Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

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How do you think Starfield will turn out?


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The whole game feels a lot less like "What could have been..." and more like "Was never meant to be..." when you start looking at everything actually buried inside of it. Its sad, and best we all move on.
In order to make Starfield into the game everyone though it would be. Like seamless worlds. No loading screens and transitions. Fully developed worlds. Land your spacecraft anywhere. Branching stories and classes to play. Varied worlds and NPCs and not the same flat spaces and endless bugeyed niggers. It would require scrapping almost the entire game and starting over. With a new engine and an actual vision for what the game was supposed to be. And would require a studio that contained zero Bethesda employees.

Starfield is a directionless mess. A mass marketing product to consume and not an actual technical achievement or artistic breakthrough. It is mediocre in nearly every single aspect. The liars at Bethesda did the usual. Oversell and promise outright fraudulent parts of the game that are nonexistent. Exaggerate to extreme levels like Fallout 3's 200 different endings knowing that the shills and media sellouts will carry your lies for you forever.

I would have loved to have seen the Microsoft executives' faces when they first got to see Starfield in action after purchasing Bethesda. $400million budget. Before marketing most likely as well. What a joke.
 
I would have loved to have seen the Microsoft executives' faces when they first got to see Starfield in action after purchasing Bethesda. $400million budget. Before marketing most likely as well. What a joke.
I'd wager it's the same reaction as Sega did when CA brought forth their "epic gamer FPS" Hyenas. The only difference is one choose to double down, the other cut their losses.
 
I don't see how the game even manages to ship a DLC at this point without retooling pretty much the entire game. Every system as it is now in the game makes me not even want to play a Shivering Isles tier expansion if one happened to be made.
Isn't that pretty much what they had to do with Cyberpunk?

A major retooling has to be done if they truly plan on supporting it for 10 years IMO, just based on the fact there are so many useless perks that clearly were designed around gameplay features that were cut/cut back.

Besides just fixing the damn perks and such, I'd say they *really* need to focus on putting some real dungeons and effort on fleshing out the "core" worlds. You can have the 80 or so other worlds to just fuck around in, they are already there so whatever, but they *really* need to just focus on improving the 20 or so planets.

It honestly baffles me that this wasn't the idea in general when there was seemingly a division in the company between focusing on two dozen systems and having 100 systems. Why not just really focus on the two dozen systems or whatever, and *then* throw in a bunch of empty, procedurally generated planets just to have them there?

"We might as well make 1000 planets since we will have a template."

Like nobody said "Well, okay Todd. That's fine. Let's put some real meat into the game first before we just throw in 980 empty planets to explore, though. As you said, there's a template, so it shouldn't be hard to just do that after we're done with the important stuff, right?"
 
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Isn't that pretty much what they had to do with Cyberpunk?
Cyberpunk 2.0 is still mostly the vanilla systems and mechanics, just mixed around and perks made less "5% boost to x" you stack levels in. I'm not going to break it down further but it's still the same game, just less looter shooter number stacking.
Besides just fixing the damn perks and such, I'd say they *really* need to focus on putting some real dungeons and effort on fleshing out the "core" worlds. You can have the 80 or so other worlds to just fuck around in, they are already there so whatever, but they *really* need to just focus on improving the 20 or so planets.

It honestly baffles me that this wasn't the idea in general when there was seemingly a division in the company between focusing on two dozen systems and having 100 systems. Why not just really focus on the two dozen systems or whatever, and *then* throw in a bunch of empty, procedurally generated planets just to have them there?

"We might as well make 1000 planets since we will have a template."

Like nobody said "Well, okay Todd. That's fine. Let's put some real meat into the game first before we just throw in 980 empty planets to explore, though. As you said, there's a template, so it shouldn't be hard to just do that after we're done with the important stuff, right?"
I wonder if it's related to the NG+ shit that they wanted to make an endless game. The NG cycle is literally their radiant quest system stretch to the worst limit. "The hubs are even new" was probably someone's pride and joy project in development. Starfield would need the just fundamentally be changed into a different game at this point for anything to have any semblance of a coherent product. I do agree with you that that's what should've happened but I just see this as being by design for the same reasons they added radiant shit in Skyrim.
 
Cyberpunk 2.0 is still mostly the vanilla systems and mechanics, just mixed around and perks made less "5% boost to x" you stack levels in. I'm not going to break it down further but it's still the same game, just less looter shooter number stacking.
That's disappointing.

