Tabletop Community Watch

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The idea that campaigns shouldn't include content that players aren't comfortable with is a perfectly good one. We've all had that experience where the DM wants you to visit his Magical Realm, or the player that thinks that rape jokes are the height of humour and makes one every time he fucking speaks. I just find it obnoxious, but then I've never been raped and someone who has may find it worse than that. But the X card is THE dumbest way to deal with that issue. Whatever the fuck happened to talking to your DM during Session Zero and setting boundaries ahead of time so that nobody has to sperg out in the middle of a session? In fact, as a DM, I tell my players what I consider acceptable or not acceptable in a session zero or even earlier - like in the initial emails I sent to people describing the campaign for people who might be interested. If you don't like that, don't join my campaign. Simple.

Would you kindly elaborate on your favorite stories? They sound like great times, like standing near an exploding whale carcass.

They were good times. Most of those stories are no more interesting in depth than they are as a one-sentence summary, but the IRL Blood Bowl match was entertaining and I was actually spectating the game when it happened so I can describe it in detail.

The two combatants were guys I knew really well, both of them ... interesting characters. They had history prior to this incident. First up was Graham. Graham was a massively tall, skinnyfat Geordie Linux dork with strong opinions and a quick temper. He loved painting models and got really attached to his work. Across the table was Tim, a skinny weeb and C++ programmer with no social skills. Tim was an infuriating min-maxing powergamer at everything he played, but insisted he was in fact a master roleplayer and everyone else was having fun wrong. His own idea of fun was to try to break people's campaigns by stacking bonuses until he was an invincible killing machine. Tim had in fact played in one of Graham's D&D campaigns, where his paladin stayed at the back of the party and shot enemies with a crossbow from behind a tower shield because his dex bonus was better than his strength bonus, even though paladins of Pelor are supposed to be, you know, brave? Graham had an NPC knight him as "Sir Bertrand the Circumspect" which made him so angry he stormed out and wasn't seen for another two sessions.

This was quite an old edition of Blood Bowl. Can't remember which one offhand (it was about 2001-2003-ish), but it had some severe balancing issues that made actually trying to play football a massively inferior strategy to just beating the opposition's players senseless until they couldn't stop you walking the ball to the endzone. Graham had a (beautifully painted, of course) Vampire Counts team. One quirk of the Vampire Counts in that edition of BB is that they got one Vampire Lord who was absurdly overpowered, but couldn't be replaced if he died. There were a few other vampires on the team, and one would take over if the Lord was dead, but they didn't get the absurd stat buffs of the original Lord, rendering the team at a permanent and severe disadvantage (the rest of the team was human thralls who were basically cannon fodder). Graham had spent weeks painting his Vampire Lord and it was a beautiful model, one of the best in the whole club.

Tim, being Tim, had spent a similar amount of time trying to come up with the most broken team build possible, and by God he succeeded. He played Undead (this was before Warhammer and Blood Bowl split undead into Egyptian and Gothic themed armies, so it was all in one minus vampires) and built his team 100% for violence and injuring other players. I don't think he even bothered to paint most of the models. The idea behind the Undead was to have fast ghouls who could actually play the game, mummies to hold the line and crump people, and skeletons to get in the way. That's not how Tim played them.

That edition of Blood Bowl allowed you to foul a downed player. You rolled 2d6, and if you beat the player's armour rating you injured them. For the injury roll, you rolled 2d6 again to see the severity of the injury, from an impressive scar that actually improved your stats at 2, to death at 12. Now in that edition, you could get bonuses to the armour and injury roll from having more of your players surrounding the player getting crumped. If you managed to surround the player completely before fouling them, you could get +7 to both the armour and injury roll. Tim had a skeleton called "RIP" who had a special ability that gave it an extra +1 to both rolls, and a set of knuckle dusters for an additional +2. In other words, if Tim managed to surround your player with skeletons and got RIP to foul them, he got +10 to both the armour and injury rolls. No model in the game had an armour rating anywhere near 12, so Tim was guaranteed to injure your player every time he fouled them with enough skeletons, and then killed them on a roll of 4 or above on 2d6.

Guess what happened to Graham's Vampire Lord?

The entire board went silent. Graham turned puce. After an awkward pause, Graham picked up the entire board and threw it at Tim. Tim just about had enough time to call Graham a "fucking baby" before Graham's forehead connected with his nose, making it almost as much of a mangled pulp as Graham's Vampire Lord.

The Police were not involved, and the doctors managed to straighten Tim's nose out without too much difficulty. Tim learned exactly nothing from his experiences, and wherever he is now, you can be sure that he's stacking his bonuses as much as possible in order to "role play properly".
 
