Green Kitbash
kiwifarms.net
- Joined
- Mar 1, 2023
A lot of it comes down to the mechanics and physics as well as the design differences with Nikke itself.I've never played Nikke before. What's wrong with the minigames?
The devs just dropped another free update. Added some new quests. The biggest of which is apparently unlocking a dilapidated version of Shift Up's office with notes from the devs and a new outfit. Hasn't dropped for the PC version yet but I'm currently working on getting all the third run outfits for PS5 anyway.
They needed to play up Eve's fish out of water demeaner more. Her most amusing moments are when she's baffled by basic technology like bookshelves, guitars and soda cans. They don't really explain the andro eidos creation much either. Only really implying that they're birthed as adults. Lily's arc is basically her going into denial over the plot twist and looking down on humans. Still, a way less retarded story about synths than that Alien Earth crap that just finished.
The sequel definitely needs a deeper combat system. Even with the expanded skill trees in NG+, skill points quickly become meaningless. And the game's equivalent to devil trigger is too weak.
I'm gonna take on the design differences first. Nikke is essentially designed as an idle game. There is some strategy, however the game basically wants you yo log in every day and level up your characters slowly, incremently so that you can pass the challenges. So while it innovated on old flash cover shooters the game itself is designed around your bog standard rpg elements. Skill doesn't matter much, its more party build and level.
Other games, also Gacha games like Girls Frontline 2 and Snowbreak also will rip off the core Nikke gameplay. But they do not have leveling mechanics or party mechanics either. However where they succeed over Stellar Blade which also doesn't have either of those things is better physics than Stellar Blade. And of course, Stellar Blade wasnt designed around that. But neither were those games.
Instead to me it just feels shoehorned in. Oh Shift Up they did Nikke of course they are gonna throw that in. But a lot of its design is copied from Nikke without the rpg stuff so it ends up being more of a pain. So the shooting isn't very satisfying and it ends up feeling oddly manic. Sure it is more skill based now but to me it just doesn't feel right, and given how similar it is to Nikke it ends up feeling weird that you cant control multiple characters or change Eve's load out.
