System Shock Remake - aka "system shock appreciation thread"

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So, beat the game. Gotta say the ending fight was exactly as disappointing as that YouTube leak, and they also ruined the best part of SHODAN by getting rid of her looping-induced schizophrenia and replacing it with a magical self-awareness and desire to do evil the minute the hacker undid her ethical restraints.

Everything else was fucking awesome though.
Dredging this back up because yes, the remake is quite good at bringing the '94 version up to Current Year +X without tripping over all the stupid bullshit a remake entails nowadays. The final boss was the only bad part, and that was more just disappointing than anything since they did the impossible and made c-space kinda fun. And even ending on a sour note like that didn't ruin the entire run-up to it. ReShock is definitely worth the 30-ish fatbux it's going for at the moment if you want a techno dungeon crawler that isn't afraid to sucker punch you in the kidneys if you're not taking it seriously.

Double post but I managed to beat it using a chess AI. Suck on that SHODAN.
I wouldn't have cared, and then they stuck the inventory space upgrade behind it. Fuck you, game, I need to hold the eleventy gorillion bullets and batteries you gave me.
 
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Dredging this back up because yes, the remake is quite good at bringing the '94 version up to Current Year +X without tripping over all the stupid bullshit a remake entails nowadays. The final boss was the only bad part, and that was more just disappointing than anything since they did the impossible and made c-space kinda fun. And even ending on a sour note like that didn't ruin the entire run-up to it. ReShock is definitely worth the 30-ish fatbux it's going for at the moment if you want a techno dungeon crawler that isn't afraid to sucker punch you in the kidneys if you're not taking it seriously.
Oh, absolutely. As to Cyberspace, my man, have you never heard of Descent? They could make an entire spin-off based on Cyberspace, expand it with more colors than "Neon", add some more weapons and enemies, and bam, money.

And yeah, locking that second storage upgrade behind the chess game was a dick move.
 
Oh, absolutely. As to Cyberspace, my man, have you never heard of Descent? They could make an entire spin-off based on Cyberspace, expand it with more colors than "Neon", add some more weapons and enemies, and bam, money.

And yeah, locking that second storage upgrade behind the chess game was a dick move.
Once, long ago, if only in relation to the N64 release/port of Forsaken. I sucked at that, too. Even if not a full game, Nightdive could probably make some decent bank just releasing a Old Habits Die Hard DLC of the Hacker just fucking some other corpo up on a lark that may or may not be a job from a TriOp plant.
I think the single, most impactful improvement in ReShock's C-space is ditching the Lawnmower Man wireframe nonsense and putting in actual walls. Removing the auto-move, making the controls sensible, all of that pales in comparison to having the faintest clue where the fuck you need to go. Not having a proper SHODAN showdown in the revamped C-space is the greatest crime against all the effort put in to make it not suck.
 
Once, long ago, if only in relation to the N64 release/port of Forsaken. I sucked at that, too. Even if not a full game, Nightdive could probably make some decent bank just releasing a Old Habits Die Hard DLC of the Hacker just fucking some other corpo up on a lark that may or may not be a job from a TriOp plant.
I think the single, most impactful improvement in ReShock's C-space is ditching the Lawnmower Man wireframe nonsense and putting in actual walls. Removing the auto-move, making the controls sensible, all of that pales in comparison to having the faintest clue where the fuck you need to go. Not having a proper SHODAN showdown in the revamped C-space is the greatest crime against all the effort put in to make it not suck.
I was lucky enough to have never experienced the original cyberspace, but you're quite right that the final fight deserved better considering what they did with cyberspace.

And yeah, that would be a great DLC.
 
ReShock has been great so far and it's definitely scratching my imsim itch after last month's Redfall fallout discussion. It's been so long since I've touched SS that I barely remember anything. What I do remember is that the jump boots are somewhere on level 4 and I've not found them yet.
 
Called it would be fairly shit but compared to current games it's practically a gem, shodan's final fight was utterly trash and it was only a problem if you triggered difficulty 3 because of the game over countdown, i beat the damn thing twice to check, whereas in OG it's more of a if you start a fight with shodan you better finish or it's game over even with the difficulty timer running.

also during the time the farms were surface-offline i decided to browse other places and there was one comparison video made about how many things changed mostly from the ND's perspective but sadly i lost the link, curiously enough it had some war in /v/ to a point that one anon kept spamming a video of the OG having breakable windows, with the first patch of the remake having breakable monitors
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call me schizo or give me puzzles but why make such a tiny detail change? do these faggots really shilled their remake on /v/? lol.