For how much people suck that game off now, I would have thought they changed the core. That was another game that had a shitty core.
 
That's disappointing.

For how much people suck that game off now, I would have thought they changed the core. That was another game that had a shitty core.
Cyberpunk was fun at version 1 and less buggy than the average Bethesda title at lunch. I was able to do a play through at launch and hit only one bug that needed me to reload it. I can’t say the same for Skyrim today.

I could moan about the pacing of the storyline in Cyberpunk but it is both engaging and emotionally impactful. I gave up on Starfield as I felt nothing playing it. Absolutely nothing.
 
Cyberpunk was fun at version 1 and less buggy than the average Bethesda title at lunch.
lol?

The revisionist history of Cyberpunk is probably the funniest thing I've seen with 2.0 come out.

I enjoyed Cyberpunk for what it was at launch, but it was buggy messy shit. So much so it got delisted on the Playstation store.

I'm guessing we both played the PC version though since that seemed to be the most stable.
 
The whole game feels a lot less like "What could have been..." and more like "Was never meant to be..." when you start looking at everything actually buried inside of it. Its sad, and best we all move on.
Quite the opposite for me, this is another game in a growing trend of titles that I hate and will never play, but for the life of me I can't stop talking or thinking about. I dunno if there is a name for this phenomenon, I don't want to call these "TORtanics" because every other goddamn game would be a TORtanic in this case.
It's fun to just shit on the game and talk about it, doing research on it and just try to wrap your head around how the fuck something like this came together in the first place. Some of my favorite titles to do this with in the past have been Dead Rising 4, modern Pokemon titles, modern COD titles, Mass Effect Andromeda, Lawbreakers, Cyberpunk 2077 and Fallout: Frontier. Honestly, these titles have given me a whole lot more entertainment than you might think, just not the way the developers ever intended.
 
lol?

The revisionist history of Cyberpunk is probably the funniest thing I've seen with 2.0 come out.

I enjoyed Cyberpunk for what it was at launch, but it was buggy messy shit. So much so it got delisted on the Playstation store.

I'm guessing we both played the PC version though since that seemed to be the most stable.
I played it on an Xbox 360. Was it what was promised? No. Was it terrible? Also no.

The AAA market is terrible and I want to see it burn but was of the backlash was the autistic spergs sending death threats to the publishers for the delaying the release who also joined in the autistic pile on once twitter told them how to think.

I really wish most AAA games were hit with half the rage this was hit by at release but it was disproportional to the product that was shipped.

In the meantime Activision is reskinning and pozzing their same shooter year after year and these same spastics buy it and complain slightly about it.

TL;DR let the industry burn
 
Way earlier some of you were talking about a lack of culture in this game. Everyone talking like and having the attitudes of Californian millennials. A great example of worldbuilding is A Moon is a Harsh Mistress. Because the book was written in the Space Race and reflects that, Lunar culture has a cosmopolitan but primarily Russian tone to it. Russians apparently don't use definite articles (I never gave it any thought before, had to look it up while reading), which is why they often speak without them in English. So the character's speech usually lacks "a," "the" and such while also being peppered with the expressions and jargon Heinlein made up. It gave a VERY distinct voice to the Loonies that I haven't seen in other fiction.

Things like that require some kind of, you know, artistic vision. What Todd didn't have.


Hearing you all talk about the companions, it's a shame there's no Jericho. At the age I was when I played Fallout 3, I just liked him because he was gruff and had his leather armor, but that's exactly the kind of character you need for villainous/neutral players: a mercenary who doesn't talk much, is just there backing you up like a bodyguard.
This kind of crap makes me hope AI voice generation takes off in games someday. I like having a voiced protagonist, and it would be nice to just have the AI generate the voices to make it easier to have as much dialogue as they want.

That won't fix the crap writing though.
I would make fantasy elves that talk like they’re from a plantation, like the elves in Doraleous and Associates.
 
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In order to make Starfield into the game everyone though it would be. Like seamless worlds. No loading screens and transitions. Fully developed worlds. Land your spacecraft anywhere. Branching stories and classes to play. Varied worlds and NPCs and not the same flat spaces and endless bugeyed niggers. It would require scrapping almost the entire game and starting over. With a new engine and an actual vision for what the game was supposed to be. And would require a studio that contained zero Bethesda employees.

