The cars might be fun for a little bit. I feel like this is something the game should have had from the beginning and if you're going to give people endless planets to wonder around aimlessly you might as well let me do sick jumps every now and then. They'll fuck it up of course and I'll be the one dude in the galaxy that owns a car but still.
It would be really cool if they put in a death race or something but you know they'll never figure out how to get a car to drive itself.
I'm sure the few thousand people left playing Starfield are excited to have a car and to be able to change their traits when they do NG+ for the 20th time. Notice how they said "creations" and not mods? Say goodbye to free mods and say hello to $10 shitty Elianora player homes!
Interesting update. The game is still shallow as fuck thought.
My favorite feature is the dynamic difficult setting tied to exp bonuses and penalties; a feature that I wanted since FNV and Skyrim. I hope they keep it in ES6.
It reminds me of the custom class feature of Daggerfall. If you have more advantages than disadvantages, you receive a exp penalty. If you have more disadvantages than advantages, you receive a exp bonus.
That map is also good I guess, even if it's a little comical.
The pathetic small city maps shows how worthless the procedural generation feature is in Starfield. They did nothing interesting with the technology. Compare Akila with any procedurally generated city in Daggerfall:
My favorite feature is the dynamic difficult setting tied to exp bonuses and penalties; a feature that I wanted since FNV and Skyrim. I hope they keep it in ES6.
It reminds me of the custom class feature of Daggerfall. If you have more advantages than disadvantages, you receive a exp penalty. If you have more disadvantages than advantages, you receive a exp bonus.
I'd settle for classes returning at all, which I doubt. The current crop of Bethesda fans are lobotomy recipients who have no concept of what a class is besides an anxiety inducing decision.
- The maps look so fucking basic that I'm wonder why the fuck it took so long. But I also wonder how they ever thought their original maps were acceptable.
- I'm torn on gameplay modifiers. Typically, I like systems like this. But at this point it feels like a lazy bandaid for devs who don't want to find a proper balance to the gameplay.
- Ship interior decorating is another thing that should have been in there from launch. It's another thing that isn't "bad", but it's really late, and if it's *just* moving furniture and items around but not giving the ability to choose doorways/bathroom/hatch locations it's too little.
- Respecing traits is, once again, something that was baffling not being there at launch. Meh.
- Xbox Series X getting Playstation style "performance/quality" modes is lol.
- QoL stuff is...fine. I feel like those barter options were already there on PC?
- Land Vehicle is needed. No mention of additional or tweaked POI/Dungeons is criminal. I'm convinced their "10 year plan" is just going to be about creations and not actual expansions at this point.
All of this shit should have been stuff put in by the New Year, not nine months after release.
Akila City is supposed to be the capital of the Freestar Collective and yet it's just a dozen of houses (mostly shops) and people living in shaks. Is that really all they could build in 20 years?!
Also I hope the new map comes with a fast travel point on the Rock. Players shouldn't have to run and boost-jump/bunny hop from the spaceport to the Rock every fucking time.
What will have better cars, Starfield or The Frontier?
It is nice to get some update on the Creation Kit, even if the update is "oh we sent it out to trusted modders more info soon maybe", overall though this update probably should have been out 4 months ago? hell make it the 6 month anniversary update, that could have won people back.
I didn't notice in the update video, but apparently they've added Thirst/Hunger and more extreme environmental damage and recovery to the difficulty options, but notably did not add consumable fuel.
I saw a joke that the real reason Bethesda is adding a Buggy to Starfield is to influence "starfield buggy" search engine results and it made me smirk.
Oi - the Mako was a piece of shit, but it telling the games physics engine to fuck itself on the slightest of inclines made it an entertaining piece of shit
Oi - the Mako was a piece of shit, but it telling the games physics engine to fuck itself on the slightest of inclines made it an entertaining piece of shit
I'm fully expecting whatever they add to tell the game's physics engine to fuck off as well. Plus the rendering engine, and everything else. Enjoying losing an entire outpost to a buggy bumping into a wall.
What is a bigger proof of one's lack of creativity between failing ti make a sentient alien species in a space game and ripoing off RDR for a whole ass planet?
I didn't notice in the update video, but apparently they've added Thirst/Hunger and more extreme environmental damage and recovery to the difficulty options, but notably did not add consumable fuel.
- The maps look so fucking basic that I'm wonder why the fuck it took so long. But I also wonder how they ever thought their original maps were acceptable.
There's an argument regard something being so bad it becomes an unforgettable meme being better than something that's just plain meh you forget about it.
TES will tell you that gameplaywise, "Dragons aren't as bad as oblivion gates", but tbh I missed those the most whenever figthing a dragon.
The thing is, Todd said in an interview that they had survival elements originally and took them out because it was "too frustrating"
But then people looked at the game and realized that the survival elements seemed to be a core aspect of the whole game originally. Especially the fuel mechanic which is why I mentioned it.
It's the same result as Skyrim, but for the opposite reason. Instead of shoehorning in a Survival mode they seemingly forcibly ripped one out.
What irony.
Remember FO4 originally doesn't have survival mode at release. Same shit happened here.
If you wanna play Bethsoft games with fucking survival mode, you are at least a really crazy person.
Skyrim isn't for survival. FO4 had Vertibirds as transport in survival.
The only part of the survival mechanic that worked in skyrim was the hunger asking you to use the cooking function that was nearly useless before CC.
If they had a better writer in command and it oroduced actually decent dialogue options, I would almost say that the game could use sanity or stardragonborne insight as a stats and have it influence the way you interact with NPCs, either locking you fron using specific options or allowing you different dialogue options.
Remember FO4 originally doesn't have survival mode at release. Same shit happened here.
If you wanna play Bethsoft games with fucking survival mode, you are at least a really crazy person.
Skyrim isn't for survival. FO4 had Vertibirds as transport in survival.
The creation club addition were mostly downgrades from the original games, thry are on an equal level of bad, and thus it allow you to understand how nuch bethesda fucked up things like magic by asking yourself if the shit added via CC was an improvement over it.
So my Youtube feed has changed from being nothing but a bunch of video essay fags reviewing Starfield 8 months too late to a bunch of gaming news fags proclaiming how "amazing" this update is and how excited they are for Shattered Space
So my Youtube feed has changed from being nothing but a bunch of video essay fags reviewing Starfield 8 months too late to a bunch of gaming news fags proclaiming how "amazing" this update is and how excited they are for Shattered Space.
Same thing happens with other poorly launched games. No Man's Sky, Cyberpunk, Diablo IV, and the list is forever growing for modern games. In another few months some new disaster of an unfinished mess will debut to rave reviews. Then get another cycle of media adulation and glowing praise when its DLC packages begin dropping.
It's the same with movies and television shows and anything else franchised or from some major company. The desperate clinging to flailing properties like Star Wars or Alien or Mass Effect shows that these companies will never abandon their franchises.
So my Youtube feed has changed from being nothing but a bunch of video essay fags reviewing Starfield 8 months too late to a bunch of gaming news fags proclaiming how "amazing" this update is and how excited they are for Shattered Space
Being a contrarian pays well on YouTube. Everyone hates (thing)? Make a video about how (thing) "isn't as bad as you think".
Everyone seems to leave out the part where they need to wait a year for their game to be fixed despite already having paid for it.
Although the idea of someone defending a company that sold them a car with three wheels because they promised that they'd fix it when they already took their money is fucking hillarious to me.