The idea that campaigns shouldn't include content that players aren't comfortable with is a perfectly good one. We've all had that experience where the DM wants you to visit his Magical Realm, or the player that thinks that rape jokes are the height of humour and makes one every time he fucking speaks. I just find it obnoxious, but then I've never been raped and someone who has may find it worse than that. But the X card is THE dumbest way to deal with that issue. Whatever the fuck happened to talking to your DM during Session Zero and setting boundaries ahead of time so that nobody has to sperg out in the middle of a session? In fact, as a DM, I tell my players what I consider acceptable or not acceptable in a session zero or even earlier - like in the initial emails I sent to people describing the campaign for people who might be interested. If you don't like that, don't join my campaign. Simple.



They were good times. Most of those stories are no more interesting in depth than they are as a one-sentence summary, but the IRL Blood Bowl match was entertaining and I was actually spectating the game when it happened so I can describe it in detail.

The two combatants were guys I knew really well, both of them ... interesting characters. They had history prior to this incident. First up was Graham. Graham was a massively tall, skinnyfat Geordie Linux dork with strong opinions and a quick temper. He loved painting models and got really attached to his work. Across the table was Tim, a skinny weeb and C++ programmer with no social skills. Tim was an infuriating min-maxing powergamer at everything he played, but insisted he was in fact a master roleplayer and everyone else was having fun wrong. His own idea of fun was to try to break people's campaigns by stacking bonuses until he was an invincible killing machine. Tim had in fact played in one of Graham's D&D campaigns, where his paladin stayed at the back of the party and shot enemies with a crossbow from behind a tower shield because his dex bonus was better than his strength bonus, even though paladins of Pelor are supposed to be, you know, brave? Graham had an NPC knight him as "Sir Bertrand the Circumspect" which made him so angry he stormed out and wasn't seen for another two sessions.

This was quite an old edition of Blood Bowl. Can't remember which one offhand (it was about 2001-2003-ish), but it had some severe balancing issues that made actually trying to play football a massively inferior strategy to just beating the opposition's players senseless until they couldn't stop you walking the ball to the endzone. Graham had a (beautifully painted, of course) Vampire Counts team. One quirk of the Vampire Counts in that edition of BB is that they got one Vampire Lord who was absurdly overpowered, but couldn't be replaced if he died. There were a few other vampires on the team, and one would take over if the Lord was dead, but they didn't get the absurd stat buffs of the original Lord, rendering the team at a permanent and severe disadvantage (the rest of the team was human thralls who were basically cannon fodder). Graham had spent weeks painting his Vampire Lord and it was a beautiful model, one of the best in the whole club.

Tim, being Tim, had spent a similar amount of time trying to come up with the most broken team build possible, and by God he succeeded. He played Undead (this was before Warhammer and Blood Bowl split undead into Egyptian and Gothic themed armies, so it was all in one minus vampires) and built his team 100% for violence and injuring other players. I don't think he even bothered to paint most of the models. The idea behind the Undead was to have fast ghouls who could actually play the game, mummies to hold the line and crump people, and skeletons to get in the way. That's not how Tim played them.

That edition of Blood Bowl allowed you to foul a downed player. You rolled 2d6, and if you beat the player's armour rating you injured them. For the injury roll, you rolled 2d6 again to see the severity of the injury, from an impressive scar that actually improved your stats at 2, to death at 12. Now in that edition, you could get bonuses to the armour and injury roll from having more of your players surrounding the player getting crumped. If you managed to surround the player completely before fouling them, you could get +7 to both the armour and injury roll. Tim had a skeleton called "RIP" who had a special ability that gave it an extra +1 to both rolls, and a set of knuckle dusters for an additional +2. In other words, if Tim managed to surround your player with skeletons and got RIP to foul them, he got +10 to both the armour and injury rolls. No model in the game had an armour rating anywhere near 12, so Tim was guaranteed to injure your player every time he fouled them with enough skeletons, and then killed them on a roll of 4 or above on 2d6.

Guess what happened to Graham's Vampire Lord?

The entire board went silent. Graham turned puce. After an awkward pause, Graham picked up the entire board and threw it at Tim. Tim just about had enough time to call Graham a "fucking baby" before Graham's forehead connected with his nose, making it almost as much of a mangled pulp as Graham's Vampire Lord.