Starfield is a directionless mess. A mass marketing product to consume and not an actual technical achievement or artistic breakthrough. It is mediocre in nearly every single aspect. The liars at Bethesda did the usual. Oversell and promise outright fraudulent parts of the game that are nonexistent. Exaggerate to extreme levels like Fallout 3's 200 different endings knowing that the shills and media sellouts will carry your lies for you forever.

I would have loved to have seen the Microsoft executives' faces when they first got to see Starfield in action after purchasing Bethesda. $400million budget. Before marketing most likely as well. What a joke.
This is probably unpopular and autistic but I think it would have been neat and more appropriate for "NASApunk" if there had been a distinction between ships that actually fly in space versus little rockets used to get to and from the surface. You'd have space elevators to transfer spaceships to the ground, but in real life any space fleets are probably going to just stay in space, manufactured in spaced, repaired and serviced in space, like how you don't sail a ship on land. The rocket would be analogous to taking a rowboat to surface, and if it could load an environment fast enough, there could be a cutscene or something of descent and ascent.

I think everyone agrees that it added nothing to the game to allow landing anywhere (instead of just having dedicated, handmade sites), so I wonder if it couldn't have worked by just having A planet and A site load in simultaneously, but you only see one at a time, if that makes sense? So then it would be trivial to have it flip to the other.

Someone else here mentioned the boringness of the way jumps work, that perhaps there could have been some intentional delay as youre going through hyperspace or whatever bullshit. Maybe some thing where you have what's basically tunnels loading in orbits like they're chunks from Minecraft, so "nearby" planets are preloaded, but it won't load THEIR neighbors or surfaces until you get halfway to them, something like that. Have things break to repair, downtime with the crew, things like that.


The whole NASApunk thing is a joke anyways. They've got the aesthetic, sure, but the world is just science fantasy with the magic nonsense. They should have committed to one or the other. Give a proper 6 degrees of freedom, zero G Newtonian space game where you perform maneuvers with rockets, or give a Mass Effect-like universe with tittied space aliens and space whales. Writing and general quality issues aside, I think that's probably the biggest problem with this: it's bland. Space can be interesting because of its fantasy or because of the fascinating real science, this one has neither.
 
The entire aesthetic should have been wild west in space. Yes that concept has done before most famously in anime but Akila City is literally the only place in the entire game that is visually distinctive and interesting to look at.

Everything else looks like LA with a chrome filter put over it which I guess is appropriate since modern day liberals are genuinely unable to conceive of any other place existing than urban California.
 
Quite the opposite for me, this is another game in a growing trend of titles that I hate and will never play, but for the life of me I can't stop talking or thinking about. I dunno if there is a name for this phenomenon, I don't want to call these "TORtanics" because every other goddamn game would be a TORtanic in this case.
It's fun to just shit on the game and talk about it, doing research on it and just try to wrap your head around how the fuck something like this came together in the first place. Some of my favorite titles to do this with in the past have been Dead Rising 4, modern Pokemon titles, modern COD titles, Mass Effect Andromeda, Lawbreakers, Cyberpunk 2077 and Fallout: Frontier. Honestly, these titles have given me a whole lot more entertainment than you might think, just not the way the developers ever intended.
A flawed game that had potential gives way more to think about than a perfect game.
 
I played it on an Xbox 360. Was it what was promised? No. Was it terrible? Also no.
You mean Xbox One, right?

It was as terrible as Starfield is at launch IMO. Boring, repetitive missions. Uninspired, lackluster writing and acting. Let's not forget the fact that for 8 years they said it was an RPG then they pivoted to "open world action adventure".

It's not so terrible that some people couldn't have fun with it (I found enough enjoyment in it since it ran okay on my PC, but I can say the same for Starfield) but for a game with a 10 year hype cycle it was "terrible" just like Starfield.

The industry would probably burn a lot quicker if people kept their rage over these awful terrible games for longer than 3 years tbqh. Gamers have short memories though.
 
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The entire aesthetic should have been wild west in space. Yes that concept has done before most famously in anime but Akila City is literally the only place in the entire game that is visually distinctive and interesting to look at.

