Spiders Are a Popular Video Game Monster. They're Also an Accessibility Problem

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This is a little more reasonable than other SJW bullshit because phobias aren't fun, I have a phobia of something and I dislike it whenever I see it in a game (no, I won't say what)

But I also just choose to tough it out, enabling phobias only make them worse.

And as people have pointed out, there's tons and tons of phobias, how can you possibly make a game without any of them?

I think spiders are actually pretty cool looking though, I'm not bothered by photos or images or them in video games, I don't really want one touching me though...
 
You know why I play Subautica? Because I have a deep seated fear of being underwater with large predators that can make me their bitch. It's trilling as fuck! The heart pounding panic of hearing the roar of a Leviathan when I'm puttering around in my Seamoth is absolutely exhilirating.
Same for that last mission in Metro 2033. I don't like heights, and having to scale a rickety tower while flying monsters attacked me was stressful, panic inducing, and fun as shit!

Video games are supposed to be a way to do things you can't do in real life, like vent your arachnophobia on a giant spider's misshapen head with a warhammer until it's dead and you feel like you have a big penis.
 
Much as spiders can be freaky and all, the virtual polygons, meshes, and textures that form one in a game is nothing compared to real life.
I do have arachnophobia and have trouble even with tiny irl spiders, but so far the only spiders in a videogame that made me even go "aw, yuck" were the harmless background spiders in Metro: LL.
Generally for me, the bigger the spider in a videogame the less scary it is. Most often the giant spiders look like crabs or something.
The Skyrim one didn't even register to me as a spider really.
Skyrim's spiders aren't even close to real life spiders. I got more fear from spiders in Resident Evil and System Shock 2 than from arachnids in modern games. After those games, all other vidya spiders don't even compare and even then the spiders in those games are less scary with each playthrough. Only scare they can do nowadays is just getting you off guard.
 
I've seen people address the "What makes the arachnophobics so fucking special? If we censor for their phobia we'll have to censor for all phobias!" argument with "But arachnophobia is one of the most common phobias and spider enemies are overused!" Well you know what are two of the other most common phobias? Claustrophobia and agoraphobia. I think it's safe to say that both indoor spaces and outdoor spaces are overused in video games so they should both be left out from now on.
 
Chrometophobia (fear of money) - NO IN GAME ECONOMIES
Cherophobia (the fear of happiness) - NO SUCCEEDING
Biophobia (fear of living things) - NO NPCS, ENEMIES, OTHER LIVING CREATURES
and especially
Anatidaephobia (the fear of somewhere, somehow a duck watching you) - NO DUCKS (unless they are visually impaired, otherwise that's ableist)
Hey fuck you anatidaephobe

But yes we are always watching
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Spiders, attractive women, guns, and cops are apparently all big no-nos.

So excuse me while I make a game about a cop rescuing attractive women from giant alien spiders using his trusty shotgun.
What about a cop with his trusty shotgun rescuing an attractive spider woman and her giant tits from aliens? Asking for a friend here.

P.S. Rachnera best spider waifu. Fite me.
 
If I was a game developer, I'd put giant spiders in everything I design, even if it makes absolutely no sense. Kart racers, realistic military shooters, farming sims, early childhood learning games: everything.
Those all make perfect sense, though. Can't think of any genre where a spider would be out of place. Not even Tetris.
 
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