i'm combing through the archives because it was such a massive slapfight it was funny, from the music to even the hacker giving the middle finger.
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curiously enough we got mentioned once.
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as well as a whole thing about MIDI sound fonts as to why SSOG music might be shit for some people
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to which caused one nigger to be buttblasted about it, mentioning the farms again, my best guess it's one or two faggots trying to downplay any attempt at criticism
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nowadays most of the threads created in a timeframe i'm usually sleeping and it doesn't seem to get that much messages anymore before hitting page 10, same as RE4R threads it died out after about a literal moth, current craze is battlebit that they are evading spam filters.

also i hated the grid inventory in SS2 and i hated every second of it in the remake demo as well as the release, i want to play a game, not play tetris and the biggest offender since the demo was cyberspace being much longer than the OG, if you know what to do in OGSS cyberspace durations are literal quickies and don't overstay their welcome but in SSR literal cyber sections get cyber locked until you cyber kill all the cyber enemies after they become cyber vulnerable because of their cyberspace entering cyber animation playing.
fucking hell it's boring to wait enemies invicible animation timer to end.


being honest i really wish it was a full remake instead of doing whatever this is, it played more like a mix of bioshock with doom eternal, even the fucking weapon swapping to not reload was a thing i kept doing on diff 3 to clap security 2 robots, enemy redesign was also odd, the only few enemies that looked like in the OG such as sec-1 bots, exec bots, medical level mutants and the first cyborg, the rest were greatly changed for some reason though, diego having the worst of all treatments.
 
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Ever since the site left clearnet, the amount of schizoposting about KF on 4chan has seemed to go up dramatically. I've seen whole threads derailed into anons screaming at each other, accusing the other of being from KF, or bemoaning about how their general went to shit the exact moment "Kiwi Farms died." It's bizarre (but entertaining.)
 
Ever since the site left clearnet, the amount of schizoposting about KF on 4chan has seemed to go up dramatically. I've seen whole threads derailed into anons screaming at each other, accusing the other of being from KF, or bemoaning about how their general went to shit the exact moment "Kiwi Farms died." It's bizarre (but entertaining.)
I imagine they're too lazy to check the site on tor so now they're freaked out over what mundane shit they don't know we're talking about. On clearnet there were a large number of people who hated the site but checked it religiously. Both for dirt on people they hate and to get mad at things they disagree with. The people focused on the latter have to focus their schizo rage at phantoms now and their own generals will bear the brunt of it. I wonder if that particular guy would be disappointed if he saw this thread was largely positive.
 
We are now talking about them so I guess it's a self-fulfilling prophecy?
 
tfw the game thinks its being smart by placing the best upgrade behind a chess game.

tfw I just happen to be a former competitive chess player.

10/10 game tbh, how much longer until there is a mod to fix the ending?
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@StacticShock
Quoting is broken, Its funny that you compare this to doom eternal considering the original was bootleg og Doom kek.
Aside from the ending, this is about as perfect of a remake as you could hope for. Definitely better than any other remake.

but then again, having disappointing ending is faithful in itself.
 
Its funny that you compare this to doom eternal considering the original was bootleg og Doom kek.
journos saying that shit back then this is why system shock 2 was made the way it was and yes i do compare it to doom eternal whereas system shock's OG comparison to doom ends in the graphics and shooting (same points journos brought back in the day), everything else is different.

Aside from the ending, this is about as perfect of a remake as you could hope for. Definitely better than any other remake.
i don't see it as a remake, i see it as a reimagination in the same veins of the latest RE games where things get changed here and there because devs simply go the retarded line of thinking, remake culture one would say.

it's not meant to replace OG system shock in any way shape or form aside using rebranding tactics by not marketing this game as a remake/reimagining, in the documented autistic slapfight i've seen people saying that you could always play the OG for the few arbitrary changes NG took with the game which brings the question of why even bother remaking it in the first place if you aren't going to update the things of old AND remove/change content as well?

but then again, having disappointing ending is faithful in itself.
so far i can agree with the ending being disappointing until you play the OG and see that the ending was meant to be a gotcha to you, the whole boss fight is shodan trying to hack your brain and you pair it up with the awful camera control as you are needed to deal a certain amount of damage in a short time span it becomes the whole difficulty that becomes a bit trivial if you play EE thanks to mouselook, in this remake it's much worse as you can die and come back without any problems at all unless you have only a few minutes as remaining time from difficulty 3 but then again the time to end this game has been massively upped.

still better than the current modern trash for sure but i sure as shit didn't want SS to become this... butchered thing and i have no nostalgia for the OG but i can play both and compare their differences, it also brings a few things from system shock 2 like the whole scrapping and credit/modify weapons system alongside the tetris inventory trash that wasn't fun back then, also melee being utter shit lacking any feedback.

Hell, I can tell you Shock 2's melee isn't fun either, and I loved that game. I wish there was a goddamned parry option though. Mutants swing damned fast and it's harder to rope-a-dope them like the hybrids in 2.
you can only parry pipe mutants in the same way you'd parry stuff on thief 1/2 that being once they are swinging their weapon and your weapons will clash and reset the melee animation for both, the range is just laughably small but it's still there since SS2 was built upon TH2's dark engine, everyone else can't be parried.
 