Everything else looks like LA with a chrome filter put over it which I guess is appropriate since modern day liberals are genuinely unable to conceive of any other place existing than urban California.
Hate to be a broken record here, but Outer Worlds does a much better job with the retro-futuristic aesthetic than Starfield's ESG slop. Even the frontier towns of Terra 2 and Monarch do a much better job of instilling the atmosphere of being a space cowboy than anything that Starfield provides and the main focus of that game is exploring the cartoon corporate world of the setting.
That's really the crux of the issue, isn't it? I think me and a lot of people were expecting Outer Worlds, but bigger, more indepth and more expansive at the cost of characters and writing taking a hit. Unfortunately, Starfield did pretty much nothing better than OW, showing that a short but well thought out experience is better than a "wide as an ocean but deep as a puddle" Bethesda theme park ride.
These two games will both be compared for a long, long time, it should be noted that while OW is often seen as mediocre, it is rarely seen as straight up BAD. With Starfield, on the other hand, you will be hard pressed to find anyone complementing it outside of the shills and hugboxes specially curated for it.

At the end of the day, OW is infinitely more memorable because it had SOMETHING going for it, even if that something was "Firefly meets Flash Gordon but in a nightmare bureaucratic world on a verge of societal collapse". Starfield has nothing, the background elements are more interesting and if anything, the game should have taken place during the colony wars with the climax being who gets to win the battle(with a peace treaty that the game portrays being one of the options). New Vegas doesn't have a wild story and it more or less boils down to the same thing: Who wins the big battle and who gets to keep the piece of land. However, it is remembered for so much more, such as the quests and factions that surround the world, The Mojave and it's various locations and inhabitants, Starfield has nothing. Best I can say about the game would be all the memes that /v/ made for it, such as the bug-eyed staring people or how people joke that this is the bad timeline where all the straight white men died off. Akila is boring and forgettable, so is New Atlantis and Cydonia and every other nothing-town, even Neon feels empty and hollow. The urbanites of Constellation and New Atlantis are disgusting, even the left leaning Fallout players that I know found them unsettling and too much of a "generic good natured mary sues" at best and straight up modern Californians at worst. That would be like Obsidian was so tone-deaf that the cartoon caricatures in OW were supposed to be taken at face value, rather than showing off something being off about the town or society your character is part of(something a well written story would do).

Keep in mind that Obsidian is also stationed in California and they offered a much more memorable game world with OW and many other games they created, even more recently not to mention their classics. Bethesda, on the other hand, is situated on the East Coast, while liberal as well I think it comes down to the mindset between the two studios: Obsidian is very liberal these days but they still put effort into writing good stories and settings, Bethesda are soulless bugmen that want to create ESG friendly theme parks that are always oversold on what they are. Starfield had no chance in hell under this studio, in this point in time no matter how you slice it.
Frankly, with how Baldur's Gate 3 stole it's limelight, there isn't even much to talk about other than griefing Bethesda "magic", something that might not have even been there to begin with. Best to look forward, and I am very interested in Outer Worlds 2 and that Troika time-control victorian era RPG. They cannot be worse than Starfield, and I am looking forward to these two clowning on Todd once again, like OW did during Fallout 76's short lifespan. I just wish there were more open world-esque space RPGs so I didn't have to bring up OW as a comparison, sure there are KOTOR games and Mass Effect series but they're a bit too different to compare to Starfield. Cyberpunk 2077 is somewhat similar to a Bethesda title from what I've heard but it doesn't take place in space, does have a lot of similar issues funnily enough.
 
At the end of the day, OW is infinitely more memorable because it had SOMETHING going for it

I'm sure people would love to argue with you about Starfield vs Outer Worlds, but no one can even remember playing that game because it was so forgettable.

Outer Worlds 2 will suck just like Avowed will suck.

Your cope about Outer Worlds is so sad it makes me think you're actually Tim Cain.

Obsidian and Bethesda are dead.
 
outer worlds is one of the most bland, 'design by checklist' game to exist

i can't imagine enjoying that game, let alone defending it
 
I'm sure people would love to argue with you about Starfield vs Outer Worlds, but no one can even remember playing that game because it was so forgettable.

Outer Worlds 2 will suck just like Avowed will suck.

Your cope about Outer Worlds is so sad it makes me think you're actually Tim Cain.

Obsidian and Bethesda are dead.
outer worlds is one of the most bland, 'design by checklist' game to exist

i can't imagine enjoying that game, let alone defending it
And yet, it is still better than Starfield. Funny how that works, that's my point
 
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