- Joined
- Jan 2, 2023
Double post but I managed to beat it using a chess AI. Suck on that SHODAN.
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Dredging this back up because yes, the remake is quite good at bringing the '94 version up to Current Year +X without tripping over all the stupid bullshit a remake entails nowadays. The final boss was the only bad part, and that was more just disappointing than anything since they did the impossible and made c-space kinda fun. And even ending on a sour note like that didn't ruin the entire run-up to it. ReShock is definitely worth the 30-ish fatbux it's going for at the moment if you want a techno dungeon crawler that isn't afraid to sucker punch you in the kidneys if you're not taking it seriously.So, beat the game. Gotta say the ending fight was exactly as disappointing as that YouTube leak, and they also ruined the best part of SHODAN by getting rid of her looping-induced schizophrenia and replacing it with a magical self-awareness and desire to do evil the minute the hacker undid her ethical restraints.
Everything else was fucking awesome though.
I wouldn't have cared, and then they stuck the inventory space upgrade behind it. Fuck you, game, I need to hold the eleventy gorillion bullets and batteries you gave me.Double post but I managed to beat it using a chess AI. Suck on that SHODAN.
Oh, absolutely. As to Cyberspace, my man, have you never heard of Descent? They could make an entire spin-off based on Cyberspace, expand it with more colors than "Neon", add some more weapons and enemies, and bam, money.Dredging this back up because yes, the remake is quite good at bringing the '94 version up to Current Year +X without tripping over all the stupid bullshit a remake entails nowadays. The final boss was the only bad part, and that was more just disappointing than anything since they did the impossible and made c-space kinda fun. And even ending on a sour note like that didn't ruin the entire run-up to it. ReShock is definitely worth the 30-ish fatbux it's going for at the moment if you want a techno dungeon crawler that isn't afraid to sucker punch you in the kidneys if you're not taking it seriously.
Once, long ago, if only in relation to the N64 release/port of Forsaken. I sucked at that, too. Even if not a full game, Nightdive could probably make some decent bank just releasing a Old Habits Die Hard DLC of the Hacker just fucking some other corpo up on a lark that may or may not be a job from a TriOp plant.Oh, absolutely. As to Cyberspace, my man, have you never heard of Descent? They could make an entire spin-off based on Cyberspace, expand it with more colors than "Neon", add some more weapons and enemies, and bam, money.
And yeah, locking that second storage upgrade behind the chess game was a dick move.
I was lucky enough to have never experienced the original cyberspace, but you're quite right that the final fight deserved better considering what they did with cyberspace.Once, long ago, if only in relation to the N64 release/port of Forsaken. I sucked at that, too. Even if not a full game, Nightdive could probably make some decent bank just releasing a Old Habits Die Hard DLC of the Hacker just fucking some other corpo up on a lark that may or may not be a job from a TriOp plant.
I think the single, most impactful improvement in ReShock's C-space is ditching the Lawnmower Man wireframe nonsense and putting in actual walls. Removing the auto-move, making the controls sensible, all of that pales in comparison to having the faintest clue where the fuck you need to go. Not having a proper SHODAN showdown in the revamped C-space is the greatest crime against all the effort put in to make it not suck.
I imagine they're too lazy to check the site on tor so now they're freaked out over what mundane shit they don't know we're talking about. On clearnet there were a large number of people who hated the site but checked it religiously. Both for dirt on people they hate and to get mad at things they disagree with. The people focused on the latter have to focus their schizo rage at phantoms now and their own generals will bear the brunt of it. I wonder if that particular guy would be disappointed if he saw this thread was largely positive.Ever since the site left clearnet, the amount of schizoposting about KF on 4chan has seemed to go up dramatically. I've seen whole threads derailed into anons screaming at each other, accusing the other of being from KF, or bemoaning about how their general went to shit the exact moment "Kiwi Farms died." It's bizarre (but entertaining.)
journos saying that shit back then this is why system shock 2 was made the way it was and yes i do compare it to doom eternal whereas system shock's OG comparison to doom ends in the graphics and shooting (same points journos brought back in the day), everything else is different.Its funny that you compare this to doom eternal considering the original was bootleg og Doom kek.