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so far i can agree with the ending being disappointing until you play the OG and see that the ending was meant to be a gotcha to you, the whole boss fight is shodan trying to hack your brain and you pair it up with the awful camera control as you are needed to deal a certain amount of damage in a short time span it becomes the whole difficulty that becomes a bit trivial if you play EE thanks to mouselook, in this remake it's much worse as you can die and come back without any problems at all unless you have only a few minutes as remaining time from difficulty 3 but then again the time to end this game has been massively upped.
I was looking forward to the fight with less godawful c-space controls, then... shootman mode. You almost had it, guys, you almost fucking had it.

Also, since I only cleared it on 2-all, does bumping Combat to 3 disable the off-floor resurrect mechanic, or is that baked in? Half the tension going into a new floor was that I couldn't remember where the fuck the res bay was and trying not to die. Hell, the first time I got ganked in the elevator to floor 2 and popped back out in 1, I thought it was a bug.
 
Also, since I only cleared it on 2-all, does bumping Combat to 3 disable the off-floor resurrect mechanic, or is that baked in? Half the tension going into a new floor was that I couldn't remember where the fuck the res bay was and trying not to die. Hell, the first time I got ganked in the elevator to floor 2 and popped back out in 1, I thought it was a bug.
No idea. I was bemused by that myself, since in SS2 dying without activating the Quantum Reconstruction system on your level meant game over. The game seems weirdly inconsistent sometimes.
 
No idea. I was bemused by that myself, since in SS2 dying without activating the Quantum Reconstruction system on your level meant game over. The game seems weirdly inconsistent sometimes.
There are certain areas and/or situations that prevent resurrections in ReShock, mostly "boss" fights or other times you're locked in a room or something. The Diego fights for sure will kill you dead, as will the endgame areas since you're stuck on the bridge, and I'm fairly sure Delta Grove just kills you outright like it did in the '94 version. It's like they tried to split the difference between the tension of the OG when you're incredibly vulnerable before you stumble across the floor's Medbay, and Bioshock's goofy catch-and-release attitude towards player death.
I'd rather have the OG's version, to be honest. It was worth it to scrabble through a floor like a crazed rat until you flipped the 'borg-em switch, and realized you now had the liberty to run around guns blazing like a retard. Hell, at least from what I remember of SS2, the resurrection beds cost you upgrade tokens, incentivizing you to not suck and die so much.
 
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There are certain areas and/or situations that prevent resurrections in ReShock, mostly "boss" fights or other times you're locked in a room or something. The Diego fights for sure will kill you dead, as will the endgame areas since you're stuck on the bridge, and I'm fairly sure Delta Grove just kills you outright like it did in the '94 version. It's like they tried to split the difference between the tension of the OG when you're incredibly vulnerable before you stumble across the floor's Medbay, and Bioshock's goofy catch-and-release attitude towards player death.
I'd rather have the OG's version, to be honest. It was worth it to scrabble through a floor like a crazed rat until you flipped the 'borg-em switch, and realized you now had the liberty to run around guns blazing like a retard. Hell, at least from what I remember of SS2, the resurrection beds cost you upgrade tokens, incentivizing you to not suck and die so much.
Nah, but they DID cost you nanites (currency) especially on the higher difficulty settings. Run short of funds and you were dead.

That would be a good difficulty slider for ReShock, actually: have the rez units cost you 1-5 TriOp credits each time.
 
I'd rather have the OG's version, to be honest. It was worth it to scrabble through a floor like a crazed rat until you flipped the 'borg-em switch, and realized you now had the liberty to run around guns blazing like a retard. Hell, at least from what I remember of SS2, the resurrection beds cost you upgrade tokens, incentivizing you to not suck and die so much.
Its gay that Nightdive bungled this but I wouldn't be surprised if someone fixes it with a mod. Not an excuse tho.
 
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So yeah, I beat this game a little while ago, and it's pretty fugging gread. : DDDD
Go and play this thing using whatever means you have available, you won't regret it. If the inventory system is annoying you there are various mods over on the nexus that help with that. Hell, there's stuff on the nexus that helps with any aspect of the game you might be bothered by, within reason.
 
WAKE UP, FAGGOTS, NEW PATCH JUST DROPPED

We can play shenis hacker now, okay, yeah, whatever
Faster animations when using patches, uh-huh, sure, cool I guess
and wait what

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NEW SHODAN FIGHT?!
I haven't picked it up again to look myself, but holy fuck they might have turned the final boss into an actual boss fight holy fucking shit it's about time
you lazy assholes might have fixed the one glaring problem with your remake I don't fucking believe it
 
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