Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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What he's showing now? It actually looks pretty stable and, dare I say it, fun. Is the game worth picking up now that it is "fixed
I thoroughly enjoyed my last playthrough. It doesn't have as much variation and choice as I would like for an RPG of this scope, but it is a very solid 100 hours or so of content.
Starfield's problems go way beyond the engine, it's that the world just sucks. I know Emil's been the popular whipping boy, but their problems go way beyond him. Bugthesda's games just have terrible world building. I'll give some examples
They got worse over time. Granted, on a deep level, their worlds are always broken. But Skyrim's setting, worldspace, and central conflicts are all very compelling. Fallout 3 also has a very excellent vibe and atmosphere, as well as a few solid characters.

Fallout 4 had the rot set in. The Institute actually, literally, has no reason to do anything they do. They have zero motivation. They just couldn't be fucked to explain it, but at least there are some interesting ideas to play with. Synth espionage, war, the brotherhood of steel.

But Starfield... Doesn't even have that. Making their own totally unique and brand new IP meant they couldn't rely on the creations of the infinitely more talented to prop up their utterly banal worldbuilding and writing.
Bethcucks still think we'll be getting some amazing DLC that will fix everything and then Creation Kit will be released publicly.
What can the DLC even BE? Another faction to do a boring questline for? The game's central plot make doing anything but grinding out magic rocks functionally pointless because your universe just resets endlessly.

Multiverse settings utterly annihilate investment in any kind of story told within a setting because you know that none of it really matters.
 
For some reason, Starfield is forever going to live rent free in my head beacuse last night I'm laying in bed and randomly started to think about how even if you have fully invested in persuasion, they still force you to steal that collector dudes Artifact.

I literally talked down The Hunter and The Emissary in my playthrough, but I couldn't negotiate with that guy at all? Do they even offer a BS Starborn option in the NG+ playthroughs? I'm guessing not.

IDK why the fuck it popped into my head but it did.
 
What can the DLC even BE?
Emil Faggyyeller has a house Va'ruun tattoo and simps for that Va'ruun chick so my money is on that. They contractually only have to release one DLC so unless it some how fixes everything it'll probably be the only one. It's probably cheaper for Micro$oft to refund the money that the retards spent on the ultimate collector's edition than to actually make a DLC but that would taken as a sign that Bethesda is abandoning Starfield entirely.
 
Personally I reckon that they’ll put the dlc out and internally just call gamers racists when it doesn’t get glowing accolades.

It’s clear no one play tested this hulking pile of shit or if anyone did they just sacked anyone who was negative about it. Just the tutorial and travelling to the first planet isn’t fun.

I’m an absolute retard who loved all the garbage Bethesda has thrown at us. I even enjoyed Fallout 4. I can still spend hours roaming the wasteland to autisticly build a base.

Anyone who has ever enjoyed any Bethesda game did not play test this game. It feels thrown together ver the course of a few months so they could have their own Outer Worlds and they failed spectacularly.
 
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Wait until the next Elder Scrolls or Fallout game is shown and it is worse than Starfield.
The only way I could imagine ES6 being worse than Starfield is if it had the same multiverse time travel stuff where they implement all the past games into one mega Elder Scrolls adventure, that's one of the great things about having a fully dynamic game engine all of this just works.
 
Fallout 4 had the rot set in. The Institute actually, literally, has no reason to do anything they do. They have zero motivation. They just couldn't be fucked to explain it, but at least there are some interesting ideas to play with. Synth espionage, war, the brotherhood of steel.
Fallout 4 was at least fun to actually explore, even if the story was shit.

Bethesda's best move is to quietly move on from Starfield and hope everyone forgets about it by the time ES6 comes out.
 
The only way I could imagine ES6 being worse than Starfield is if it had the same multiverse time travel stuff where they implement all the past games into one mega Elder Scrolls adventure, that's one of the great things about having a fully dynamic game engine all of this just works.
There's a dude in the TES thread who wants the Nerevarine/CoC/DB to be the antagonist for TES6 and there's already CHIM. However dumb we think it'll be, it'll probably be even worse.
 
Emil Faggyyeller has a house Va'ruun tattoo and simps for that Va'ruun chick so my money is on that. They contractually only have to release one DLC so unless it some how fixes everything it'll probably be the only one. It's probably cheaper for Micro$oft to refund the money that the retards spent on the ultimate collector's edition than to actually make a DLC but that would taken as a sign that Bethesda is abandoning Starfield entirely.
It's funny that Emil got a tattoo of house Va'runn when they have barely been in the fucking game...
 
Starfield hasn't broken 10k peak concurrent players since March 24 and has shown a constant decline in active players while Skyrim has had over 30k peak concurrent players for the last couple of weeks.
Wow, I just checked and Kenshi has 2,500 more players than Stafield, that's wild when Bugthesds AAA masterpiece is getting spanked by a difficult, janky squad based RPG with previous gen graphics. But unlike Starfied, Kenshi is a fun game that actually has respect for itself and the player, and it definitely knows how to say "no" to the player.