i don't see it as a remake, i see it as a reimagination in the same veins of the latest RE games where things get changed here and there because devs simply go the retarded line of thinking, remake culture one would say.Aside from the ending, this is about as perfect of a remake as you could hope for. Definitely better than any other remake.
so far i can agree with the ending being disappointing until you play the OG and see that the ending was meant to be a gotcha to you, the whole boss fight is shodan trying to hack your brain and you pair it up with the awful camera control as you are needed to deal a certain amount of damage in a short time span it becomes the whole difficulty that becomes a bit trivial if you play EE thanks to mouselook, in this remake it's much worse as you can die and come back without any problems at all unless you have only a few minutes as remaining time from difficulty 3 but then again the time to end this game has been massively upped.but then again, having disappointing ending is faithful in itself.
you can only parry pipe mutants in the same way you'd parry stuff on thief 1/2 that being once they are swinging their weapon and your weapons will clash and reset the melee animation for both, the range is just laughably small but it's still there since SS2 was built upon TH2's dark engine, everyone else can't be parried.Hell, I can tell you Shock 2's melee isn't fun either, and I loved that game. I wish there was a goddamned parry option though. Mutants swing damned fast and it's harder to rope-a-dope them like the hybrids in 2.
I was looking forward to the fight with less godawful c-space controls, then... shootman mode. You almost had it, guys, you almost fucking had it.so far i can agree with the ending being disappointing until you play the OG and see that the ending was meant to be a gotcha to you, the whole boss fight is shodan trying to hack your brain and you pair it up with the awful camera control as you are needed to deal a certain amount of damage in a short time span it becomes the whole difficulty that becomes a bit trivial if you play EE thanks to mouselook, in this remake it's much worse as you can die and come back without any problems at all unless you have only a few minutes as remaining time from difficulty 3 but then again the time to end this game has been massively upped.
No idea. I was bemused by that myself, since in SS2 dying without activating the Quantum Reconstruction system on your level meant game over. The game seems weirdly inconsistent sometimes.Also, since I only cleared it on 2-all, does bumping Combat to 3 disable the off-floor resurrect mechanic, or is that baked in? Half the tension going into a new floor was that I couldn't remember where the fuck the res bay was and trying not to die. Hell, the first time I got ganked in the elevator to floor 2 and popped back out in 1, I thought it was a bug.
There are certain areas and/or situations that prevent resurrections in ReShock, mostly "boss" fights or other times you're locked in a room or something. The Diego fights for sure will kill you dead, as will the endgame areas since you're stuck on the bridge, and I'm fairly sure Delta Grove just kills you outright like it did in the '94 version. It's like they tried to split the difference between the tension of the OG when you're incredibly vulnerable before you stumble across the floor's Medbay, and Bioshock's goofy catch-and-release attitude towards player death.No idea. I was bemused by that myself, since in SS2 dying without activating the Quantum Reconstruction system on your level meant game over. The game seems weirdly inconsistent sometimes.
Nah, but they DID cost you nanites (currency) especially on the higher difficulty settings. Run short of funds and you were dead.There are certain areas and/or situations that prevent resurrections in ReShock, mostly "boss" fights or other times you're locked in a room or something. The Diego fights for sure will kill you dead, as will the endgame areas since you're stuck on the bridge, and I'm fairly sure Delta Grove just kills you outright like it did in the '94 version. It's like they tried to split the difference between the tension of the OG when you're incredibly vulnerable before you stumble across the floor's Medbay, and Bioshock's goofy catch-and-release attitude towards player death.
I'd rather have the OG's version, to be honest. It was worth it to scrabble through a floor like a crazed rat until you flipped the 'borg-em switch, and realized you now had the liberty to run around guns blazing like a retard. Hell, at least from what I remember of SS2, the resurrection beds cost you upgrade tokens, incentivizing you to not suck and die so much.
Its gay that Nightdive bungled this but I wouldn't be surprised if someone fixes it with a mod. Not an excuse tho.I'd rather have the OG's version, to be honest. It was worth it to scrabble through a floor like a crazed rat until you flipped the 'borg-em switch, and realized you now had the liberty to run around guns blazing like a retard. Hell, at least from what I remember of SS2, the resurrection beds cost you upgrade tokens, incentivizing you to not suck and die so much.