I recall leaked footage posted to 4chan a couple years ago that showed spacewalking stuff. Seems like there was barely any actual space stuff in the space game. I got the impression from older stuff that the ships would have zero-g when in space, but either that changed or it was just misleading footage because everything just has artificial gravity.
I recall leaked footage posted to 4chan a couple years ago that showed spacewalking stuff. Seems like there was barely any actual space stuff in the space game. I got the impression from older stuff that the ships would have zero-g when in space, but either that changed or it was just misleading footage because everything just has artificial gravity.
Apparently you can turn off gravity in any enemy spaceship you board, but only if you disable it enough. Otherwise, they all have artificial gravity.
It is crazy how there is so little space stuff in a space game, which makes it end up feeling even more like Skyrim in space.
Something tells me that we will find references to content that was dummied out due to not being woke enough or changed later in development to BE woke. Just an inkling
You can nigger rig space walks on/around your ship with console commands. All the functionality is there, they just...don't let you do it. A mod will surely be made for it.
I'm at like 36 hours in this playthrough where I'm just kinda exploring planets and shit, and the game is starting to fall apart at the seams I think. I think I mentioned early that in both playthroughs around the 10 hour mark I think, the NAT animations would just stop working during the trasnition scenes.
Now I'm trying to get through the companion quests since I mostly skipped them my first playthrough, but now I can't get Andreja to do anything. Her affinity just wouldn't raise naturally, so I console commanded it up to get the first personal dialogue with her to trigger, but after that no matter how much I raise it she just won't offer any additional dialogue.
If Vasco is in my ship crew, he starts just glitching out all over the place when I enter my ship unless I add a second deck, in which case he "crumples up" in the middle of the second deck. I'm guessing this is how they "hide" him normally by putting him above your ship when you enter it, around 10 hours ago I could visibly see him shoot up through my ship when I'd enter it, it'd cause a noise of something crashing, he'd knock me back and shit all around, stuff like that. Now he does the same thing but stops on the second deck in a crumpled up mess that I can talk to.
Randomly, temple quests are just added to my quest log despite Vlad saying he can't find any new temples. They give me the planet to go to, but no actual location to land at to look for the things. I think this *may* not be a glitch and might be some weird design choice where if you go to a planet with a templegenerated on it early it lets you know as the quest description is actually slightly different from the ones where I get the location from Vlad, but it's still weird as fuck.
I've also had my first two crashes ever since hitting the 36 hour mark. I noticed that quickslaves are taking a few seconds to save as well.
There's been some other things that I can't recall now. It's all been obvious shit that should pop up during what I would think would be a typical playthrough of the game. It's weird, because I've seen a lack of the usual Bethesda jank I'd expect (broken quests, broken physics, etc.) and instead I'm seeing weird dialogue choices that don't make sense in the context of the scene, animations just falling apart after 10 hours and shit like that. It really does make me wonder how the fuck the play testers were actually (allegedly) playtesting this game since I see so many mistakes that should have been picked up on normally.
Edit: I can't recall how long it took for the mod tools to be released back with the other games, but if it wasn't as long as it will take for Starfield I am wondering if they're going to go through the game to take out a lot of dummied out shit and such through a patch or something. I'm honestly fascinated at what can be found in the files.
Edit: I can't recall how long it took for the mod tools to be released back with the other games, but if it wasn't as long as it will take for Starfield I am wondering if they're going to go through the game to take out a lot of dummied out shit and such through a patch or something. I'm honestly fascinated at what can be found in the files.
Fallout 3 released on October 28th, 2008, and GECK was released on December 11th 2008. Skyrim released November 11th 2011, then the Creation Kit on Febuary 7th 2012. Fallout 4 was November 10th 2015, and Creation Kit was April 26th 2016. It's been getting longer and longer with each game. Can't find anything about Oblivion or Morrowind but I believe it came on a disc alongside Morrowind, not sure about Oblivion.
Fallout 4 taking so long to get the mod tools killed that game's modding right at the start, combined with the broken precombines and vis tools and that game's modding never took off like Skyrim's. Starfield is looking to be the same.
I think they directly said the modding tools aren't going to be out till 2024, which sucks, Starfield could flourish with mods and delaying the release will only hurt the game.
There are already some community efforts to make custom modding tools, but I doubt anything will really take off until the creation kit releases.
Imagine if you skipped out on your payments on your ship but happened to land in a city who has a dockmaster on the bank's payroll and your ship gets repo'd. Hired thugs has been a thing forever and it hasn't improved ever since it was introduced over two decades ago.
They kind of did this in one or two missions with Neon, but you can't even just shoot the guy in the face. You have to negotiate with him despite being one of the most powerful beings in the universe.
I think the part about this game that bothers me the most is that it's not really a game about exploration. It feels like false advertising. In the marketing, they built the game up to be about exploration, so what you expect is something like, I don't know, Jeremiah Johnson meets The Martian or some shit. Maybe something like Roald Amundsen's autobiography. You expect a plot that's about explorers... exploring. Maybe people actually colonizing some planets. Running low on provisions, struggling with malfunctioning equipment, becoming stranded and having to do your darndest to survive, living off the grid, stuff like that.