Did anybody else cringe when Todd in their showcase said that they always want to say "yes" to the player? That's a horrible idea, because the player is gonna want things that contradict each other. You have to have the spine to say "No, we're not doing that because that doesn't fit with our vision of the game", or in Emil's case you say, "No, we're not doing that because it's fuckin' dumb!" Speaking of,
It's funny that Emil got a tattoo of house Va'runn when they have barely been in the fucking game...
Maybe it got cut because it was too stupid even for Todd and company. And do you think Emil ever masturbated to the Baroness from the old GI JOE cartoon, because her and Andreja are both Slavic snake ladies with dark hair? But poor ol' Emil, sitting in the corner with his prick in hand getting cucked by Destro!
 
Wow, I just checked and Kenshi has 2,500 more players than Stafield, that's wild when Bugthesds AAA masterpiece is getting spanked by a difficult, janky squad based RPG with previous gen graphics.
That's because Kenshi is a fantastic fuckin' game that's still a blast to play after all these years, with inventive mechanics and an incredible setting that somehow seems dull and boring as hell at first glance but starts to unfold and reveal amazing depth as you play.

What other game includes the option of starting the game as an actual slave, wherein you spend months (in-game) doing slave work (as gameplay -- no cutscenes or time skips here) improving your stats enough to finally escape, only to spend the rest of the game as a wanted outlaw? And it still ends up being worth it because, despite being enslaved at first, you're getting free food, water and shelter in exchange for labor (which boosts your stats) during early game (arguably the hardest phase).

No way would Bethesda ever have the balls to try something like that in one of their games.

It turns out quality does count in the long run!
 
They actually thought this was going to be their new 30 year franchise.

Lmao
First they teased TES6 like 5 or 6 years ago without a single piece of info since, then they shoot their own foot with Starfield, now they literally nuke the Fallout setting with the awful TV show, leaving no hope for any good Fallout game and fans leaving in droves to seek fanprojects as replacements for a Fallout 5. TES is all they have left now and we know 100% it will be garbage, you know when it releases in another 5 or 6 years. Even Skyrim nostalgia won't be enough to save it.
Bethesda is done, I see absolutely no way for them to move forward at this point. Microsoft would have to intervene and force them to change the engine and put out an actually decent title, but that's not going to happen. If Halo, Xbox's flagship franchise was left at the mercy of people who hated it and left it to rot, then Bethesda will self-implode and daddy Microsoft will only know about it when he turns on the news.

Now, the question isn't "when are the mod tools and DLC coming out", it's IF they're ever coming out.
 
Yep my hope died as soon as they announced it would be back in fucking Hammerfell of all places

Wow a desert? Don't wanna tax that art team too hard there Todd
Cmon you and I both know that's not why they want it set in Hammerfell.

They want it set in Hammerfell so they can make 99% of the NPCs dark skinned.
 
They want it set in Hammerfell so they can make 99% of the NPCs dark skinned.
If Starfield and the Fallout TV show is anything to go by, they don't even need to do that. This is just the standard in Bethesda at this point.
We're talking about Starfield as if it didn't give us a black Russian and a mutt child that supposedly came from two white people.
 
Honestly the biggest fuckup besides being boring is that this is a space righted people were expecting to fight allylmaos.

There are no allylmaos, well there are but it's like

Space bug 1
Space bug 2
Space wolf 1

And that's all you get for a hundred hours of gameplay.
 
Honestly the biggest fuckup besides being boring is that this is a space righted people were expecting to fight allylmaos.

There are no allylmaos, well there are but it's like

Space bug 1
Space bug 2
Space wolf 1

And that's all you get for a hundred hours of gameplay.
Look, it's all part of the more grounded "NASA Punk" setting. The one where most of the population has been turned into mutts or homosexuals, one where the biggest city in the galaxy has only a few million people and live in pods eating bugs because Earth has been destroyed due to global warming(or might as well be since the explanation the game gives you is fucking stupid and not grounded in science the devs claim to love so much) and there is actual space magic and space dragon shouts. Oh, and there is a canon multiverse, and dimension traveling superheroes as well. Did I mention that "NASA Punk" means we have a town full of space cowboys who don't even have paved roads in their capitol city surrounded by a wooden log gate when they had 80+ years of time and unfathomable sci-fi technology on their hands?
Aliens? Nah man, this isn't Fallout or Mass Effect. That would be too whacky, we're better than that.
 
Look, it's all part of the more grounded "NASA Punk" setting. The one where most of the population has been turned into mutts or homosexuals, one where the biggest city in the galaxy has only a few million people and live in pods eating bugs because Earth has been destroyed due to global warming(or might as well be since the explanation the game gives you is fucking stupid and not grounded in science the devs claim to love so much) and there is actual space magic and space dragon shouts. Oh, and there is a canon multiverse, and dimension traveling superheroes as well. Did I mention that "NASA Punk" means we have a town full of space cowboys who don't even have paved roads in their capitol city surrounded by a wooden log gate when they had 80+ years of time and unfathomable sci-fi technology on their hands?
Aliens? Nah man, this isn't Fallout or Mass Effect. That would be too whacky, we're better than that.
This is something I see a lot in failed science fiction. Most people seem to forget this but science fiction is a sub genre of the Fantasy genre. Virtually all successful sci fi ips have technology that is either indistinguishable from magic or so far beyond our comprehension it might as well be magic.

Star Wars - the force
Star Trek - warp drives/teleportation
Mass Effect - Mass Effect Relays

The reason for this is simple, generally the more realistic and technical things are the more boring and less interesting they are. Yes hard sci fi is certainly a sub genre that exists but it is difficult to write and takes a high degree of talent to pull off. Bethesda doesn't have that.
 
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