Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Why is registering ships so expensive? When I register my car it doesn't cost 90% of the value of the car. I can only assume the people making the game live in pods, eat bugs, and live in 15 minute cities.

You can certainly eat the worms in Starfield, they are one of the very first food items we see in the game. Eating the bugs costs credits though, as you will only find them in the swanky posh dining establishment in New Atlantis, or the luxury cruise ship.

The game did not encourage or reward boarding ships, claiming ships, or even clever ship designs. At best we could play taxi for 6 passengers, so that's two big hab blocks or three little ones. Admittedly they were always very polite passengers, but there was no incentive to build ships other than to satisfy our own curiosity which quickly turned into petty annoyance without control over ladder placement.

The taxi missions themselves felt more like excuses for the game to send us to map points we'd otherwise ignore, ditto the cargo hauling ones had a tendency to point us towards curated content.

They could have removed the sandbox entirely and just daisy chained the faction quests, but then "that wouldn't be a Bethesda game..." yet in practice that's what Starfield funneled us into doing anyway. It got really pissy with us if we ignored quest hooks, too. You can recreate the owls and letters scene from noted transphobe JK Terfling by refusing to pick up the SECRET OUTPOST note. Soon every enemy has one, every chest has one, every alien innards has one, every rock pile, every pile of alien shit, it's comical. "Just pick up the fucking note..."
 
I’m sure it’s been pointed out, but the ending of the game is incredibly similar to how No Man’s Sky ends. In that you either decide to “restart” or stay where you are.
It's so damn similar that I'm surprised more people don't bring it up more. I mean, there has been a lot of "This is just No Man's Sky but with Bethesda jank." comments, but I'd honestly think there would be more accusations of straight up stealing ideas due to the game basically being developed immediately after NMS was released.

Why is registering ships so expensive?
I think this was one of those classic half baked Bethesda ideas done towards "balancing".
 
I will say that having the ability to cripple and board ships is one of the few things that they get right.

It's satisfying when some jabroni decides to fuck with you, and in two minutes they are adrift powerless. Then surprise its my psycho starborn hopped up on those Aurora energy drinks with with a rescue axe coming through your airlock looking to slice and dice in zero G.

Game still sucks but credit where credit is due.
 
Why is registering ships so expensive? When I register my car it doesn't cost 90% of the value of the car. I can only assume the people making the game live in pods, eat bugs, and live in 15 minute cities.
Forget that, who the hell are they even registered with? Is there some neutral NGO or something that mediates registrations between the two major governments and the fucking pirates?
 
Is there some neutral NGO or something that mediates registrations between the two major governments and the fucking pirates?
In addition to enforcing the mech ban, Emil's Cosmic Nigger™ also enforces the ship registry. Once again, so much for playing the game any way other than how Bethesda intended.
 
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I will say that having the ability to cripple and board ships is one of the few things that they get right.

It's satisfying when some jabroni decides to fuck with you, and in two minutes they are adrift powerless. Then surprise its my psycho starborn hopped up on those Aurora energy drinks with with a rescue axe coming through your airlock looking to slice and dice in zero G.

Game still sucks but credit where credit is due.
This is why I got as much mileage as I did from the mission boards, and why I say that there could have been something to a *real* bounty hunting faction/questline or even just an actual bounty hunting mechanic.

As is, what is even the point of boarding outside of like 3 missions that force you to do it? It's just a longer and more labor intensive means of ultimately "blowing up" a ship.
 
I wonder how butthurt it makes Bethesda knowing that Joshua Graham is one of the most popular and iconic videogame characters of all time.

Even normies know who he is thanks to AI voice memes on YouTube and tik tok.

Meanwhile can you even name a Starfield characters off the top of your head?
Mickey Caviar
 
still cant believe how shit this game was lmao, bethesda fucking suck and hasnt made a good game since morrowind

I said it before and will again - Bethesda's been really fucking lucky that nobody other than Warhorse has tried their niche of a genre. Once AI takes hold and nobody has to worry about having to work around voice actors, they're dead.
 
still cant believe how shit this game was lmao, bethesda fucking suck and hasnt made a good game since morrowind

Fallout 3, Skyrim, and Fallout 4 are all decent games. Hell Fallout 76 might not be that bad if you treat as a standalone game and ignore all continuity issues. I mean if some of the die hard New Vegas fans can warm up to Fallout 76, I guess it can't be that bad.
 
Fallout 3, Skyrim, and Fallout 4 are all decent games.
Looking back you can see that Skyrim was the start of the downfall of Bethesda. I've heard it called "baby's first RPG" but it's barely even an RPG. It's the first time Bethesda really dumbed down their game for console tards which made it the most popular game they've ever made. That taught them that they can push out whatever retarded shit Emil pukes out with the most basic of RPG elements and people will eat it up. Bethesda will dumb down TES: VI so much that you won't be able to enchant weapons or armor and you will only have a body slot and a head slot for armor and a helmet/hat. The only magic they'll have is destruction spells, illusion will only be invisibility, and restoration will only be a healing spell with every other school of magic tossed because Todd only plays as a two-handed barbarian. TES:VI will have a ton of pre-orders because gamers are retarded and never learn but the backlash will be ten times worse than Starfield because everyone has been waiting for it since 2011. Right now I'd bet that Fallout 5 will either not ever be released or Microsoft will have another studio make it. I think Camelworks summed up nicely why Bethesda will fail in his recent video:


Like modern Hollywood and other AAA studios Bethesda has gotten too big and filled with woke managers that we will never see another Morrowind or even another Skyrim from them again.
 
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