There aren't really any survival mechanics at all. I mean, the actual items necessary for an underlying survival system are all there. There's a dizzying array of food and fluids and medical items, almost like they intended on having survival mechanics but dummied them out completely. There isn't really any storytelling that's specifically about exploration or wilderness survival or anything like that. The vast majority of the game's plot is like Mass Effect. A bog-standard sci-fi thriller plot with touches of cyberpunk, mil-SF, and police procedural shit.
The people in Constellation do not come across as rugged survivalists and explorers. They're a bunch of urban socialites who are completely out of their depth. It's right in the dialogue. Every time you step on a planet with Sarah Morgan in tow - the same Sarah Morgan who supposedly survived on a planet for a year all by herself - she instantly starts sarcastically blabbering about restaurants and the creature comforts of civilization.
Let's look at the plotlines in the main quest and faction quests:
Find some buried artifacts, except the buried artifacts are just quest markers pointing to a cave on some procedural planet with no storytelling at all, and the ones that have actual story beats involve interacting with other people, in civilization, using your character's social skills to persuade people to hand 'em over, or using stealth to sneak around and steal one from someone's artifact hoard. You might repetitively visit the same temple a million times and do the same braindead puzzle to unlock some silly power. Your reward is NG+.
Investigate a conspiracy to weaponize terrormorphs, and find out that a war criminal the UC locked in the basement was behind it all. Your reward is some cool armor and a powerful gun.
Investigate a conspiracy in the FC to drive farmers off their land, and it turns out, the main conspirator is a big-shot industrialist. Your reward is some very shitty armor and a powerful ship.
Hunt down and eliminate a pirate gang for the UC, while gathering evidence against the ringleaders. Your reward is lots of money.
Do corporate espionage missions for a shady megacorp. Your reward is feeling like a Solo from Cyberpunk.
Exploration in this game is just something you either voluntarily do out of curiosity (which wears off after landing on the hundredth samey-looking heightmapped planet with the same smattering of random critters), or something you do for cash, for the Radiant missions or selling survey files to Vlad.
Where the fuck is the exploration storyline? It's not there. They made an exploration game where the plot itself is about literally anything but exploring. What the fuck?
Apparently you can turn off gravity in any enemy spaceship you board, but only if you disable it enough. Otherwise, they all have artificial gravity.
It is crazy how there is so little space stuff in a space game, which makes it end up feeling even more like Skyrim in space.
Something tells me that we will find references to content that was dummied out due to not being woke enough or changed later in development to BE woke. Just an inkling
The grav drive itself is the component that generates artificial gravity. If you knock out the engines and grav drive, boom, you're in zero-G with stuff floating everywhere if you board that ship. It's honestly a bit of an extra hazard in most cases, simply because the knockback from weapon recoil sends you flying a good distance with decently powerful guns, like the Magshear, Breach, or Beowulf.
The people in Constellation do not come across as rugged survivalists and explorers. They're a bunch of urban socialites who are completely out of their depth. It's right in the dialogue. Every time you step on a planet with Sarah Morgan in tow - the same Sarah Morgan who supposedly survived on a planet for a year all by herself - she instantly starts sarcastically blabbering about restaurants and the creature comforts of civilization.
I think you hit the problem right on the head there: Constellation doesn't feel like the "last group of explorers" the trailers made them out to be, they're an urbanite social club that lets the protagonist do all the work. Before you came, they've done fuck all. They're the Railroad from Fallout 4 with even less charisma, and I hate that they are integral to the main plot of the game. I hope one of the first real mods for the game comes with an alternative route to do the main quest, without ever meeting them or by letting you still complete the game by killing them.
Apparently you can turn off gravity in any enemy spaceship you board, but only if you disable it enough. Otherwise, they all have artificial gravity.
It is crazy how there is so little space stuff in a space game, which makes it end up feeling even more like Skyrim in space.
Something tells me that we will find references to content that was dummied out due to not being woke enough or changed later in development to BE woke. Just an inkling
I find it funny that we have zero-g combat, but they took out swimming.
Or added literal barns and reviving extinct species, but GOT RID OF DOG.
Or gave us fucktons of npcs, but gave us less "NPCs."
Or figured out how ladders work but forgot how everything else worked.
Bitched about how war never changes, but then it did. Cuz muh spaceborn.
I think you hit the problem right on the head there: Constellation doesn't feel like the "last group of explorers" the trailers made them out to be, they're an urbanite social club that lets the protagonist do all the work. Before you came, they've done fuck all. They're the Railroad from Fallout 4 with even less charisma, and I hate that they are integral to the main plot of the game. I hope one of the first real mods for the game comes with an alternative route to do the main quest, without ever meeting them or by letting you still complete the game by killing them.
Well it's the same concept as the Minutemen in the sense that they're the faction you're stuck with no matter what, but you're not in charge of them like in Fallout 4. It's nice to have a default faction that follow you, but only if you're in charge of them. If you're just taking orders from them it feels pointless.
