellar Blade are their only notable exclusives, and the latter is hitting PC soon, so I've got no idea how they still have fanboys.
 
There's more good Sony developed/published PS2 games than most consoles have good games in total.
I'm not denying that, but with rare exception such as SotC, when I think of must-play ps2 games, my mind doesn't really go to their 1st party offerings. "Published" is doing some heavy lifting there too, as a lot of these titles weren't globally published by sony, but only in specific regions, usually outside of their country of origin. Given the PS Classic was also only 20 games with many of them being dubious/filler picks (including the absolutely fucked director's cut/dualshock edition of resident evil 1 despite the plug n play not even including dualshock controllers) and cost $100 despite running on an open source emulator, a PS2 Classic is liable to have only 15 games and cost at least $150, if not $200.
 
Sony have announced 'Days of Play' with reductions:

  • 50€ discount on PS5 Pro
  • 100€ discount on PS5 Slim
  • 50€ discount on PSVR 2
  • Selection of Dualsense controllers for 54.99€

>Announce price increase by 100 euro
>Temporarily decrease price by 100 euro
>Sales!!!

Initial impressions of fairgame are in:
And now, courtesy of the latest episode of PlayStation podcast Sacred Symbols (paywalled), more information about the project is beginning to trickle out.

According to one of those people, it’s a “Battle Royale crossed with an extraction shooter”, with elements of both Fortnite and The Division present.

Apparently, the game sees you dropped into a large urban environment in teams of three to four, and tasks you with stealing from vaults while other groups of players attempt to do the same.

In other words, it sounds like yet another extraction shooter, similar to the uber-popular Escape from Tarkov or Sony subsidiary Bungie’s Marathon.

But apparently the game doesn’t feel good to play and it’s “super clunky” in its current guise, which reflects what Bloomberg wrote in its report on Raymond’s departure. The feedback to the release has not been good.

lol, lmao even.
 
In other words, it sounds like yet another extraction shooter, similar to the uber-popular Escape from Tarkov or Sony subsidiary Bungie’s Marathon.

But apparently the game doesn’t feel good to play and it’s “super clunky” in its current guise, which reflects what Bloomberg wrote in its report on Raymond’s departure. The feedback to the release has not been good.
:stress:
these fuckers are just begging to be seppuku'd aren't they?
 
ack.webp
I know this was sega, not sony, but I doubt Concord 2 (marathon) or Concord 3 (fairgames) are gonna have anything in the wake of their shitstorms that make me giggle as much as this one did.
 
5 years, hundreds of millions of dollars, with nothing to show. What will the Sony fans defence be this time?

We really need a third competitor in the gaming market.
AAA is such a bloated, costly, and inefficient mess that's carried solely by its own inertia that it's basically impossible for someone new to break in unless they manage to successfully be more greedy and money hungry than the existing players.
 
AAA is such a bloated, costly, and inefficient mess that's carried solely by its own inertia that it's basically impossible for someone new to break in unless they manage to successfully be more greedy and money hungry than the existing players.
To be more greedy and money hungry doesn't mean bloat. It means successful projects from small beginnings; dwarf fortress, factorio, No man's sky, minecraft and a whole host of indie, B tier and A tier games whose profit is multiple times that of 'risky' (boring) AAA and AAAA games.

The industry moving away from B tier games was a death knell. B tier is where the experiments happened, and, going back a few generations, it was the proving ground for a new genre or style of gameplay. These ideas were then adopted by AAA games, polished and built on the industry.

Brute Force was the first game to feature drop-in/Drop-out multiplayer gameplay. Most people have never heard of the game, let alone played it. Advent Rising was Mass Effect before Mass Effect. Breakdown was the first game to show cutscenes in 1st person. Deathrow was the first sports game to offer beating the shit out of the other team for a win con. All of those games were Microsoft games. They used to understand the importance of letting the little studios do the crazy shit, and then adopting those ideas to create a well-rounded, polished AAA experience.
Dragon Age 1 was another example.

The industry must downsize, regress and, as the poster above says, "scale back".
 
To be more greedy and money hungry doesn't mean bloat. It means successful projects from small beginnings; dwarf fortress, factorio, No man's sky, minecraft and a whole host of indie, B tier and A tier games whose profit is multiple times that of 'risky' (boring) AAA and AAAA games.

The industry moving away from B tier games was a death knell. B tier is where the experiments happened, and, going back a few generations, it was the proving ground for a new genre or style of gameplay. These ideas were then adopted by AAA games, polished and built on the industry.

Brute Force was the first game to feature drop-in/Drop-out multiplayer gameplay. Most people have never heard of the game, let alone played it. Advent Rising was Mass Effect before Mass Effect. Breakdown was the first game to show cutscenes in 1st person. Deathrow was the first sports game to offer beating the shit out of the other team for a win con. All of those games were Microsoft games. They used to understand the importance of letting the little studios do the crazy shit, and then adopting those ideas to create a well-rounded, polished AAA experience.
Dragon Age 1 was another example.

The industry must downsize, regress and, as the poster above says, "scale back".
No one wants to spend $5 million for a near-guaranteed $25 million, they want to spend $200 million for the chance at $500 million. The sad truth also is that those smaller A and AA games can't sustain a 1st party in the way they can sustain a smaller studio, nintendo is the only one of the big 3 that bucks this trend, and regardless of what you think of their games and them as a company, it's because they've spent over 40 years cultivating ip and constantly expanding teams while retaining talent instead of firing and re-hiring every time a project finishes just to save a couple bucks. This isn't 1994 or even 2001 anymore, a new entrant would have to spend exorbitantly more just to try and catch up with all the advantages the big 3 have behind the scenes, before you even get into them trying to grow their own brand. If apple or alphabet or samsung or amazon wanted to break into the console market and got started on plans right now, they likely wouldn't even be able to launch their first system until 2030 at the earliest.
 
