I mean, it doesn't sound it will be any more "woke" than the original game.
Reminder that FFT's story:
-Potrays 99% of nobles as ruthless scoundrels
-Potrays the anarchists as sympathetic villains
-The church is controlled by the Devil
-Ramza became an atheist after obtaining the forbidden scriptures
-You literally kill the messiah as the final boss
-Both commoners became king and queen of Ivalice (just ignore that the commoner king's actions weren't that different compared to the nobles)
Unless they make Rafa a trans lesbian woman or make Wiegraf cite Das Kapital word-for-word, we're going to be fine.
Reminder that FFT's story:
-Potrays 99% of nobles as ruthless scoundrels
-Potrays the anarchists as sympathetic villains
-The church is controlled by the Devil
-Ramza becomes an atheist after reading the forbidden scriptures
-You literally kill the messiah as the final boss
-Both commoners become king and queen of Ivalice
Killing god is just an average tuesday for a JRPG protagonist indeed. But honestly, story-wise, that aspect doesn't get as focused as much as the "Game of Thrones"-esque plot with Delita rising from commoner to noble and taking down the church institution + changing social norms.
I know that's supposed to be the "second plot" , but unless you're reading the Brave Story in the main menu, you kinda just vaguely understand who's Ajora and why you're killing her in the first place.
To be fair, Final fantasy franchise were the ones who popularized these tropes and that's why every game ripping off FF Tactics has evil nobles/empire, big backstab traitors, awesome resistance group, corrupt church + religion bad and the political dilemmas being ignored so we can save the world from this evil god.
FFT inspired so many games it almost looks "generic" now.
The moment they make the female hire (1400 gil) cost the same amount as the male one (1500 gil), then I shall truly know it's over
(On a side note, I always liked how women had a higher Magical Attack and men had a higher physical attack, it makes generic units just a tad bit more unique, specially with classes that use both PA and MA like Samurais and Geomancers. I REALLY hope they don't change that for whatever reason).
The church one is unfortunately a thing since Breath of Fire 2, and SMT not portraying God as good except for a very few games. Japs don't like Christianism.
As for the anarchists, didn't some of them become attack dogs of the nobles at some point or outright demon lords?
Speaking of Jagged Alliance, theres a Russian version of it. Originally it was supposed to be JA3, but the devs lost the writes and since they didnt wanna sack all the progress they renamed into "Jazz job for hire" or as its know in the west The Jagged Edge. The funny thing, just like JA3, it also takes place in Africa.
I don't know if you'd consider it a tactical RPG persay but I just stumbled onto this game that just released called Void War. If you've ever played FTL it's pretty much exactly like it but with a Warhammer flavoring and more in depth systems.
Prometheus Wept was released into early access yesterday.
It's post-apocalyptic RPG with structure which reminds me of bit of Age of Decadence, but less cynical world building.
EA is for ironing some jank out and adding rest 2/3's of the story.
Same developer has also earlier turn-based tactics called Vigilantes.
Apparently FFT won't feature any of the content from WotL, guess just gonna have to hope that some modders port it to PC like they backported it to psone.