- Joined
- Mar 13, 2024
Use Sseth's key if you want a free demo.
90% sure this still works and will continue to work since despite Alex being a push-over, he's still based where it counts.
TEITW-HP0ON-A7HMK-WA6YA
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Use Sseth's key if you want a free demo.
still works, I share it everywhere I canView attachment 7398132
90% sure this still works and will continue to work since despite Alex being a push-over, he's still based where it counts.
TEITW-HP0ON-A7HMK-WA6YA
Thats actually one of the coolest things about starsector to me, despite the fact the biggest review of the game also doubles as a piracy guide, Alex still posts the download for the game publicly. Nothing is hidden behind a login, you can just download the latest version and put in Sseths key and play the game.90% sure this still works and will continue to work since despite Alex being a push-over, he's still based where it counts.
I don't know much of it, but apparently the drama it created in the community was even funnier.
Not that it's the first modding drama they had tho.
Been thinking of getting into Starsector, any mods you guys recommend for a new player? I'm looking to roleplay as an Indian captain/pirate, so Rapesector is a must.
Just a heads up that you don't really need this, it basically just sets/overrides theLarger Zoom Out, for more visibility
maxCombatZoom
and maxCampaignZoom
properties that can be found and adjusted in the normal <starsector installation folder>/data/config/settings.json
file.you are talking about convenience, why even go to the game config file when a mod already does a quick override for you?Just a heads up that you don't really need this, it basically just sets/overrides themaxCombatZoom
andmaxCampaignZoom
properties that can be found and adjusted in the normal<starsector installation folder>/data/config/settings.json
file.
You know what, I have to agree a bit. That being said I'd imagine it's more of a sandbox than an RPG, the foundations are there but like you said some things are lacking personal touches. As for exploration mods...yeah I wish there were more vanilla-esque exploration mods that made more use out of vanilla ships and whatnot.I wish more mods added exploration content instead of - or rather, without - new factions, ships and weapons: ship and weapon bloat / power creep is what led me to a mod-lite playthrough, but now that I'm going through it the game feels threadbare not for lack of ships but for lack of personal touch outside the core worlds. HMI is one example of a mod that feels overstuffed with ships & weapons even after the author's debloating, but whose unique systems I miss encountering by chance.
I'd try making a mod myself, but then I wouldn't be surprised by what I find.
So basically, more handcrafted system like that one Hegemony lost outpost with a buncha AI ships lurking, yeah?I wish more mods added exploration content instead of - or rather, without - new factions, ships and weapons: ship and weapon bloat / power creep is what led me to a mod-lite playthrough, but now that I'm going through it the game feels threadbare not for lack of ships but for lack of personal touch outside the core worlds. HMI is one example of a mod that feels overstuffed with ships & weapons even after the author's debloating, but whose unique systems I miss encountering by chance.
I'd try making a mod myself, but then I wouldn't be surprised by what I find.
I think Alex is going to have to face, at some point, that Starsector can't just be a combat sim anymore. Exploration is getting more interesting but needs more stuff, and the popularity of nexerlin should indicate that there needs to be more economic/political simulation. The ease of which you can do everything just to service the combat in a game with a story about a sector that is supposedly dying and grimdark pushes the suspension of disbelief with every new patch.So basically, more handcrafted system like that one Hegemony lost outpost with a buncha AI ships lurking, yeah?
my broh alex has literally said he does not give a flying fuck about other things and his focus will remain on combat'ing.I think Alex is going to have to face, at some point, that Starsector can't just be a combat sim anymore.
Yes, and that's stupid.my broh alex has literally said he does not give a flying fuck about other things and his focus will remain on combat'ing.
Yeah it is, because the combat is-for me at least-in as good a spot as it should be. What does he plan on doing? Pulling a Stellaris and overhauling shit that doesn't need to be overhauled so they can ignore anything that actually needs to be fleshed out?Yes, and that's stupid.