No one wants to spend $5 million for a near-guaranteed $25 million, they want to spend $200 million for the chance at $500 million.
Pretty much completely wrong, they would like to spend 200 million for 200 million + inflation, bigger businesses don't necessarily care that much about growth because normally they feel they already have market saturation and nobody in the company's bureaucracy gets to pocket a meaningful percent of the profits anyway.

This unlocks various annoying strategies for them. For instance, even on a relatively open platform like steam its still basically a global engagement list so nothing will ever go anywhere unless it gets pushed. In practice that means sales basically gets sorted by marketing budget size.

successful projects from small beginnings; dwarf fortress, factorio, No man's sky, minecraft and a whole host of indie, B tier and A tier games
A lot of those got their start on internet communities that are now dead or dying, even that is pretty closed off these days because there is nowhere to shill this stuff.
 
This isn't 1994 or even 2001 anymore, a new entrant would have to spend exorbitantly more just to try and catch up with all the advantages the big 3 have behind the scenes, before you even get into them trying to grow their own brand.
I don't agree that a company needs yuge money to gain market acceptance. I don't mean and Ouya situation could work, it couldn't, but it wouldn't have to be a 4k/RT@60fps gaming monster to succeed. PS4 is still one of the most played consoles today.
Release a PS4 with a slightly updated CPU and an SSD, sell it for £199/£249 and you'll sell gangbusters. All it needs is old exclusives from Sony and Microsoft who will gladly whore out their old Ips for a few quid. Release some smaller games and you only need one hit, one indie game to go bonkers and you've got a system seller.

Do you need capital? Of course. But you don't need billions to buy the best tech, and therein lies the rub; the industry HAS to push the latest tech, but we don't need it, or want it. We're told we need it because they have to do that, that's why shilling is so important to the industry.

Don't forget that you love Intergalactic, and if you don't buy it day one, you're poor and if you don't like it, you're a racist, bigot, homophobe. Please buy our DLC, beloved customer!
The sad truth also is that those smaller A and AA games can't sustain a 1st party in the way they can sustain a smaller studio
The A and AA are the foundations. The AAA should be a combination of A and AA to take their concepts and put a new coat of (1080p) paint on it.
Not to mention, games we loved in the 90s would sell just as well today, but they would cost a fraction of the cost to make them. Imagine a take on Twisted metal or Rayman or...name a game.

A lot of those got their start on internet communities that are now dead or dying, even that is pretty closed off these days because there is nowhere to shill this stuff.
Every game dies. It has its time in the sun, then we move on. Some are cherished for life, some are forgotten in a day. They make money though, lots of money.
Gaming is art and should be sold and industrialised as such.
 
...
Initial impressions of fairgame are in:

And now, courtesy of the latest episode of PlayStation podcast Sacred Symbols (paywalled), more information about the project is beginning to trickle out.
According to one of those people, it’s a “Battle Royale crossed with an extraction shooter”, with elements of both Fortnite and The Division present.
Apparently, the game sees you dropped into a large urban environment in teams of three to four, and tasks you with stealing from vaults while other groups of players attempt to do the same.
In other words, it sounds like yet another extraction shooter, similar to the uber-popular Escape from Tarkov or Sony subsidiary Bungie’s Marathon.
But apparently the game doesn’t feel good to play and it’s “super clunky” in its current guise, which reflects what Bloomberg wrote in its report on Raymond’s departure. The feedback to the release has not been good.


lol, lmao even.
I don't know why but I thought Fairgames was like a Payday game but with a group of diverse folx stealing from the rich. It's somehow way worse...
 
I'm not denying that, but with rare exception such as SotC, when I think of must-play ps2 games, my mind doesn't really go to their 1st party offerings. "Published" is doing some heavy lifting there too, as a lot of these titles weren't globally published by sony, but only in specific regions, usually outside of their country of origin.
Kind of. My mind goes to their platformers like Jak, Ratchet, Ape Escape, Sly, etc (even though I'm not the biggest fan of some of these). I also think a lot of people's minds go to the likes of God of War, Twisted Metal, and Killzone, but ones I actually like are Ico, SotC, & Dark Cloud.

Looking at the list there's a lot more, but as you point out, it's true that many of their published games weren't globally published by them, but often these mini consoles have games that vary by region anyway. Some of their heaviest hitters were co-published though, it may be tricky to include those even in the regions they originally published them in. But there's a lot potential.

Given the PS Classic was also only 20 games with many of them being dubious/filler picks (including the absolutely fucked director's cut/dualshock edition of resident evil 1 despite the plug n play not even including dualshock controllers) and cost $100 despite running on an open source emulator, a PS2 Classic is liable to have only 15 games and cost at least $150, if not $200.
Sony is pretty crazy with pricing these days, so I can see that, but not with only 15 games, I feel like they'd at least match it with 20.

Those games are good though
They don't have ugly black lesbians and trans flags so they're in the upper echelon of AAA games by default, but they're bad Zelda games and just mediocre overall.

If apple or alphabet or samsung or amazon wanted to break into the console market and got started on plans right now, they likely wouldn't even be able to launch their first system until 2030 at the earliest.
They're too pussy to go all-in. They dip their toes into gaming in some ways, but don't go all the way. If they threw their weight into it they could do it pretty fast, but instead release shitty streaming boxes/services.
 
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