The Police were not involved, and the doctors managed to straighten Tim's nose out without too much difficulty. Tim learned exactly nothing from his experiences, and wherever he is now, you can be sure that he's stacking his bonuses as much as possible in order to "role play properly".
Fuck Tim I wanna know what happened to Graham. Dude sounds like a powder keg and I bet there’s more stories about him out there somewhere.
 
So Arch Warhammer had his channel hacked by bitcoin scammers and his channel got nuked.

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Are you referring to these commercials?

No, they had a commercial back in the day to try and get more people to buy the game as sales were down at the time. This was when the two jackasses took over. I've seen a few of those before up here, I'm amazed some of them can still be found. There should also be a few non-TSR related ones out there for the mid to late 80's too.
 
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All of this talk about the early days of tabletop gaming reminded me of something I heard about called the Egg of Coot. It was a villainy in the Blackmoor book Dave Arneson put out. Some elder evil set in a module, but I remembered it was connected to one of Arneson's players, so I did some digging. For context, The Egg of Coot.

Long story short, its an evil monster egg that does ancient evil shit. Whatever.

Though some blog and forum posts, I found where I heard of it. In 'Of Dice and Men', a book normies buy their relative when they find out they like D&D, there is an entry mentioning the Egg:

"One local Napoleonic-miniatures fan [that] campaigned loudly against Blackmoor after watching his gaming buddies abandon traditional war games in favor of new-fangled dungeon crawls; he insulted the game and its players, and even played a nasty practical joke on Arneson"

Some sped 10 years ago in a thread had this to say:

"<sigh> Will this rumor never die!? The Egg of Coot was a player in Dave Arnesons 1969-70 Napoleonics campaign named grEGG sCOT. Mr. Scott was not happy when Arneson switched from napoleonics to medieval fantasy "Blackmoor" games and said some less than kind things about it. According to Jeff Berry, he also played a nasty "joke" on Arneson that cost him time and money. Thus he was immortalized as the evil Egg of Coot. Note that this all took place before Gary Gygax even heard of fantasy role playing(fall '72). Nope, gygax is not coot."

Digging a little deeper I found this entry as in archive on the blackmoor wiki. It is supposedly Arneson's original description of the Egg. Obviously this is old and doesn't confirm anything, but its a weird read. For some reason they use this dull grey tint, I guess to make absolutely sure everyone knows it's an archive. Fucking autists: https://blackmoor.mystara.net/Coot.html

Here are some choice highlights although I recommend reading through the original post. It's one of the most autistic things I've read in a while:
*This all consuming personality lives off the egos of others to support his own ego.
*Theories say that he is now a huge mass of jointly operating cells, a huge mass of Jelly
*Enjoys little jokes like scrawling obscene words and phrases on the walls of latrines and garbage cans (to show it's "power")
*...believing that all the Egg does and communicates is good and right with all unbelievers being those jealous of the Egg's perfection and should be treated accordingly.
*The Egg is known to hold an unshakable grudge against anything that has ever in any way caused it difficulty that was not immediately overcome.
*...which admits _no_ failings
*Winning _is_ everything
*Let it suffice that when an area is captured by the Egg, it shortly undergoes a dramatic population decline and acquires a new and very unhuman population composition.


Gentlemen, I believe that the Egg of Coot is the very first 'That Guy'.

Edit: I apologize for the shit format of this post in advance.
 
The 2 I’ve heard over the years is Tucker’s kobolds and the Dread Gazebo. The dread gazebo is fairly well known and is archived Here.
Tuckers kolbolds were from an editorial in Dungeon magazine in the 80s. It was how a DM dealt with keeping a game challenging for higher level characters. Answer, by organizing level 1 mooks. It was your basic kobolds but they were evil, cunning and organized. Players feared them more then tarrasques. I have used various forms of them in my campaigns across many systems.

The full write up can be found here.
 
Since he's been posted several times in this thread, I'd like to bitch about how Neckbeardia went from passable to dogshit when he had his gigglepuss hole read Greentexts and some how managed to be worse than half assed run though a TTS.
Their voices are grating as hell its like if clownfish tv started reading Reddit AMA’s.
 
Their voices are grating as hell its like if clownfish tv started reading Reddit AMA’s.
He's fine, he's just hyper autistic. My ears are calloused to that at this point, and he was decent at keeping it brief and letting the TTS be the human sounding one. I will never be able to separate the odd inflections of the TTS from my memories of The All Guardsman Party.

She however is just the blistering caricature of the Thot who hooks up with an internet sped, injects herself into their content (or is put on display by the creator to virgin signal), and makes the entire process unbearable. She reads about as well as a third grader, and she's so giddy at being the center of attention she can't make it through a single fucking sentence with out snickering.
 
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