- Joined
- Aug 20, 2022
This is what happens when you keep haphazardly patchworking an engine made for video games in like 2008.It's the problem with the engine.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
This is what happens when you keep haphazardly patchworking an engine made for video games in like 2008.It's the problem with the engine.
That's the Rockstar engineThis is what happens when you keep haphazardly patchworking an engine made for video games in like 2008.
Sort of, it depends on when you consider it the beginning of the engine. NetImmerse was started in 1997, becoming Gamebryo by 2003. Bethesda games used some version of it (no idea what version) until around 2011-ish when they forked Fallout 3's codebase (meaning whatever version of Gamebryo they used in 2008 ) into their Creation Engine, which was then patchworked until Starfield when they called it "Creation Engine 2."That's the Rockstar engine
Starfields engine was made in the 90's
God damn. You've got me in existential terror that Chris Roberts might actually deliver where Todd Howard failed. Thanks man. I was already going to have nightmares thanks to listening to people howl in agony as the Blackwall ate them from the inside out after finishing Phantom Liberty, and you've just made them immeasurably worse.I can honestly say that having watched the trailer for Squadron 42 and also Synthetic Man's review of Starfield, that I think the former will be a better "space" game than the latter. I have actually come to believe that Chris Roberts and his cult will wind up mogging Todd Howard and Bethesda now.
Nice fucking job, Todd, you dipshit. Oh and It's a much better idea to play Cyberpunk 2077 rather than Starfield right now. Even if you think that Cyberpunk sucks, it's still a better experience than Starfield is, especially with the new expansion.
If it makes you feel any better, surpassing Starfield is not exactly a high bar to clear, so you could just as easily put some random AA or indie game off of steam on that list too, honestly. Starfield really fucking sucks, it's not exactly going to be hard to make a better game comparatively speaking.God damn. You've got me in existential terror that Chris Roberts might actually deliver where Todd Howard failed. Thanks man. I was already going to have nightmares thanks to listening to people howl in agony as the Blackwall ate them from the inside out after finishing Phantom Liberty, and you've just made them immeasurably worse.
Todd Howard didn't sell people thousand dollar ships and insurance for them last I recall, so I'd say Chris Roberts is still the scummier of the two.God damn. You've got me in existential terror that Chris Roberts might actually deliver where Todd Howard failed.
From what I've seen he's actually in the process of making a working product, so he's still more competent than ToddTodd Howard didn't sell people thousand dollar ships and insurance for them last I recall, so I'd say Chris Roberts is still the scummier of the two.
lol. lmao evenView attachment 5513858
View attachment 5513856
View attachment 5513859
This is fucking embarrassing...
I think they're just dumb and couldn't think of anything. They gutted levitation because it could be cheesed. Now they added back in jetpacks that can be cheesed and never addressed the changes they added to the world design since adding them back. The design where everything must have a quick exit that dumps you out back at the entrance internally or above it externally.The jetpacks must have been added after the buildings were designed, as area defenses are geared towards repelling ground assaults.
It also doesn't seem like NPCs can track you if you take off. They'll be engaging you and then lose aggro and idle if you jet directly in front of them.The jetpacks must have been added after the buildings were designed, as area defenses are geared towards repelling ground assaults.
Please tell me there is footage of thisIt also doesn't seem like NPCs can track you if you take off. They'll be engaging you and then lose aggro and idle if you jet directly in front of them.
Outer Worlds(a superior title) also had a low enemy variety but at least each one behaved differently. Does Starfield even have this, or is everything just a reskin of creatures from Fallout and TES?I'm replaying FO4 so I can compare it to Starfield and the enemy variety is actually way way better than I remember.
There's 5-6 raider variants 4-6 super mutant variants, 5-6 synth variants, around 10 different ghoul variants, the faction troops, probably 20 different mutant animals including the DLCs.
Starfield has one generic raider enemy, alien bug, 1 alien bug 2, and alien wolf 1.
God everything about this game fucking sucks, I hate it.
The files have already been datamined and a homebrew Creation Kit has been in use for weeks now. If they're trying to bury something, it's too late now.They really need to fast track the creation kit/mod tools.
They must really be trying to scrub a ton of shit from the files or something. I realize that there has been a delay before but Starfield needs this shit more than any of their other games IMO.
I don't get why they wouldn't just release it by now. They really must not be expecting to sell anything through the holidays, you'd think they'd want someone, anyone, putting up something that might improve the game some.
Maybe it’s hubris and Todd is astounded that anyone would want to try and mess with his magnum opus and that you can’t improve on perfection?They really need to fast track the creation kit/mod tools.
They must really be trying to scrub a ton of shit from the files or something. I realize that there has been a delay before but Starfield needs this shit more than any of their other games IMO.
I don't get why they wouldn't just release it by now. They really must not be expecting to sell anything through the holidays, you'd think they'd want someone, anyone, putting up something that might improve the game some.
If they let modders get to work on the game then how will they sell shitty Creation Club shit made by Ellianora or a Warthog from Halo to drive around the empty planets? Microsoft sees free mods as lost revenue and will do anything to make them disappear.They really need to fast track the creation kit/mod tools.
They must really be trying to scrub a ton of shit from the files or something. I realize that there has been a delay before but Starfield needs this shit more than any of their other games IMO.
I don't get why they wouldn't just release it by now. They really must not be expecting to sell anything through the holidays, you'd think they'd want someone, anyone, putting up something that might improve the game some.
I don't know, Todd seemed to imply in pre release videos that he thought the game would be divisive. Hell, he even said the game didn't become "fun" until 2022, and I'm starting to think now that even as he said that he knew there were issues. He certainly doesn't seem to come off as someone who thinks it's perfect, and I kind of wonder if how everything went with Starfield is the reason he's begun talking about retirement.Maybe it’s hubris and Todd is astounded that anyone would want to try and mess with his magnum opus and that you can’t improve on perfection?