There's a lot of good ideas in Starfield, but it's all made moot due to shit writing and no cohesive narrative to tie it all together. At least with a lot of Skyrim's goofy bullshit (joining and becoming the leader of a lot of the main factions in the story) it's still an overall fun experience to play through and get lost in.
Starfield's main problem is the fact that they could've done something fairly interesting with the alternate universe shit, but it just ends up being a tedious slog. Most people have already expressed a lot of the main problems with the overall gameplay and quest loop, and it just seems kind of redundant for me to go over shit that's already been said. I want to like this game. I do, but man... going back looking at all the promotional material for this shit piece, I should've known it would've been trouble.
I find it funny that we have zero-g combat, but they took out swimming.
Or added literal barns and reviving extinct species, but GOT RID OF DOG.
Or gave us fucktons of npcs, but gave us less "NPCs."
Or figured out how ladders work but forgot how everything else worked.
Bitched about how war never changes, but then it did. Cuz muh spaceborn.
Nevermind the dogs, there were supposed to be cats, and I assume other pets in Starfield as well. Guess what, they removed them out of laziness.
Remember, they already have models for plenty of animals between TES and Fallout, but couldn't be bothered to reuse them, so they just went extinct in lore. Same reason why Earth is a barren wasteland with the most retarded post apocalyptic plot imaginable, because they were too lazy to make anything but a desert and some monuments that make no sense as to why they're still around.
Do notice that the kid is a ginger in this pic. Is there a single red haired white child in this game? People speculate this is supposed to be Sam Coe, who has a race mixed daughter in the final game to make the whole thing funnier.
Nevermind the dogs, there were supposed to be cats, and I assume other pets in Starfield as well. Guess what, they removed them out of laziness.
Remember, they already have models for plenty of animals between TES and Fallout, but couldn't be bothered to reuse them, so they just went extinct in lore. Same reason why Earth is a barren wasteland with the most retarded post apocalyptic plot imaginable, because they were too lazy to make anything but a desert and some monuments that make no sense as to why they're still around.
Do notice that the kid is a ginger in this pic. Is there a single red haired white child in this game? People speculate this is supposed to be Sam Coe, who has a race mixed daughter in the final game to make the whole thing funnier.
I'm pretty sure some of the meshes for aliens use the model for F076's dogs, actually. I distinctly remember terorrmorphs either using yao guai's shit or scorchbeasts, either way this was definitely supposed to be Fallout 5.
I think they directly said the modding tools aren't going to be out till 2024, which sucks, Starfield could flourish with mods and delaying the release will only hurt the game.
There are already some community efforts to make custom modding tools, but I doubt anything will really take off until the creation kit releases.
Most Skyrim and FNV modders aren't going to wait a year and a half for tools. They'll just skip over this one like Fallout 4.
Starfield really more than anything else highlights that Bethesda really doesn't understand why their older games are popular. They seriously think people like them for what they are and play them without modding.
Also if the Cyberpunk 2 leaks are true and it has third person perspective I can see a lot of the clothing/armor and custom waifu modders moving over there instead.
At the very least CDPR games have attractive female characters and gore.
Are there any well-developed evil companions? All the Constellation fags scold me and raise my bounty for my pirate shenanigens, and for some reason I can't recruit Mathis even though I didn't rat him out. All I've found so far is the lady in the Nova bar in the Key but her skills suck, she has no associated quests and I can't romance her. Also on that note, is there any point to romancing companions?
Yeah, that's gonna kill it. Nobody's going to wait around for that.
I genuinely don't understand why the "modding tools" are so fucking hard for them to release quickly. It's just GECK. They already use it internally and it's the same shit they've been using for over 20 years. Goes right along with their shit engine.
I'm inclined to believe the delay isn't because they can't do it any faster, but rather that they don't want to. With GECK in the public's hands for a given game, the community can crank out bug fixes faster than they can/will (embarrassing), new content for free (meaning less incentive for players to buy paid DLC), and even new DLC-quality packs.
Though I still think that's retarded since in pretty much every Gamebryo-lineage game they've ever released, pretty much everybody who plays modded winds up buying all the DLCs anyway since the mods they want use DLC-exclusive resources. And the people who mod (or make mods) aren't ever going to pay for Bethesda-created (or sponsored) mods anyway.
I would neglect them once I get whatever perks romancing them brings, drink a whiskey every time I have to talk to them and consider cashing in on life insurance if the game allowed it. To do otherwise would be fail RP.
I'm inclined to believe the delay isn't because they can't do it any faster, but rather that they don't want to. With GECK in the public's hands for a given game, the community can crank out bug fixes faster than they can/will (embarrassing), new content for free (meaning less incentive for players to buy paid DLC), and even new DLC-quality packs.
I have no doubt they already have their internal tranny CC modding clique already working on the first round of CC bullshit which I'd guess will come out before the tools do. It's either that or the first major expansion low effort FO4 settlement tier dlc comes out before the tools.